Soul Mastery
I haven't seen Shadow Meld in action, but I can confirm that all the FX for the Soul Mastery attacks are *different* from their analogs in Dark Blast. They're generally accompanied with a glowy swirly effect on the hands.
the FX are slightly different, the general attack animations are the same
shadow meld-the graphics of it essentially turn you into what i think looks like the dark servant pet for about 15 sec (if your a stalker this power also removes hidden status which sucks)
dark blast for stalkers and scrappers ive also heard to be quite good due to the fast rech and fairly good dmg, gloom is the best power in soul mastery for tank and brute (dont know if scrappers can get too)
the soul storm power in soul mastery uses the same animation as GWs unique attack but its disappointing since its only a mag 3 hold (which makes sense balance wise but still disappointing)
I use Dark Blast on my DM/Regen Scrapper as my 4th attack power, and love it. The DMG is solid, and with all of the recharge I stack on that toon, I can spam it all day long if I need/want to stay at range. The utility it offers to a ST, melee toon is just great. I feel similarly about Soul Storm, though that I use more for fun than utility.
Gloom is not available for Scrappers.
Shadow Meld, at least for my scrapper, is fantastic. It lasts 15 seconds, but is up again in about 45, so there is only about 30 secs of downtime even if you don't have anything else. A VERY useful power.
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
(if your a stalker this power also removes hidden status which sucks)
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I'd have to go home and take another look to be sure, but...
Worth noting that 3 of those 15 seconds are spent activating the power - meaning that you only have 12 seconds left after activation.
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I wish the animation was shorter, but remember, this is a Pool Power, which are meant to not be quite as effective as normal AT powers. The animation time is the ONLY drawback to an otherwise fantastic power for Melee Toons (at least for the Scrappers I've used it on). YMMV.
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
No they dont look the same
The soul mastery's dark blast doesnt use the same particles.
Also shadow meld gives you little clouds all over you...for its listed duration....its start up animation is the same as phase shift...thus its an anchor start up.
You dont look like a shadow servant....wow...people really have never used the power....nor does it seam you have ever seen anyone use it.
Soul mastery uses kind of white and rainbow like particle effects for most things....instead of darkness particles. A few exceptions are shadow meld...which uses grey clouds....and the nifty dark fireball which i forget the name for off hand(it looks like a firball but the flames and everything is black...i like it alot)
Anywise hope this helps.
You sure about that? I have it on a stalker, that I admit I don't play much, but I recall my start-up attack chain being Shadow Meld+BU+AS, and I don't recall ever having been "caught" before. The stalker doesn't have an extra invisibility proc or anything like that either.
I'd have to go home and take another look to be sure, but... |
i eventually stopped using it cause it was annoying that i couldnt use it BEFORE aggroing a mob. i would hit the power and rush in and everything would aggro on me.
as i said, i do not know if it was bugged at the time and has since been fixed since i last tried using it
Actualy thought i should add this in...but
About looking like a dark servant....interestingly enough the power that makes you look like a dark servant is used by warshades.....they have a power that is their form of phase shift....it has the same start up animation as phase shift and shadow meld....but it makes the player look like a dark purple shadow servant..
I think its the only power i have seen that is closest to make player look like a shadow servant...
Interestingly enough the warshade power gives extra jump ability and lasts for a little longer then shadow meld.
In retro-spect...i truly think there was some plan for shadow meld originaly but somewhere along the line they didnt do what ever they had planned...thus it is in the state it is now...too bad it couldnt be slotted with phase shift enhancements to make it last longer.
maybe its been fixed, but i know when i did use it, if i was in the middle of a mob and used it, the entire mob would turn and attack me and i noticed my "hidden" getting dropped when the power finishes activating
i eventually stopped using it cause it was annoying that i couldnt use it BEFORE aggroing a mob. i would hit the power and rush in and everything would aggro on me. as i said, i do not know if it was bugged at the time and has since been fixed since i last tried using it |
I tested it in a mob of Arachnos on Grandville and it didn't break hide, so that must have been a bug back in your day. My stalker is SR and has some Kinetic Combats slotted; Shadow Meld was pushing some of his defense values into the 50% range and beyond - very definitely useful!
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I find Shadowmeld on my BS/Regen scrapper to be far lighter in color than my Dark Servant on my Fire/Dark corrupter. On my scrapper, it makes you far more 'wispy' than looking like Pigpen/Fluffy. What is kind of cook is that if you are wearing Incarnate radiant pieces of costume, they stay 'lit up' when you shift into Shadowmeld form. Same for your halo if you have that.
Of course, being /Regen, I'm alternating between MOG and Shadowmeld quite often when soloing AV's so you may want to be comfortable with the look of the power before taking it if that matters to you. But as a /Regen, I think the defense is far more valuable than anything you lose from the look.
I find Shadowmeld on my BS/Regen scrapper to be far lighter in color than my Dark Servant on my Fire/Dark corrupter. On my scrapper, it makes you far more 'wispy' than looking like Pigpen/Fluffy. What is kind of cook is that if you are wearing Incarnate radiant pieces of costume, they stay 'lit up' when you shift into Shadowmeld form. Same for your halo if you have that.
Of course, being /Regen, I'm alternating between MOG and Shadowmeld quite often when soloing AV's so you may want to be comfortable with the look of the power before taking it if that matters to you. But as a /Regen, I think the defense is far more valuable than anything you lose from the look. |
Never thought about it that way, but I would also assume (though I could be completely wrong) that the power's effect starts when clicked, not when the animation is complete. So, you still get 15 seconds of +DEF, but for the first three you are standing around not doing anything.
I wish the animation was shorter, but remember, this is a Pool Power, which are meant to not be quite as effective as normal AT powers. The animation time is the ONLY drawback to an otherwise fantastic power for Melee Toons (at least for the Scrappers I've used it on). YMMV. |
Completely glossing over the fact that between them, that's almost 1/5 of their time used by casting these powers.
loldps
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Don't get me wrong...I do appreciate the picture you posted. However, I'm looking to see the actual powers that I plan on taking...which are Dark Blast and Shadow Meld.
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Dark Blast does the same animation as the normal Dark Blast, but again, you have the soul swirlies on your arm, and the blast is a darker blue/gray.
This is all from memory, mind you.
Here's my namesake demonstrating Shadowmeld.
The first image is (I think) a Dark Servent in its basic form and colors (and with some annoying red thingies, sorry about that); you'll note he has some glowing eye stuff going on there, almost hidden by the red, he's looking off to the left.
The next three images show what Shadowmeld looks like as you activate it (please ignore the Hasten pom-poms there), while you're a shadow (I guess) and the aftereffects which last some seconds.
I think this costume 5 is wearing might have a slight blue glow-aura which you can see inside the cloud, but this should still give you some idea what SM looks like. I think the textures are different, DS being rather "spotty" while SM is more wispy - plus no radiating stuff at your feet like DS has.
Here's my namesake demonstrating Shadowmeld.
The first image is (I think) a Dark Servent in its basic form and colors (and with some annoying red thingies, sorry about that); you'll note he has some glowing eye stuff going on there, almost hidden by the red, he's looking off to the left. The next three images show what Shadowmeld looks like as you activate it (please ignore the Hasten pom-poms there), while you're a shadow (I guess) and the aftereffects which last some seconds. I think this costume 5 is wearing might have a slight blue glow-aura which you can see inside the cloud, but this should still give you some idea what SM looks like. I think the textures are different, DS being rather "spotty" while SM is more wispy - plus no radiating stuff at your feet like DS has. |
I definitely wanted to know what it exactly looked like before using an Alignment Change token.
Thanks a lot.
huh, i dont remember shadowmeld being that purple colored, when i last used it was almost solid black for me, and i feel like i looked more like a dark armor guy with the cloak of darkness or dark servant without all his aura stuff going on
as i mentioned earlier though the last i used this was when epic pools first got their 5th power
huh, i dont remember shadowmeld being that purple colored, when i last used it was almost solid black for me, and i feel like i looked more like a dark armor guy with the cloak of darkness or dark servant without all his aura stuff going on
as i mentioned earlier though the last i used this was when epic pools first got their 5th power |
I still have hope for Power Pool customization at some point.
I am assuming the FX of Soul Mastery's Dark Blast and Shadow Meld match that of Dark Blast (from Darkness Mastery) and Cloak of Darkness (from Dark Armor).
Is this a correct assumption?
EDIT: Also...I notice that the Dark Blast from Soul Mastery is significantly more powerful than the Dark Blast from Darkness Mastery...is this true?