The best?


Call Me Awesome

 

Posted

So i just came back from a year break, and i still dont have Going Rogue, so for a fresh comeback, i was thinking of making a new char, and leveling it by myself, no teams, no nothing for the first bit. Im just thinking, Scrap or Tank for what i want to do to, heres my plan.. Level my char a few levels, like around 5-6, then start farming the sewers by myself. Once i reach atleast 8-10, ill hit street hunt in Perez Park, after head to the hollows for the arcs and sooner or later, going Underground Tunnels to farm.. After that, im not sure, probly teams lol, So my question is, Which Powerset be the best job for this?


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Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold

 

Posted

All of the Above!

Er wait....

I found having a fire/fire tank in the lower levels worked really well. Healing flames provides some toxic resist and isn't end heavy like Dark Regen. Fire Aura will have all it's defensive powers available by lvl 12. Consume will help cover most end issues that inherent fitness won't. You'll be able to get a PBAoE with Combustion at lvl 4. Think that covers most of your early level wants.

I'm sure others will chime in, but in the lower levels Fire/Fire does quite well.


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Quote:
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Posted

A Regen Scrapper or Willpower Tanker would probably be your best bet for a low-cost, purebred soloist.

Regen is very solo-friendly, and peaks quite early with very few "must-take" powers (Integration, Reconstruction, Dull Pain, Quick Recovery. All the Rest is "optional".) It doesn't peak quite as high with heavy IO investment as other sets, but it's probably one of the highest-performing sets on "simple" slotting via SOs/Common IOs. Only avoid it if you don't like the idea of mitigation via lots of buttonpresses or "clicks".

WP gets Quick Recovery nice and early on Tanks and the set's main problem is poor aggro control, which won't affect you when soloing. WP's performance is pretty decent with just Common IOs, but also ramps up very high with heavy IO investment. If you ever need to team you can make a second build that is very survivable and "team friendly". WP requires hardly any buttonpresses, so it works better with busier damage sets.

Pretty much any damage set will do you on a Scrapper. Katana and Broadsword pair pretty well with Regen for survivability but others are better for damage output. DM and Fire tend to be the better Tanker Options, but WP can also pair well with pretty much anything. Really depends what you want to fight: hordes of minions, or bosses?


 

Posted

Are the Quick Recovery powers really that big an advantage now that everyone gets Stamina at level 2? All the powersets without Quick Recovery seem to be thriving now that5 they have early Stamina. I thought the original reason for recommending the sets with it was so that you had some kind of early end recovery...but now everybody does.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Are the Quick Recovery powers really that big an advantage now that everyone gets Stamina at level 2? All the powersets without Quick Recovery seem to be thriving now that5 they have early Stamina. I thought the original reason for recommending the sets with it was so that you had some kind of early end recovery...but now everybody does.
Those sets with Quick Recovery are recommended because regeneration tends to work well before defense and resistance-based sets can get enough to matter.

I would recommend a set that puts you in a good position for tanking at level 50, not level 10. Incarnate content is supposed to be the end-game and from what we've seen so far, it is designed to push characters to their limits. Bobcat does about as much damage as Lord Recluse when he is buffed. The mines require careful strategy or better survivability than your average Blaster for the entire team. Hydra do tons of toxic damage which very few Tankers can stand up to. While any Tanker set can be acceptable for those TFs, the weaker sets and builds have to rely on their teams more. Sometimes a Scrapper ends up tanking if the Tanker dies. Sometimes the entire team wipes and has to retry the encounters with a different strategy. Play the set you want to play and make an awesome build, or play an awesome set and you can get by with a mediocre build.


 

Posted

Quote:
Originally Posted by MachineSlave View Post
So i just came back from a year break, and i still dont have Going Rogue, so for a fresh comeback, i was thinking of making a new char, and leveling it by myself, no teams, no nothing for the first bit. Im just thinking, Scrap or Tank for what i want to do to, heres my plan.. Level my char a few levels, like around 5-6, then start farming the sewers by myself. Once i reach atleast 8-10, ill hit street hunt in Perez Park, after head to the hollows for the arcs and sooner or later, going Underground Tunnels to farm.. After that, im not sure, probly teams lol, So my question is, Which Powerset be the best job for this?
Well, my opinion is that you're looking for a Scrapper rather than a Tanker; the extra durability is overkill solo and a Scrapper will do considerably more damage. Now what kind... it sounds like you're looking for AOE primarily which typically would mean Spines or Electric Melee. Your secondary choice is pretty wide open, all of them would be functional for your purpose. Spine/Dark and Spine/Electric are popular AOE combinations as is Electric/Shield. If you ask this in the Scrapper forum they'll be able to give you a much more detailed answer; some of them live and breath numbers and maximizing potential.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
Now what kind... it sounds like you're looking for AOE primarily which typically would mean Spines or Electric Melee.
Fire too. I got both a Fire/Fire & Spines/Dark and I really don't know who to give the nod for overall AoE potential. I'm guessing actually a Spines/Fire would be tops, but then Fiery Melee has awesome ST damage too (something Spines frankly sucks at).

Totally agreed w/re your larger point, in that a scrapper is vastly preferable for solo play than tanks. Tanks can do fine damage, esp w/offensive primaries like Fire & SD, but those can also be had for scrappers who are *tough enough* and will run away w/damage. I like soloing my tanks well enough, but they really thrive on big teams.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
Fire too. I got both a Fire/Fire & Spines/Dark and I really don't know who to give the nod for overall AoE potential. I'm guessing actually a Spines/Fire would be tops, but then Fiery Melee has awesome ST damage too (something Spines frankly sucks at).

Totally agreed w/re your larger point, in that a scrapper is vastly preferable for solo play than tanks. Tanks can do fine damage, esp w/offensive primaries like Fire & SD, but those can also be had for scrappers who are *tough enough* and will run away w/damage. I like soloing my tanks well enough, but they really thrive on big teams.
The only problem with Fire Melee on a scrapper is it's a bit late blooming; while Fire Sword Circle is a fantastic AOE attack it's also the only one in the set. Yes, it could work quite nicely if you give it time to mature though. Heck, I have a Fire/Shield scrapper at 48 and it's a great character. You're right, it DOES excel at single target damage and FSC is a nice, if somewhat slow recharging, AOE.

I certainly agree with the limited ST damage of Spines; I have two of them and they're fantastic at killing large numbers of minions & LT's but they slow way down on bosses. They do a great job of mowing down those large groups of relatively weak mobs though. Of my two Spine scrappers one's a 50 Spine/Regen I leveled in issue 6; I've gotten him out recently and he's still quite capable. The other is a Spine/Electric and at 35 he's really showing a lot of potential; he certainly outperforms the Spine/Regen in damage output.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by MachineSlave View Post
So i just came back from a year break, and i still dont have Going Rogue, so for a fresh comeback, i was thinking of making a new char, and leveling it by myself, no teams, no nothing for the first bit. Im just thinking, Scrap or Tank for what i want to do to, heres my plan.. Level my char a few levels, like around 5-6, then start farming the sewers by myself. Once i reach atleast 8-10, ill hit street hunt in Perez Park, after head to the hollows for the arcs and sooner or later, going Underground Tunnels to farm.. After that, im not sure, probly teams lol, So my question is, Which Powerset be the best job for this?
The 'best' Tanker set for your needs is *Any*.

However, I want to point out that you cannot customize spawn size and density, if you are street-hunting. Not in the Sewers, either.

Honestly, for the fastest leveling, run the danged Missions!! They are no more boring and predictable than 'farming' the sewers and you have more control over the Enemies - which means you can somewhat control salvage and other drops.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Sailboat View Post
Are the Quick Recovery powers really that big an advantage now that everyone gets Stamina at level 2? All the powersets without Quick Recovery seem to be thriving now that5 they have early Stamina. I thought the original reason for recommending the sets with it was so that you had some kind of early end recovery...but now everybody does.
Remember that Quick Recovery gives better bonuses than Stamina. Having lots of end recovery allows you to keep attacking as much as you want. I always take Quick Recovery as early as I can because I am greedy for +Recovery.


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Uber Rod - level 50 dark melee/regen scrapper
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Posted

Quote:
Originally Posted by UberRod View Post
Remember that Quick Recovery gives better bonuses than Stamina.
Well, yeah. But only slightly better, at the cost of an entire superpower.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

If you roll up a WP/SS Tanker, I think you'll find youself able to solo strong, but not as fast as, say, a Spines/Fire Scrapper.

That being said, a WP/SS Tanker can take a ridiculous amount of damage, and dish out almost as much as a Scrapper in full swing. You can also softcap it, though it's ridiculously expensive. My lv 41 WP/SS is able to solo AVs (with envenomed daggers, of course), and I haven't looked for a team on him for ages.

So I guess speed would be loads of minions/LTs with a Spines/Fire , /Elec, or /Dark. Strong would be a WP or Invul Tanker primary with a /SS secondary. This is very broadly speaking, and many will disagree. They'll probably be right, actually.

Personally, I'd ride the line between them and make a character like my Fire/SD Scrapper. He's got Fire Sword Circle and Shield Charge for AoE, Against All Odds to further boost damage, a strong ST chain for tougher enemies, and enough defense/resistance/extra HP to handle a good amount of hurt. Once I get him up more levels, I'm going to see about what I can do IO-wise, but from what I've read it looks promising.

Oh, and as for Quick Recovery, it's very much worth it on my WP/SS. When you're running a lot of toggles and spamming Foot Stomp and Knock Out Blow, those Rage and Hasten crashes can be nasty. The faster you can recover your endurance, then better.


Too many alts to list.

 

Posted

Well I think you may be looking more for a team oriented and less solo since you plan to only solo to the hollows. Both a tank and scrapper have their pros and cons for doing this job so I'll just give you my advice.

Shield tankers are like the tutorial of tank primaries. The powers pretty much tell you how to play. They have great balance and are one of the more durable primaries.

If you want to be a god and not be a stone go with willpower or invulnerability.

You will definitely need damage output so I suggest you use electric, fire, energy melee, super strength, or for scrappers: anything lol.

You really have an open field here though, everything is pretty much soloable till the hollows. I honestly think though a scrapper will be your best bet, they are the most solo class in the game IMO. They can be made to take a beating and they have high dps. When they go into teams you make a good off tank and a good dps.


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