Pseudonym1

Apprentice
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  1. Any tips? So far I'm level 22 into the build and it's pretty fun.
  2. Pseudonym1

    Pets for PvP

    Pfft. I've whupped some people with Mercs before.
  3. Pseudonym1

    PPP vs APP

    Yeah, but it also gives resistance, too.
  4. Pseudonym1

    PPP vs APP

    Well, Hoarfrost not only heals you, but raises your max health. But on the downside it's an ancillary, meaning you won't get it til late in char's career.
  5. I also had the idea to take Tactics out and replace it with Burst or Slug and put as many Chance for X in there as possible.

    Something like, Chance for Damage (Negative) from Apocalypse, Chance for Build Up from Decimation, Chance for Heal Self from Entropic Chaos, Chance for Hold from Devastation, and another Chance for Negative Damage from Touch of Lady Grey if I go with Burst, or possibly Chance for +Recharge from Force Feedback if I go with Slug
  6. I figured I'd try again once I found out the Achilles' Heel -Res Debuff doesn't stack, and that LoTG is more accessable now with alignment merits.

    Critiques and comments, please.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Presence
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Soldiers
    • (A) Achilles' Heel - Chance for Res Debuff
    • (3) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Accuracy
    • (5) Blood Mandate - Damage
    • (5) Blood Mandate - Accuracy/Damage/Endurance
    • (7) Blood Mandate - Damage/Endurance
    Level 1: Web Grenade
    • (A) Immobilisation Duration IO
    Level 2: Caltrops
    • (A) Ragnarok - Chance for Knockdown
    • (40) Ragnarok - Damage
    • (43) Ragnarok - Damage/Recharge
    • (43) Ragnarok - Accuracy/Damage/Recharge
    • (43) Ragnarok - Accuracy/Recharge
    Level 4: Triage Beacon
    • (A) Doctored Wounds - Recharge
    • (37) Doctored Wounds - Heal
    • (37) Doctored Wounds - Heal/Endurance
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    • (40) Doctored Wounds - Heal/Recharge
    Level 6: Equip Mercenary
    • (A) Endurance Reduction IO
    • (7) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense
    • (9) Luck of the Gambler - Defense/Endurance
    Level 10: Acid Mortar
    • (A) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (11) Analyze Weakness - Accuracy/Defense Debuff
    • (11) Analyze Weakness - Accuracy/Recharge
    • (36) Analyze Weakness - Accuracy/Endurance/Recharge
    • (36) Achilles' Heel - Chance for Res Debuff
    Level 12: Spec Ops
    • (A) Blood Mandate - Accuracy
    • (13) Blood Mandate - Damage
    • (13) Blood Mandate - Accuracy/Damage
    • (15) Blood Mandate - Accuracy/Damage/Endurance
    • (15) Blood Mandate - Damage/Endurance
    • (17) Achilles' Heel - Chance for Res Debuff
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense
    Level 18: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    • (45) Luck of the Gambler - Endurance/Recharge
    Level 20: Poison Trap
    • (A) Basilisk's Gaze - Recharge/Hold
    • (21) Basilisk's Gaze - Accuracy/Recharge
    • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (25) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 22: Provoke
    • (A) Perfect Zinger - Accuracy/Recharge
    • (23) Perfect Zinger - Taunt/Recharge
    • (23) Perfect Zinger - Taunt
    • (25) Perfect Zinger - Taunt/Recharge/Range
    • (34) Accuracy IO
    Level 24: Kick
    • (A) Empty
    Level 26: Commando
    • (A) Blood Mandate - Accuracy
    • (27) Blood Mandate - Damage
    • (27) Blood Mandate - Accuracy/Damage
    • (29) Blood Mandate - Damage/Endurance
    • (29) Blood Mandate - Accuracy/Endurance
    • (31) Blood Mandate - Accuracy/Damage/Endurance
    Level 28: Seeker Drones
    • (A) Absolute Amazement - Endurance/Stun
    • (33) Absolute Amazement - Stun
    • (33) Absolute Amazement - Stun/Recharge
    • (34) Absolute Amazement - Accuracy/Stun/Recharge
    • (50) Absolute Amazement - Accuracy/Recharge
    Level 30: Tough
    • (A) Impervium Armor - Psionic Resistance
    • (31) Impervium Armor - Resistance/Endurance
    • (31) Impervium Armor - Resistance/Endurance/Recharge
    • (34) Impervium Armor - Resistance/Recharge
    Level 32: Tactical Upgrade
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Endurance/Recharge
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    • (39) Luck of the Gambler - Defense/Endurance
    Level 38: Detonator
    • (A) Javelin Volley - Accuracy/Damage/End/Rech
    • (39) Javelin Volley - Damage/Recharge
    • (39) Javelin Volley - Accuracy/Damage
    • (46) Javelin Volley - Damage/Endurance/Recharge
    • (46) Javelin Volley - Accuracy/Endurance/Recharge
    Level 41: Trip Mine
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    Level 44: Dark Embrace
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (45) Gladiator's Armor - End/Resist
    • (45) Gladiator's Armor - Resistance
    • (48) Gladiator's Armor - Resistance/Rech/End
    Level 47: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 49: Assault
    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 4: Ninja Run
  7. Pseudonym1

    PPP vs APP

    Dark Embrace from Soul Mastery is the best shield, giving Res to 4 different damage types, but Frozen Armor/Hoarfrost is definitely a good choice, too.
  8. If you want epic, make your ATs Incarnate in i19.
  9. Not usually, often it's one of the harder difficulties. I <3 MMs, btw.
  10. Pseudonym1

    Dark or Poison?

    Well, you don't see fans of other ATs asking for /Poison, do ya?
  11. Pseudonym1

    Dark or Poison?

    /Poison is the red-headed stepchild of MM secondaries, it's even less popular than trick arrow.
  12. Pseudonym1

    Which to choose?

    You may want to consider Brutes, too. Stalkers are way too squishy. Brutes deal a little less damage than scrappers, but are far more survivable. I've heard /SD brutes are, well, brutal.
  13. It'd also be neat to be able to use the Sky Raider Force Field Generator for the /Traps ability, too.
  14. According to Mid's, it unlocks fine. Ice Blast just doesn't count as Chill Mastery for some reason.
  15. Eh, I'm guessing GR will eventually have it's own EAT, though it's hard to tell what, considering there's always at least two different EATs with the same storyline, so it can't be PPD/Resistance or something like that. Maybe PPD/Seer or something new altogether.
  16. Not that I've heard, you can unlock Chill Mastery, but you have to use Flash Freeze as opposed to Ice Blast, at least, according to Mid's.
  17. Pseudonym1

    Ninja Run??

    Yeah, those are also auto and not toggle.
  18. I kind of want to make the Mercs/ look like PPD SWAT and stuff like that, though I'd prefer the ability to fully customize them.
  19. Pseudonym1

    Ninja Run??

    I believe they do, but SJ doesn't increase Run Speed, and SS doesn't increase jump height, but NJ does both.
  20. Er, that's not a real reason to leave it out. Just don't allow people to pick the female body type. Big deal.
  21. I don't know. I would have thought that MMs would be able to customize pets with the Architect Edition, but since nothing came from that for MMs... I dunno if they ever will be able to customize pets.
  22. Touch of Lady Gray, IIRC

    This about Mercs! Not NINJAS!
  23. No, no, Infernal-Americans are [Insert Witty Comment Here]
  24. Actually, I don't know if they need it. If you slap on a few -Res Debuff Achilles' Heel enhancement on some of the pets, and possibly burst, too, Mercs can be killer.
  25. Even if it can't be used in Praetoria, I suggest the VEATs, they're very flexible and have alot of variety, and are always good to team with with Tactical Training.