Rajani Isa

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  1. Well, I do know it varies based on how many are in range (it's a Twilight Grasp style heal).
  2. Quote:
    Originally Posted by Rajani Isa View Post
    AlSo check out Father Xmas's signature. Some good stuff there. If you don't mind self assembly.
    Also, as of this post, with the rebates availalbe, the $1300 rig is down to $1191, which you can take off $120 if you don't need a new copy of Win7 (64bit) or a new disc drive (not sure if you are cannibalizing an older computer) - you can also save some money that way if you are reusing a hard drive, although make sure you have the right connections - it has only one IDE/PATA connection, so 2 devices with that style of connection max.
  3. Quote:
    Originally Posted by MrCaptainMan View Post
    When is the the origins pack available?

    Eco.
    I call foul! You've been here long enough to know where the Dev and Community digests are!
  4. Quote:
    Originally Posted by Tyger42 View Post
    And just to point out: Mids isn't a hack.
    No but the changes to mid could be called a hack.
  5. Rajani Isa

    Vigilante tips?

    Quote:
    Originally Posted by TygerTyger View Post
    Well, that certainly explains it. I thought I recalled getting tips whilst I had 5 full circles, but I must have been mistaken.
    It is possible to have three tips and have all the fame points filled - if you run enough of other people's tips to fill your fame points while you have thee tips, you do not lose any tips.
  6. Not totally sure about elec, but I know dark also gets psi resistance in time for the Synapse TF, whch is useful for the CK fight.
  7. AlSo check out Father Xmas's signature. Some good stuff there. If you don't mind self assembly.
  8. Rajani Isa

    Daylight Again?

    Quote:
    Originally Posted by Master-Blade View Post
    It doesn't matter what time of day you play the game. One full day/night cycle normally happens every 30 minutes... even in the Rogue Isles.
    But the Rogue Isles is more "dark" and whatnot. Not as much difference to notice between night and day.
  9. Quote:
    Originally Posted by wyliec View Post
    Hey may be a wrong forum or something. but i was wondering if i upgrade my trial account to a subcription account for CoH goes rogue will i have to pay for the game client it self? or can i just log into the game client i downloaded for the trial and only have to pay for the account upgrade? thanks for any help
    The client you used for the trial is the same we all use.

    When you buy Going Rogue (You will have to buy the Complete Edition, 39.99, but that does include a) the GR item pack with some nifty costumes ($7 value) and a few other bits and b) first month's subscription ($15), so basically you just pay $18 to start your account. Again, same client, so you will not need to download anything extra.

    Welcome to the game

    EDIT: Also, it should encourage you to do this, but make sure you "Upgrade" not "Create New Account," or it will have you create a new account separate from your trial account, and thus without your characters.

  10. repost that info, then, here :

    http://boards.cityofheroes.com/forumdisplay.php?f=578

    That's where the "The game won't run/runs wrong" people hang out

    Here we are more "How to find the Lost in Kings Row".
  11. Quote:
    Originally Posted by Fulmens View Post
    I don't know about the tip, but someone did once post screenshot of a "quinfecta" drop.
    Yeah, www.paragonwiki.com/wiki/quinfecta

    Tips are blatantly their own drop pool - even dropping from no-xp grays? Yeah, it could drop with all the other stuff.
  12. Quote:
    Originally Posted by Mr_Epic View Post
    Hey...when i clicked on my CoH Updater, about halfway through the patch i cancelled it because i went to do something else and i come back today and i open it and an error comes up saying "CohUpdater.exe has encountered a problem and needs to close. We are sorry for the inconvenience." and it does this everytime i try to open it, please help

    Thank you,
    Mr_Epic
    The best section for this kind of help is the "Technical Issues & Bugs" forum in the Development subforum above this one. Despite it's location, it is primarily a players helping players forum.

    1) just to make sure, have you already tried rebooting your computer?

    2) Have you tried redownloading the updater from NCSoft.com? I don't recall the direct link, but if you log into your master account, then click on a City account, it will mention a download link there.


    Mention if you have or have not done this here, or in your repost if you repost to the tech issue forum.
  13. Are they? I heard someone say they got merged into costumes.

    *shrug* It was a quick list anyway
  14. Rajani Isa

    Tier 4 insp?

    Quite possibly nothing, as they are meant for Incarnate (Level 50, nonexemplar'd) content.

    They, as far as I know, never dropped during beta.
  15. Quick note : Originally the power WAS a damage power, so it might in game still accept damage enhancements (or say such) despite doing no damage now.
  16. Ca does nice end drain, and Iirc with max targets (8?) also gives you unslotted health and stamina (as long as it drains, it buffs you).
  17. It's roughly 3/5/8 - the actual percentages are on the either the recipes or dros page at paragonwiki.com.
  18. Rajani Isa

    dw/dm corruptor?

    By the way, that'd be DP/DM, not DW/DM
  19. Rajani Isa

    Purple Drop Rate

    Incorrect. At least in part.

    Each pool - Inspirations, regular invention recipes (which then check for common, uncommon, Rare, and Ultra Rare), costume recipes, enhancements, salvage - is checked for a drop independently of each other. It is not a "Do we give a drop : Y/N; if Y, which kind?" It's collection of:

    Enhancement : Y/N
    Reg. Invention Recipe : Y/N
    Costume : Y/N
    etc.

    If the temps are indeed their own pool, they should also check independently of regular invention recipes.

    http://paragonwiki.com/wiki/Quinfecta
  20. You don't need a full team, but it helps.

    Banner event goes like this :

    Four banners appear, then start spawning mobs. IN the magic circle on the ground glyphs can appear, don't recall which is what, but those are mob buffs.

    To make the banners vulnerable, you have to defeat enough of each type of banner mob - this is why a full team helps, you send two to each banner to make sure this happens. When the limit is reach, the "banners Vulnerable" message appears and you can beat on them.

    If you can defeat all four in the time limit, a GM appears, which will disappear in about fifteen minutes (independent of original banner timer). Defeat him and get merits and a temp power (different ones to choose).
  21. Also, i think inspirations are per-person per mob, at least I seem to recall ambrosia working that way.

    Note : In case it's not clear, unless it's coded to not have a specific kind of drop, each drop a mob is capable of is checked separately.

    So you could (and people have) kill one mob and get :

    An inspiration
    A piece of Invention Salvage
    An Invention Recipe
    An Enhancement
    A Costume Recipe
    A Tip

    All at once.
  22. 5 bars IS .5 levels

    The marinara IS red sauce.
  23. Sirricco and GW seem to have the best stories, based on what I've heard.
  24. Quote:
    Originally Posted by StarGeek View Post
    Actually, with regards to level, the soft cap is still the soft cap as long as the enemy is no more than 5 levels above you. At that point the enemies start gaining a ToHit bonus. When they're only 1 to 5 levels above you, they get an Acc bonus, which will raise their minimum chance to hit you.
    Note - Accuracy comes in after tohit/defense, so even if you floor something's chance to hit you, it might (in the end) be greater than 5% (accuarcy*(to-hit-defense)). Most attacks have accuracy as 1.0 - no change, but outside buffs can affect that. Several/many AoEs might have less - .9 (although, again, the combat system will then increase the chance to at least 5%), many weapon sets have 1.05 (archery 1.1).
  25. Quote:
    Originally Posted by ClawsandEffect View Post
    Pretty sure it's actually somewhat of a priority. If I recall correctly they wanted to do it in i16, but they ran out of time before the deadline to release it.

    I'd say we can expect it sometime within the next couple issues.
    The big issue is coding them to accept power customization - there are issues your base power sets don't have.