Rodion

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  1. Quote:
    Originally Posted by Clouded View Post
    I agree with you. My last two builds I started slotting IO Sets really early but I spent a great deal of inf on them and used up most of my inf.
    Work on getting incarnate powers for some of the 50s that you've worked so hard on in the past. In the process of getting four T3 incarnate powers you'll probably replenish your supply of inf. It feels kind of like cheating, I know, but use that inf to help outfit your lower level characters.

    If you alternate between your 50 and the lower level character, you can put in lower bids for the recipes you want and give them more time to be filled. If you just play the same character, you tend to be in a hurry to buy things and wind up paying much more than you really need to.

    Placing bids and waiting at least a day for them to fill will save you hundreds of millions.
  2. Everyone knows you can mess with the price on a small set of items for a short period of time. But unless there's some "natural" reason for a change in the market, it can't be sustained for long.

    In the case of the Karma: -KB IO level 30, there are several reasons why demand for it is kind of mushier than it used to be. Supply is going to be fairly high because lots of people are running AE farms and using tickets to buy Bronze rolls. In addition, demand is down from what it used to be because of the BotZ: -KB IO being slottable in powers such as Flight, which allows people to slot LotG: +recharge in Combat Jumping or Hover, which is one of the favorite places to put the Karma: -KB.

    People who are willing to spend lots of money in a big hurry are therefore less likely to want the Karma.

    Sometimes market prices hover at an "unnatural" level for a long time because people are just used to paying/selling at that price. If that's the case a manipulator may provide the market the kick in the pants to get the item selling at the level it should be, proving a "new normal." But if the underlying market reasons don't support that price, it won't last long.

    Note that I'm not saying that the market is rational. The pricing/demand for many things on the market don't make real sense, but such is true in the real world as well. Economics and market theory depend as much on human greed and frailty than they do on mathematics. But the real world still depends on real limits (such as the finite amount of funds people have), whereas in the game it's possible to earn much more and not have to deal with constraints like having to pay rent and buy food.
  3. Energy Aura also has significant changes. For that reason alone I would think a respec is in order.
  4. Quote:
    Originally Posted by Organica View Post
    I assume you're talking about multiple IO purchases. The minimum number of days it takes to get 30 a-merits (and some PvP IOs cost 35 merits, I know) is 20, if you're converting 50 regular merits a day and running 5 tip missions. (I've done this 4 times since January.)
    Come I21, you'll be able to earn 5 Empyrean merits a day as well (2 for Keyes and 1 for the other three trials that will be live then). Since that Shield Wall costs 60 Empyrean merits you could theoretically get it in 12 days. Even if you just do a BAF and Lambda each day, that's 2 Empyrean merits, which means you can get enough to buy the Shield Wall in a month.

    And at the same time you'll earn enough Astral Merits to get 8 or 9 LotG: +Recharges, which you could sell to help finance the purchase of PvP recipes off the market.
  5. I've got a Rad/Kin corruptor that uses Scorpion Shield to softcap S/L because he needs to be in melee to receive the benefit of Fulcrum Shift, Transfusion and Transference. Currently I need to use Break Frees a lot, but when I get around to getting the Clarion Destiny that won't be a problem. My Psy/Mind blaster also uses Scorpion Shield for similar reasons.

    On the other hand, I've got a Fire/Dark corruptor that uses Charged Armor to help softcap Ranged defense (slotting Steadfast: Dmg Res/+Def there), and a Storm/Electrical defender that does a similar thing with Steamy Mist.

    Basically, if you need to be in melee Scorpion Shield is nice, but if you stay ranged you need a decent base power for ranged defense, like Shadow Fall or Steamy Mist slotted with Red Fortune.
  6. Rodion

    Trials too easy?

    Quote:
    Originally Posted by Crazy_Larry View Post
    I guess what mean regarding Keyes is that people don't want to do it not because it's HARD, but because it's confusing. Making something hard by making it too convoluted isn't the way to go, imo.
    All the trials are gimmicky, but Keyes and Lambda are especially so because of the tremendously clunky mechanics of temporary powers. These trials would be improved tenfold if a separate power tray automatically opened up for trial temp powers when they are in play.

    Having to dig them out of of the Powers window, which can have almost a hundred entries these days, is ridiculously clumsy.

    The trial already forces you to have a big clunky display window showing the current status of the trial. While temp powers are in play that window should be expanded to include a tray for the temp powers.

    Trying to explain the temp powers and getting newbies to use them properly is the biggest challenge in those trials.
  7. Quote:
    Originally Posted by Canine View Post
    You can still make a very effective toon using nothing but SO's.

    The inf required to do that is frankly miniscule in the scale of things. Level up a toon, sell your salvage and recipe drops on the market (especially midlevel commons/uncommons), and I'd expect you to have no trouble affording the enhancements required to make an effective SO'd toon.
    Actually, if you use level 30 common IOs, which are better than even con SOs, you will save millions by not having to upgrade your SOs at 32, 37, 42 and 47. Upgrading all your SOs at 42 and 47 will cost you many millions, and that's not even considering the hassle of having to do it.

    The crafting costs for 30s are not that much more than buying SOs, so you will already be ahead of the game by level 38. The higher level SOs actually cost more than the crafting costs for 30s. You can usually pick up level 30 common recipes for peanuts, especially if you place bids ahead of time.

    If you save your Tier 2 salvage when you start getting it, you'll have plenty by the time you hit level 27 and can start slotting 30s.
  8. I usually start getting IO sets for characters starting at level 27 to 30, and try to keep the level of IOs at 35 or below for powers obtained at those levels. The bonuses are generally "good enough" for me (better than even-con SOs), which means I can often exemp down to level 25-30 without any loss of set bonuses on the powers that are still available at those levels.

    Since the content below that is generally aimed at SOed characters, you usually have no problems running at those levels by virtue of the inherent "enhancement diversity" that IO sets enforce. That is, most IO sets give a good balance of accuracy, damage, end reduction and +recharge.

    If you're not trying to to get some special kind of build (soft-capping to S/L, for example), your job is a lot easier.

    However, if you're trying to keep the softcap at lower levels (say, 25, which would let you run level 20 content and keep your bonuses), you will find that the values of the enhancement bonuses will be significantly lower than the bonuses you'd get at higher levels. That is, if you slot multiple sets of Kinetic Combat 25 for the S/L bonuses, they will give a noticeably small accuracy, damage, end red and recharge bonuses for your attacks. Ditto for Reactive Armor and similar sets.

    You might therefore want to "frankenslot" one or two other level 50 IOs in those powers that use lower-level IOs to keep the overall enhancement bonus high.
  9. Quote:
    Originally Posted by Gaia View Post
    Actually no - your explanation of your answer is correct but the answer itself is not.

    The ultimate item is the final item
    The penultimate item is the item immediately previous to that - it is an exact definition
    Almost ultimate could mean the penultimate item, equally it could mean the third from last or the 50th from last in a large collection - i.e. it is inexact.
    I gave the literal translation of the paene- prefix and then a specific example of how it is used in English with the correct definition. This is not "wrong" per se, it is literal, which can be misleading if used by itself without other context or examples.

    Literal translations are not "wrong" when they are used to illustrate the formation of words. Paene- does not always mean "next to last," and translating it only as such would be more "wrong" and misleading than using the literal translation.
  10. Rodion

    Ranged or SL?

    One of the reasons blasters and defenders go for ranged defense is that it is useful against some ranged mezzes. Since Domination provides mez protection, this is less of a consideration, tipping the scales in favor of S/L defense.

    However, I'd give priority to perma-dom over defense. Since Domination allows you to mez most bosses, you will have everything permanently held or confused, making your defense almost irrelevant.
  11. What, no mention of War Mace? Strong and Pretty? Buehler?
  12. Page through the blaster forum. On page 2 there are at least three applicable posts about Energy blasters.
  13. Quote:
    Originally Posted by Wanderer View Post
    The question is about which Secondary Powerset would be best. Sonic's attacks do -RES. Rad's attacks do -DEF. I know the difference. -RES lowers their Resistance (no really!) to the damage done, thereby having the bad guy take more damage than they normally would while -DEF makes bad guys easier to hit. Which is preferable?
    Most characters have enough accuracy to hit most any target 95% of the time. That means the -DEF from /Rad comes into play only rarely (when you're dealing with things that have high defense, like Nemesis soldiers with Vengeance on).

    The -dmg res from /Sonic comes into play all the time, almost always increasing damage.

    The area attacks in /Rad don't work very well together. One's a PBAoE, one's a cone, and one's a targeted AoE. That makes it hard to work a decent AoE attack chain up, because you have to jump around a lot to hit the same spawn with the three AoEs. /Fire (which defenders will get in the next issue), has a targeted AoE, a cone and a click AoE which work much better together. But fire doesn't get a force-multiplier effect like /Sonic does, just some minor DoT. A /Sonic defender will help the team do more overall damage than a /Fire defender will.

    If you solo, the cone sleep in /Sonic is very useful, allowing you to run with higher spawn sizes.
  14. Quote:
    Originally Posted by Stardanno View Post
    I play mostly during EST daytime hours, so it's not peak time by any means, but the Incarnate stuff REQUIRES you to have a team of AT LEAST 8, and oftentimes there aren't even 8 players that level even on.
    I play a lot on Pinnacle, and it's just a fact of life that people need to earn money and can't play computer games all day. For that reason, I've also created characters on Virtue and Freedom for those times when Pinnacle is less populated (running out of character slot also pushed me into it).

    These days, having characters spread across multiple serves doesn't really matter, what with global email allowing you to transfer stuff between alts more easily than using base storage ever could.
  15. Quote:
    Originally Posted by Giant2005 View Post
    You are aware that the double xp on live right now completely contradicts that statement right?
    Also, double xp is probably the biggest support to farming the Devs could offer. I think that pretty much says it all.
    It doesn't really contradict the general statement: double-xp weekend is a "loss leader," like a grocery store that sells eggs for a dime apiece one weekend a year.

    To keep customers happy and engaged, and give them something to be excited about and potentially return to the game for, the devs will occasionally have "sales" on XP.

    It's just Marketing 101.

    The same applies to Patrol XP -- people who play their characters incessantly will use almost no Patrol XP and benefit almost not at all from it, but people who play at a more leisurely pace will level 1.5 times faster. But it doesn't matter because they're not zipping through levels, they're being rewarded for patience, or given a helping hand for not having as much time as others.
  16. Reducing the travel time to Saturn from seven years to "months" hardly qualifies as warp drive.

    And I can't believe this guy was actually talking about "acceleration that is invisible to radar" with a straight face. "Yes," he seems to be saying, "we have increased our velocity by 300 times in our own inertial frame. However, the velocity remains constant in external frames, which proves without a doubt that our theory is Euclidean, Newtonian and Einsteinian!"

    We already know in principle how to get to Saturn in weeks without any fancy new theories. We just need to work out the nuts and bolts of building a fusion reactor that can sustain a fusion reaction indefinitely. This problem is simpler than generating energy with fusion, because it doesn't even need to break even, as practical fusion power reactors would require. It just needs to produce a lot of thrust relative to its mass.

    Heck, the VASIMR drive that NASA has been working for more than 30 years has more promise than Mr. Barnes "prototype," and wouldn't be all that much slower.

    My guess is that his method of time dilation involves his research into consciousness and creativity, and the drugs he used to do that "research."
  17. Quote:
    Originally Posted by Another_Fan View Post
    Vault space: Worthless
    If you have the Paragon reward that gives you the ability to use the /vault command anywhere, vault space is worth more than it used be.
  18. Quote:
    Originally Posted by Cyberium_neo View Post
    Without a doubt Stalker can kill a single target mob easily, but I have trouble facing a large group of enemies, especially during farming/tips. Large group as in a group of 5+ or random ambushes in addition to what's standing there.

    My Stalker is Dark Melee but I'm talking about Stalker in general. Inability to hide after killing one enemy or during ambush is a pain
    You don't mention your secondary. Some (like Ninjitsu) have crowd control powers like Caltrops, Smoke Flash and Blinding Powder. If you aren't /Ninjitsu you can use craftable temp powers like the Stun Grenade and Smoke Flash to the same effect.

    If you're serious about running against higher numbers of enemies, you'll need to increase your defenses so you can scrap. You won't have the same hit points as a scrapper or a brute, but it's possible to softcap Melee and Ranged defense fairly easy with Ninjitsu (getting the AoE defense too is a little harder). I'm guessing it's also easy to do with Super Reflexes and probably Energy, but I have no experience with those on stalkers.

    Dark/Ninjitsu is also nice because it has two heals in addition to the crowd control powers in the secondary. I've run mine (currently at level 43 or so) at +0/x5 with decent success, which usually spawns more than 5 enemies.
  19. Rodion

    Lag?

    You have to be more specific as to what kind of performance hit you're seeing.

    "Lag" does not tell us what problem you're seeing. "Lag" can be due to many things:
    • Poor graphics performance. This can be due to many different things: your graphics card is not powerful enough, doesn't have enough memory, doesn't deal with certain power effects (many cards slow down with wispy effects like Dark Armor), there are too many powers activating at once, too many characters in the vicinity (liike when dozens of people used to congregate in the Atlas AE), etc.
    • Poor network performance. This can be due to noisy DSL/cable lines, excessive traffic on your local broadband leg, some kind of network problem at your ISP, or at NCsoft, a virus running on your machine and hogging all your bandwidth by sending out spam
    • Poor hard disk performance. Some process can cause hard disk thrashing, making things take forever to load, or Windows might be defragging your hard disk.
    • Poor CPU performance. Your anti-virus software could kick in and cause a tremendous slow down, or you could be hit by a virus as above.
    • Poor server performance. Most noticeable on the BAF or when an event occurs with lots of players, your powers seem to be recharged but when you try to use them nothing happens.

    Describe where you are, what you're doing and the nature of the problem and we may be able to give you a better idea of what to do about it.
  20. I have a SS/ElA brute, and I get knocked back so infrequently that I'm surprised every time it happens. Grounded works almost all the time, so it's worth taking.

    Try it out, and if the rare occasions where you get knocked back really bug you (and you have a slot to spare), you can get one of the -KB IOs (Karma, Steadfast or Breath of the Zephyr).
  21. Quote:
    Originally Posted by Unknown_User View Post
    That's a few of the issues I have with EC video on micro-transactions. Guy comes off thinking that everything will be sunshine and lollipops if every MMO and Game Developer followed the guidelines he states in his video. I just can't take the video very seriously, and quite honestly anything he says about the issue comes off as a basic gamer rant.
    Not really. For example, the attitude of the video on buying leveling speed was grudging acceptance, rather than a glowing endorsement. And in the end they say that micro-transactions aren't a panacea and some games should remain subscription-based.

    The issue with segregating players based on what they pay for is already a problem. Several times I've been in a league and the leader queues us, but this fails. He then wastes five or 10 minutes of 20 people's time trying to figure out what's going on, and eventually someone realizes that they haven't bought Going Rogue (or are not yet level 50, which makes me want to rap the leader's knuckles). Not getting into Praetoria isn't as much of a problem, but I've been on teams where someone wanted to do the zone event there, I've spent five minutes getting my character there, and then the player who doesn't have GR is stuck in Pocket D, and then the zone event ends and it was all for naught.

    This will only get worse as the number of pay-to-play content choices increases (the signature arcs will have the same problem, I assume). The devs are betting that the have-nots will be convinced to join their friends and pony up the cash when they can't get into the content. But the other possibility is have-nots will quit in disgust, irritated by getting nickeled and dimed to death, and their subscribing friends will follow them.

    The point is, segregation causes delays, problems that appear to be bugs and annoyance for everyone, including paying players.

    It's a tough call either way, and I don't envy the devs having to make decisions like this. I'm fine with subscriptions, but I can see the MT pressure mounting.
  22. Quote:
    Originally Posted by TrueGentleman View Post
    It's encouraging to see that the spandex is gone and that capes have been added to give at least the silhouette of a robed figure. The generic "spiked 'n' stacked" look still looks entirely too reminiscent of contemporary fantasy gaming art - from pen and paper RPGs to video games - and not something suitable to a comic book superhero atmosphere.

    Hopefully there's still time before CoH Freedom's launch to bring the redesign closer to the original Circle of Thorns' feel as an aeons-old mystical cult, not "phase omega spellbinder armor" from some competing MMORPG or another.
    Imagine the following conversation taking deep in the bowels of the earth:

    Baron Zoria: "But where are the robes and hoods? There's a tradition to uphold!"

    Lilitu: "Are you really not getting the look? It's the Circle of Thorns. Our guys should look thorny!"

    Baron Zoria: "But this is an outrage!"

    Lilitu: "Robes are so twelfth-century, baron. Our recruiters have to compete against the Carnival of Shadows and those spiffy Nemesis uniforms. Our psychics forecast a 12% increase in new adepts if we adopt these new outfits."

    Baron Zoria: "Very well. But I refuse to wear support hose!"
  23. Quote:
    Originally Posted by KinThalas View Post
    Changing colors does not help, even in dark colors the flashing animations are disturbing.
    I find these effects annoying too, but most of the time changing the color works for me.

    What bothers me most is the speed of these effects. If they were slowed down from their jittery frenetic pulse to a more sedate and subtle flux, that would probably resolve the issue for everyone.

    Perhaps a slider that controlled the speed of such animations as displayed in your client would be a solution.
  24. Quote:
    Originally Posted by Crysys View Post
    X8 has been around since launch. You just no longer need anchors.
    Exactly. I love the fact that I am no longer hounded by people begging me to pad. The ability to set the difficulty a good thing overall, even though it does cause imbalance in the market, because in the past only self-centered jerks who didn't care how much they bothered other people to feather their own nests could do it. Running at x8 democratizes the process, allowing considerate people to enjoy the same economic benefits if they so choose.

    And although I'm not a PLer or a farm-the-same-mission-till-my-eyes-bleed player, I turn the difficulty up to the maximum my characters can handle whether solo or on teams. By nature I'm an optimizer and min-maxer, but I still appreciate variety and challenge, and a well-designed mission. Making characters that are capable of running +4/x8 is the challenge and interesting part, but actually running the same farm over and over and PLing just to make cash is simply tedious.
  25. Quote:
    Originally Posted by Sir Neil View Post
    I thought it was an homage to the comicbook hero the Tick. He says that he isn't merely invulnerable, he's *nigh* invulnerable.
    This was my take on it. The Tick seems to think "nigh" is a superlative, whereas it actually means "near" (as in "the end is nigh!") and diminishes its noun.

    This is a common type of linguistic misconception. For example, many people seem to think that "penultimate" is "more" ultimate, but it actually means almost ultimate. I.e., the penultimate syllable in a word is the second to the last, not the last. This is also illustrated by peninsula, from the Latin, "paene insula," which means "almost an island."