Sailboat

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  1. I've built resistance tankers who are not going for defense and chosen to take Tough but not Weave (since they are not trying to stack defense). I recognize that defense would make them stronger, but I have plenty of defense builds and resistance builds with defense, so sometimes I go another way. They still seem pretty nice.
  2. Quote:
    Originally Posted by Oedipus_Tex View Post
    It's hard to think of another set that carried the game into such new conceptual territory and had such a large amount of built in customization.
    What about Dual Blades? The only set with combos, speaking of new conceptual territory, and you can customize each weapon differently.
  3. Well in that case I'm keeping Nametest and you all can't have it! Nyahh!
  4. IMHO the usual problem is that if you have three alignment mission tips already, a morality mission top won't drop. Dump one of the alignment tips, and the next tip you get will be morality. Get it the same way you got the other tips.

    And yes, it will be called "morality" on the place where you click to start the tip.
  5. Quote:
    Originally Posted by Forbin_Project View Post
    You don't have to have a character on a server to check if a name is available. You can just click on the Check Name button on the character select screen and it will tell you if a name is available before you begin creating a character on a given server.
    Yeah, but you used to have to make a character on each server you wanted to check on, which is why I still have the name "Nametest" reserved on one or two servers.
  6. Sailboat

    server?

    I've been watching the server order over the last couple of issues. The order of the servers on your login screen reveals something about their relative population -- other than the one you last logged onto, which is always at the top, the rest are in order from least-populated at the top to most-populated at the bottom.

    Freedom and Virtue are (alllmost) always the most populated two, but your post sounds like you don't want that.

    Based entirely on my subjective impressions of my unscientific sampling of prime-time server loads, there's a healthy variation in the server order...but, taking that into account, on most nights the next largest servers seem to be Infinity, Justice, Guardian, and Champion. The exact ranking changes regularly (which IMHO is a good sign).

    Take that with a grain of salt, and bear in mind it does not measure whether people are in a given faction (everyone on Server X could be villainside, for example, and going heroside or into Praetoria on that server might seem unusually barren).
  7. Quote:
    Originally Posted by Local_Man View Post
    The Stephanie Peebles arc in Striga to get the Wedding Ring Temp power.
    Tobias Hanson in Striga to get the Warwolves temp power and a great start on the Defeat badges needed for the Atlas Medalion.
    Running the Striga content also enables your character to start the Moonfire Task Force (Burkholder). I've literally been on Moonfire teams where nobody had done that, and someone had to go find an alt so we could start the Task Force.
  8. Sailboat

    The best?

    Are the Quick Recovery powers really that big an advantage now that everyone gets Stamina at level 2? All the powersets without Quick Recovery seem to be thriving now that5 they have early Stamina. I thought the original reason for recommending the sets with it was so that you had some kind of early end recovery...but now everybody does.
  9. Quote:
    Originally Posted by Call Me Awesome View Post
    You cannot get enough def to matter against those; both are I believe a +100% tohit buff. You'd need 100% defense just to bring them down to normal base tohit and 145% to soft cap. The only way you're going to see numbers approaching that is with multiple purple inspirations or multiple defense buffs from teammates.
    Piffle! You only need thirty-eight complete Touch of Death sets plus a single complete Gaussian's to get there.

    For melee only.
  10. Quote:
    Originally Posted by Grey Pilgrim View Post
    Hmmm, good to know. I thought there was a bit more to-hit on their part, as it sure seems like higher level NPCs are able to hit noticeably more. Of course, their damage IS higher, so maybe that's why I notice so much.
    Quote:
    Originally Posted by Syntax42 View Post
    Higher level critters hit more because they get an accuracy bonus which is applied after defense and to-hit are calculated. For example, 5% * 1.10 = 5.5%. I don't know the exact numbers but that 5.5% chance to hit you would be something you might see in your combat log against +1s.
    Exactly. Up to +5, higher level critters do have a slightly higher chance to hit you -- but defense won't do anything to reduce that, once you've reached the soft cap.

    For example, a +0 minion hits you at 5% when you're soft-capped; a +something minion might hit you at 6%...but you can't change that with extra defense. It's like the 5% minimum floor got moved on you. So you're correctly perceiving increased hits, but you don't need to / aren't able to offset it with more defense slotting. I usually use a technique called "punching" to deal with those cases.
  11. I use Teamspeak with SG folks. It's nice in some ways -- much easier to chat when fighting, and to make a witty response before six other things scroll past making the wit obsolete. But it has undesirable features -- notably everyone talking at once, and of course anything you miss has to be repeated; you can't just scroll back through the chat log. And of course you miss everything that happens when you go afk for a drink or something because there's no log.

    However, for some reason they made me an admin on the TS server, so when we get occasional trolls, I can kick them off the server and/or ban them permanently, which has proved handy on a few occasions.
  12. Quote:
    Originally Posted by DeathHarvester View Post
    I posted asking "How much Def. is to much?" It's gotten some nice response and helped me understand some things that wasn't aware of. Thanks for all the feedback, got a new build in the works. But now I'm wondering about Resistance Tanks. Does it follow close to the same guide lines as a Defens Tank? Is there going to be such a thing as overkill resistance %, or is it completly different and needs to be build for the most possible?
    Well, aside from Tough, you can't really add significant resistance to a character, so the issue is pretty much moot. You'd like to hit the 90% cap on everything, but aside from the cases Call Me Awesome listed, it's not happening.

    One of the knockback-causing sets gives a 2.5% smashing res bonus for four slots. If you'd like to four-slot two knockback powers, you could in theory get another 5% to smashing (note -- this would not include lethal resistance). This is about the best you can do with IO sets, and it's weak...while absorbing six of your discretionary slots AND causing two powers to do knockback, something many tanks don't want. Gah.
  13. Sailboat

    Ice/Storm build

    Quote:
    Originally Posted by Sailboat View Post
    I have an old character waiting to be rebuilt from the ground up who has it six-slotted; although that character is not level 50, I will try to remember to pull him out and test Hover speed slotting.
    Ok, tested and verified -- Hover does not cap with at least FIVE flight speed SOs. Note that three hits the ED cap. So you are indeed not reaching optimal hover speed slotting the way you are.

    Whether you are reaching a speed you personally find useful is another question -- you may not desire greater speed. But it's clearly wrong to say Hover caps with no speed enhancement. FLIGHT does, however.
  14. Not Arcanaville, but yes, you're correct. Higher level stuff up to +5 AND higher ranked stuff (Lieutenants, Bosses) has the same chance to hit you if you have 45% defense as it would if you have 100% defense -- anything over 45 is not improving your protection against that sort of threat.

    Some mobs get bonuses to-hit. Against those, even a LOT of extra defense doesn't tend to help, because the bonuses are generally very high.

    Summoned pseudo-pets (notably Malta auto-turrets) have a higher base hit number, and as far as I've heard, one faction of enemy in the Incarnate task forces does as well. Against these threats, defense above 45% might be useful...but they're very rare (or largely inconsequential, in the case of turrets).

    Lastly, defense debuffs that you can resist (some are not resistable) will be blunted by your defense debuff resistance, which Shield can get in sufficient quantity to be significant protection. In that case, a little extra defense (2-7% or so) can be worthwhile; getting more is seldom useful and tends to limit the rest of your build options, so I advise against it.
  15. My Ice Controller has been using Prestige Power Slide and Super Speed together for years, it works pretty well. It doesn't leave a persistent trail behind me, but I think that the Devs might be leery of such a thing being a griefing tool, in the same way they've been leery of letting one character change everyone else's environment in other cases.
  16. Quote:
    Originally Posted by DoctorWhat View Post
    I know people have asked time and agian for staffs to be a powerset, and while I think that would be awesome we also have to think about Shield Defense users. Which is where this idea crops up; Polearms. Bladed/pointy Polearms such as spears, nagatas, halaberds, pikes ect, ect, ect. It could be used by all melee sets, as well as Shield Defense users.

    On non-shield users it would have a flashy martial arts feel with the weapon being spun about before striking. WITH Shield Defense, however, the character fights more like a Spartan; much more conservative strikes, leading with the shield then striking with the weapon. I'd think the powers would be like this, all leathal damage and using Broadsword as a concept base.
    It bears noting that most of the pole weapons you cite can not be used, and were not used historically, with shields. Particularly the swinging-style pole weapons like halberds and poleaxes.

    Spears used with shields were generally short and/or lightweight javelin-style items, like the Roman Pilum. Heck, the Zulu Iklwa was shortened so much it was basically a sword with a longish grip, and it was used "underhand" like a stabbing sword.

    There are exceptions -- particularly Alexander's Macedonian phalanxes, which used the pike-like sarissa, and a lightweight shield strapped to one arm:

    Quote:
    Originally Posted by wikipedia
    Due to its great length, weight and differing balance, a sarissa was wielded two-handed. This meant that the aspis was no longer a practical defense. Instead, the phalangites strapped a smaller pelte shield (usually reserved for light skirmishers - peltasts) to their left forearm.
    Note that such a shield strapped on the arm will be much more limited in mobility to block and shield-charge and so on. Also note that later armies entirely dispensed with the shield when wielding pikes.

    Personally, I think the (relatively) small, one-handed thrusting weapons used with a shield like the Spartan hoplites are so different in size and function from larger pikes, lances, and sarissas that they probably would be better as a separate powerset...not to mention the entirely differently-used sweeping-type weapons like halberds, poleaxes, naginatas, quarterstaves, bos, and so on, which would have completely different animations entirely incompatible with shield use.
  17. Sailboat

    Ice/Storm build

    Quote:
    Originally Posted by Cylert View Post
    I believe either bugged or by design, hover is now speedcapped with base slot.
    I'm not sure about that. FLIGHT is now speedcapped with the base slot, and there's been some discussion about it. HOVER, I dunno. I have an active character with one-slotted Hover and it does not appear to me to be capped (currently at level 40). I have an old character waiting to be rebuilt from the ground up who has it six-slotted; although that character is not level 50, I will try to remember to pull him out and test Hover speed slotting.
  18. One approach I find myself using more and more is to start with the default slot, put in an endmod, and monitor my usage. I add a slot if I feel I need it, and monitor again, paying close attention to task forces, rikti invasions and AV/GM fights. If I still need more, I'll put in that third slot, sometimes fairly late in a character's career.
  19. I've noticed that a lot of tip missions are partly stealth-able, and involve whacking a boss or LT at the end.

    It occurs to me that Stalkers are pretty good at exactly those things. Since tip missions give a consistent reward for completion, there's comparatively less incentive to run them on high player-count difficulties (i.e., x8) and relativley more incentive to just knock them off.

    Since I would like to level-lock a character for recipe gambles, I won't even be getting purples.

    Would a Stalker in fact be good for blasting through tip missions? Assuming I was level-locking the character at 35, which powersets would you recommend?
  20. Sailboat

    MA/SR - 5 purps

    Just so we get this straight -- this is a flagship character with a huge investment and you're NOT capping all three positional defenses on Super Reflexes? Deliberately?
  21. Quote:
    Originally Posted by UberGuy View Post
    Edit: I'm not sure where the Ouro badge fits in.
    I think the thinking is, you might as well do Oroborous merit content while doing the bulk killing for purples; not quite as time-efficient as a single easy farming map, but you'll be pulling in reward merits while hunting for that elusive purple drop.

    For what it's worth, I've gotten two purple recipes while doing tip missions, and unlike reward merits, alignment merits can be saved up to (eventually) get a purple, although it's pretty labor-intensive.

    So to sum up, perhaps running +0/x8 tip missions is the surest path toward purpledom. Once you've run your daily limit of them, if you still want to look for purples before the tips become available again, you would then go back to your typical farm map.
  22. Quote:
    Originally Posted by Purus View Post
    Is Unstoppable worth taking on a Soft capped(with 1 enemy in spitting distance) and soft capped s/l resistance worth taking?
    I'm with the posters saying, "Not necessary, but since Inherent Stamina frees up several one-slotted power picks anyway...."

    However, I want to nitpick a pet peeve of mine.

    You do not have soft-capped resistance, to s/l or anything else. Resistance has a hard cap. Typically, most posters would just say "capped resistance."

    Defense has a hard cap too, but it's very high, too high to reach with IOs and much too high to be useful as a term of discussion in almost any situation. It turns out that 45% is the point at which adding additional defense doesn't protect you any better against all but a tiny subset of situations. it's not a true cap, but it's the useful point to talk about; hence the term "soft cap." Generally, "soft cap" is used only in reference to defense, not resistance.
  23. Sailboat

    Mid level market

    Quote:
    Originally Posted by peterpeter View Post
    Personally I find that with patience I can often get really good deals on crafted items.
    I don't know the reasons behind this, but for all but the most popular items of all, I find that although the crafted version has been consistently more expensive than the recipe for month after month, occasionally the crafted price is suddenly lower than the recipe price. This usually changes back after a short while, but in one case a niche I was crafting in stayed "inverted" for weeks, then mysteriously returned to its previous cost structure.

    I'm not sure in every case whether it's the result of the crafted price actually falling or the recipe price spiking, but in the niche I referred to, it was definitely a case of the crafted version dropping like a rock. I was left holding recipes for a good while that I would have lost money on crafting. So I just did other things on other characters until the price came back up and I was able to list for a profit again.

    The moral of this story, so to speak, is that it's worth at least checking the crafted price and availability, particularly if you are having trouble acquiring specific items. You might steal a real bargain, but even if you have to pay somewhat more, actually getting the desired IO at the desired level might still be worth it.
  24. Energy Torrent is good knockdown but nottalotta damage, if you know what I mean.