Updated Crab Incarnate build


Ronin_Edge

 

Posted

So I am updating and incarnating my Crab and was wondering if there are any tweaks I can make to the build. Thanks in advance

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Ulluchu Incarnate: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Shield Breaker - Defense Debuff
  • (3) Shield Breaker - Accuracy/Defense Debuff
  • (3) Shield Breaker - Accuracy/Recharge
  • (5) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (5) Shield Breaker - Accuracy/Endurance/Recharge
  • (7) Shield Breaker - Chance for Lethal Damage
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (9) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
Level 4: Combat Training: Offensive
  • (A) Accuracy IO
Level 6: Hasten
  • (A) Recharge Reduction IO
Level 8: Suppression
  • (A) Shield Breaker - Defense Debuff
  • (9) Shield Breaker - Chance for Lethal Damage
  • (11) Shield Breaker - Accuracy/Defense Debuff
  • (11) Shield Breaker - Accuracy/Recharge
  • (13) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (13) Shield Breaker - Accuracy/Endurance/Recharge
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Venom Grenade
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (15) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Damage/Range
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 18: Frag Grenade
  • (A) Force Feedback - Chance for +Recharge
  • (21) Force Feedback - Recharge/Endurance
  • (21) Force Feedback - Damage/Endurance/Knockback
  • (23) Force Feedback - Recharge/Knockback
  • (23) Force Feedback - Accuracy/Knockback
  • (25) Force Feedback - Damage/Knockback
Level 20: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 22: Super Jump
  • (A) Jumping IO
Level 24: Fortification
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Endurance
Level 26: Mental Training
  • (A) Run Speed IO
Level 28: Serum
  • (A) Doctored Wounds - Heal
  • (37) Doctored Wounds - Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Heal/Endurance
Level 30: Longfang
  • (A) Shield Breaker - Defense Debuff
  • (33) Shield Breaker - Accuracy/Defense Debuff
  • (33) Shield Breaker - Accuracy/Recharge
  • (34) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (34) Shield Breaker - Accuracy/Endurance/Recharge
  • (34) Shield Breaker - Chance for Lethal Damage
Level 32: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
Level 35: Summon Spiderlings
  • (A) Edict of the Master - Accuracy/Damage
  • (39) Edict of the Master - Accuracy/Endurance
  • (40) Edict of the Master - Accuracy/Damage/Endurance
  • (46) Edict of the Master - Damage/Endurance
Level 38: Call Reinforcements
  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (39) Call to Arms - Endurance/Damage/Recharge
  • (40) Call to Arms - Accuracy/Damage/Recharge
  • (43) Call to Arms - Accuracy/Damage
Level 41: Spirit Shark
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Recharge
Level 44: Arctic Breath
  • (A) Shield Breaker - Accuracy/Defense Debuff
  • (45) Shield Breaker - Accuracy/Endurance/Recharge
  • (45) Shield Breaker - Accuracy/Recharge
  • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (46) Shield Breaker - Chance for Lethal Damage
  • (46) Shield Breaker - Defense Debuff
Level 47: Bile Spray
  • (A) Detonation - Damage/Endurance/Range
  • (48) Detonation - Damage/Endurance
  • (48) Detonation - Accuracy/Damage/Endurance
  • (48) Detonation - Damage/Range
  • (50) Detonation - Accuracy/Damage
Level 49: Summon Guardian
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Accuracy/Recharge
Level 50: Musculature Radial Paragon
Level 50: Barrier Invocation
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Storm Elemental Radial Superior Ally
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Conditioning
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 5% Defense
  • 14.75% Defense(Smashing)
  • 14.75% Defense(Lethal)
  • 14.75% Defense(Fire)
  • 14.75% Defense(Cold)
  • 12.25% Defense(Energy)
  • 12.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 21.63% Defense(Melee)
  • 12.88% Defense(Ranged)
  • 23.5% Defense(AoE)
  • 4% Enhancement(Heal)
  • 69% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 88.35 HP (8.25%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • MezResist(Confused) 12.5%
  • MezResist(Held) 12.5%
  • MezResist(Immobilize) 13.6%
  • MezResist(Sleep) 14.15%
  • MezResist(Stun) 12.5%
  • MezResist(Terrorized) 17.45%
  • 14.5% (0.25 End/sec) Recovery
  • 50% (2.68 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 12.5% Resistance(Lethal)
  • 12.84% Resistance(Fire)
  • 12.84% Resistance(Cold)
  • 11.88% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 14% RunSpeed
  • 1% XPDebtProtection
------------
Set Bonuses:
Shield Breaker
(Channelgun)
  • 2.5% (0.04 End/sec) Recovery
  • Status Resistance 2.5%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 11% Enhancement(Accuracy)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Steadfast Protection
(Crab Spider Armor Upgrade)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Crab Spider Armor Upgrade)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Combat Training: Defensive)
  • 10% (0.54 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Shield Breaker
(Suppression)
  • 2.5% (0.04 End/sec) Recovery
  • Status Resistance 2.5%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 11% Enhancement(Accuracy)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Luck of the Gambler
(Tactical Training: Maneuvers)
  • 10% (0.54 HP/sec) Regeneration
  • 12.05 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Venom Grenade)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.54 HP/sec) Regeneration
  • 12.05 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Force Feedback
(Frag Grenade)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.54 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.08 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Reactive Armor
(Fortification)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Doctored Wounds
(Serum)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Shield Breaker
(Longfang)
  • 2.5% (0.04 End/sec) Recovery
  • Status Resistance 2.5%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 11% Enhancement(Accuracy)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Luck of the Gambler
(Maneuvers)
  • 10% (0.54 HP/sec) Regeneration
  • 12.05 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Edict of the Master
(Summon Spiderlings)
  • 4% JumpSpeed, 4% JumpHeight
  • 16.06 HP (1.5%) HitPoints
  • 2.5% Resistance(Lethal)
Call to Arms
(Call Reinforcements)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 16.06 HP (1.5%) HitPoints
  • 6.25% Enhancement(RechargeTime)
  • 5% Defense
Thunderstrike
(Spirit Shark)
  • 2% (0.04 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Shield Breaker
(Arctic Breath)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • Status Resistance 2.5%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 11% Enhancement(Accuracy)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Detonation
(Bile Spray)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Expedient Reinforcement
(Summon Guardian)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 10% Resistance(All)



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Proud member of the Hard Liquor party

Unofficial leader of PAAS (Paragon Association for the Advancement of Stoners)

 

Posted

So, your objective is to make a ranged-combat Crab Spider with soft-capped defenses all around. Most of the IO sets that improve melee defense are for melee attacks, which you don't have. Instead, you've taken four copies of Shield Breaker and slotted them in ranged attacks. This has had the unfortunate side effect of rendering most of your ranged attacks quite feeble with only base damage. This strikes me as a bad tactic. You're nerfing the whole focus of your character (ranged combat) to protect yourself from something you don't plan to be doing anyway (melee). I think either of the following tactics would be better:

A) Give up on soft-capping melee defense and slot at least your big attacks like you mean it. If Suppression, Frag Grenade and Arctic Breath are well enhanced for damage, you can blow things up before they get into melee with you.

B) Drop at least one of the weak ranged attacks that you won't use anyway, and get a melee attack that you hope you won't have to use. Arm Lash is great and you can slot it with Obliteration for 3.75% melee defense (better than Shield Breaker). Slice can be slotted with Touch of Death (same).

If your AoE defense drops too low as a result of losing some Shield Breaker, you can change your Fortification to 5-slotted Aegis (4.69% AoE defense).


 

Posted

Quote:
Originally Posted by Two_Dollar_Bill View Post
So, your objective is to make a ranged-combat Crab Spider with soft-capped defenses all around. Most of the IO sets that improve melee defense are for melee attacks, which you don't have. Instead, you've taken four copies of Shield Breaker and slotted them in ranged attacks. This has had the unfortunate side effect of rendering most of your ranged attacks quite feeble with only base damage. This strikes me as a bad tactic. You're nerfing the whole focus of your character (ranged combat) to protect yourself from something you don't plan to be doing anyway (melee). I think either of the following tactics would be better:

A) Give up on soft-capping melee defense and slot at least your big attacks like you mean it. If Suppression, Frag Grenade and Arctic Breath are well enhanced for damage, you can blow things up before they get into melee with you.

B) Drop at least one of the weak ranged attacks that you won't use anyway, and get a melee attack that you hope you won't have to use. Arm Lash is great and you can slot it with Obliteration for 3.75% melee defense (better than Shield Breaker). Slice can be slotted with Touch of Death (same).

If your AoE defense drops too low as a result of losing some Shield Breaker, you can change your Fortification to 5-slotted Aegis (4.69% AoE defense).
Thanks for the tips TDB.


Proud member of the Hard Liquor party

Unofficial leader of PAAS (Paragon Association for the Advancement of Stoners)