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Posts
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Joined
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Any tips? So far I'm level 22 into the build and it's pretty fun.
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Well, Hoarfrost not only heals you, but raises your max health. But on the downside it's an ancillary, meaning you won't get it til late in char's career.
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I also had the idea to take Tactics out and replace it with Burst or Slug and put as many Chance for X in there as possible.
Something like, Chance for Damage (Negative) from Apocalypse, Chance for Build Up from Decimation, Chance for Heal Self from Entropic Chaos, Chance for Hold from Devastation, and another Chance for Negative Damage from Touch of Lady Grey if I go with Burst, or possibly Chance for +Recharge from Force Feedback if I go with Slug -
I figured I'd try again once I found out the Achilles' Heel -Res Debuff doesn't stack, and that LoTG is more accessable now with alignment merits.
Critiques and comments, please.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Soldiers- (A) Achilles' Heel - Chance for Res Debuff
- (3) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Accuracy
- (5) Blood Mandate - Damage
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (7) Blood Mandate - Damage/Endurance
- (A) Immobilisation Duration IO
- (A) Ragnarok - Chance for Knockdown
- (40) Ragnarok - Damage
- (43) Ragnarok - Damage/Recharge
- (43) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (A) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal
- (37) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (A) Endurance Reduction IO
- (7) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (A) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (11) Analyze Weakness - Accuracy/Defense Debuff
- (11) Analyze Weakness - Accuracy/Recharge
- (36) Analyze Weakness - Accuracy/Endurance/Recharge
- (36) Achilles' Heel - Chance for Res Debuff
- (A) Blood Mandate - Accuracy
- (13) Blood Mandate - Damage
- (13) Blood Mandate - Accuracy/Damage
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Damage/Endurance
- (17) Achilles' Heel - Chance for Res Debuff
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Endurance/Recharge
- (A) Basilisk's Gaze - Recharge/Hold
- (21) Basilisk's Gaze - Accuracy/Recharge
- (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (25) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Perfect Zinger - Accuracy/Recharge
- (23) Perfect Zinger - Taunt/Recharge
- (23) Perfect Zinger - Taunt
- (25) Perfect Zinger - Taunt/Recharge/Range
- (34) Accuracy IO
- (A) Empty
- (A) Blood Mandate - Accuracy
- (27) Blood Mandate - Damage
- (27) Blood Mandate - Accuracy/Damage
- (29) Blood Mandate - Damage/Endurance
- (29) Blood Mandate - Accuracy/Endurance
- (31) Blood Mandate - Accuracy/Damage/Endurance
- (A) Absolute Amazement - Endurance/Stun
- (33) Absolute Amazement - Stun
- (33) Absolute Amazement - Stun/Recharge
- (34) Absolute Amazement - Accuracy/Stun/Recharge
- (50) Absolute Amazement - Accuracy/Recharge
- (A) Impervium Armor - Psionic Resistance
- (31) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance/Endurance/Recharge
- (34) Impervium Armor - Resistance/Recharge
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (39) Luck of the Gambler - Defense/Endurance
- (A) Javelin Volley - Accuracy/Damage/End/Rech
- (39) Javelin Volley - Damage/Recharge
- (39) Javelin Volley - Accuracy/Damage
- (46) Javelin Volley - Damage/Endurance/Recharge
- (46) Javelin Volley - Accuracy/Endurance/Recharge
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (45) Gladiator's Armor - End/Resist
- (45) Gladiator's Armor - Resistance
- (48) Gladiator's Armor - Resistance/Rech/End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
Dark Embrace from Soul Mastery is the best shield, giving Res to 4 different damage types, but Frozen Armor/Hoarfrost is definitely a good choice, too.
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If you want epic, make your ATs Incarnate in i19.
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Not usually, often it's one of the harder difficulties. I <3 MMs, btw.
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Well, you don't see fans of other ATs asking for /Poison, do ya?
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/Poison is the red-headed stepchild of MM secondaries, it's even less popular than trick arrow.
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You may want to consider Brutes, too. Stalkers are way too squishy. Brutes deal a little less damage than scrappers, but are far more survivable. I've heard /SD brutes are, well, brutal.
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It'd also be neat to be able to use the Sky Raider Force Field Generator for the /Traps ability, too.
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According to Mid's, it unlocks fine. Ice Blast just doesn't count as Chill Mastery for some reason.
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Eh, I'm guessing GR will eventually have it's own EAT, though it's hard to tell what, considering there's always at least two different EATs with the same storyline, so it can't be PPD/Resistance or something like that. Maybe PPD/Seer or something new altogether.
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Not that I've heard, you can unlock Chill Mastery, but you have to use Flash Freeze as opposed to Ice Blast, at least, according to Mid's.
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I kind of want to make the Mercs/ look like PPD SWAT and stuff like that, though I'd prefer the ability to fully customize them.
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I believe they do, but SJ doesn't increase Run Speed, and SS doesn't increase jump height, but NJ does both.
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Er, that's not a real reason to leave it out. Just don't allow people to pick the female body type. Big deal.
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I don't know. I would have thought that MMs would be able to customize pets with the Architect Edition, but since nothing came from that for MMs... I dunno if they ever will be able to customize pets.
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Touch of Lady Gray, IIRC
This about Mercs! Not NINJAS! -
No, no, Infernal-Americans are [Insert Witty Comment Here]
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Actually, I don't know if they need it. If you slap on a few -Res Debuff Achilles' Heel enhancement on some of the pets, and possibly burst, too, Mercs can be killer.
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Even if it can't be used in Praetoria, I suggest the VEATs, they're very flexible and have alot of variety, and are always good to team with with Tactical Training.