Scorpion Shield - the best Patron/Epic Shield?


Auroxis

 

Posted

So, as I've looked through build options for Corruptors (currently running a Fire/Cold and loving it), I've noticed that Scorpion Shield seems VERY popular for builds that want to softcap defense against Smashing and Lethal.

As far as I can tell, there's no other Patron or Epic Power Pool shield that provides +Def. All the others are Resist shields. Does this mean Scorpion Shield is the best of the Shields for Corruptors?

What about a build that isn't aiming for such high defense scores? Are the other shields just as viable as Scorpion for a build that isn't totally tricked out with the perfect IO sets?


 

Posted

It depends on a whole lot of factors, which include your powers, temp powers, set bonuses, teammates, and available inspirations. In general though, I'd have to say Scorpion Shield is the best shield power.

Keep in mind that if you do pick Scorpion Shield, you're missing out on powers from other patron/epic pools. For example, Dark Mastery has a great self damage buff power in Soul Drain.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I'm not big on Scorpion Shield, as I find being S/L softcapped without any resistance not enough survivability for my taste.

I prefer softcapping ranged and picking up a res shield. Mu is a great one as it offers resistance to the three most common damage types. Another bonus is that the set includes CP, which I find useful on many builds, and the Mu pet, who is flying and can keep up with the player (I like pets on buff/debuff ATs, many people don't).


 

Posted

Quote:
Originally Posted by Nihilii View Post
I'm not big on Scorpion Shield, as I find being S/L softcapped without any resistance not enough survivability for my taste.

I prefer softcapping ranged and picking up a res shield. Mu is a great one as it offers resistance to the three most common damage types. Another bonus is that the set includes CP, which I find useful on many builds, and the Mu pet, who is flying and can keep up with the player (I like pets on buff/debuff ATs, many people don't).
I agree with your Scorpion vs range comment. Not that I disagree with the pet comment, I just haven't picked up the pet to say either way. But I would imagine the pet being good also.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

It all depends on your toon and how easy it is for you to softcap anything.

If your using a set like Traps or Force Field you should be able to cap positional, or at least Ranged and AoE. If you can get ranged alone up, then that's probably better too.

S/L is better than ranged whenever your need to enter melee range however. This is best for Masterminds who tank, Blasters who get in close and Dominators who like to bash.


 

Posted

It's the best shield IMO. being able to softcap S/L/E defense on a squishy, what's not to like? Ranged defense is nice and all, but there's less leeway to build for other stuff, mainly +recharge.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

I would rank both Scorpion and Charged Armor the best shields if you are mostly looking for a good shield.

Charged Armor's energy resistance is very good against so many things in this game.

Having higher defense is great because a lot of mez attacks have hit-check. If you can avoid the hits, you are not getting mezzed or debuffed.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I'd say yes scorpion shield is the best shield, but it's not so much better that you can't take another. If the primary thing you want our of your PPP is +defense, then you can't go wrong, but other sets have good powers too, and resistance is never a bad thing.


 

Posted

It's not the "the best" because that depends on a huge variety of factors. For most of my builds, I find it the best choice because of how it allows me to reach high levels of mitigation without high slot investment. It allows me to get softcapped defenses as well as the levels of recharge I want.

I've played a lot with ranged defense builds and they're great. A big advantage to ranged softcap builds is that the majority of stuff which can mez you is ranged, so you're much less dependent on BFs. The downside is you're building off a much lower base, so it generally requires more build investment to get to the softcap.

Of the resistance shield sets, I'd say Dark Mastery or Mu Mastery are my favourite picks. The dark shield isn't as good as the Mu one, but the other powers make up for it. Mu is awesome for reasons already stated.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I've got a Rad/Kin corruptor that uses Scorpion Shield to softcap S/L because he needs to be in melee to receive the benefit of Fulcrum Shift, Transfusion and Transference. Currently I need to use Break Frees a lot, but when I get around to getting the Clarion Destiny that won't be a problem. My Psy/Mind blaster also uses Scorpion Shield for similar reasons.

On the other hand, I've got a Fire/Dark corruptor that uses Charged Armor to help softcap Ranged defense (slotting Steadfast: Dmg Res/+Def there), and a Storm/Electrical defender that does a similar thing with Steamy Mist.

Basically, if you need to be in melee Scorpion Shield is nice, but if you stay ranged you need a decent base power for ranged defense, like Shadow Fall or Steamy Mist slotted with Red Fortune.


 

Posted

For most of my Corruptors yes. Capping Ranged defence sacrifices too much +Rech for my liking normally and I'm happy to use BFs and then pick up Clarion.

On the other hand, I use Dark Embrace on my Sonic Corr to get ~70%+ SL Res. which is very useful and I built for a bit of ranged Def on top of that. Add in mez prot. from Sonic Dispersion and it's a very sturdy toon.


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

I think this is one of those questions that is powerset dependent.

I agree with all of Silas's points, and those are the reasons I usually end up with Scorpion Shield.

Provides SM/L/Ene DEF & allows for much leeway in building for heavy recharge.



Quote:
Originally Posted by Nihilii
I'm not big on Scorpion Shield, as I find being S/L softcapped without any resistance not enough survivability for my taste.
I generally choose a secondary that will allow me to mitigate damage in some fashion.

I think I could be swayed to go with ranged defense on secondaries that don't provide this or have it in strong enough doses to compensate.


 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
So, as I've looked through build options for Corruptors (currently running a Fire/Cold and loving it), I've noticed that Scorpion Shield seems VERY popular for builds that want to softcap defense against Smashing and Lethal.

As far as I can tell, there's no other Patron or Epic Power Pool shield that provides +Def. All the others are Resist shields. Does this mean Scorpion Shield is the best of the Shields for Corruptors?
It depends on the build and the budget. Scorpion Shield is an outstanding basis for S/L/E defense, which will cover a large percentage of the game's attacks. If you take it, though, you forego the opportunity to use some really good resistance-based shields. Some people slot for softcapped S/L defense, then take resistance shields. They can take a hit better than Scorpion Shield users, but will get hit more often by damage of the type or position they are weak to. It's a tradeoff that would pay off big against preferred enemies. Others slot for Ranged defense, use a resistance shield and just maneuver to stay out of melee. There is no wrong way to go, just different weaknesses.

Pushed for an answer, I would make my decision based on the powersets in play. The more melee-oriented your build, the more you should consider a Scorpion Shield or S/L+ Resist build. If your build has no melee-range powers, then I would probably recommend a Ranged defense strategy. A */Kin will benefit more from being in melee range (Fulcrum Shift and other powers). A */Dark might do better with a Ranged defense plan. I'm not saying they'd be significantly better by choosing one over another, just maybe a tiny bit better.

Quote:
What about a build that isn't aiming for such high defense scores? Are the other shields just as viable as Scorpion for a build that isn't totally tricked out with the perfect IO sets?
Scorpion Shield is really incredible for providing cheap defense, which makes it cheaper to put the rest of the build's pieces in place. It's a great way to save inf. If you're looking at one of the other options, you'll likely end up spending more.

Can you get away without defense? Absolutely, but it'll depend heavily on your powersets. A */Dark has a lot of control to help make up for the missing defense. A */Storm can floor nearly any opponents' to-hit with Hurricane alone. */Traps builds offer both. A */Kin or */Pain will prefer to have defense, though.


 

Posted

No, but it's one of the best, depending on your build.

I almost always take: Mu Charged Armor, Force of Nature and Vengeance, or Scorpion Shield.


 

Posted

Quote:
Originally Posted by _Tux__EU View Post
On the other hand, I use Dark Embrace on my Sonic Corr to get ~70%+ SL Res. which is very useful and I built for a bit of ranged Def on top of that. Add in mez prot. from Sonic Dispersion and it's a very sturdy toon.
How do you like it? I went the other way with my recent rebuild of my Fire/Sonic. Given Cardiac I decided I was able to go s/l softcap (was Mu before). Now he's got s/l softcap on top of the resists and mez protection from Dispersion. Dude is tough.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Scorp shield isn't necessarily the best, since you also have the option of taking a resistance APP and capping ranged defense instead.

Having played both range softcapped squishies and S/L/E softcapped squishies, and having gone from one to the other on the same character, my experience is range softcap is far tougher:

1) You play at range so you get hit by less damaging attacks
2) You have resistance to back up your defense
3) You do not run into kryptonite enemies so often. e.g. if you are a corr with scorp shield on the ITF, you will solo all the Cimeroran spawns easily but the Nictus on the second mission will kill you. If you're fighting Carnies you can solo screenfuls of Lts and minions but the Ring Mistresses will kill you because their attacks are all neg/psi. This wild seesawing of survivability between spawns, and even between enemies in the same spawn, means you have to carefully watch what you fight.

Range softcapped squishies generally don't face this issue except against large pure Warworks spawns, since BCU and ACU have mostly AoE attacks.

Scorp shield is better if you have a character that needs to fight in melee since in this case ranged defense is impractical.


 

Posted

Quote:
Originally Posted by Silas View Post
How do you like it? I went the other way with my recent rebuild of my Fire/Sonic. Given Cardiac I decided I was able to go s/l softcap (was Mu before). Now he's got s/l softcap on top of the resists and mez protection from Dispersion. Dude is tough.
I really like it. It makes a nice change from Scorp Shield and I do feel very sturdy, I also put a few other def bonuses in which means I have ~22% Def to M/R/AoE, thus I can pop 2 purples to cap myself. I went for Soul Drain too (which I know sucks compared to the Darkness Mastery APP) but it's still pretty good.

I actually have a build on mids for SL softcap too.. I think I was just bored of SL softcapping Corrs at the time. (Blasphemy I know.)


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

Not blasphemy at all, ranged softcap is highly effective and perfectly viable for many builds, for the reasons several have stated already. S/L softcap builds are very vulnerable to pure exotic damage (many mezzed being the worst offender). Just as S/L softcap doesn't care where the damage is coming from, ranged softcap doesn't care what kind it is.

S/L is much better for builds that need to go into melee from time to time like Kin and Cold (the former much moreso than the latter) and ranged is a lot better for sets that can be played entirely at, well, range

Personally my first port of call is S/L since it does still mitigate a great amount of damage and is very easily softcapped, granting much more build flexibility.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Yeah I find myself in melee often with my Cold for the Heat Loss buff so S/L is (and has been for me) a very good idea. And like you say, the Fire/Sonic doesn't really need to go into melee at all.

In summary, if you're on a budget or just want to softcap a certain area of defence easily while also being able to pile on the +Rech, I would Scorpion Shield is a very smart choice.


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

In my personal opinion (which isn't much) building support toons for defense is somewhat like eating nails with your milk instead of honey nut cheerios. My Ice blast / Cold Corruptor has maybe 15% def and I rarely experience problems with mobs insta killing me. Here is a helpful tip. Perma hasten!!!! The more debuffs and AoEs you can throw at your enemies the better. When did everyone get crazy building for defense. I would only consider building a toon for defense if that toon is in fact defense based. Otherwise you will be missing out on some great pwrs. + its only smashing/lethal you are caping in. Why not take energy mastery and get Charged Armor? It gives Leth/smash/energy res (your Actic Fog also gives you energy res, so you're upping your res in 3 areas as apposed to upgrading your defense in two). If you want to eat nails go ahead. I'm not your dad, but if I was....We'd be eating honey nut cheerios for a long time!


That is what soft caping your support toons taste like.


Kill the enemy. Take their souls. Drink their blood.

 

Posted

I consider it dependent on the powersets.

I've made some softcapped Range (and softcapped or close to Melee/AOE) toons, and if I can do that, why wouldn't I take a Resistance Shield?

My Dark Miasma did awesome with Range Softcapped, awesome AOE/Melee Defense, and the -tohit...combined with Hover!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Heavenly Perverse View Post
In my personal opinion (which isn't much) building support toons for defense is somewhat like eating nails with your milk instead of honey nut cheerios. My Ice blast / Cold Corruptor has maybe 15% def and I rarely experience problems with mobs insta killing me. Here is a helpful tip. Perma hasten!!!! The more debuffs and AoEs you can throw at your enemies the better. When did everyone get crazy building for defense. I would only consider building a toon for defense if that toon is in fact defense based. Otherwise you will be missing out on some great pwrs. + its only smashing/lethal you are caping in. Why not take energy mastery and get Charged Armor? It gives Leth/smash/energy res (your Actic Fog also gives you energy res, so you're upping your res in 3 areas as apposed to upgrading your defense in two). If you want to eat nails go ahead. I'm not your dad, but if I was....We'd be eating honey nut cheerios for a long time!


That is what soft caping your support toons taste like.
I wonder if there is some metaphysical law that demands then when someone is wrong on the internet, they must also be full of snark.


1) You have no idea what you are talking about.

2) Scorpion Shield has Smashing, Lethal and Energy Defense.

3) You don't need to miss out on anything important to softcap Smashing & Lethal, and Energy can be capped or near capped depending on slotting potential.

4) Resistance is great, resistance without defense is not as a strong as defense without resistance.


I have 3 corrs with softcapped SM/L defenses and either softcapped or high Energy Defense - and they all have permahasten or near permahasten.


 

Posted

Maybe mine is just too good for soft cap. Thank you for your opinion though. I'll be sure to disregard offering my questionable assistance. Considering that God who posted above is all knowing and powerful.


Kill the enemy. Take their souls. Drink their blood.

 

Posted

I'm currently making the trip to villainside with my hero corruptors/defenders to get the famous Scorpion Shield (my Rad/ one often get stomped when he casts Irradiate and my /Kin and Cold/ will love to have it when FS or HL are available) except with my Dark/Pain/Dark corr. I would miss the ability to rez others without being able to rez myself in the first place, Soul Drain is just too good to see at last somewhat big orange numbers (I'm vain like that ) and Oppressive Gloom can stack with Dark Pit.
Quite unexpectedly, between all the available Incarnate slots, Interface is the one that really changed my life (OK, with Clarion). With Dark/ attacks' and Diamagnetic's ToHit debuffs, enemies just don't hit me anymore. Resistance (Dark Embrace) + pseudo-defense (massive ToHit debuffs) + Dark/ controls + /Pain heals + mez protection changed a weak character into a well balanced machine of support and destruction.


 

Posted

Quote:
Originally Posted by Heavenly Perverse View Post
In my personal opinion (which isn't much) building support toons for defense is somewhat like eating nails with your milk instead of honey nut cheerios. My Ice blast / Cold Corruptor has maybe 15% def and I rarely experience problems with mobs insta killing me. Here is a helpful tip. Perma hasten!!!! The more debuffs and AoEs you can throw at your enemies the better. When did everyone get crazy building for defense. I would only consider building a toon for defense if that toon is in fact defense based. Otherwise you will be missing out on some great pwrs. + its only smashing/lethal you are caping in. Why not take energy mastery and get Charged Armor? It gives Leth/smash/energy res (your Actic Fog also gives you energy res, so you're upping your res in 3 areas as apposed to upgrading your defense in two). If you want to eat nails go ahead. I'm not your dad, but if I was....We'd be eating honey nut cheerios for a long time!


That is what soft caping your support toons taste like.
I don't completely disagree... but I partially disagree.

If your using Force Fields or Traps softcapping yourself is almost trivial. And even if you don't your defense is going to be high. If your using Dark Miasma or Radiation Emission you can get enough -To Hit Debuffs to softcap yourself, again, with trivial ease.

With other sets I would recommend grabbing as much Ranged (If you can stay at range) or S/L/E (If you need to be in melee a lot) as reasonably practical. If you can softcap, awesome. If you can get to 32.5% (Or a small purple from softcap) good. If not it will still help you survive if the tank looses aggro, or an ambush appears or something just goes wrong.

A defenders job might be to provide buffs, debuffs and heals but if s/he's dead, well, they'll have a hard time doing their jobs.