Any areas for improvement?


Dark_Impact

 

Posted

So I am working on a new concept brute. I intend to solo mostly with some back up tanking during TF's. Do you guys see any glaring deficiencies in or ways to improve this build? Thanks ahead of time
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Jefe Dave: Level 50 Science Brute
Primary Power Set: Street Justice
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Initial Strike

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
  • (7) Aegis - Resistance
Level 2: Sweeping Cross
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Chance for Smashing Damage
Level 4: Conductive Shield
  • (A) Impervium Armor - Resistance
  • (5) Impervium Armor - Resistance/Endurance
Level 6: Lightning Field
  • (A) Obliteration - Accuracy/Damage/Recharge
  • (7) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (11) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Chance for Smashing Damage
  • (48) Obliteration - Damage
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 10: Rib Cracker
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Crushing Impact - Accuracy/Damage
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 12: Static Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (13) Impervium Armor - Resistance
  • (13) Impervium Armor - Resistance/Endurance/Recharge
  • (34) Impervium Armor - Psionic Resistance
Level 14: Taunt
  • (A) Perfect Zinger - Taunt/Range
  • (19) Perfect Zinger - Chance for Psi Damage
  • (34) Perfect Zinger - Taunt/Recharge
  • (40) Perfect Zinger - Taunt
  • (42) Perfect Zinger - Accuracy/Recharge
  • (42) Perfect Zinger - Taunt/Recharge/Range
Level 16: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Spinning Strike
  • (A) Positron's Blast - Accuracy/Damage
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (23) Positron's Blast - Accuracy/Damage/Endurance
  • (23) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Range
Level 20: Lightning Reflexes
  • (A) Run Speed IO
Level 22: Super Jump
  • (A) Jumping IO
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
Level 26: Shin Breaker
  • (A) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 28: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (29) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Recharge
Level 30: Spring Attack
  • (A) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Damage
  • (33) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
Level 32: Crushing Uppercut
  • (A) Absolute Amazement - Accuracy/Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Recharge
  • (37) Absolute Amazement - Endurance/Stun
  • (37) Absolute Amazement - Stun/Recharge
  • (37) Absolute Amazement - Stun
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy
Level 38: Power Surge
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Boxing
  • (A) Razzle Dazzle - Chance of Immobilize
  • (42) Razzle Dazzle - Accuracy/Recharge
  • (48) Razzle Dazzle - Accuracy/Endurance
  • (50) Razzle Dazzle - Accuracy/Stun/Recharge
  • (50) Razzle Dazzle - Endurance/Stun
Level 44: Mu Lightning
  • (A) Decimation - Chance of Build Up
  • (45) Decimation - Accuracy/Damage/Recharge
  • (45) Decimation - Accuracy/Endurance/Recharge
  • (45) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Recharge
Level 47: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (48) Impervium Armor - Resistance
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
  • (40) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 20.5% Defense(Smashing)
  • 20.5% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 22.06% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 4.5% Max End
  • 2% Enhancement(Stun)
  • 4% Enhancement(Heal)
  • 58% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 118.1 HP (7.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 10.45%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 4.95%
  • 17.5% (0.29 End/sec) Recovery
  • 30% (1.87 HP/sec) Regeneration
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Initial Strike)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Aegis
(Charged Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Obliteration
(Sweeping Cross)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Impervium Armor
(Conductive Shield)
  • 2.5% (0.04 End/sec) Recovery
Obliteration
(Lightning Field)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Crushing Impact
(Rib Cracker)
  • MezResist(Immobilize) 2.2%
  • 16.87 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
Impervium Armor
(Static Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • 3% Resistance(Psionic)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.62 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Steadfast Protection
(Grounded)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Positron's Blast
(Spinning Strike)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Shin Breaker)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Obliteration
(Spring Attack)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Absolute Amazement
(Crushing Uppercut)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Efficacy Adaptor
(Power Sink)
  • 16.87 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Razzle Dazzle
(Boxing)
  • 2% (0.03 End/sec) Recovery
  • 22.49 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Decimation
(Mu Lightning)
  • MezResist(Immobilize) 2.75%
  • 16.87 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Proud member of the Hard Liquor party

Unofficial leader of PAAS (Paragon Association for the Advancement of Stoners)

 

Posted

The biggest gaff I see is slotting one of the hardest hitting powers in the game (Crushing Uppercut) with a non-damaging set. This makes little to no sense:

1 - you're a brute, leave the controlling to the controlling archetypes and do damage!

2 - at 3 combo points the stun becomes a hold anyhow

You're also spending an awful lot of slots on boxing for mediocre bonuses.

I'd put one more slot into each of your builder attacks and throw in an acc/dam, acc/dam/end or something from another set, they do good damage on their own, and kinetic combat isn't enough to max out their damage. Not to mention Kinetic Combat is short on accuracy.


 

Posted

There are a few concerns I have. You've underslotted your armors horribly, and it appears to be for recovery bonuses.

First, you have Power Sink. With all the recharge you've got in the build, recovery shouldn't be an issue. Don't underestimate the power's ability to keep you going.

Second, you should be going for ED cap on your toggles. Did you realize that your slotting for Static Shield (shorting the Res enhancement value so you can get the Psi IO) gives you virtually the same resist numbers to Psi if you just ED capped it? Seems futile to me.

Third, settle on either Melee or S/L defense. getting 45% of one or the other will greatly boost your survival over ~30% to both.

Fourth, Obliteration in Lightning Field isn't a great option. As a toggle, you should get a set in there that has decent end reduction.

Fifth, if you won't take both, then take Heavy Blow over Initial Strike. And skipping Combat Readiness seems a bit foolish to me. Instant level 3 combo is nice follow up when you've just used a finisher.

Sixth, if you've ED capped your resist toggles and maintained as much defense as you've gotten or refine it to something better, then you don't really need Power Surge. You certainly don't need it 3-slotted for recharge.

[edit] Also, what Dark_Impact said. I totally missed the slotting on Crushing Uppercut... that's just insane.


@Rylas

Kill 'em all. Let XP sort 'em out.