Mercs/Traps Build


Pseudonym1

 

Posted

I figured I'd try again once I found out the Achilles' Heel -Res Debuff doesn't stack, and that LoTG is more accessable now with alignment merits.

Critiques and comments, please.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

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Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Soldiers

  • (A) Achilles' Heel - Chance for Res Debuff
  • (3) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Accuracy
  • (5) Blood Mandate - Damage
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (7) Blood Mandate - Damage/Endurance
Level 1: Web Grenade
  • (A) Immobilisation Duration IO
Level 2: Caltrops
  • (A) Ragnarok - Chance for Knockdown
  • (40) Ragnarok - Damage
  • (43) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
Level 4: Triage Beacon
  • (A) Doctored Wounds - Recharge
  • (37) Doctored Wounds - Heal
  • (37) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Heal/Recharge
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
  • (7) Endurance Reduction IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
Level 10: Acid Mortar
  • (A) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (11) Analyze Weakness - Accuracy/Defense Debuff
  • (11) Analyze Weakness - Accuracy/Recharge
  • (36) Analyze Weakness - Accuracy/Endurance/Recharge
  • (36) Achilles' Heel - Chance for Res Debuff
Level 12: Spec Ops
  • (A) Blood Mandate - Accuracy
  • (13) Blood Mandate - Damage
  • (13) Blood Mandate - Accuracy/Damage
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Blood Mandate - Damage/Endurance
  • (17) Achilles' Heel - Chance for Res Debuff
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense
Level 18: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge
Level 20: Poison Trap
  • (A) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (25) Basilisk's Gaze - Endurance/Recharge/Hold
Level 22: Provoke
  • (A) Perfect Zinger - Accuracy/Recharge
  • (23) Perfect Zinger - Taunt/Recharge
  • (23) Perfect Zinger - Taunt
  • (25) Perfect Zinger - Taunt/Recharge/Range
  • (34) Accuracy IO
Level 24: Kick
  • (A) Empty
Level 26: Commando
  • (A) Blood Mandate - Accuracy
  • (27) Blood Mandate - Damage
  • (27) Blood Mandate - Accuracy/Damage
  • (29) Blood Mandate - Damage/Endurance
  • (29) Blood Mandate - Accuracy/Endurance
  • (31) Blood Mandate - Accuracy/Damage/Endurance
Level 28: Seeker Drones
  • (A) Absolute Amazement - Endurance/Stun
  • (33) Absolute Amazement - Stun
  • (33) Absolute Amazement - Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Stun/Recharge
  • (50) Absolute Amazement - Accuracy/Recharge
Level 30: Tough
  • (A) Impervium Armor - Psionic Resistance
  • (31) Impervium Armor - Resistance/Endurance
  • (31) Impervium Armor - Resistance/Endurance/Recharge
  • (34) Impervium Armor - Resistance/Recharge
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Endurance
Level 38: Detonator
  • (A) Javelin Volley - Accuracy/Damage/End/Rech
  • (39) Javelin Volley - Damage/Recharge
  • (39) Javelin Volley - Accuracy/Damage
  • (46) Javelin Volley - Damage/Endurance/Recharge
  • (46) Javelin Volley - Accuracy/Endurance/Recharge
Level 41: Trip Mine
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
Level 44: Dark Embrace
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - Resistance
  • (48) Gladiator's Armor - Resistance/Rech/End
Level 47: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 49: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run


 

Posted

I also had the idea to take Tactics out and replace it with Burst or Slug and put as many Chance for X in there as possible.

Something like, Chance for Damage (Negative) from Apocalypse, Chance for Build Up from Decimation, Chance for Heal Self from Entropic Chaos, Chance for Hold from Devastation, and another Chance for Negative Damage from Touch of Lady Grey if I go with Burst, or possibly Chance for +Recharge from Force Feedback if I go with Slug


 

Posted

Any tips? So far I'm level 22 into the build and it's pretty fun.