Unstoppable Invulnerable


Achilles6

 

Posted

Is Unstoppable worth taking on a Soft capped(with 1 enemy in spitting distance) and soft capped s/l resistance worth taking??

If I drop it and play with my build I can get more recharge in for Dull Pain making the Hit Point increase perma and also start plugging my psi hole

Whatcha think


 

Posted

Many people don't like the crash to 10% HPs at the end of Unstoppable. Some people can't tank without using it. It depends on your playstyle and if you think you need it against tough AVs like Lord Recluse. Your team won't be too happy if you suddenly die because of Unstoppable though.


 

Posted

it's generally only useful against non s/l/psi damage users because your resistances in to f/c/e/n/t are around 30%, which is about a wet cardboard armor's worth (slightly more than wet paper bag).

I'd recommend grabbing the wedding band temporary power over picking unstoppable however.


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Posted

I don't think you need it if you're that close to the caps.
I respecced out of it LONG ago now and I do not miss it.
The thing I miss most is the disco-ball effects it bestowed upon me

The crash at the end is annoying
(i have terrible short-term memory and would often forget i was about to completely detoggle)
and you can be almost as survivable without it
unless you're really running into a lot of non-S/L damage.

I found that when I did have it, by the time I realized I wanted to use it,
I was in deep trouble anyhow and a faceplant was likely inevitable.

Some people likely take it and love it... and it certainly has it's uses.
For me, I live (and thrive) without it. If I'm really worried about something (Lord Recluse)
I'll pop a few orange inspirations instead.
It sounds like you already have it and are thinking about dropping it...

I asked myself the following and answered 'not very often':
How often do you use it? How often is it totally saving your bacon?
mmmmm bacon.


 

Posted

Honestly, I don't bother with it.

It's not a sustainable-use power and the crash, unlike Rage, Hasten, etc, is all but unsurvivable without scarfing down loads of inspies.

Moreover, because it's use is so situational (you use it when you're already in BIG trouble and about to get your *AHEM* handed to you), most people wind up not using it until it's too late.

I kept it in my tray for a long, long LONG time. And only really used it once or twice in the 18 months until I respec'ed. I don't even miss it anymore.



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Posted

Some people find the crash insignificant because they can recover from it and carry on, some people find unstoppable unneeded because of the teams their in and how far they are willing to push their tank. Unaided, on more than one occasion I did Scirroco, Ghost Widow and Mako in melee for over 1200s using up 3 unstoppable crashed in their faces without faceplanting, within the first two weeks of them being live so for me back then it was a great thing for weathering soul storm.


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Posted

Don't bother with it. With softcapped defenses, you won't need it. My softcapped invuln can solo multiple GMs/AVs without unstoppable, and unique enemies like LR that cheat the system can be handled different ways--whether it's through inspirations, temporary powers, or using tactics.


 

Posted

The only place where you need it to survive is against the hydra heads on the Apex TF. But I would advise against tanking the hydra heads anyway, and instead focus on keeping the mobs off of your ranged attackers while they take out the pylons.


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Posted

Quote:
Originally Posted by Auroxis View Post
The only place where you need it to survive is against the hydra heads on the Apex TF. But I would advise against tanking the hydra heads anyway, and instead focus on keeping the mobs off of your ranged attackers while they take out the pylons.
I'm thinking a brute gets a lot more use from Unstoppable than a tanker or a scrapper these days, and yes, a brute with a fast team can usually get all three pylons dead before the crash, if they're sharp.

Dat's a cool thing to see, too.


 

Posted

only thing I can add is that you may have 3 powers to replace fitness. got one? throw Unstoppable in it. call it a day.

also, I haven't seen this, 'cause I haven't played an Invulnerable anything recently, but seems like if you have a good IO build (high defenses and lots of regen/rec) you should be able to survive the crash and keep on moving.


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Posted

Quote:
Originally Posted by Stone Daemon View Post
Don't bother with it.
This. Use oranges when you really need to or as said, the wedding band temporary power.


 

Posted

With Fitness inherent now, it should be pretty easy to pick up Unstoppable. It's nice to have once in a while, and it doesn't need any extra slots. It's a good place to put the Steadfast Protection +Def IO (or the PvP one).


 

Posted

I don't often need Unstoppable but it's nice to have when I do, most often when I'm fighting Toxic-heavy critters or huge spawns spamming e/n attacks. I mule an Impervious Armor Psi Resist in it (one of five, collect them all!).

As for riding the crash, I have two techniques:

1) Kill everything I'm fighting before the crash. Rest. Retoggle. Resume. Works most often.

2) Pop Eye of the Magus and Geas of the Kind Ones when the icon starts to flash. Pop Dull Pain when the crash hits. Retoggle. Keep going.

I've ridden out an Unstoppable crash in the middle of a fight with Romulus and the Fluffies, so it can be done.


 

Posted

Back in the day, I'd cycle Unstoppable with Conserve Energy (from the APP) to keep the endurance of my Invun/Stone tanker at a reasonable level - that's right: I'd use it for it's +end, rather than +Res. (And tha twas with two endurance IO's slotted. yeah, stone was a mite sucky on the endurance side.) But now with stuff like the +end procs, and inherent stamina, and Physical Perfection, that's probably not nearly so much an issue anymore.

With that in mind, I'd actually agree with the poster who recommended that you take it and not use any additional slots; the wedding band works better as an "oh, crap!" toggle, but it's sometimes good to have Unstoppable as a backup (if only for the +end issues.)

but if you specifically have something better to take? Yeah, take that instead.

EDIT - oh, yeah. I'd use it against Malta (Sappers) for that reason, although the soft-cap would probably protect you fairly well vs. that.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
Don't bother with it.
Quote:
Originally Posted by DreadShinobi View Post
This. Use oranges when you really need to or as said, the wedding band temporary power.
Entirely reasonable.
My position is: carry the oranges, have the Wedding Band *AND* have Unstoppable. Have Eye of the Magus, also. Once you've started down the road of overkill, there's no such thing as too much.


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Posted

I find it to be skippable on a soft capped Invuln... however it IS a "one slot wonder", a power that's fully functional without any added slots. Because of this I ended up taking it on my issue 19 respec from a lack of anything else I wanted that didn't need slotting.

I've been playing CMA pretty regularly since issue 19 saving up shards and running TF's. In all this time I've used Unstoppable exactly once; on the Apex TF facing the Hydra heads. Obviously it isn't an extremely valuable power and I may or may not drop it with my next respec... I'm still pondering the changes inherent fitness brought. It's useful, but a couple of large orange inspirations per minute will do the exact same job and won't have a crash.

Speaking of the crash, there's a very easy way to manage it. Go to Wentworth's and get the temp power "Ethereal Shift". This is a 5 use phase shift CLICK power. When Unstoppable's icon starts blinking taunt the baddies and hit Ethereal Shift. Wait out the crash in perfect safety thanks to the 30 seconds of phase shift; pop a blue and Dull Pain then retoggle and you're ready to continue once the phase shift drops. If you've slotted Taunt with duration you shouldn't loose aggro in the 30 seconds you're in time out.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
If you've slotted Taunt with duration you shouldn't loose aggro in the 30 seconds you're in time out.
Just remember that taunt hits only 5 mobs though. Multiple casts may hit more, but based on cast time and etc you may lose some, not to mention that you don't know if the taunt would hit the same mobs again.


 

Posted

Quote:
Originally Posted by Starjammer View Post
I don't often need Unstoppable but it's nice to have when I do, most often when I'm fighting Toxic-heavy critters or huge spawns spamming e/n attacks. I mule an Impervious Armor Psi Resist in it (one of five, collect them all!).
Do you really notice 15% psi resist making much difference?


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Posted

Quote:
Originally Posted by Purus View Post
Is Unstoppable worth taking on a Soft capped(with 1 enemy in spitting distance) and soft capped s/l resistance worth taking?
I'm with the posters saying, "Not necessary, but since Inherent Stamina frees up several one-slotted power picks anyway...."

However, I want to nitpick a pet peeve of mine.

You do not have soft-capped resistance, to s/l or anything else. Resistance has a hard cap. Typically, most posters would just say "capped resistance."

Defense has a hard cap too, but it's very high, too high to reach with IOs and much too high to be useful as a term of discussion in almost any situation. It turns out that 45% is the point at which adding additional defense doesn't protect you any better against all but a tiny subset of situations. it's not a true cap, but it's the useful point to talk about; hence the term "soft cap." Generally, "soft cap" is used only in reference to defense, not resistance.


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Posted

Quote:
Originally Posted by Signpost View Post
Just remember that taunt hits only 5 mobs though. Multiple casts may hit more, but based on cast time and etc you may lose some, not to mention that you don't know if the taunt would hit the same mobs again.
In nearly any instance where you'd use it you're likely only facing one or two hard targets anyway so the target cap shouldn't be an issue. Back prior to issue 13 I used Unstoppable occasionally for a particularly nasty AV; in that situation the target cap was moot. By the time Unstoppable would be ready to drop there wouldn't be anything left but the AV and with taunt duration slotted you shouldn't loose aggro in the 30 second time out of Ethereal Shift.

I admit that the Apex Hydra heads are an anomaly; the one time I used Unstop for them we cleared all pylons before it dropped so I just waited a few seconds out of combat for the crash before we moved on to the next part of the mission. I think that was also the only time I've taken CMA through the Apex... I've done it 4 times but with different characters; twice with my Ill/Rad, once with my Fire/EM blaster and once with CMA.


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