Ice/Storm build


Cylert

 

Posted

Below is what I have come up with to make my Ice/Storm updated for I-19. I intentionally took Shiver over Arctic Air, because while AA is great, it doesn't fit how I play this toon. Any input or thoughts are more than welcomed. Thanks!

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(5), BasGaze-Acc/Rchg(11), BasGaze-EndRdx/Rchg/Hold(11)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- Numna-Heal/Rchg(A), Numna-Heal(3)
Level 4: Frostbite -- TotHntr-EndRdx/Immob(A), TotHntr-Acc/EndRdx(5), TotHntr-Immob/Acc(9), TotHntr-Acc/Rchg(13), TotHntr-Acc/Immob/Rchg(40), TotHntr-Dam%(46)
Level 6: Chilblain -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx(7), Thundr-Acc/Dmg(9), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(40)
Level 8: Shiver -- P'ngTtl-Rng/Slow(A), P'ngTtl-Acc/Slow(17), P'ngTtl-Dmg/Slow(21), P'ngTtl-Acc/EndRdx(27), P'ngTtl-EndRdx/Rchg/Slow(37), P'ngTtl--Rchg%(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(29)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13)
Level 14: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(15), GftotA-Def/EndRdx(15), GftotA-Def(43)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(19), LdyGrey-DefDeb/EndRdx(23), LdyGrey-DefDeb/Rchg(23), LdyGrey-DefDeb(25)
Level 18: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(36)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(27), DarkWD-ToHitDeb/Rchg(29)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(37)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31)
Level 28: Tactics -- AdjTgt-ToHit/EndRdx(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Jack Frost -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Dmg/Rchg(34)
Level 35: Tornado -- LdyGrey-DefDeb/Rchg(A), LdyGrey-%Dam(36), LdyGrey-DefDeb/Rchg/EndRdx(36), LdyGrey-DefDeb(37)
Level 38: Lightning Storm -- FrcFbk-Rechg%(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(46)
Level 41: Ice Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx(42), Thundr-Acc/Dmg(43), Thundr-Dmg/EndRdx/Rchg(50)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(3), P'Shift-End%(17)


There are better people in worse shape....

 

Posted

I don't know enough to give an overall critique, but here are some questions I have:

Why did you pick Assault rather than Vengeance? I thought the consensus was that Assault doesn't really add much, but Vengeance is great for holding a LOTG global recharge?

Is it really worth including a 3rd recharge slot in Hasten?

Even if you wouldn't use the power, do you want to consider including Arctic Air in order to slot the Coercive Persuasion set with its recharge and ranged defense bonuses?

Don't you want to include Celerity Stealth in Sprint?

If you are using Hover to travel in mishes, do you find it fast enough without enhancing its speed?


 

Posted

A couple quick thoughts:
1) The forcefeedback proc in LS will only have a chance to fire when you summon LS, and will effect your recharge speed, not LS's. As such I would replace it with a proc that will have more bang for your buck (that has a chance to fire for every enemy hit). Consider either a damage proc, or a hold proc instead.
2) Tornado can do some serious damage when paired with frostbite or chillblain since they suppress KB, so consider slotting for damage instead of defense debuff.
3) You want freezing rain up as often as possible, so I would try to max out recharge on the power at the cost of defense debuff.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

And don't overlook Gale being useful for damage (with the bonus from Containment). On my fire/storm, I use it right after fire cages. Sure there are some problems with kb, but since I solo mostly its not like anyone is going to complain about it.

I have five Positron's Blast in mine, with a Force Feedback +recharge proc in the sixth.

You may wish to reconsider using Basilisk's Gaze IOs, those things are almost as expensive as some purples sets.

And with Freezing Rain, I got mine loaded with procs -Touch of Lady Grey -negative damage, Positron's Blast - Energy, Impeded Swiftness - Smashing, Achilles Heel -proc % Debuff, Achilles Heel Deduff/Recharge, Positron's Blast - Damage/Endurance.

Surprised you don't have another Achille's Heel - % Debuff proc in Tornado. Its my 49th power, with only that slotted in it (since i19). Most days I use it to thin the crowds while I'm working on a few of the tougher customers, or use it on a AV (since most don't suffer kb). But I've been impressed by its damage unslotted, since again you're Containment comes into it.

And while you can count on your debuffs to keep you alive, I would find someway to get Frozen Armor for some smash/lethal protection. When the javelins start coming in on a ITF, you be thankful you have some.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

Uh, Gale slotted for damage??? Its base damage at level 50 is 3.06. Fully slotted and Contained, that means you are getting 12 damage . . . if it hits, since it has an accuracy penalty. That is a pretty poor return on slots. You would get more overall damage from procs.

Personally, I throw a single Accuracy in Gale and that's it. I very, very rarely use it as a "get out of my face" power or a "Push them into a corner" power, but Hurricane is usually better for that, since Hurricane debuffs ToHit at the same time.

As for the build, I have a few questions. What is your playstyle? You said that Arctic Air doesn't fit, but nothing else. That's too bad . . . when I first made my Ice/Storm, I thought that Ice Slick was the key power to the primary. But after having played it for 4 years, I find that Arctic Air is the defining power. Shiver is OK, but Arctic Air is great.

As for your playstyle, do you ever try to solo? Mostly team? Are you in the middle of the action or staying at range? Chilblain is a damage power with Immob, and you have it slotted for damage. I'm guessing from your slotting and lack of AA that you stay at range and try to do a little bit of damage. You have some good things in the build . . . 30% Ranged Defense is pretty good for a controller. Hurricane will help you keep foes out of melee. You are still weak to AoE, though.

If you try to do some damage, you missed the opportunity to slot Block of Ice for some damage. Two more slots in there with Acc/Dam and a common Damage will add a lot to your damage.

Speaking of Damage -- Tornado can be a huge source of damage -- the damage over time from Twisty really adds up. And it is AUTOHIT . . . how many damage powers in the game are autohit? Fantastic on AVs. Great on Paragon Protectors who just hit their MOG, and are otherwise unhittable. Great on Fake Nemesis with PFF up. The total damage from Tornado really adds up on a single target if you can keep the target from being thrown around or who has knockback protection -- and both Frostbite and Chilblain have -knockback. Instead of slotting for Defense Debuff (you already have plendy of Defense Debuff in Freezing Rain), which is a bit of a waste, slot Tornado for Damage and Recharge, with some EndRdx if you can. Against AVs, I try to keep Tornado out continually -- the damage comes pretty close to countering the huge amount of Regen that most AVs have.

I used to slot Freezing Rain for Defense Debuff, until I realized that with the 95% ToHit cap (you always have a 5% chance to miss, no matter how much Accuracy or Defense Debuff) made huge amounts of Defende Debuff unnecessary. Now I slot just for Recharge and, if I have room, some procs. You could pull a slot out of here for Block of Ice. I'm not sure where to get the other slot for BoI. I can see that most of the slots are devoted to sets that give Ranged Defense.

As for the proc in Lightning Storm . . . I use a Decimation Chance for Hold. It also matches thematically since a lighting bolt will suddenly put the foe into a Tesla Cage. But Damage and Recharge slotting should come before any proc.

Void Spirit above was wrong to suggest a Celerity Stealth . . . Steamy Mist+Super Speed is full Invis in PvE. I use the same combo on all my Stormies. I love Super Speed for "Herdicaning," which is running around the outside of groups with Hurricane on to gather them in tighter while debuffing their ToHit.

How often do you use Hover? If it is rare, then you can use a Raptor Pack for those times you need to fly, and replace Hover with Combat Jumping. It give you a place for a LotG Recharge, some Defense, some battlefield maneuverability and, best of all, protection from Immobilization. All in a toggle with some of the lowest endurance cost in the game. On the other hand, if you spend a lot of time in the air, then Hover is a good choice.

Personally, I would replace Assault with Snow Storm. I find Snow Storm very useful, especially on AVs and EBs or to knock down flyers. My Ice/Storm is wonderful on the Imperious TF specifically because I can put Snow Storm on the big AVs, EBs and tougher bosses -- they are protected from most kinds of mez, but Slow has a huge effect on them.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Void Spirit View Post
I don't know enough to give an overall critique, but here are some questions I have:

Why did you pick Assault rather than Vengeance? I thought the consensus was that Assault doesn't really add much, but Vengeance is great for holding a LOTG global recharge?
I took assault over veng here because this toon will only team, but forgot about veng taking LOTG.


Quote:
Originally Posted by Void Spirit View Post
Is it really worth including a 3rd recharge slot in Hasten?
yep


Quote:
Originally Posted by Void Spirit View Post
If you are using Hover to travel in mishes, do you find it fast enough without enhancing its speed?
I believe either bugged or by design, hover is now speedcapped with base slot.


There are better people in worse shape....

 

Posted

Great feedback Local Man. To answer some questions, I do mainly play this toon at range. Or did. Its been a while. I did try AA for a while, but respected out due to endurence issues, but that was a long time ago just with SOs.

Below is my latest build based on your feedback. I changed the slotting on Tornado, Freezing Rain, Frostbite and BOI based on your advice. I also added CJ kept Hover just for a LOTG, but if you can figure out a better pick, I'm open.

My biggest issue now is my defense bonuses are all over the place and none paticularly good. I looked at where I could build for melee or S/L since I will be in melee more now with AA, but just can't seem to do it. I have slots to spare now that I'm not building 30% ranged def, but even then, I can't figure out the best use for them. Soooo...any feedback on slotting now would greatly appreciated.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(5), BasGaze-Acc/Rchg(11), BasGaze-EndRdx/Rchg/Hold(11), Thundr-Acc/Dmg(40), Thundr-Dmg/EndRdx(50)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- Numna-Heal/Rchg(A), Numna-Heal(3)
Level 4: Frostbite -- Enf'dOp-Immob/Rng(A), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/Immob(9), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Acc/Rchg(34)
Level 6: Chilblain -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx(7), Thundr-Acc/Dmg(9), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(34)
Level 8: Arctic Air -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(37), CoPers-Conf%(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(29)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13)
Level 14: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(15), GftotA-Def/EndRdx(15), GftotA-Def(43)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), Posi-Dam%(17), LdyGrey-DefDeb/Rchg/EndRdx(19), LdyGrey-%Dam(23), LdyGrey-DefDeb/Rchg(23), RechRdx-I(25)
Level 18: Super Speed -- Zephyr-ResKB(A)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(27), DarkWD-ToHitDeb/Rchg(29)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31)
Level 28: Snow Storm -- EndRdx-I(A)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Jack Frost -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 35: Tornado -- SvgnRt-Acc/Dmg(A), SvgnRt-PetResDam(36), SvgnRt-Acc/Dmg/EndRdx(36), SvgnRt-Acc/EndRdx(36), SvgnRt-Dmg/EndRdx(37), SvgnRt-Acc(46)
Level 38: Lightning Storm -- Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/Dmg/Rchg(40), Dev'n-Hold%(46)
Level 41: Ice Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg/Rchg(42), Decim-Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Acc/Dmg(43)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(3), P'Shift-End%(17)


There are better people in worse shape....

 

Posted

I think +rech doesn't do that much for your build. Sure, slightly faster FR, LS, etc is nice, but you can already get those down pretty fast w/o all the +rech sets, which you'll still have plenty of w/the LotGs and the Coercive set.

I'd switch out to 6 Lockdowns for BoI & Glacier, add a 6th Coercive for AA, 6-slot Blood Mandate for Jack & 'Nado, Thunderstrikes in LS & IB, etc, to get your ranged def capped and AoE def in the 30s. Yes, you'll be playing up close w/AA. You won't however actually be in melee, i.e. 7', much, since AA has a 25' rad. At least try to see how far you can take your ranged/AoE def bonuses in a build and see if you like it better than your rech-oriented build. Just as a reference, my own Ice/Storm has 46.3% ranged, 35.3 AoE def and FR recharges in 18.3 sec. I find an extra 3s of recharge is a very good exchange for softcapped ranged def.

Frostbite should have more proc love. You can stick in 3 dam procs and the Grav Anchor hold proc. Finish w/Acc/End's or a Posi's A/D/E if you have enough global +to hit/acc. If 6 slotting, add a Detonation A/D/E.

Where to find slots: I'd single slot IS, CJ & O2 Boost. Yes, Slick is your signature power growing up, but at 50, I hardly touch it, esp since I spam Frostbite to let Tornado do its thing (plus Frostbite w/the procs do a lot of damage & holds). In fact, even w/just 1 50 rech slotted, it's nearly perma at 33s. I also get away w/4-5 slotting FR for max rech, but either no proc, or only the Achilles. If you choose to switch out, say Frost Breath, for Snow Storm, that's another 3-4 slots you can free up.

Oh, and plan on the Cardiac boost. The end redux from that is a godsend. Until then, your end bar is going to be crying a lot, esp w/AA & SM underslotted for end redux. In fact, I wouldn't even plan on the Coercive set for AA until you get Cardiac, instead maximizing its end redux first (frankenslot for end redux, confuse & procs).


An Offensive Guide to Ice Melee

 

Posted

I don't think the hold proc in Lightning Storm is going to work the way you think it does (i.e. a chance per strike).

And Flash Freeze is a easy (and cheap) power to purple.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

Here is my latest build based on everyone's feedback. Please let me know if I have overlooked anything. Thanks again for all the great feedback!


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- Lock-%Hold(A), Lock-EndRdx/Rchg/Hold(3), Lock-Acc/EndRdx/Rchg/Hold(5), Lock-Acc/Hold(11), Lock-Acc/Rchg(11), Lock-Rchg/Hold(40)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- RechRdx-I(A)
Level 4: Frostbite -- Posi-Dam%(A), GravAnch-Hold%(5), TotHntr-Dam%(9), Enf'dOp-Acc/Immob/Rchg(13), GravAnch-Immob/EndRdx(13), Posi-Dmg/Rchg(34)
Level 6: Chilblain -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx(7), Thundr-Acc/Dmg(9), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(34)
Level 8: Arctic Air -- CoPers-Conf(A), CoPers-Conf%(17), CoPers-Conf/Rchg(19), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(29)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Steamy Mist -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(15), LkGmblr-Def/EndRdx(15), GftotA-Def(25)
Level 16: Freezing Rain -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(23)
Level 18: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(23)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(27), DarkWD-ToHitDeb/Rchg(29)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(50)
Level 26: Glacier -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(31), Lock-Rchg/Hold(31), Lock-Acc/Rchg(40), Lock-Acc/Hold(43)
Level 28: Snow Storm -- EndRdx-I(A)
Level 30: Flash Freeze -- FtnHyp-Sleep/Rchg(A), FtnHyp-Sleep(46)
Level 32: Jack Frost -- BldM'dt-Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/Dmg(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Acc(45)
Level 35: Tornado -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Dmg(36), BldM'dt-Acc(36), BldM'dt-Acc/EndRdx(36), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/Dmg(46)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(46)
Level 41: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 44: Hibernate -- Mrcl-Heal(A), Mrcl-Heal/Rchg(45)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Recall Friend -- IntRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(3), P'Shift-End%(17)


There are better people in worse shape....

 

Posted

Quote:
Originally Posted by Pinkpup View Post
I don't think the hold proc in Lightning Storm is going to work the way you think it does (i.e. a chance per strike).
Depends on what you mean by per strike. The proc will check on every enemy hit individually, not once for all five enemies hit by a single bolt so in that sense it doesn't trigger per strike. However, it does have a chance to proc on every enemy that's hit, so it depends on what you are calling "a strike".

The same will also hold true of damage procs (although there's a chance the damage proc may proc on you when you summon LS..a minor annoyance and bug) and even the force feedback proc. will have a chance to proc per enemy hit. However, Force feedback's bonus would apply directly to Lightning Storm and pets are now immune to recharge modification so it will have no impact.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Cylert View Post
I believe either bugged or by design, hover is now speedcapped with base slot.
I'm not sure about that. FLIGHT is now speedcapped with the base slot, and there's been some discussion about it. HOVER, I dunno. I have an active character with one-slotted Hover and it does not appear to me to be capped (currently at level 40). I have an old character waiting to be rebuilt from the ground up who has it six-slotted; although that character is not level 50, I will try to remember to pull him out and test Hover speed slotting.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Cylert View Post
Here is my latest build based on everyone's feedback. Please let me know if I have overlooked anything. Thanks again for all the great feedback!
Looks good, except for the underslotting of FR. 2 slots seem obscenely low. 23s recharge is actually not bad, but you can still get it below 20s. The 2-slotting of Flash Freeze for the +4% recovery seems like a bit of a waste to me--maybe you can stick that slot in FR instead? Also, I'd replace the D/R posi's in Frostbite w/a D/E or A/D/E. You don't need more recharge for that power, but the end cost will kill you if you spam it a lot.

Overall though, it looks solid to me. Your end recovery w/SS on is barely +1, much less w/Hurricane on as well, so like I said, until you get Cardiac, you'll be dying for end, esp w/AA slotted w/the Coercive set. SM & Hurricane both are also a bit underslotted for end redux, since you chose to max out the buff/debuff effects instead. Again, prior to Cardiac, you may want to readjust those for more end redux. Or maybe more rech. in Hibernate, which I used as an end recovery power more than a "oh sh**" button.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by Sailboat View Post
I have an old character waiting to be rebuilt from the ground up who has it six-slotted; although that character is not level 50, I will try to remember to pull him out and test Hover speed slotting.
Ok, tested and verified -- Hover does not cap with at least FIVE flight speed SOs. Note that three hits the ED cap. So you are indeed not reaching optimal hover speed slotting the way you are.

Whether you are reaching a speed you personally find useful is another question -- you may not desire greater speed. But it's clearly wrong to say Hover caps with no speed enhancement. FLIGHT does, however.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Re Hover: I have Hover on my Ice/Storm, mostly for thematics, cuz a master of storms should be able to fly/glide w/o a raptor pack. Still, it's a nice def buff and a LotG mule, and I find w/the free Swift, it's *good enough* for combat. If I could spare the slots, I'd love to 2-3 slot it w/BotZ's as well for better movement and more def #s. In fact, if I weren't range def capped already, I'd invest the extra slot, and 2-slot it for BotZ, both the movement ones, and forego the LotG.

BTW, my Kin also takes Hover, and is 4-slotted w/LotG + BotZ x3, and it does in fact cap to max flight speed w/just one application of Siphon Speed. Which is very nice.


An Offensive Guide to Ice Melee