Inherent Fitness: Endurance
Who in the world has 215 endurance? End is almost always 100 regardless of level. There are accolades which can bump this slightly (I believe to 110), but I don't think there's any way to get to 200+, particularly not on your average build.
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215 is a bit absurd, but it should be easy easy enough to hit 120+ Endurance with set bonuses and accolades.
Wasn't the Performance Shifter +end Proc changed to grant 10% of your max end? |
I meant 115, and my calculated numbers actually reflect the real value of 115, not 215...
Edit to change:
but as pointed out below, I skipped a step in my calculation which grossly overstated the effectiveness of the 14% enhancement. Sorry!
I meant 115, and my calculated numbers actually reflect the real value of 115, not 215... so my point is still valid. A 14% enhancement is still higher than what the proc's average should be.
As for the proc being 10% instead of 10 points... it doesn't really change the results. Using my example above of 115 endurance, the 14% enhancement (of 1.67% base) would be 0.269/s The proc (at 10%), would be 11.5 every 50 seconds, or 0.23/s, which is still lower. |
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Honestly, I'd say this is really dependent on what power sets you're using. On my Shield/Axe tank, for instance, I have Stamina 4 slotted with Performance Shifter.
No, the Performance shifter grants you 10% end as recovery, not to the Max. I think the only things that increase your Max are acolades.
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I generally 3 slot stamina with 2x IOs and Performance shifter proc, but in some cases where I can spare the extra slots or the AT tends to be endurance heavy, I 4 slot performance shifter for the extra 2.5% set bonus; 5 slot if I want the extra dmg bonus, and I have 1 toon that actually has it 6 slotted for the def bonus as well.
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I generally 3-slot Stamina with common EndMods. If I get the proc, it goes in a 4th slot for endurance-hungry characters, and I may change all 4 slots to Performance Shifter at that point.
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I four slot with Performance shifter for the 2.4% end recovery and the proc.
What is the max that should be slotted here. I'm thinking like 3, maybe 4 tops. Can anyone let me know.
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I tend to slot 4 and make them all Perf shifter with one of course being the proc. Some people I know 6 slot it with all perf shifter for all the set bonuses plus the proc.
One problem with your numbers Master: you aren't getting 14% of your base recovery boosted, but 14% of the increase to base recovery given by Stamina, which is around .42 end/sec. So that 14% is giving you an additional .06 end/sec. Compared to the .20 for the proc, I'd pick the proc, unreliable as it may be.
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I edited the post. Maybe I'll fix the whole thing later when I get home. I don't want to skip another step before I go to work again. lol
I don't really understand this to be honest. The uniques cost a fortune and don't give you much extra over slotting Stamina up instead. Numina gives you 10%. An even levelled SO in Stamina gives you 8.33%, a level 50 common IO in it gives 10%.
I certainly understand using them in addition to fully slotted stamina (that's what my Fort does), but not instead of. |
And I dont need cash any longer thanks to multiple purple drops that I seem to have lucked into recently, so there's no reason to sell them off to fund my guys.
The cost of it is irrelevant, as I dont buy them from WW. I have stacks of them that have dropped while playing over the years, and slowly levellling up my guys. One of the benefits of just enjoying the game, rather than the mad dash power levelling to 50 (which, thankfully, doesnt seem that common on my primary server).
And I dont need cash any longer thanks to multiple purple drops that I seem to have lucked into recently, so there's no reason to sell them off to fund my guys. |
I'm an incredibly slow leveller, why isn't it raining Recovery Uniques on me?
(I know the answer here, because I have the attention span of a kitten in a string factory and keep forgetting characters somewhere in the 30s to go play a new shiney )
Hey, I'm exactly the same. I can no longer create a new character on my main server without first deleting an existing one, and only 4 of them are at 50. The rest are somewhere between 20 and 40, with more in the lower end. Although, I do find myself doing more TFs these days, so that might contribute.
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Side note: They aren't uniques. You can have more than one slotted. My regen and willpower toons are ridiculously overcompensated for endurance recovery.
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http://wiki.cohtitan.com/wiki/Miracle:_Recovery
I know Performance Shifter PROC isn't but the Heal +recoveries are.
I was sure they are, and so is the Wiki.
http://wiki.cohtitan.com/wiki/Miracle:_Recovery I know Performance Shifter PROC isn't but the Heal +recoveries are. |
Edit: After tracking back through the thread I see that I am mistaken and your comment was following a different track. One of the unfortunate results of the new forums not keeping all the quotes.. when I read yours I didn't see any other mention of the uniques and thought we were still talking about the Perf Shifter proc.
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That was a really bone-headed step for me to skip. That's what I get for posting before work. haha
I edited the post. Maybe I'll fix the whole thing later when I get home. I don't want to skip another step before I go to work again. lol |
So the base recovery is 1.67 End per sec
Stamina adds 25% of that, or +0.417 End per sec
3 slotted Stamina is +0.8125 End per sec
And 3 slotted Stamina with the Performance Shifter Proc is +1.0125 End per sec. Or, about +60% of base recovery
Is my math correct?
Each EndMod but the last should give you about +0.1376 End per sec, so the Performance Shifter is better, but comparable. And personally, while I understand there are people who have lots of money to throw around, and large collections of drops, I ain't one of them. To me, the benefit of the proc is its ability to exceed ED.
Although I must admit, the random nature of the proc and the fact that just dumb luck could cause you to suddenly recover your End bar just when you need it could be nice.
(Carnifax's 8.33% is 33% of the 25% Stamina EFFECT. But it's proportional to base recovery, not End per sec, so it can't be compared directly to the 20% from Performance Shifter. In those terms, either Performance Shifter is 12% of base recovery rate, or Numina is 0.167 End per sec)
No, the Performance shifter grants you 10% end as recovery, not to the Max. I think the only things that increase your Max are acolades.
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And the Performance Shifter proc does not grant recovery. That's why it's so great. It grants endurance, just like a blue inspiration. So -Recovery can't affect it. Don't let let the people describing it as end/sec here fool you.
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And the Performance Shifter proc does not grant recovery. That's why it's so great. It grants endurance, just like a blue inspiration. So -Recovery can't affect it. Don't let let the people describing it as end/sec here fool you.
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But you are right, they work completely differently and there is really no way to directly compare the results of using both. It's kinda like comparing Regeneration and Healing. Each is good in it's own way, and like you said, the proc can't be debuffed, so that's a nice little bonus.
No, the Performance shifter grants you 10% end as recovery, not to the Max. I think the only things that increase your Max are acolades.
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Edit: Grrr, that's what i get for replying before reading the second page of the thread. Master-Blade already covered the matter. Rajani also pointed out why i like slotting the proc in addition to other recovery boosting IOs.
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....it should be easy easy enough to hit 120+ Endurance with set bonuses and accolades.
Wasn't the Performance Shifter +end Proc changed to grant 10% of your max end? |
No, the Performance shifter grants you 10% end as recovery, not to the Max. I think the only things that increase your Max are acolades.
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Reread. i did not say it increased your max endurance, just that it granted endurance equal to 10% of your max endurance when it fired. You recognize the difference, yes? (Admittedly i did not state it quite as explicitly in the post. i thought it would be apparent from the structure of the sentence and the discussion of the proc. An oversight on my part.)
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There are a lot of options with slotting Stamina. Four slots is all you need if you're actually after recovery on its own (and I seem to recall that four Performance Shifters actually gives slightly better recovery than two generics, two PShift thanks to the +recovery set bonus). At the same time, I'm planning a build for my Katana/SR Scrapper that six-slots Stamina with Perf. Shifter for the defense bonus. So... whatever's fitting your goals, I guess.