Sailboat

Renowned
  • Posts

    3613
  • Joined

  1. This is the first time I've re-opened this forum since the first few days after it was created, to be honest.
  2. Quote:
    Originally Posted by Hyperstrike View Post
    First one, we lost 1/4 of the league going in. If the trials limited to 24 people SAY SO. If it's supposed to be 36 people let 36 in! Anyhoo, we were kinda in disarray, so we weren't successful.
    Hard to proceed when you lose the Tanker?

    I intended to be there last night, but something came up.
  3. Sailboat

    Hey Y'all

    Quote:
    Originally Posted by DumpleBerry View Post
    And yes, I missed you.
    I missed you too. Don't know exactly how -- I had the crosshairs right on you, I swear.
  4. Quote:
    Originally Posted by ebon3 View Post
    Bucklers are shields too!
    Sometime you'll see small shields attached near the forearm or elbow so they can be worn while wielding a weapon two-handed.

    These are much less useful than either the old-style center-grip "punch blocking" bucklers (which require a free hand) or the classical "Argive grip" Hoplite-style shield (which requires a free arm and hand). I guess they're more useful than nothing, but only by a little, and the idea of making a shield charge with such a trinket is ludicrous.

    Aside from huge, cumbersome pavise-type shields you can hide behind (which also preclude using a two-handed weapon), most shields derive their usefulness from being mobile. The user is able to move the shield at will during combat to block. This, of necessity, involves using an arm independently of the weapon arm.

    Bucklers are traditionally held in the fist and used to meet a blow before it has gathered momentum (the aforementioned "punch-blocking" style.) You can strap one onto your arm and ignore it, but it will provide insignificant benefits compared to a mobile shield.
  5. What huge two-handed weapons are useable with a shield? A real shield, not a small disk tied to your arm?
  6. Quote:
    Originally Posted by dugfromthearth View Post
    p38-lightnings are so much cooler looking than a spitfire
    P-38 Lightning is probably my all-time favorite for looks and maybe for effectiveness if used right. Watch the Dogfights episode with Robin Olds, for example.

    But despite the coolness factor, I think the Spit was "prettier" in an aesthetic sense.

    Bonus fact: When I was very young, P-38s occasionally flew overhead when we lived near Hanscom Field in Massachusetts.
  7. Sailboat

    TW for me?

    Quote:
    Originally Posted by HwaRang View Post
    I still find them both annoying because, ultimately, you must press X followed by Y to get "maximized" benefits.
    Note that this is true of many powersets. My Tankers get "maximized" benefits if they use their Bruising attack, hit Build UP, and then hit their heavy hitters. My debuffers get "maximized" benefits only if they lead with their debuffs. Controllers need to use Containment to "maximize" benefits, and mezz to stay alive. Not to mention Blasters -- between Aim, Build-Up, heavy hitters, nuke, and some mezzing/controlling powers to stay alive, all complicated by a constantly shifting Defiance bonus, I'm never quite sure if I've "maximized" my benefits in any given fight.

    But it's fun to blast away!
  8. Come to Tanker Tuesdays. All-Tanker teams, and I'm usually the wiseacre suggesting we recruit more Tanks.
  9. Quote:
    Originally Posted by Zombie Man View Post
    I thought this thread was going to be about sandwiches.
    Or clipper ships. Or perhaps the Supermarine Spitfire.
  10. Quote:
    Originally Posted by gameboy1234 View Post
    No and no. As Lisa and Z man are saying, normal IOs that you get in game no not "scale down" their set bonus. They retain their set bonus until you are at 5 levels below the actual level of the IO, then *poof* it's gone.
    [Galahad]Three sir![/Galahad]
  11. Quote:
    Originally Posted by Noble Savage View Post
    Right. The current application is a bit of a 'fake,' it's just a draw distance application (not particle FX). That said, full zone particle FX would be prohibitively expensive, so we'll generate the appropriate atmosphere in other ways.
    Text box:

    Quote:
    It is foggy. Exits are W, S. You hear a Grue.
    Quote:
    Originally Posted by Xanatos View Post
    As long as @TheCheshireCat's DA arcs still exist in the MA...then nothing the devs make with their revamp will get to the heart of what it means to be Dark Astoria. Want to see good writing? Check out "Astoria in D Minor"

    There's no geek "humour". (hoorb)
    There's no spikey shiney armour.
    There's no gimmick fights.
    There's no uber-lame NPCs stealing the spotlight.
    There's no writing telling you how your character is thinking/acting/speaking.

    There's just an awesome engaging story that utilizes what we already have to it's maximum potential. If the devs are looking for a direction to take DARK Astoria than this is it. It's just horror. It's amazing.
    That is my single all-time favorite MA arc.
  12. Quote:
    Originally Posted by Ineffable_Bob View Post
    I was a bit concerned about the lack of defense-boosting buffers at first, but there was no need. Between the Storm and Time debuffs, plenty of soft control from Freezing Rain/Earthquake and blaster KB, and the hard Earth controls, there wasn't much hitting me anyway.
    I dropped a couple of partly-slotted O2 Boosts on you when I saw your health dip at all. That made me feel productive, but I'm under no illusions that someone with Dark Regeneration actually needed to be topped off.
  13. Quote:
    Originally Posted by GPBunny View Post
    Choice is always good.
    Well, that's not strictly true. In games, choice within a structured environment is good. Let's take a game vastly more successful than COH: Chess. You can choose to move any of your 8 pawns on the first move, or you can jump out one of your knights. But if your pawns could move any distance and direction you chose, the game would quickly break down into the equivalent of a pair of six-year-olds arguing about made-up powers: "I took you King with my Death-Ray Pawn! I win!" "Nuh-UH, my king is Chuck Norris!"

    My point is that there is such a thing as too much choice, theoretically. Or at least unstructured choice.

    Certainly this case (mandatory secondary pick) seems arbitrary. But the line has to be drawn somewhere, and this is where they drew it. Sure, they could move that line, but the next day someone would ask them to allow him to pick the Tier nine at level 1.

    Quote:
    Originally Posted by GPBunny View Post
    Notice this forcing the player to play one way is the root problem in all the major everyday fights. (Farmer vs non farmer, PvP vs. PvE, Role player vs. Min Max or AE farmer vs Storyteller)
    I don't really get that. You're saying the players playing one way (farming) and the players playing another way (non-farming) are both forced to play the same way? How is that possible?
  14. Sailboat

    New Archtype

    Quote:
    Originally Posted by Dr Harmony View Post
    Rangle - Eldagore mentions Tankmages in his original post. He points out that he's not asking for something overpowered, but balanced, so as not to tread on Blaster's or Scrapper's, or anyone else's toes.
    Well, it could be argued that giving such an AT damage close to Blaster & Scrapper levels would invalidate Blasters and Scrappers. So you move the damage down so as not to tread on their toes. Way down, of course, because it has to be significant difference.

    But the OP doesn't want it to be as low as Defender damage, because we already have those. So we move it back up a bit.

    And he's less interested in team use of this proposed AT -- it's mostly solo damage he's looking for.

    Well, Defenders already get a 30% damage bonus solo.

    It would be possible to alter the damage to a finer balance point, I suppose, but is it really necessary to make a new AT for that?

    edit: I see the OP has considered this line of thought and rejected it, for reasons I don't really understand.
  15. Quote:
    Originally Posted by b0bcatmc View Post
    Shoulder Falcons, Parrots, Crickets, Pugs, ........ Labs
    Secret Government Labs, of course.
  16. Quote:
    Originally Posted by Energizing_Ion View Post
    Agreed; like...cats!
    That would introduce a "suspension of disbelief" problem. I'll believe that you can fly, shoot radiation beams from your hands, or turn into a stone monstrosity; but I can't believe a cat will follow you around loyally.

    Quote:
    Originally Posted by Mr_NoBody View Post
    It would be nice if we didn't receive the pet in a E-mail, but rather have to go to a pet store to claim it.
    Pet store? I much prefer the idea of adopting unwanted German Shepherd pets from players who have left the game.
  17. Quote:
    Originally Posted by FloatingFatMan View Post
    Believe the balony the devs are spinning all you like, I, on the other hand, aren't so gullible.
    I aren't?
  18. I'm having a weird graphical issue on an older computer after the 11/10 patch.

    I have an ATI Radeon 9800 graphics card. I'm running in Windows XP.

    I see that per this thread, I am supposed to use the older 9.3 drivers for best results -- which I am, according to my ATI Catalyst Control Center.

    It's worked fine for me for a long time, but since the patch, I am warned that I probably need to update my older drivers. But when I log in, my "window scale" setting in \options has reverted to the default (100% scale) from my usual 80%. Also, my windows have moved around from where I usually anchor them.

    It's little trouble to re-set my scale to 80% and drag my windows back around to the way I like them, and save the results. But each time I log out of the game entirely, it re-sets the window scale to default and shuffles my windows (probably back to some default position, but I am not certain).

    How can I fix this?

    Can't buy a new card, as I am told I will have to buy a whole new system to support it.

    Suggestions?

    Thanks for your time!
  19. Sailboat

    Free Account

    Quote:
    Originally Posted by Forbin_Project View Post
    I chose Justice server because it's a lower pop server and there would be fewer people online to make it harder to get big teams together than on Virtue or Freedom
    I guess "lower pop server" is relative. Yeah, Justice's population is lower than Virtue or Freedom, but it's almost always in the top five, sometimes even #3, more often #4.
  20. Quote:
    Originally Posted by Kioshi View Post
    (not that I'd put another FF proc unless I really had a spare slot since Foot Stomp recharges fast enough and will fire the proc most times at the aggro cap, and there's the proc suppression timer).
    Not any more there's not. Cite.
  21. Quote:
    Originally Posted by Adeon Hawkwood View Post
    In this case, I'd really have to ask why was their brain placed into a jar?
    Canning. It's a Mason jar.
  22. Sailboat

    Longer Bios

    Quote:
    Originally Posted by Forse View Post
    If you don't like reading long bios, or won't read a bio that scrolls. Then don't.
    Well, the advantage of the short form is that it pushes the author toward a conclusion, unlike an infinite blank slate. A short bio at least concludes, instead of rambling on. You'll probably find more people willing to appreciate a short bio that has a definite arc (beginning-middle-end) than you will find people who want to read the Unabomber-Manifesto-like outpourings of everyone they team with.

    That said, I'm not against creativity...

    Quote:
    Originally Posted by Forse View Post
    Perhaps the Bio doesn't need extending, but let's have a "Backstory" Tab in the bio between Bio and Badges.
    This seems like a much better approach. Good idea! Perhaps the original 1023-character Bio space could even be renamed "Blurb" to emphasize it's the short, snappy version?
  23. There's an anti-aircraft missile vehicle one sees in the RWZ and other places that looks like an M133 APC chassis with 2 pairs of 4 missile boxes mounted on top. There's a lot of real-life equipment that looks close to that, but I haven't been able to find a match while Googling around this morning.
  24. Quote:
    Originally Posted by MAD UMLAUTS View Post
    Okay i know all this already also my issue has been resolved now.
    Groovy! How was it resolved?