MM ideas wanted...


gameboy1234

 

Posted

I am looking to start a MM and am looking for ideas on what is a good/great leveling MM combo...both solo and in groups.

I am looking for a decent combo for both single target and AoE damage.


 

Posted

Robot/traps
Robot/FF
Robot/Thermal
Robot/Dark
Robot/Storm
Necro/Dark
Necro/Thermal
Necro/Storm
Demons/Dark
Demons/FF
Demons/Thermal
Demons/Storm

If this is your first MM or your first Stormy, I would pick something else to get used to masterminds.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Also, /Pain Domination would be good solo as well as on teams. If you want AoE right away, go Demons or Thugs, they have more AoE early. Robots are all single target until level 32.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
Also, /Pain Domination would be good solo as well as on teams. If you want AoE right away, go Demons or Thugs, they have more AoE early. Robots are all single target until level 32.
Oops, Thugs is very good for teaming, too.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Robot/traps
Robot/FF
Robot/Thermal
Robot/Dark
Robot/Storm
Necro/Dark
Necro/Thermal
Necro/Storm
Demons/Dark
Demons/FF
Demons/Thermal
Demons/Storm

If this is your first MM or your first Stormy, I would pick something else to get used to masterminds.
Not my first MM or stormie...I have not played a MM in an issue or two seriously so I was looking for some good ideas.

So this list is it from top to bottom suggestions or (more what it looks like) a grouping of suggestions.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
Also, /Pain Domination would be good solo as well as on teams. If you want AoE right away, go Demons or Thugs, they have more AoE early. Robots are all single target until level 32.
Are bots still the AOE GODS post 32?


 

Posted

Quote:
Originally Posted by Greekfyre View Post
Not my first MM or stormie...I have not played a MM in an issue or two seriously so I was looking for some good ideas.

So this list is it from top to bottom suggestions or (more what it looks like) a grouping of suggestions.
Robot is primarily range. Necro is more melee-centric, and Demons is a bit of both. In each group I listed storm as last in the group since I feel it takes more skill to play. Forcefields is very basic. Dark and thermal are about the same once you get to the higher levels.

To me the highest evolution of destructive ability for a mastermind is ... Robots/Storm. I use combat tp to queue up gale on spawns and work the Robot KB into forcing groups into corners for stormy corners of dooooom.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Greekfyre View Post
Are bots still the AOE GODS post 32?
I say yes. The three drones have fullauto laser cones. The protectors spill out non-stop streams of photon grenades and seeker drones, and the Assault bot has the -regen laser shots with the AoE burn patch incendiary missiles.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Robot is primarily range. Necro is more melee-centric, and Demons is a bit of both. In each group I listed storm as last in the group since I feel it takes more skill to play. Forcefields is very basic. Dark and thermal are about the same once you get to the higher levels.

To me the highest evolution of destructive ability for a mastermind is ... Robots/Storm. I use combat tp to queue up gale on spawns and work the Robot KB into forcing groups into corners for stormy corners of dooooom.
Cool. Thanks for the info.

I think I am leaning towards DS/Dark...don't have a lot of experience with either so it will be somewhat new.


 

Posted

Quote:
Originally Posted by Greekfyre View Post
Are bots still the AOE GODS post 32?

I'd say yes also. If you can pull a spawn into a tight bunch (corner pull or whatever) and then immobilize it, post 32 your minions will AoE it to death fast, no matter what it is.


 

Posted

Quote:
Originally Posted by Greekfyre View Post
Cool. Thanks for the info.

I think I am leaning towards DS/Dark...don't have a lot of experience with either so it will be somewhat new.
It's very sturdy. Don't be afraid to go in melee with the three big demons later to mix it up and twilight grasp.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
It's very sturdy. Don't be afraid to go in melee with the three big demons later to mix it up and twilight grasp.
Awesome...I was thinking it would be a good mix of in the group type of stuff.


 

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Any good guides out there for DS? I looked in the guide section here and didn't see one linked.


 

Posted

Quote:
Originally Posted by Greekfyre View Post
Any good guides out there for DS? I looked in the guide section here and didn't see one linked.
To put this build together, I set it up on Mids and took the premium powers and bolted them in first. Demonlings, Enchant demons, Summon Demons, Hell on Earth, Fearsome Stare, Stamina, Summon Demon Prince, Abyssal Empowerment. Then I backfill to make it work. Tar Patch, Darkest Night, Howling Twilight, the Stamina pre-requisites. If you need travel before level 20, good luck. I am hoping you can get a temporary travel pack from a mayhem or else have the ninja run available.


Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

DSDark: Level 48 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Summon Demonlings -- Empty(A)
Level 1: Twilight Grasp -- Empty(A)
Level 2: Tar Patch -- Empty(A)
Level 4: Darkest Night -- Empty(A)
Level 6: Enchant Demon -- Empty(A)
Level 8: Hurdle -- Empty(A)
Level 10: Howling Twilight -- Empty(A)
Level 12: Summon Demons -- Empty(A)
Level 14: Crack Whip -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Hell on Earth -- Empty(A)
Level 20: Fearsome Stare -- Empty(A)
Level 22: Stamina -- Empty(A)
Level 24: Shadow Fall -- Empty(A)
Level 26: Summon Demon Prince -- Empty(A)
Level 28: Recall Friend -- Empty(A)
Level 30: Teleport -- Empty(A)
Level 32: Abyssal Empowerment -- Empty(A)
Level 35: Petrifying Gaze -- Empty(A)
Level 38: Dark Servant -- Empty(A)
Level 41: Charged Armor -- Empty(A)
Level 44: Electrifying Fences -- Empty(A)
Level 47: Electric Shackles -- Empty(A)
Level 49: Team Teleport -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run


good luck.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

What, no Mercs/ ?


 

Posted

Oh, you're asking mechanically.

From a purely thematic perspective, I think it'd be a ton of fun to do an obviously-robotic mastermind with human minions, and go around telling people that the revolution has come.


 

Posted

Quote:
Originally Posted by Pseudonym1 View Post
What, no Mercs/ ?
I have a mercs/traps MM and he just feels so slow.

I am looking for something that kills at a decent rate for the entire game...and is a good combo.


 

Posted

Quote:
Originally Posted by seebs View Post
Oh, you're asking mechanically.

From a purely thematic perspective, I think it'd be a ton of fun to do an obviously-robotic mastermind with human minions, and go around telling people that the revolution has come.
OK...now this is funny...and an idea I may have to copy.


 

Posted

Quote:
Originally Posted by Greekfyre View Post
I have a mercs/traps MM and he just feels so slow.

I am looking for something that kills at a decent rate for the entire game...and is a good combo.
Humm, I'd say it's the /Traps side of that equation that is slow.

My Mercs/Dark doesn't feel slow. Tar Patch FTW!