PsychicKitty

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  1. Let me see if i understand this issue...since i am not having any issues.....

    ...you slotted the proc into assassin strike and cannot exploit the system by staying hidden while you spam assassin strikes over and over becasue it wont let you stay hidden after your second attack in a row.

    does that about sum up the issue?
  2. Actually aside from the Black Hole power...

    I actualy am plannig to keep all the powers including the single Target Immobolize...

    And my reasoning isnt for damage yes thats important....but i want to stay as a controller.

    When i play i dont just sit there and focus on one target...even on trials i am not focused on one target....I focus on everything...

    So that means i may use some powers in one place...switch targets and use my powers somewhere else....

    Sure I can use an Area of Effect Immobolize or Hold but the ability to switch to a drasticaly different target is important to me as a controller.

    When i hit a group i dont always make everything get immobolized...i dont think anyone else gets 100% on that either all the time...and so that extra immobolize is important to me.

    Also on those monsters and archvillains....holds are nto going to cut the mustard...they are not going to be held allthe time....but they will get immobolized...and i am going to make sure they stay immobolized....so that Archviallains like Katie are not going to FLy away and make everyone chase her for just one example....or how about Nosferatu that a bunch of people whine about how he runs.....he doesnt run from me....he wishes he could.,,,but i dont let him...

    So...thats why i am keeping that single target Immobolize...I dont know how anyone else plays.....sounds like on teams a bunch of people dont help much when the teams really need it....but thats just what it sounds like form the posts about needing more damage over control...and skipping a single target Immobolize.

    Its like people forget....you can switch targets....and heck even bind the keys to the important ones...
    target_next
    target_near

    and make macros for the next important ones that change allthe time: target_custom_next
  3. For me personaly, my only real big issue with blasters and mez.....is how it makes the auras i have on........ go off. Seriously i hate having to turn back on blazing aura and hot feet....which anchor you for no real good reason.
    I rember a long while back when pvp zones first appeared....I would get mezzed but still have my auras going....so that brute who stunned me...didt usualy stay to pound on me a super huge amount due to lack of health.

    But also I hate how as a defender or corruptor you have zero mezz defenses and cant heal your self....nope only put the shield on someone else...and the heals that do effect you personaly actualy give less then the blaster versions that do tons of damage to their foes and heal them.

    ...but then i also hate a few of the dark powers blasters can get because they require that the blaster to needs hit enemies at a point blank area effect....and have it hit at least 5 targets to get close to what a typical build up gives.

    Anywise I am digressing....posting about what everyone already hates....

    I guess i dont mind the current defiance resistance to mezz.....I just wish that maybe it would make the auras not turn off as well....and maybe allow a blaster to get some mezz defenses as they leveled.....

    I might be the only one who thinks this....but after having defiance....wouldnt it make more sense that the more powerful the blaster becomes the more defiant they become.....ergo...wouldnt they start devoloping more resistance to mezz for example?

    In game terms...that would be like a 1% increase to the blaster mezz resistance per level.....so at level 50 the blasters own defiance and leveling proves their resolve so that they would resist alot more things....50% of the time on and beyond what they normaly do....they can maintain their blasting defying the odds and doing what they do best.

    Like I said....probably just me that thinks this way.
  4. Quote:
    Originally Posted by Miladys_Knight View Post
    I posted this before but this bears repeating here:

    *Tank - Complete mez protection
    *Brute - Complete mez protection
    *Scrapper - complete mez protection
    *Stalker - complete mez protection
    *Veat - mez protection
    *Kheld - Mez protection in Dwarf form and can switch forms to Dwarf while mezzed
    *Master Mind - Multiple pets to absorb both the Alpha Mez and reoccurring Mezzes, 3 different secondaries that provide full mez protection vs hold, stun, and Immob for themselves and their team, and Buffs/debuffs that make it less likely to be be hit by mez
    *Defender - Powerful Buff/Debuff primary that can effectively reduce the likely hood of being mezzed to 5% for themselves AND their team, 3 different primaries that provide full mez protection vs hold, stun, and Immob for themselves and their team
    *Corruptor - Powerful Buff/Debuff secondary that, with the inclusion of a couple of pool powers, can effectively reduce the likely hood of being mezzed to 5% for themselves AND their team, 2 different secondaries that provide full mez protection vs hold, stun, and Immob for themselves and their team
    *Controllers - Powerful AoE mezzes that can stop an entire spawn from attacking, Alpha Mez absorbing pets, Powerful Buff/Debuff secondary that, with the inclusion of a couple of pool powers, can effectively reduce the likely hood of being mezzed to 5% for themselves AND their team, 2 different secondaries that provide full mez protection vs hold, stun, and Immob for themselves and their team
    *Dominators - Powerful AoE mezzes that can stop an entire spawn from attacking, Alpha Mez absorbing pets, full mez protection 65+% of the time with SO slotting only through the use of a single pool power and a cheap and universally easy to use SG base empowerment.

    The blaster is the ONLY AT in the game that will get hit with 45% of all mezzes launched at them. ALL the other ATs in the game can limit being affected by mez to 5% or less.

    All the other ATs in the game can use their full range of powers 95% of the time. In a late game heavy mez environment (which, with the exception of the ITF is every thing else) the blaster can potentially be locked into using only 3 powers for entire missions.

    No blaster primary, secondary, or epic power set provides any kind of mitigation to any status effect: hold, stun, sleep, terror, confuse, knock back, immobilize, endurance drain, slow, -rech, defense debuff and -regen. A blaster's only recourse is to suck it up and repay the resulting debt or use a break free. Break Frees do not drop often enough nor do they have long enough a duration to be a reliable solution especially in the case of primary + secondary combinations that are single target focused.

    No matter how much people try to down play that, it's still blatantly unbalanced at best and irreparably broken at worst.
    Hate to pop the bubble here...but corruptors and defenders cant cast mez protection on themselves nor other powers on themselves.....and area of effect powers wise they actualy get a smaller amount of protection then their team......thats why you for example will see some area of effect hold that doesnt effect anyone except the defender....and you only notice because their attacks cease and they stand motionless.
  5. Hmmm i can get a critical every time too....and i attack faster then every 10 seconds

    my chain is

    assassin strike => some random attack => a finisher uppercut which has the proc. slotted => assassin strike

    This is using street justice by the way

    I realized they probably would make sure that assassin strike wouldnt allow you to exploit and stay hidden all the time if you slot it there.
  6. I dont like your Stalker one...

    It would make more sence to have a proc. that will causes enemies surrounding the stalker to become placated just not the target the stalker is hitting.

    Or to have some invention origin that reduces the threat rating by 1(the game refers to this as 100% sometimes even though character statistics use a number)

    And if not that then maybe it should be a proc. that has a chance to hold the target...since stalkers dont have a hold.

    Those to me seams more assassin like then that 2% increase to criticals which is too small to do much and only effective on specialized targets that are too uncommon.
    And the 4 to 5 second back to hide thing...hate to say this...but i go back into hide in about 4 seconds most fo the time already..so not sure what improvement this would add.
  7. PsychicKitty

    Soul Mastery

    Actualy thought i should add this in...but

    About looking like a dark servant....interestingly enough the power that makes you look like a dark servant is used by warshades.....they have a power that is their form of phase shift....it has the same start up animation as phase shift and shadow meld....but it makes the player look like a dark purple shadow servant..

    I think its the only power i have seen that is closest to make player look like a shadow servant...
    Interestingly enough the warshade power gives extra jump ability and lasts for a little longer then shadow meld.

    In retro-spect...i truly think there was some plan for shadow meld originaly but somewhere along the line they didnt do what ever they had planned...thus it is in the state it is now...too bad it couldnt be slotted with phase shift enhancements to make it last longer.
  8. PsychicKitty

    Soul Mastery

    No they dont look the same

    The soul mastery's dark blast doesnt use the same particles.

    Also shadow meld gives you little clouds all over you...for its listed duration....its start up animation is the same as phase shift...thus its an anchor start up.

    You dont look like a shadow servant....wow...people really have never used the power....nor does it seam you have ever seen anyone use it.

    Soul mastery uses kind of white and rainbow like particle effects for most things....instead of darkness particles. A few exceptions are shadow meld...which uses grey clouds....and the nifty dark fireball which i forget the name for off hand(it looks like a firball but the flames and everything is black...i like it alot)

    Anywise hope this helps.
  9. PsychicKitty

    neat

    I have the full set on live and I thought the base chance to hide was 20%....thus why I didnt see it go off all the time....but then I catalyzed the entire set and it does put me in hide every time. The thing is I realized right off....and also from play....that Assassin strike doesnt recharge that fast....and going back to hide....isnt a placate as everything still attacks you....thus I placed the set in a different attack....so I could utilize my attack chains faster.

    So its in my nifty other upper cut finisher instead....at least for my street justice character.

    But again I didnt realize the base un-catalyzed power was also 100%...

    Ah well...I have the set in a number of stalkers....so I guess when I get home I will see how it works for my claws stalker....since I did place it in that ones Assassin strike.
    And also catalyzed.
  10. oh ho you want to do all stalker content.

    ok well first off you probably already know but stalkers are a very low played archtype.

    secondly....you did death from below....seriously....that does have alot of child mentality players only doing that....any farming or power leveling has child mentality players in it most of the time....only a few of the players who actualy do death from below or power leveling i find dont act very childish.....

    This is not to say its everyone.....its just quite a few....as the children always do the easy stuff...then brag....then blame everyone else for their failures or lack of knowledge.

    By the way....if you have not noticed....most of the people who reply and post in this stalker forum section...are probably some of the most stable and best players to play with.
  11. I dont see any hate for stalkers on Guardian server where i play most of the time....maybe its my time frame of play or whatever....on guardian most people are about playing the game....they dont usualy try to back seat drive others too much....becasue I think most of them like having fun.

    On Incarnate Trials and some Task forces and some Normal Trials there are a few that do kind of get kind of weird with the archtypes they have...thus they might not want you because they either have alot of damage already and really need a support type character....or a Tank....or perhaps they need to have more higher Level shifted Incarnates....but i think thats the wrost thing i have run into.
  12. I just want to make sure before people read everything that this is all my opinion...and that i think most armors are survivable...except for Regeneration...which seams the weakest to me.
    And this is all by the way based on personal experience with the sets....and even getting them all up to incarnate levels with shifts.

    Soooo....when it comes to most survivable....
    (for me being something that you dont have to futz-about with to make it good)....
    I would have to say Ninjutsu first becasue it has a self heal and it pretty much covers all defenses.
    The second most survivable in my opinion would be willpower becasue it too has a heal and its combination of defenses and resistances make it possible to cover almost all possible damage types....plus it offers a very good healing rate and increase of health.
    Third i would say is energy aura and now that it does have a self heal that is very nice....but also its defenses are for pretty much everything....except toxic...but go figure....just exactly how much toxic do you really run into aside from luska..this isnt to say it offers zero toxic defenses it just isnt high like the energy Aura's other statistics.

    Then from there...not sure how i would rank things...as the armors like electric and dark for example rely on resistance mostly and stalkers dont really happen to be the most sturdy fighters...and mostly aside from superior reflexes which would cover all damage types but doesnt have a self heal the others dont have coverage to everything of balanced numbers....so like electric armor you will have tons of resistance to energy and such...but not much against fire or cold and worse against psionics and toxic just as an example.

    And then i rate regeneration on the bottom for stalkers...unless you can run away alot...then i guess its not too bad.

    Its funny but on a different part of the forums some people think that stalkers should have invulnerability...but for me from my experience on tanks and scrappers....i think of that set like the other armors that are like energy and dark....as in it gives resistance to smash lethal alot....about half of that to electric and cold and fire and with nothing for toxic and psionic....i only thought about invulnerability because people onthat thread kept trying to say how great it would make a stalker...but i just feel it would be another one you would have to futz-with too much armor type to make it actualy work ok.

    Anywise thats my opinion...i gave reasons...hope that helps with your descision.
  13. PsychicKitty

    Energy Aura?

    To the Op

    No it wont effect hidden status...but also it wont actualy stun anything while you are in the hidden status either. The effect supresses while you are hidden....thus you can strike something and the effect will kick in as soon as you appear.
    The duration isnt that long but it is long enough that if you placate immediately something that is under the effect it will still attempt to attack you.(if it misses though you can still assasin strike the target)

    You wanted to know how and when it would be useful.

    Think of it this way...its mag isnt that great which is true...but kinetic melee has a number of attacks that cause stun as well....this power will stack with that.

    In addition the effects may not always work or for that long....but when they do they will interupt the enemies around you when it does work....which isnt the best defense but it isnt that bad either...if you have lots of enemies around you.

    The best usage of this power is believe it or not is not while solo but on teams

    First good spot to use it is while you stand next to a brute or tank using area of effects and taunting groups to surround them...as in it will sometimes work on things thats try to escape the Brute or the Tank...which is helpful.

    Also in the middle of groups that controllers or defenders or kheldians who use stun effects alot are trying to effect...as you will then be combining a stun with their stun.

    And the last best place i found is actualy while using hover, hovering directly over a big boss like say in the Bahavior Adjustment Facility Incarnate Trial.....because we all know it wont do much to the bosses...but it will hit the minions they summon.

    Only problems with disrupt is its a very small area of effect...and consumes energy whether it works or not...any attempt of it trying to hit a target consumes energy...so it can be annoying.

    Now for tips part becasue i still play this set every so often.
    For the Kinetic Melee part....I actualy enhanced all my attacks with a chance to knock down invention enhancement.....the reason was that the powers actualy do a fairly good job of knocking things down on their own....but with the enhancement...the chance is alot better...as the game checks for both the power doing it and for the enhancement itself.

    On the Energy Aura part the defenses they give you are not too bad either...you can up them fairly well....and one power even offers psionic defense...you will find your only real hole will be toxic...may advice is read the powers onthe sloting screen and see what they will offer and slot accordingly.

    If you attack fast with kinetic melee you will find actualy the energy usage for the attacks is fairly heavy....and can run out of energy quickly....thus you best choice while playing and building your chaarcter in my opinion is not to enhance the attacks for attack speed....rather enhance them for hitting and damage.

    Incarnate-wise i went a route of getting nerve...becasue it offered an accuracy bonus, increased defenses and enahnced hold whihc seams to include stuns...=^_^=....ok so the stuns isnt enhacned that much...but it is noticable.

    One thing i personaly found with kinetic melee....it seams to miss alot more then most of the other stalker attacks from other sets(well there is one attack in electric melee that misses alot too and the stats for it in game says it has a higher chance to hit).....i dont know why i get so many frequent misses....the values according to the game are supposedly the same(I compared them across the board).....when i run hero stats however it confirms i miss more using kinetic melee....thus Nerve helps with that...as i hate trying to destroy boxes with an assassin strike while hidden and miss....especialy on a team.

    I am not saying you should get Nerve...no you should get whatever Incarnate Alpha Item you want....eventualy you will want more then one type .

    Anywise I hope this helps...This combination is alot of fun....=^_^=
  14. Quote:
    Originally Posted by Hopeling View Post
    Those might be cool, but designing an entirely new powerset is a considerably different endeavor than slightly editing an existing one for proliferation.
    Yep thats true.....good thing psionic armor is already in differing epic pools in the game and a good thing ghost armor and corlax armor are already used by non-player characters.

    Because then it might take them longer to cut and paste and come up with names for each power.
  15. Quote:
    Stalkers are getting their MaxHP buffed in Issue 22, so they'll be able to take better advantage of Dull Pain should they ever get Invulnerability.
    Yah their max hp is being buffed...not their current base.....that means the powers that increase the maximum health value wont top out as easily.

    But they also wont be having dull pain heal for anymore....as the power gives a heal along with increasing maximum health...the heal part is still dependent on the stalkers current maximum health.

    I kind of noticed that from using some other power sets in beta....(and to answer the question...Regeneration on a Stalker is still frustrating the HP max. cap raised helps a little bit but still not a whole heck of alot...becasue of the recharge times)

    Like i said....Invulnerabilty still seams like a reapeat of What Stalkers already have.....psionic armor i think would be better....as would ghost armor...and corlax armor.....

    Invulnerability just is old and dated.
  16. Its ok.....but when you get a chance...make sure you take the Patron Powers from Ghost widow to accompany your powers
  17. LOL

    You know i wouldnt be surprised if stalkers got something like this...a poor resistance set because the stalker version would get lowered...and with the low health it would be frustrating.

    Actualy what would be more interesting would be Super Strength on stalkers....or maybe Stone Armor or the Stone attack set...lol....i would love to see how silly those would look too.

    Personaly though i would rather see a psionic armor set...yah...bright pink....but still...better then invulnerability.....which by the way is just another duplicate of what stalkers already have....just only does smash lethal real well...and thats about it.
  18. You know i didnt respond to the actual thread topic.....

    (gives self -6 points for the fail)

    Actualy to answer the question which destiny you want....

    For your self its barrier(because being hit stops the hide and placate too much)....for a team its based on what the team needs...which is usualy barrier...as you are a stalker not a healer....for a league this is based on the trial and how the leader of the league wants to do things...

    so in essence you want some of everything eventualy

    I will just say...most of the time i found barrier the most useful...because it was nice to use as a OMG...power....but also...it allowed my stalkers with out a +3 shift on levels survive when i needed to....and there where many times i ended up not staying in front...instead stayed far away....used a sniper shot...and drew targeting and aggro that held and confused me away from the rest of the team.

    Though the Op's choice having been taken before could be very useful in say the Keyes trial or any if the trials as well.
  19. Interesting builds...I am just wondering why the stealth enhancement was placed in super speed and not sprint...since sprint can be used with super speed and ninja run....instead sprint wasnt even slotted with end. reduction or run speed enhancement even. Also made the one build miss out on the set bonus with zephyre set.

    >_>

    These look like I think builds and not ones actualy played...as the slotting is kind of odd.

    But then go figure...people play alot of things
  20. Yah i agree there needs to be some female pet options.

    I am glad that they finaly put some actual females into the Dark Astoria Area...

    but not have even Female Ninjas or maybe Female Mercs is just plain....sad.

    Yes i too have heard all the idiocy reason why they shouldnt.....but no actual valid reasons where ever made of why they never did female master mind pets.

    I mean its strange this is seriously one of the points inthe game that would let some of the developers really show ofd soem of their incredible talent and creativity.

    And it would be something that they could put into a patch and make that patch look like it has some really good stuff...also it would be a perfect item to have as a something to get from the store....(ALTERNATE MASTER MIND PET OPTIONS #1....400 Pts)

    Then maybe they would finaly release (DOPPLEGANGER PET OPTION #1)
    so that players could make their pets look like them or their phantom army look exactly liek them...for that ultimate decoy feeling and usage....
  21. Quote:
    Originally Posted by Gaia View Post
    Almost any

    Babbage as a GM grants the badge
    Babbage as an EB or even an AV will not (spawns as such inside mish)
    but all EBs count if the AV does - if it needs a GM then it won't.
    Um you dont mean babbage...babbage badge you get from both the spawn from the sysnapse task force as well as defeating it in Boomtown.

    I assume you are refering to Jurrasik.
    And also The Winter Lord and Baphomet sort of obey these rules....for their badges as well.....as they have a few missions they appear in that they wont give a bagde...and no it has nothing to do if they are a giant monster or not....as Baphomet always is a Giant Monster.....but one mission you can battle him all you want and not get a badge from him.

    The Kronos Titan does not obey those rules....so you can battle it in the mission and still get the badge.
    As i have done this with others many times.
  22. Quote:
    Originally Posted by Vitality View Post
    Is it even possible for a one person SG to eventually have a base with teleporters?
    Yes it is...I have a personal base i did just that.

    And Teleporters....i have them all....soon i will have the hacked ones as they are called....which is going to make my base even more fun...as i will have areas that once had teleporters that i wont need anymore...thus i will make those places into other things.
  23. Quote:
    Originally Posted by DumpleBerry View Post
    So in my quest to recruit new players, one asked me yesterday: "What happens if I just buy Going Rogue? It's $15 at [some random store]. Will that unlock Praetoria and the Alignment system for me, even though I'm still a Premium?"

    Honestly, I didn't know how to answer. The discrepancies between what you buy and what you get just confuse me--and as a VIP I can't test this out.

    Can anyone help me help my friends?

    Thanks!
    They will get after no longer being VIP....The alignment system, access to preatoria, access to kinetic combat....access to first ward(as it seams its part of preatoria).
    Sorry i am not sure about pistols....i have to check that.

    They will not have access to controllers or masterminds anymore...unless they have reached that reward token level....however if they do unlock masterminds...they will automaticaly have access to demon summoning...and wont have to buy that power set separtely becasue they had gotten the Going Rogue boxed set.

    Hmm...lets see....a few strange things....they will be made to have two global character slots that they have to choose to unlock on either a character or on a server empty slot......if they happen(ed) to use tokens(even one works) they will get a third global character slot.....i think this is just some bonus thing....noticed with a standard free account this doesnt happen.

    Hmm i dont think i have missed anything.

    I know this due to having a second account with the going rogue attached to it......and i let it go to free to play.

    Oh one other thing....while they are dong their 30 day trial you might want to make sure to get them into global channels and super groups.....becasue if they do not have the tokens spent to reach the correct tier....they wont have access to that stuff and you wont be able to invite them.......but if they are already there....they will have access.

    Again this is based on actualy having a second account...so i know this from experience.

    Your friends will not lose anything they purchase in the paragon market....with exception to possibly two things......and these are a bit tough to do....

    One is the permanent temp powers....the fliying board is an example of this...if they purchased that power....they will egt it on all characters.....but if they decide to erase allt heir characters...leaving none.....then the power will vanish and not appear on any new characters.

    The other thing....if they managed to purchase the vip costume items(the the incarnate outfits)......they will keep the costumes.....when they go to free to play...but the tokens will vanish out of the slots for them when they look at the token screen....and if they go back to being a VIP member they will still have the slots empty...not exactly sure what that means.....probably wont matter to your friends either.
  24. Quote:
    Originally Posted by terrible_deli View Post
    so did we ever get word if the Celestial Armor Pieces were going to be available for purchase outside of the Tier 9 VIP window? I can only recall a vague, wishy-washy "We're looking into it" response, but I'm probably forgetting something

    Or, can we get a rough idea of how long the "limited time" till it disappear actually is? or of when it is going to be rotated back in?
    Hmm so then what are those celestial costume pieces being sold in oroboros?

    sorry i am just curious what the differences are.
  25. Interesting conversation....

    I personaly dont mind if someone doesnt have the taunt power as a tanker.

    But you know thats just my opinion...there are bad players and there are good ones......

    I have seen really good players with Tanks that have no taunt power....that sit there and fall asleep during a combat and no one notices. I have seen others with out a taunt power stand next to things and no matter what you do....you couldnt pull those targets off of them.

    And i have seen players with taunt...either refuse to use it....use it stupidly....or even aggro way to much with it so that tons of enemies would attack their own team instead of them.

    So if a Tank doesnt have the taunt power picked....oh well....that was their choice....
    but they better be able to play their character.....and they best not complain if they cant hold the aggro while on a team....and they best not try to pin the blame for team deaths on others....becasue they for example decided to super speed into a room and aggro everything....but since their gauntlet only keeps aggro on 5 things....all the targets end up chasing the rest of the team.

    By the way a few things gauntlet wont ever trump....anchor powers....blasters/scrappers/brutes using dual auras...and a stalker hitting with a Critical...those things will always take the aggro from someone trying to use gaunlet only.
    Only way to try to combat that is have a large aura slotted with taunt enhancements... and that doesnt work very well in those specifc cases.