MM ideas wanted...
Robot/traps
Robot/FF
Robot/Thermal
Robot/Dark
Robot/Storm
Necro/Dark
Necro/Thermal
Necro/Storm
Demons/Dark
Demons/FF
Demons/Thermal
Demons/Storm
If this is your first MM or your first Stormy, I would pick something else to get used to masterminds.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Also, /Pain Domination would be good solo as well as on teams. If you want AoE right away, go Demons or Thugs, they have more AoE early. Robots are all single target until level 32.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Robot/traps
Robot/FF Robot/Thermal Robot/Dark Robot/Storm Necro/Dark Necro/Thermal Necro/Storm Demons/Dark Demons/FF Demons/Thermal Demons/Storm If this is your first MM or your first Stormy, I would pick something else to get used to masterminds. |
So this list is it from top to bottom suggestions or (more what it looks like) a grouping of suggestions.
Not my first MM or stormie...I have not played a MM in an issue or two seriously so I was looking for some good ideas.
So this list is it from top to bottom suggestions or (more what it looks like) a grouping of suggestions. |
To me the highest evolution of destructive ability for a mastermind is ... Robots/Storm. I use combat tp to queue up gale on spawns and work the Robot KB into forcing groups into corners for stormy corners of dooooom.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Robot is primarily range. Necro is more melee-centric, and Demons is a bit of both. In each group I listed storm as last in the group since I feel it takes more skill to play. Forcefields is very basic. Dark and thermal are about the same once you get to the higher levels.
To me the highest evolution of destructive ability for a mastermind is ... Robots/Storm. I use combat tp to queue up gale on spawns and work the Robot KB into forcing groups into corners for stormy corners of dooooom. |
I think I am leaning towards DS/Dark...don't have a lot of experience with either so it will be somewhat new.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Any good guides out there for DS? I looked in the guide section here and didn't see one linked.
Any good guides out there for DS? I looked in the guide section here and didn't see one linked.
|
http://boards.cityofheroes.com/showt...emon+summoning
Any good guides out there for DS? I looked in the guide section here and didn't see one linked.
|
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
DSDark: Level 48 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Summon Demonlings -- Empty(A)
Level 1: Twilight Grasp -- Empty(A)
Level 2: Tar Patch -- Empty(A)
Level 4: Darkest Night -- Empty(A)
Level 6: Enchant Demon -- Empty(A)
Level 8: Hurdle -- Empty(A)
Level 10: Howling Twilight -- Empty(A)
Level 12: Summon Demons -- Empty(A)
Level 14: Crack Whip -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Hell on Earth -- Empty(A)
Level 20: Fearsome Stare -- Empty(A)
Level 22: Stamina -- Empty(A)
Level 24: Shadow Fall -- Empty(A)
Level 26: Summon Demon Prince -- Empty(A)
Level 28: Recall Friend -- Empty(A)
Level 30: Teleport -- Empty(A)
Level 32: Abyssal Empowerment -- Empty(A)
Level 35: Petrifying Gaze -- Empty(A)
Level 38: Dark Servant -- Empty(A)
Level 41: Charged Armor -- Empty(A)
Level 44: Electrifying Fences -- Empty(A)
Level 47: Electric Shackles -- Empty(A)
Level 49: Team Teleport -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run
good luck.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
What, no Mercs/ ?
Oh, you're asking mechanically.
From a purely thematic perspective, I think it'd be a ton of fun to do an obviously-robotic mastermind with human minions, and go around telling people that the revolution has come.
I have a mercs/traps MM and he just feels so slow.
I am looking for something that kills at a decent rate for the entire game...and is a good combo. |
My Mercs/Dark doesn't feel slow. Tar Patch FTW!
I am looking to start a MM and am looking for ideas on what is a good/great leveling MM combo...both solo and in groups.
I am looking for a decent combo for both single target and AoE damage.