Ronin_Edge

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  1. Quote:
    Originally Posted by Dark_Respite View Post
    These are awesome.

    I wonder which zone would have the Kia dealership...

    (I wish we'd had these on our Elantra... we had the license plate RPG FAN.)

    Michelle
    aka
    Samuraiko/Dark_Respite
    I'd say Founders Falls would house the Kia dealership and probably the Land Rover dealership as well.
  2. Quote:
    Originally Posted by Desi_Nova View Post
    I'm convinced the only way World war Z could be done faithfully is if it were a series centering on the interviewer, and a lot of the action being in flashbacks as the interviewee's tell their stories.
    That was what I envisioned an adaptation to be as well. It seems as if they made the intelligence operative that was doing the interviews a lot more Black Ops and a lot less desk jockey. If they can still include the pinnacle scenes from the book I will be happy. What am I saying, I'll be happy if it's well done. I long gave up on my idea of faithful adaptations of books into movies.
  3. If you still have the merits, I would like any/all of the following: Edict of the Master: Defense Bonus, Expedient Reinforcement: Resist Aura, Call to Arms: Defense Aura, Sovereign Right: Resistance Bonus. @roninsedge Thanks a bunch
  4. I believe I read somewhere that when you select the brightest white it does something wonky to your color selections.
  5. I was still subscribed when Freedom launched and kept my subscription going until about a month ago. Like MightyLornac, I have a daughter but not a wife who plays the game, my time to play was pretty low, so I let my subscription lag. Beyond what I had already paid for my subscription, I would say I have spent about $50.00 since Freedom launched. I still have one unspent token and a couple of thousand points banked for new stuff that comes out. Once I have time or something cool comes out, I see me spending more money for either a subscription or just the points to get the new thing.
  6. So as a further question, can I prepay my SG rent for a year before I lose VIP and go premium?
  7. I'm pretty sure we have taken down a drop ship or two on Pinnacle when the raids first started. I would like a badge associated with something that monumental. It may not be possible on smaller population servers, but the players have proven that assumption wrong time and again
  8. I love the T3 Partial Radial from Cryonic and highly recommend it for anyone going Cryonic.
  9. For me personally, I get to T3 on my incarnate powers and then start up my next toon to iOut. I will eventually T4 my others, but I will do that in my leisure.
  10. Ronin_Edge

    Toy Bat

    Homey would play with that.
  11. On the majority of hats the second color is usually the hair color, just color it to something as close as possible to your skin tone.
  12. My crab soldier is named Ulluchu Man after an Incan/Moche crab deity from Peru. His story is that he is the avatar for said deity. I must say while playing the arcs in DA, he certainly feels god-like.
  13. In my own slightly deluded opinion, I think the reason that the drop rates are so low is two-fold. 1) There's no Solo in MMO and 2) This is one of the things that the devs do not want to be farmable. Do I agree with these reasons 1) No, because I play solo a lot due to time constraints 2) Yes, I am not a fan of farming, with the proviso that being an Incarnate necessitates engaging in a fair amount of agricultural exploits.

    My solution, up the drop rates for solo play slightly.
  14. Quote:
    Originally Posted by ElectricaBanana View Post
    I have logged in about 6 times now, and in the course of being redirected to the main forum page....I'm logged out again. I'm surprised I was able to make this post.
    Yeah, that happens to me all the time on my PC at home. I only manage to mostly stay logged in on my work computer or my wife's laptop.
  15. I'm sorry, I am not sure if you are being sarcastic or not. My advice is turn the knob up to 11. If you are being serious, then this is an interesting thought project. Try to eat more red candies before you get in the mobs and make sure that you have the ATO brute proc in your most used attack.
  16. Don't know how it works, I will let you know after I give it a shot tonight. Thanks for mentioning this, I spend more time after iTrials trying to figure out what piece of salvage I need from the rewards table than anything else.
  17. Quote:
    Originally Posted by Roderick View Post
    However, a VEAT can still only unlock the first five costume slots; the sixth is wasted if you try to use all the unlocks.
    Actually, that is not entirely true. I had my five costume slots, then switched sides on my Crab. I was in IP changing my costume and the lady offered me the costume mission. I ran it and unlocked the sixth costume slot on my Crab. Not sure if this is working as intended, but I have 6 costumes for my crab now.
  18. Quote:
    Originally Posted by Darth_Khasei View Post
    Yeah, this. Some fights against tougher enemies can be over after one knockdown/back.
    That's how I beat Blitz last night. I hit him with Spirit Shark and let my pets chew him a new one. I was afraid to use any other KB powers because it might help him get back up.
  19. I am now an SG of one. Since I am the only person in the SG, I wanted to make some changes, but am concerned about the availability of items in my base. Will I encounter any problems changing things around in my base now that my primary base designer and unlocker of base related items is gone?
  20. Quote:
    Originally Posted by Two_Dollar_Bill View Post
    So, your objective is to make a ranged-combat Crab Spider with soft-capped defenses all around. Most of the IO sets that improve melee defense are for melee attacks, which you don't have. Instead, you've taken four copies of Shield Breaker and slotted them in ranged attacks. This has had the unfortunate side effect of rendering most of your ranged attacks quite feeble with only base damage. This strikes me as a bad tactic. You're nerfing the whole focus of your character (ranged combat) to protect yourself from something you don't plan to be doing anyway (melee). I think either of the following tactics would be better:

    A) Give up on soft-capping melee defense and slot at least your big attacks like you mean it. If Suppression, Frag Grenade and Arctic Breath are well enhanced for damage, you can blow things up before they get into melee with you.

    B) Drop at least one of the weak ranged attacks that you won't use anyway, and get a melee attack that you hope you won't have to use. Arm Lash is great and you can slot it with Obliteration for 3.75% melee defense (better than Shield Breaker). Slice can be slotted with Touch of Death (same).

    If your AoE defense drops too low as a result of losing some Shield Breaker, you can change your Fortification to 5-slotted Aegis (4.69% AoE defense).
    Thanks for the tips TDB.
  21. So I am updating and incarnating my Crab and was wondering if there are any tweaks I can make to the build. Thanks in advance

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ulluchu Incarnate: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Channelgun
    • (A) Shield Breaker - Defense Debuff
    • (3) Shield Breaker - Accuracy/Defense Debuff
    • (3) Shield Breaker - Accuracy/Recharge
    • (5) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (5) Shield Breaker - Accuracy/Endurance/Recharge
    • (7) Shield Breaker - Chance for Lethal Damage
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (9) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense
    Level 4: Combat Training: Offensive
    • (A) Accuracy IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    Level 8: Suppression
    • (A) Shield Breaker - Defense Debuff
    • (9) Shield Breaker - Chance for Lethal Damage
    • (11) Shield Breaker - Accuracy/Defense Debuff
    • (11) Shield Breaker - Accuracy/Recharge
    • (13) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (13) Shield Breaker - Accuracy/Endurance/Recharge
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance/Recharge
    Level 12: Venom Grenade
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (15) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Damage/Range
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 18: Frag Grenade
    • (A) Force Feedback - Chance for +Recharge
    • (21) Force Feedback - Recharge/Endurance
    • (21) Force Feedback - Damage/Endurance/Knockback
    • (23) Force Feedback - Recharge/Knockback
    • (23) Force Feedback - Accuracy/Knockback
    • (25) Force Feedback - Damage/Knockback
    Level 20: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 22: Super Jump
    • (A) Jumping IO
    Level 24: Fortification
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Reactive Armor - Endurance
    Level 26: Mental Training
    • (A) Run Speed IO
    Level 28: Serum
    • (A) Doctored Wounds - Heal
    • (37) Doctored Wounds - Recharge
    • (37) Doctored Wounds - Heal/Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    • (40) Doctored Wounds - Heal/Endurance
    Level 30: Longfang
    • (A) Shield Breaker - Defense Debuff
    • (33) Shield Breaker - Accuracy/Defense Debuff
    • (33) Shield Breaker - Accuracy/Recharge
    • (34) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (34) Shield Breaker - Accuracy/Endurance/Recharge
    • (34) Shield Breaker - Chance for Lethal Damage
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense
    Level 35: Summon Spiderlings
    • (A) Edict of the Master - Accuracy/Damage
    • (39) Edict of the Master - Accuracy/Endurance
    • (40) Edict of the Master - Accuracy/Damage/Endurance
    • (46) Edict of the Master - Damage/Endurance
    Level 38: Call Reinforcements
    • (A) Call to Arms - Defense Bonus Aura for Pets
    • (39) Call to Arms - Endurance/Damage/Recharge
    • (40) Call to Arms - Accuracy/Damage/Recharge
    • (43) Call to Arms - Accuracy/Damage
    Level 41: Spirit Shark
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Accuracy/Damage
    • (42) Thunderstrike - Damage/Endurance
    • (43) Thunderstrike - Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    Level 44: Arctic Breath
    • (A) Shield Breaker - Accuracy/Defense Debuff
    • (45) Shield Breaker - Accuracy/Endurance/Recharge
    • (45) Shield Breaker - Accuracy/Recharge
    • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    • (46) Shield Breaker - Defense Debuff
    Level 47: Bile Spray
    • (A) Detonation - Damage/Endurance/Range
    • (48) Detonation - Damage/Endurance
    • (48) Detonation - Accuracy/Damage/Endurance
    • (48) Detonation - Damage/Range
    • (50) Detonation - Accuracy/Damage
    Level 49: Summon Guardian
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (50) Expedient Reinforcement - Endurance/Damage/Recharge
    • (50) Expedient Reinforcement - Accuracy/Recharge
    Level 50: Musculature Radial Paragon
    Level 50: Barrier Invocation
    Level 50: Cryonic Radial Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Storm Elemental Radial Superior Ally
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Conditioning
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 5% Defense
    • 14.75% Defense(Smashing)
    • 14.75% Defense(Lethal)
    • 14.75% Defense(Fire)
    • 14.75% Defense(Cold)
    • 12.25% Defense(Energy)
    • 12.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 21.63% Defense(Melee)
    • 12.88% Defense(Ranged)
    • 23.5% Defense(AoE)
    • 4% Enhancement(Heal)
    • 69% Enhancement(Accuracy)
    • 47.5% Enhancement(RechargeTime)
    • 14% FlySpeed
    • 88.35 HP (8.25%) HitPoints
    • 18% JumpHeight
    • 18% JumpSpeed
    • MezResist(Confused) 12.5%
    • MezResist(Held) 12.5%
    • MezResist(Immobilize) 13.6%
    • MezResist(Sleep) 14.15%
    • MezResist(Stun) 12.5%
    • MezResist(Terrorized) 17.45%
    • 14.5% (0.25 End/sec) Recovery
    • 50% (2.68 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 12.5% Resistance(Lethal)
    • 12.84% Resistance(Fire)
    • 12.84% Resistance(Cold)
    • 11.88% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 14% RunSpeed
    • 1% XPDebtProtection
    ------------
    Set Bonuses:
    Shield Breaker
    (Channelgun)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Steadfast Protection
    (Crab Spider Armor Upgrade)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gladiator's Armor
    (Crab Spider Armor Upgrade)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Combat Training: Defensive)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Shield Breaker
    (Suppression)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Luck of the Gambler
    (Tactical Training: Maneuvers)
    • 10% (0.54 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Venom Grenade)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.54 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Force Feedback
    (Frag Grenade)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • MezResist(Terrorized) 2.75%
    • 10% (0.54 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Gaussian's Synchronized Fire-Control
    (Tactical Training: Leadership)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Reactive Armor
    (Fortification)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Doctored Wounds
    (Serum)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Shield Breaker
    (Longfang)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.54 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Edict of the Master
    (Summon Spiderlings)
    • 4% JumpSpeed, 4% JumpHeight
    • 16.06 HP (1.5%) HitPoints
    • 2.5% Resistance(Lethal)
    Call to Arms
    (Call Reinforcements)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 16.06 HP (1.5%) HitPoints
    • 6.25% Enhancement(RechargeTime)
    • 5% Defense
    Thunderstrike
    (Spirit Shark)
    • 2% (0.04 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Shield Breaker
    (Arctic Breath)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Detonation
    (Bile Spray)
    • MezResist(Sleep) 1.65%
    • 1.88% Resistance(Energy)
    • 1% XPDebtProtection
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Expedient Reinforcement
    (Summon Guardian)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 10% Resistance(All)



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  22. I'd like to see echoes of other Incarnate powered beings.
  23. So I am working on a new concept brute. I intend to solo mostly with some back up tanking during TF's. Do you guys see any glaring deficiencies in or ways to improve this build? Thanks ahead of time
    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Jefe Dave: Level 50 Science Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Initial Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Endurance/Recharge
    • (7) Aegis - Resistance
    Level 2: Sweeping Cross
    • (A) Obliteration - Damage
    • (5) Obliteration - Accuracy/Recharge
    • (11) Obliteration - Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (25) Obliteration - Chance for Smashing Damage
    Level 4: Conductive Shield
    • (A) Impervium Armor - Resistance
    • (5) Impervium Armor - Resistance/Endurance
    Level 6: Lightning Field
    • (A) Obliteration - Accuracy/Damage/Recharge
    • (7) Obliteration - Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (11) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    • (48) Obliteration - Damage
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 10: Rib Cracker
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (17) Crushing Impact - Accuracy/Damage
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Crushing Impact - Damage/Endurance/Recharge
    Level 12: Static Shield
    • (A) Impervium Armor - Resistance/Endurance
    • (13) Impervium Armor - Resistance
    • (13) Impervium Armor - Resistance/Endurance/Recharge
    • (34) Impervium Armor - Psionic Resistance
    Level 14: Taunt
    • (A) Perfect Zinger - Taunt/Range
    • (19) Perfect Zinger - Chance for Psi Damage
    • (34) Perfect Zinger - Taunt/Recharge
    • (40) Perfect Zinger - Taunt
    • (42) Perfect Zinger - Accuracy/Recharge
    • (42) Perfect Zinger - Taunt/Recharge/Range
    Level 16: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 18: Spinning Strike
    • (A) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Chance of Damage(Energy)
    • (23) Positron's Blast - Accuracy/Damage/Endurance
    • (23) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Range
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Super Jump
    • (A) Jumping IO
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance
    Level 26: Shin Breaker
    • (A) Kinetic Combat - Damage/Endurance
    • (27) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    Level 28: Energize
    • (A) Doctored Wounds - Heal/Endurance
    • (29) Doctored Wounds - Endurance/Recharge
    • (29) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Recharge
    Level 30: Spring Attack
    • (A) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Damage
    • (33) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    Level 32: Crushing Uppercut
    • (A) Absolute Amazement - Accuracy/Stun/Recharge
    • (36) Absolute Amazement - Accuracy/Recharge
    • (37) Absolute Amazement - Endurance/Stun
    • (37) Absolute Amazement - Stun/Recharge
    • (37) Absolute Amazement - Stun
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy
    Level 38: Power Surge
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Boxing
    • (A) Razzle Dazzle - Chance of Immobilize
    • (42) Razzle Dazzle - Accuracy/Recharge
    • (48) Razzle Dazzle - Accuracy/Endurance
    • (50) Razzle Dazzle - Accuracy/Stun/Recharge
    • (50) Razzle Dazzle - Endurance/Stun
    Level 44: Mu Lightning
    • (A) Decimation - Chance of Build Up
    • (45) Decimation - Accuracy/Damage/Recharge
    • (45) Decimation - Accuracy/Endurance/Recharge
    • (45) Decimation - Accuracy/Damage
    • (46) Decimation - Damage/Recharge
    Level 47: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (48) Impervium Armor - Resistance
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (40) Miracle - +Recovery
    • (40) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (39) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 20.5% Defense(Smashing)
    • 20.5% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 22.06% Defense(Melee)
    • 3% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 4.5% Max End
    • 2% Enhancement(Stun)
    • 4% Enhancement(Heal)
    • 58% Enhancement(Accuracy)
    • 62.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 118.1 HP (7.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 10.45%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 4.95%
    • 17.5% (0.29 End/sec) Recovery
    • 30% (1.87 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Initial Strike)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Aegis
    (Charged Armor)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Obliteration
    (Sweeping Cross)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Impervium Armor
    (Conductive Shield)
    • 2.5% (0.04 End/sec) Recovery
    Obliteration
    (Lightning Field)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Crushing Impact
    (Rib Cracker)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    Impervium Armor
    (Static Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Perfect Zinger
    (Taunt)
    • MezResist(Terrorized) 2.75%
    • 10% (0.62 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Steadfast Protection
    (Grounded)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Positron's Blast
    (Spinning Strike)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.62 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Shin Breaker)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Spring Attack)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Absolute Amazement
    (Crushing Uppercut)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Power Sink)
    • 16.87 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Razzle Dazzle
    (Boxing)
    • 2% (0.03 End/sec) Recovery
    • 22.49 HP (1.5%) HitPoints
    • 2% Enhancement(Stun)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Decimation
    (Mu Lightning)
    • MezResist(Immobilize) 2.75%
    • 16.87 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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  24. Hi Guys,

    I need to update respec my defender into inherent fitness for solo play. I have an enjoyable teaming build but it fails when solo. Could someone help a brother out? I don't need him all tricked out, just to be able to take on the occasional EB while solo. I was doing Mender Ramiel's arc and was getting my **** handed to me by Trapdoor. Thanks in advance.