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Posts
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Joined
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I'd still suggest one play a Solder of Arachnos for their Tactical Training toggles along with the Leadership Pool
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You might be able to get good mileage out of Necro/Thermal, Thermal has some good heals and shields.
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Here's a quick little build of an MM I've made up, I'll either go with Soul Mastery or Heat Mastery, although Heat Mastery annoyingly doesn't have a shield. Anyway, some critiques, please.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Genin- (A) Damage Increase IO
- (3) Damage Increase IO
- (3) Damage Increase IO
- (5) Accuracy IO
- (5) Accuracy IO
- (7) Disorient Duration IO
- (A) Healing IO
- (9) Healing IO
- (33) Recharge Reduction IO
- (36) Recharge Reduction IO
- (42) Endurance Reduction IO
- (46) Healing IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (23) Resist Damage IO
- (33) Resist Damage IO
- (34) Resist Damage IO
- (39) Endurance Reduction IO
- (A) Healing IO
- (9) Healing IO
- (33) Recharge Reduction IO
- (37) Recharge Reduction IO
- (42) Endurance Reduction IO
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Defense Buff IO
- (34) Defense Buff IO
- (37) Defense Buff IO
- (A) Resist Damage IO
- (11) Resist Damage IO
- (23) Recharge Reduction IO
- (37) Recharge Reduction IO
- (43) Endurance Reduction IO
- (50) Resist Damage IO
- (A) Damage Increase IO
- (13) Damage Increase IO
- (13) Accuracy IO
- (15) Accuracy IO
- (15) Defense Debuff IO
- (17) Disorient Duration IO
- (A) Flight Speed IO
- (17) Flight Speed IO
- (34) Flight Speed IO
- (A) Flight Speed IO
- (A) Healing IO
- (19) Healing IO
- (19) Healing IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Endurance Reduction IO
- (A) To Hit Buff IO
- (25) To Hit Buff IO
- (25) To Hit Buff IO
- (A) Damage Increase IO
- (27) Damage Increase IO
- (27) Accuracy IO
- (29) Accuracy IO
- (29) Hold Duration IO
- (31) Hold Duration IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (40) To Hit Buff IO
- (40) To Hit Buff IO
- (46) Endurance Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Accuracy IO
- (36) Accuracy IO
- (36) Accuracy IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (48) Endurance Reduction IO
- (A) Defense Debuff IO
- (39) Defense Debuff IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (43) Accuracy IO
- (46) Accuracy IO
- (A) Recharge Reduction IO
- (A) Resist Damage IO
- (45) Resist Damage IO
- (45) Resist Damage IO
- (A) Accuracy IO
- (48) Accuracy IO
- (48) Disorient Duration IO
- (A) Recharge Reduction IO
- (50) Accuracy IO
- (50) Accuracy IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
Could always go with traps, but you'd want to take Medicine with it.
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Well there goes all hope for an indiana jones hero.
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Actually, I've found you can use the Temp Jet Pack from the Recipe with Ninja Run, entirely by accident.
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I'm tempted to throw in Nimble Slash for Weaken as well, but I dunno what to drop, as I want to have good defenses as well. Here's my build plan.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Power Slice- (A) Pounding Slugfest - Disorient Bonus
- (9) Damage Increase IO
- (9) Damage Increase IO
- (36) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Accuracy IO
- (A) Healing IO
- (3) Healing IO
- (3) Healing IO
- (46) Panacea - +Hit Points/Endurance
- (A) Damage Increase IO
- (7) Damage Increase IO
- (7) Pounding Slugfest - Disorient Bonus
- (43) Achilles' Heel - Chance for Res Debuff
- (43) Recharge Reduction IO
- (43) Accuracy IO
- (A) Healing IO
- (5) Healing IO
- (5) Healing IO
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (A) Fury of the Gladiator - Chance for Res Debuff
- (11) Damage Increase IO
- (11) Damage Increase IO
- (40) Recharge Reduction IO
- (40) Recharge Reduction IO
- (42) Accuracy IO
- (A) Run Speed IO
- (A) Defense Buff IO
- (13) Defense Buff IO
- (13) Defense Buff IO
- (A) Defense Buff IO
- (50) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
- (40) Regenerative Tissue - +Regeneration
- (A) Healing IO
- (17) Healing IO
- (17) Healing IO
- (39) Taunt Duration IO
- (A) Force Feedback - Chance for +Recharge
- (19) Damage Increase IO
- (19) Damage Increase IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Accuracy IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (36) Performance Shifter - Chance for +End
- (A) Resist Damage IO
- (23) Resist Damage IO
- (23) Resist Damage IO
- (A) Endurance Modification IO
- (25) Endurance Modification IO
- (25) Endurance Modification IO
- (27) Performance Shifter - Chance for +End
- (A) Jumping IO
- (27) Jumping IO
- (A) Armageddon - Chance for Fire Damage
- (29) Damage Increase IO
- (29) Damage Increase IO
- (31) Recharge Reduction IO
- (34) Recharge Reduction IO
- (36) Accuracy IO
- (A) Defense Buff IO
- (31) Defense Buff IO
- (31) Defense Buff IO
- (A) Force Feedback - Chance for +Recharge
- (33) Damage Increase IO
- (33) Damage Increase IO
- (33) Accuracy IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Empty
- (A) Resist Damage IO
- (39) Resist Damage IO
- (39) Resist Damage IO
- (A) To Hit Buff IO
- (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Healing IO
- (45) Endurance Modification IO
- (45) Healing IO
- (45) Miracle - +Recovery
- (48) Performance Shifter - Chance for +End
- (A) Aegis - Psionic/Status Resistance
- (48) Resist Damage IO
- (48) Resist Damage IO
- (A) Defense Buff IO
- (50) Defense Buff IO
- (50) Defense Buff IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run -
Now this is wanting me to drop a power to pick up Nimble Slash so I can have three combos... how good are Tough and Weave? That's two that I have planned.
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I suggest you push your characters up to 20 to unlock the Soldier of Arachnos villain epic archetypes, they're always fantastic to team with their Tactical Training abilities, they'd go great with each other, or with MMs, who would take particular advantage of it on their pets.
Edit: Although, now that I think about it, up until Lv 24 SoAs are fairly difficult to play... -
To be perfectly honest, if you're in an AT with a buld that includes Mental Training/Lightning Reflexes or it's equivalents, you don't need a travel power. That inherent boost, when properly slotted along with sprint/swift/hurdle is more than enough to compensate.
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I'm running a pretty tight build DB/WP, it looks like I'll only be able to fit two combos in (Six attacks, that is), which two are the best combos?
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So, kinda like how they did with Kinetic Melee, except on blasts?
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Depending on the the Primary/Secondary, MMs can be a snorefest (I'm looking at you Bots/FF) you can be more active and less team support ( /Traps in general) or tend to be heavy in micromanaging and support (Ninjas/ and Zombies/, pretty much)
Edit: I remember when I had a Bots/FF, I would actually send them off to a battle buffed up, alt-tab out of the game and do something else for a few minutes, and then come back to see I've won the fight. -
Mastermind, all the way. You're your own team as an MM.
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Make a Punks/Traps MM based on Dog the Bounty Hunter! >_>
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You want to take a look at the Healing sets as there are a few sets that have a special one that can enhance Regen/Recovery a good amount, also, Energy Mastery is a good APP to take as they have another ability that can enhance Regen/Recovery.
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Heck, go with a Johnny Cage movie-style bit and make a Ninja MM with the pets as Extras, Stunt Doubles, and Pyrotechnicians.
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Well, I figured Focused Accuracy would keep me from having to worry too much about putting accuracy IOs late game, that and the Chance for Build Up invention.
Does the Chance for Build Up randomly go off with Toggles or can it only happen when you turn the power on? -
I decided to try to make a Brute and take advantage of some of the new APPs, I realize I won't likely be able to include all of the sets, but if I at least include the Regen/Recovery enhancing special invention enhancements, I should be able to get 660+% Regen and 250+% Recharge, at least, that's what Totals says.
I was hoping to be able to fit Assault/Tactics in, but I don't have enough room, annoyingly.
Anyway, please give a critique.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Power Slice- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Healing IO
- (11) Healing IO
- (11) Healing IO
- (31) Regenerative Tissue - +Regeneration
- (A) Achilles' Heel - Chance for Res Debuff
- (13) Mako's Bite - Accuracy/Damage
- (13) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Healing IO
- (5) Healing IO
- (5) Healing IO
- (31) Panacea - +Hit Points/Endurance
- (A) Fury of the Gladiator - Chance for Res Debuff
- (7) Fury of the Gladiator - Accuracy/Damage
- (7) Fury of the Gladiator - Damage/Recharge
- (34) Fury of the Gladiator - Damage/Endurance/Recharge
- (40) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (43) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (A) Run Speed IO
- (9) Run Speed IO
- (9) Run Speed IO
- (A) Defense Buff IO
- (36) Defense Buff IO
- (A) Jumping IO
- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
- (36) Numina's Convalescence - +Regeneration/+Recovery
- (A) Healing IO
- (17) Healing IO
- (17) Taunt Duration IO
- (23) Healing IO
- (46) Taunt Duration IO
- (A) Jumping IO
- (19) Jumping IO
- (19) Jumping IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (33) Performance Shifter - Chance for +End
- (A) Resist Damage IO
- (23) Resist Damage IO
- (A) Endurance Modification IO
- (25) Endurance Modification IO
- (25) Endurance Modification IO
- (A) Hecatomb - Damage
- (27) Hecatomb - Damage/Recharge
- (27) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Chance of Damage(Negative)
- (37) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Damage/Endurance
- (A) Armageddon - Damage
- (29) Armageddon - Damage/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (37) Armageddon - Accuracy/Recharge
- (39) Armageddon - Chance for Fire Damage
- (46) Armageddon - Damage/Endurance
- (A) Defense Buff IO
- (31) Defense Buff IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Damage Increase IO
- (A) Resist Damage IO
- (39) Resist Damage IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) To Hit Buff IO
- (42) To Hit Buff IO
- (48) To Hit Buff IO
- (A) Healing IO
- (45) Endurance Modification IO
- (45) Healing IO
- (46) Endurance Modification IO
- (50) Healing IO
- (A) Resist Damage IO
- (48) Resist Damage IO
- (48) Resist Damage IO
- (A) Defense Buff IO
- (50) Defense Buff IO
- (50) Defense Buff IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run -
With these new changes to brutes, it makes them getting Chill Mastery more acceptable, too. (Brutes used to be able to pick Ice Melee, but it was kicked as it wound up slowing fury generation too much)
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You have to rezone to fix it, or just lure some enemies to them and have them kill the minions.
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I saw that happen a few times in beta, /bugged it, looks like they haven't fixed it, though.