Unstoppable Invulnerable
Many people don't like the crash to 10% HPs at the end of Unstoppable. Some people can't tank without using it. It depends on your playstyle and if you think you need it against tough AVs like Lord Recluse. Your team won't be too happy if you suddenly die because of Unstoppable though.
it's generally only useful against non s/l/psi damage users because your resistances in to f/c/e/n/t are around 30%, which is about a wet cardboard armor's worth (slightly more than wet paper bag).
I'd recommend grabbing the wedding band temporary power over picking unstoppable however.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I don't think you need it if you're that close to the caps.
I respecced out of it LONG ago now and I do not miss it.
The thing I miss most is the disco-ball effects it bestowed upon me
The crash at the end is annoying
(i have terrible short-term memory and would often forget i was about to completely detoggle)
and you can be almost as survivable without it
unless you're really running into a lot of non-S/L damage.
I found that when I did have it, by the time I realized I wanted to use it,
I was in deep trouble anyhow and a faceplant was likely inevitable.
Some people likely take it and love it... and it certainly has it's uses.
For me, I live (and thrive) without it. If I'm really worried about something (Lord Recluse)
I'll pop a few orange inspirations instead.
It sounds like you already have it and are thinking about dropping it...
I asked myself the following and answered 'not very often':
How often do you use it? How often is it totally saving your bacon?
mmmmm bacon.
Honestly, I don't bother with it.
It's not a sustainable-use power and the crash, unlike Rage, Hasten, etc, is all but unsurvivable without scarfing down loads of inspies.
Moreover, because it's use is so situational (you use it when you're already in BIG trouble and about to get your *AHEM* handed to you), most people wind up not using it until it's too late.
I kept it in my tray for a long, long LONG time. And only really used it once or twice in the 18 months until I respec'ed. I don't even miss it anymore.
Some people find the crash insignificant because they can recover from it and carry on, some people find unstoppable unneeded because of the teams their in and how far they are willing to push their tank. Unaided, on more than one occasion I did Scirroco, Ghost Widow and Mako in melee for over 1200s using up 3 unstoppable crashed in their faces without faceplanting, within the first two weeks of them being live so for me back then it was a great thing for weathering soul storm.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Don't bother with it. With softcapped defenses, you won't need it. My softcapped invuln can solo multiple GMs/AVs without unstoppable, and unique enemies like LR that cheat the system can be handled different ways--whether it's through inspirations, temporary powers, or using tactics.
The only place where you need it to survive is against the hydra heads on the Apex TF. But I would advise against tanking the hydra heads anyway, and instead focus on keeping the mobs off of your ranged attackers while they take out the pylons.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
The only place where you need it to survive is against the hydra heads on the Apex TF. But I would advise against tanking the hydra heads anyway, and instead focus on keeping the mobs off of your ranged attackers while they take out the pylons.
|
Dat's a cool thing to see, too.
only thing I can add is that you may have 3 powers to replace fitness. got one? throw Unstoppable in it. call it a day.
also, I haven't seen this, 'cause I haven't played an Invulnerable anything recently, but seems like if you have a good IO build (high defenses and lots of regen/rec) you should be able to survive the crash and keep on moving.
50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender
With Fitness inherent now, it should be pretty easy to pick up Unstoppable. It's nice to have once in a while, and it doesn't need any extra slots. It's a good place to put the Steadfast Protection +Def IO (or the PvP one).
I don't often need Unstoppable but it's nice to have when I do, most often when I'm fighting Toxic-heavy critters or huge spawns spamming e/n attacks. I mule an Impervious Armor Psi Resist in it (one of five, collect them all!).
As for riding the crash, I have two techniques:
1) Kill everything I'm fighting before the crash. Rest. Retoggle. Resume. Works most often.
2) Pop Eye of the Magus and Geas of the Kind Ones when the icon starts to flash. Pop Dull Pain when the crash hits. Retoggle. Keep going.
I've ridden out an Unstoppable crash in the middle of a fight with Romulus and the Fluffies, so it can be done.
Back in the day, I'd cycle Unstoppable with Conserve Energy (from the APP) to keep the endurance of my Invun/Stone tanker at a reasonable level - that's right: I'd use it for it's +end, rather than +Res. (And tha twas with two endurance IO's slotted. yeah, stone was a mite sucky on the endurance side.) But now with stuff like the +end procs, and inherent stamina, and Physical Perfection, that's probably not nearly so much an issue anymore.
With that in mind, I'd actually agree with the poster who recommended that you take it and not use any additional slots; the wedding band works better as an "oh, crap!" toggle, but it's sometimes good to have Unstoppable as a backup (if only for the +end issues.)
but if you specifically have something better to take? Yeah, take that instead.
EDIT - oh, yeah. I'd use it against Malta (Sappers) for that reason, although the soft-cap would probably protect you fairly well vs. that.
This. Use oranges when you really need to or as said, the wedding band temporary power.
|
My position is: carry the oranges, have the Wedding Band *AND* have Unstoppable. Have Eye of the Magus, also. Once you've started down the road of overkill, there's no such thing as too much.
Paragon City Search And Rescue
The Mentor Project
I find it to be skippable on a soft capped Invuln... however it IS a "one slot wonder", a power that's fully functional without any added slots. Because of this I ended up taking it on my issue 19 respec from a lack of anything else I wanted that didn't need slotting.
I've been playing CMA pretty regularly since issue 19 saving up shards and running TF's. In all this time I've used Unstoppable exactly once; on the Apex TF facing the Hydra heads. Obviously it isn't an extremely valuable power and I may or may not drop it with my next respec... I'm still pondering the changes inherent fitness brought. It's useful, but a couple of large orange inspirations per minute will do the exact same job and won't have a crash.
Speaking of the crash, there's a very easy way to manage it. Go to Wentworth's and get the temp power "Ethereal Shift". This is a 5 use phase shift CLICK power. When Unstoppable's icon starts blinking taunt the baddies and hit Ethereal Shift. Wait out the crash in perfect safety thanks to the 30 seconds of phase shift; pop a blue and Dull Pain then retoggle and you're ready to continue once the phase shift drops. If you've slotted Taunt with duration you shouldn't loose aggro in the 30 seconds you're in time out.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Is Unstoppable worth taking on a Soft capped(with 1 enemy in spitting distance) and soft capped s/l resistance worth taking?
|
However, I want to nitpick a pet peeve of mine.
You do not have soft-capped resistance, to s/l or anything else. Resistance has a hard cap. Typically, most posters would just say "capped resistance."
Defense has a hard cap too, but it's very high, too high to reach with IOs and much too high to be useful as a term of discussion in almost any situation. It turns out that 45% is the point at which adding additional defense doesn't protect you any better against all but a tiny subset of situations. it's not a true cap, but it's the useful point to talk about; hence the term "soft cap." Generally, "soft cap" is used only in reference to defense, not resistance.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Just remember that taunt hits only 5 mobs though. Multiple casts may hit more, but based on cast time and etc you may lose some, not to mention that you don't know if the taunt would hit the same mobs again.
|
I admit that the Apex Hydra heads are an anomaly; the one time I used Unstop for them we cleared all pylons before it dropped so I just waited a few seconds out of combat for the crash before we moved on to the next part of the mission. I think that was also the only time I've taken CMA through the Apex... I've done it 4 times but with different characters; twice with my Ill/Rad, once with my Fire/EM blaster and once with CMA.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Is Unstoppable worth taking on a Soft capped(with 1 enemy in spitting distance) and soft capped s/l resistance worth taking??
If I drop it and play with my build I can get more recharge in for Dull Pain making the Hit Point increase perma and also start plugging my psi hole
Whatcha think