Inherent Fitness: Endurance
Different people will tell you different things:
Personally, I didn't even have Fitness on many of my toons, so I viewed the Inherent Fitness as a simple little bonus, so I just put in a generic EndMod IO into the free slot it comes with and didn't even have to respec.
Maybe if I get around to doing a Respec, I might give it an extra slot to put in something like:
[Performance Shifter: Chance for +Endurance] paired with Performance Shifter: Endurance Modification
That will give the set bonus for 5% movement increase. It might not really matter to most people, but it's "free" when you consider the Performance Shifter: EndMod is the same value as a generic EndMod IO, so when using more than one slot, that might be the way to go.
For the toons that I actually did have Fitness on already, I would say to put no more than 3 Generic EndMod IOs in the power. Some people would say to have 1 EndMod plus the two Performance Shifter IOs I mentioned above. Others will say to use 2 of the generic EndMod plus the 3rd and 4th for the Performance Shifter IOs.
I guess it kinda depends on if you are having endurance problem or not and how important you think it is for you to increase your Recovery... as opposed to using the slots to increase the effectiveness of your other powers. As mentioned, I have toons that only have the 1 slot it comes with, and that's enough for me. It all depends on the situation.
My thought was 3, 4 max, but as I thought about it more, I thought 3 should do the trick with IO's for End Mod.
My thought was 3, 4 max, but as I thought about it more, I thought 3 should do the trick with IO's for End Mod.
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I've seen so many people try to max out their recovery to the point that you never even see it go down at all, and sometimes that's just not practical. We've got 100+ points of Endurance.. why not use it? If you can find a good medium where you still don't "bottom out", you'll have more slots to enhance your other powers in better ways, IMO.
I generally just do 2 slots if I'm using level 50 generic IOs, 3 if I'm using SOs. I know some people like to add the performance shifter proc as well but I find it unessecary.
Four endurance modifications would run into the ED cap anyway, so it'd be a bad idea.
What I would do is stick three slots in Stamina, and rather than a third endurance modification, go for the Performance Shifter proc. If you have another slot to throw around, then rather than stick it in Stamina for another endurance modification, stick it in Health and shove in either a Mircale or Numina. Either of those will grant more endurance recovery than a third SO's worth of endmod in Stamina.
The answer really comes down to your playstyle and build. If you are often out of end and don't like that aspect of management, then put more in than what you have now.
For a heavy end build, you might even go 4 slot. 2 end mod, performance shifter end mod and performance shifter proc.
Really its a matter of preference, but anything over 4 as laid out here would just be wasteful.
The 3rd End Mod Enhancement will be severely reduced by ED.
Two End Mods and the Performance Shifter +End Proc is the most efficient slotting.
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i usually just add one slot to Stamina and slot the Performance Shifter End Mod and +End Proc IOs.
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I usually max it out. The I add Perfomance Shifter set and 3 regular Endurance Modifications. Never had any endurance problems with this.
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One approach I find myself using more and more is to start with the default slot, put in an endmod, and monitor my usage. I add a slot if I feel I need it, and monitor again, paying close attention to task forces, rikti invasions and AV/GM fights. If I still need more, I'll put in that third slot, sometimes fairly late in a character's career.
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I 6-slot Stamina on all my toons, even after the new inherent fitness. I use 2 Performance Shifters, one of those being the Chance for +End proc, and the End Mod/Rech/Acc. That gives a 5% movement bonus. Then I'll throw 4 Efficacy Adaptors (any 4 will do) in there to fill it out. That will give you an increase in maximum Health by 1.13%, an increase in Recovery by 1.5% and it will improve your Regeneration by 10%. I know not many people max out slotting on Stamina, and you might not want to, but I find this to be very effective for Endurance management.
Why wouldn't you just use the EndMod in the set? That power doesn't benefit from the Rech and Acc. I guess with the other set you use, the overall difference might not be much, but it seems kinda silly to give yourself a lower value of EndMod on purpose.
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Most of my builds add one slot to Health and Stamina and then call it good. i usually end up with multiple +max End and +rec bonuses from other sets anyway.
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The third will still be giving you about a DOs worth of enhancement won't it? 2 level 50 IOs is only about 85% enhancement value, I'd be inclined to slot the third to wring another 14% or so from it. When you've got End woes and slots aren't too tight every little helps.
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(This is what I used to do back when the Performance Shifter was relatively dirt cheap, starting from about level 35, when the Enhancement value from the 3rd Common IO is a lot more significant)
In that power, the Proc has a 20% chance to restore 10 endurance every 10 seconds. So let's assume that you are lucky enough for it to actually hit 20% of the time. That would be 10 endurance every 50 seconds, or 0.200 end/sec average.
Now lets compare that to an enhancement of 14%. The base recovery rate is 1.67%, or 1.67 end/sec. 14% of that is 0.234 end/sec, which is slightly higher than the proc's average... and that's not even including any +end bonuses you might have that would bring that number up slightly as well. If you have 115 endurance, then the 1.67% base would be 1.92/s, and 14% of that would end up being 0.269/s.
I will often 3 slot Health with just the three uniques (two of which boost recovery), and then leave the default slot in Stamina and put the Performance Shift proc there. If I'm still desperate for End (like on my Katana/Dark scrapper, which seems to be soul crushingly End heavy, even with just a couple toggles on, let alone the whole bunch), I'll put an extra slot for the Performance Shift: EndMod IO
I will often 3 slot Health with just the three uniques (two of which boost recovery), and then leave the default slot in Stamina and put the Performance Shift proc there. If I'm still desperate for End (like on my Katana/Dark scrapper, which seems to be soul crushingly End heavy, even with just a couple toggles on, let alone the whole bunch), I'll put an extra slot for the Performance Shift: EndMod IO
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I certainly understand using them in addition to fully slotted stamina (that's what my Fort does), but not instead of.
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Who in the world has 215 endurance? End is almost always 100 regardless of level. There are accolades which can bump this slightly (I believe to 110), but I don't think there's any way to get to 200+, particularly not on your average build.
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Wasn't the Performance Shifter +end Proc changed to grant 10% of your max end?
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I believe it's still 10% of base endurance.
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What is the max that should be slotted here. I'm thinking like 3, maybe 4 tops. Can anyone let me know.