Healing rate of the healing-nictus


Bringer_NA

 

Posted

i tried to solo an ITF today (had to quit because my phantasm always charged in meleerange and was killed by the "autohit-nictus")with my ill/rad/ice on union (european server)
now my question is: how strong is the heal romolus augustus gets from the healing-nictus in the last mish of the ITF?
I have to know it because i have to do more damage than it heals
thx for answers


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Well, I do know it varies based on how many are in range (it's a Twilight Grasp style heal).


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Posted

Assuming Illusion Army wouldn't affect the heal, if you can pull Rom around the corner slightly with the Army tanking fluffies, you would be fine.

Another option is to have the Army tanking fluffies, and instead of focusing on Rom, you kill them first. It's entirely possible and was the previous method to fighting Romulus with a group.


 

Posted

that is excatly my tactic but there is a gap (even with pemaPA) that has to be filled with someone other to tank romy and the nicti
phantasm's decoy will do that for me if phantasm isnt killed from romy and/or the nictus
after it charges in meleerange it will be killed by one or the other


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

This AI bug that causes Phantasm now to like to go into melee is a real pain. Phanty is constantly killed. Either the AI needs to be fixed, or the Devs need to substantially increase his Defense or Resistance so he can survive. I would rather see the AI fixed . . . Phanty is supposed to be a Energy Blaster pet from range, using his decoy to protect himself.


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Posted

Quote:
Originally Posted by Local_Man View Post
This AI bug that causes Phantasm now to like to go into melee is a real pain. Phanty is constantly killed. Either the AI needs to be fixed, or the Devs need to substantially increase his Defense or Resistance so he can survive. I would rather see the AI fixed . . . Phanty is supposed to be a Energy Blaster pet from range, using his decoy to protect himself.
Just so long as the fix is only applied to pets who are ranged appropriate.

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Just remember, one powerset's crippling bug is another set's long awaited improvement.


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Posted

Quote:
Originally Posted by Lemur Lad View Post
Just remember, one powerset's crippling bug is another set's long awaited improvement.
i hope that the davs will only apply this to ranged pets like phantasm
in normal missions it bumps minions and leutis out of my anchors and against hard targets its useless as i said at the beginning


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3