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Posts
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Joined
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I'd say Founders Falls would house the Kia dealership and probably the Land Rover dealership as well.
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That was what I envisioned an adaptation to be as well. It seems as if they made the intelligence operative that was doing the interviews a lot more Black Ops and a lot less desk jockey. If they can still include the pinnacle scenes from the book I will be happy. What am I saying, I'll be happy if it's well done. I long gave up on my idea of faithful adaptations of books into movies.
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If you still have the merits, I would like any/all of the following: Edict of the Master: Defense Bonus, Expedient Reinforcement: Resist Aura, Call to Arms: Defense Aura, Sovereign Right: Resistance Bonus. @roninsedge Thanks a bunch
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I believe I read somewhere that when you select the brightest white it does something wonky to your color selections.
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I was still subscribed when Freedom launched and kept my subscription going until about a month ago. Like MightyLornac, I have a daughter but not a wife who plays the game, my time to play was pretty low, so I let my subscription lag. Beyond what I had already paid for my subscription, I would say I have spent about $50.00 since Freedom launched. I still have one unspent token and a couple of thousand points banked for new stuff that comes out. Once I have time or something cool comes out, I see me spending more money for either a subscription or just the points to get the new thing.
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So as a further question, can I prepay my SG rent for a year before I lose VIP and go premium?
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I'm pretty sure we have taken down a drop ship or two on Pinnacle when the raids first started. I would like a badge associated with something that monumental. It may not be possible on smaller population servers, but the players have proven that assumption wrong time and again
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I love the T3 Partial Radial from Cryonic and highly recommend it for anyone going Cryonic.
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For me personally, I get to T3 on my incarnate powers and then start up my next toon to iOut. I will eventually T4 my others, but I will do that in my leisure.
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On the majority of hats the second color is usually the hair color, just color it to something as close as possible to your skin tone.
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My crab soldier is named Ulluchu Man after an Incan/Moche crab deity from Peru. His story is that he is the avatar for said deity. I must say while playing the arcs in DA, he certainly feels god-like.
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In my own slightly deluded opinion, I think the reason that the drop rates are so low is two-fold. 1) There's no Solo in MMO and 2) This is one of the things that the devs do not want to be farmable. Do I agree with these reasons 1) No, because I play solo a lot due to time constraints 2) Yes, I am not a fan of farming, with the proviso that being an Incarnate necessitates engaging in a fair amount of agricultural exploits.
My solution, up the drop rates for solo play slightly. -
Yeah, that happens to me all the time on my PC at home. I only manage to mostly stay logged in on my work computer or my wife's laptop.
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I'm sorry, I am not sure if you are being sarcastic or not. My advice is turn the knob up to 11. If you are being serious, then this is an interesting thought project. Try to eat more red candies before you get in the mobs and make sure that you have the ATO brute proc in your most used attack.
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Don't know how it works, I will let you know after I give it a shot tonight. Thanks for mentioning this, I spend more time after iTrials trying to figure out what piece of salvage I need from the rewards table than anything else.
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Actually, that is not entirely true. I had my five costume slots, then switched sides on my Crab. I was in IP changing my costume and the lady offered me the costume mission. I ran it and unlocked the sixth costume slot on my Crab. Not sure if this is working as intended, but I have 6 costumes for my crab now.
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That's how I beat Blitz last night. I hit him with Spirit Shark and let my pets chew him a new one. I was afraid to use any other KB powers because it might help him get back up.
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I am now an SG of one. Since I am the only person in the SG, I wanted to make some changes, but am concerned about the availability of items in my base. Will I encounter any problems changing things around in my base now that my primary base designer and unlocker of base related items is gone?
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Quote:Thanks for the tips TDB.So, your objective is to make a ranged-combat Crab Spider with soft-capped defenses all around. Most of the IO sets that improve melee defense are for melee attacks, which you don't have. Instead, you've taken four copies of Shield Breaker and slotted them in ranged attacks. This has had the unfortunate side effect of rendering most of your ranged attacks quite feeble with only base damage. This strikes me as a bad tactic. You're nerfing the whole focus of your character (ranged combat) to protect yourself from something you don't plan to be doing anyway (melee). I think either of the following tactics would be better:
A) Give up on soft-capping melee defense and slot at least your big attacks like you mean it. If Suppression, Frag Grenade and Arctic Breath are well enhanced for damage, you can blow things up before they get into melee with you.
B) Drop at least one of the weak ranged attacks that you won't use anyway, and get a melee attack that you hope you won't have to use. Arm Lash is great and you can slot it with Obliteration for 3.75% melee defense (better than Shield Breaker). Slice can be slotted with Touch of Death (same).
If your AoE defense drops too low as a result of losing some Shield Breaker, you can change your Fortification to 5-slotted Aegis (4.69% AoE defense). -
So I am updating and incarnating my Crab and was wondering if there are any tweaks I can make to the build. Thanks in advance
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Ulluchu Incarnate: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Channelgun- (A) Shield Breaker - Defense Debuff
- (3) Shield Breaker - Accuracy/Defense Debuff
- (3) Shield Breaker - Accuracy/Recharge
- (5) Shield Breaker - Defense Debuff/Endurance/Recharge
- (5) Shield Breaker - Accuracy/Endurance/Recharge
- (7) Shield Breaker - Chance for Lethal Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (9) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (A) Accuracy IO
- (A) Recharge Reduction IO
- (A) Shield Breaker - Defense Debuff
- (9) Shield Breaker - Chance for Lethal Damage
- (11) Shield Breaker - Accuracy/Defense Debuff
- (11) Shield Breaker - Accuracy/Recharge
- (13) Shield Breaker - Defense Debuff/Endurance/Recharge
- (13) Shield Breaker - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (15) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Damage/Range
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Force Feedback - Chance for +Recharge
- (21) Force Feedback - Recharge/Endurance
- (21) Force Feedback - Damage/Endurance/Knockback
- (23) Force Feedback - Recharge/Knockback
- (23) Force Feedback - Accuracy/Knockback
- (25) Force Feedback - Damage/Knockback
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Jumping IO
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Endurance
- (A) Run Speed IO
- (A) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal/Endurance
- (A) Shield Breaker - Defense Debuff
- (33) Shield Breaker - Accuracy/Defense Debuff
- (33) Shield Breaker - Accuracy/Recharge
- (34) Shield Breaker - Defense Debuff/Endurance/Recharge
- (34) Shield Breaker - Accuracy/Endurance/Recharge
- (34) Shield Breaker - Chance for Lethal Damage
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (A) Edict of the Master - Accuracy/Damage
- (39) Edict of the Master - Accuracy/Endurance
- (40) Edict of the Master - Accuracy/Damage/Endurance
- (46) Edict of the Master - Damage/Endurance
- (A) Call to Arms - Defense Bonus Aura for Pets
- (39) Call to Arms - Endurance/Damage/Recharge
- (40) Call to Arms - Accuracy/Damage/Recharge
- (43) Call to Arms - Accuracy/Damage
- (A) Thunderstrike - Damage/Endurance/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (A) Shield Breaker - Accuracy/Defense Debuff
- (45) Shield Breaker - Accuracy/Endurance/Recharge
- (45) Shield Breaker - Accuracy/Recharge
- (45) Shield Breaker - Defense Debuff/Endurance/Recharge
- (46) Shield Breaker - Chance for Lethal Damage
- (46) Shield Breaker - Defense Debuff
- (A) Detonation - Damage/Endurance/Range
- (48) Detonation - Damage/Endurance
- (48) Detonation - Accuracy/Damage/Endurance
- (48) Detonation - Damage/Range
- (50) Detonation - Accuracy/Damage
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Accuracy/Recharge
Level 50: Barrier Invocation
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 5% Defense
- 14.75% Defense(Smashing)
- 14.75% Defense(Lethal)
- 14.75% Defense(Fire)
- 14.75% Defense(Cold)
- 12.25% Defense(Energy)
- 12.25% Defense(Negative)
- 6% Defense(Psionic)
- 21.63% Defense(Melee)
- 12.88% Defense(Ranged)
- 23.5% Defense(AoE)
- 4% Enhancement(Heal)
- 69% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 14% FlySpeed
- 88.35 HP (8.25%) HitPoints
- 18% JumpHeight
- 18% JumpSpeed
- MezResist(Confused) 12.5%
- MezResist(Held) 12.5%
- MezResist(Immobilize) 13.6%
- MezResist(Sleep) 14.15%
- MezResist(Stun) 12.5%
- MezResist(Terrorized) 17.45%
- 14.5% (0.25 End/sec) Recovery
- 50% (2.68 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 12.5% Resistance(Lethal)
- 12.84% Resistance(Fire)
- 12.84% Resistance(Cold)
- 11.88% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 14% RunSpeed
- 1% XPDebtProtection
Set Bonuses:
Shield Breaker
(Channelgun)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Crab Spider Armor Upgrade)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Crab Spider Armor Upgrade)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Combat Training: Defensive)- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Suppression)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Tactical Training: Maneuvers)- 10% (0.54 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Venom Grenade)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.54 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Frag Grenade)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.54 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Tactical Training: Leadership)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Fortification)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Serum)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Longfang)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Maneuvers)- 10% (0.54 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Summon Spiderlings)- 4% JumpSpeed, 4% JumpHeight
- 16.06 HP (1.5%) HitPoints
- 2.5% Resistance(Lethal)
(Call Reinforcements)- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 16.06 HP (1.5%) HitPoints
- 6.25% Enhancement(RechargeTime)
- 5% Defense
(Spirit Shark)- 2% (0.04 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Arctic Breath)- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Bile Spray)- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Summon Guardian)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 10% Resistance(All)
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I'd like to see echoes of other Incarnate powered beings.
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So I am working on a new concept brute. I intend to solo mostly with some back up tanking during TF's. Do you guys see any glaring deficiencies in or ways to improve this build? Thanks ahead of time
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Jefe Dave: Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Initial Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Endurance/Recharge
- (7) Aegis - Resistance
- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (A) Impervium Armor - Resistance
- (5) Impervium Armor - Resistance/Endurance
- (A) Obliteration - Accuracy/Damage/Recharge
- (7) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (11) Obliteration - Accuracy/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (48) Obliteration - Damage
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (17) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (13) Impervium Armor - Resistance
- (13) Impervium Armor - Resistance/Endurance/Recharge
- (34) Impervium Armor - Psionic Resistance
- (A) Perfect Zinger - Taunt/Range
- (19) Perfect Zinger - Chance for Psi Damage
- (34) Perfect Zinger - Taunt/Recharge
- (40) Perfect Zinger - Taunt
- (42) Perfect Zinger - Accuracy/Recharge
- (42) Perfect Zinger - Taunt/Recharge/Range
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Chance of Damage(Energy)
- (23) Positron's Blast - Accuracy/Damage/Endurance
- (23) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Range
- (A) Run Speed IO
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Recharge
- (A) Obliteration - Accuracy/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (A) Absolute Amazement - Accuracy/Stun/Recharge
- (36) Absolute Amazement - Accuracy/Recharge
- (37) Absolute Amazement - Endurance/Stun
- (37) Absolute Amazement - Stun/Recharge
- (37) Absolute Amazement - Stun
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Razzle Dazzle - Chance of Immobilize
- (42) Razzle Dazzle - Accuracy/Recharge
- (48) Razzle Dazzle - Accuracy/Endurance
- (50) Razzle Dazzle - Accuracy/Stun/Recharge
- (50) Razzle Dazzle - Endurance/Stun
- (A) Decimation - Chance of Build Up
- (45) Decimation - Accuracy/Damage/Recharge
- (45) Decimation - Accuracy/Endurance/Recharge
- (45) Decimation - Accuracy/Damage
- (46) Decimation - Damage/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (48) Impervium Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - +Recovery
- (40) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 20.5% Defense(Smashing)
- 20.5% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 4.88% Defense(Psionic)
- 22.06% Defense(Melee)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 4.5% Max End
- 2% Enhancement(Stun)
- 4% Enhancement(Heal)
- 58% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 118.1 HP (7.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 10.45%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 4.95%
- 17.5% (0.29 End/sec) Recovery
- 30% (1.87 HP/sec) Regeneration
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 3% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Kinetic Combat
(Initial Strike)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Charged Armor)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Sweeping Cross)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Conductive Shield)- 2.5% (0.04 End/sec) Recovery
(Lightning Field)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Rib Cracker)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
(Static Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.62 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Grounded)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Spinning Strike)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Shin Breaker)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Spring Attack)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Crushing Uppercut)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Power Sink)- 16.87 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Boxing)- 2% (0.03 End/sec) Recovery
- 22.49 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Mu Lightning)- MezResist(Immobilize) 2.75%
- 16.87 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Tough)- 2.5% (0.04 End/sec) Recovery
(Weave)- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Hi Guys,
I need to update respec my defender into inherent fitness for solo play. I have an enjoyable teaming build but it fails when solo. Could someone help a brother out? I don't need him all tricked out, just to be able to take on the occasional EB while solo. I was doing Mender Ramiel's arc and was getting my **** handed to me by Trapdoor. Thanks in advance.