A Brute with DB


Benchpresser

 

Posted

I'm running a pretty tight build DB/WP, it looks like I'll only be able to fit two combos in (Six attacks, that is), which two are the best combos?


 

Posted

Quote:
Originally Posted by Pseudonym1 View Post
I'm running a pretty tight build DB/WP, it looks like I'll only be able to fit two combos in (Six attacks, that is), which two are the best combos?
Absolutely you mainstay combo should be the Attack Vitals (Ablating, Vengeful, Sweeping Strike). The DoT is what jacks up your DPS and the combo is spammable almost out of the box. As for your 2nd? The Power Up combo (Nimble, Ablating, Blinding Feint) is very weak, you'll get more mileage outta Feint by itself. I personally prefer Sweep Combo (1k, Power Slice, Typhoon) as added mitigation, but the debuff from Weaken isn't small either.




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

Now this is wanting me to drop a power to pick up Nimble Slash so I can have three combos... how good are Tough and Weave? That's two that I have planned.


 

Posted

Tough helps WP a lot, Weave less so. I have them both on my DB/EA Brute, and my WP Scrapper, But Weave I would consider optional for a WP Toon, since Heightened Senses covers your defenses to elemental damage pretty good by itself. Anything that pushes up your S/L Resists is a good thing- since WP can get overwhelmed by damage before it's regen kicks in- so every bit that lessens the amount buys you time for your Regen aura to heal the damage.




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

I'm tempted to throw in Nimble Slash for Weaken as well, but I dunno what to drop, as I want to have good defenses as well. Here's my build plan.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Power Slice

  • (A) Pounding Slugfest - Disorient Bonus
  • (9) Damage Increase IO
  • (9) Damage Increase IO
  • (36) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (46) Accuracy IO
Level 1: High Pain Tolerance
  • (A) Healing IO
  • (3) Healing IO
  • (3) Healing IO
  • (46) Panacea - +Hit Points/Endurance
Level 2: Ablating Strike
  • (A) Damage Increase IO
  • (7) Damage Increase IO
  • (7) Pounding Slugfest - Disorient Bonus
  • (43) Achilles' Heel - Chance for Res Debuff
  • (43) Recharge Reduction IO
  • (43) Accuracy IO
Level 4: Fast Healing
  • (A) Healing IO
  • (5) Healing IO
  • (5) Healing IO
  • (42) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Typhoon's Edge
  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (11) Damage Increase IO
  • (11) Damage Increase IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (42) Accuracy IO
Level 8: Swift
  • (A) Run Speed IO
Level 10: Combat Jumping
  • (A) Defense Buff IO
  • (13) Defense Buff IO
  • (13) Defense Buff IO
Level 12: Indomitable Will
  • (A) Defense Buff IO
  • (50) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 14: Health
  • (A) Healing IO
  • (15) Healing IO
  • (15) Healing IO
  • (40) Regenerative Tissue - +Regeneration
Level 16: Rise to the Challenge
  • (A) Healing IO
  • (17) Healing IO
  • (17) Healing IO
  • (39) Taunt Duration IO
Level 18: Vengeful Slice
  • (A) Force Feedback - Chance for +Recharge
  • (19) Damage Increase IO
  • (19) Damage Increase IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Accuracy IO
Level 20: Quick Recovery
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
  • (36) Performance Shifter - Chance for +End
Level 22: Mind Over Body
  • (A) Resist Damage IO
  • (23) Resist Damage IO
  • (23) Resist Damage IO
Level 24: Stamina
  • (A) Endurance Modification IO
  • (25) Endurance Modification IO
  • (25) Endurance Modification IO
  • (27) Performance Shifter - Chance for +End
Level 26: Super Jump
  • (A) Jumping IO
  • (27) Jumping IO
Level 28: Sweeping Strike
  • (A) Armageddon - Chance for Fire Damage
  • (29) Damage Increase IO
  • (29) Damage Increase IO
  • (31) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (36) Accuracy IO
Level 30: Heightened Senses
  • (A) Defense Buff IO
  • (31) Defense Buff IO
  • (31) Defense Buff IO
Level 32: One Thousand Cuts
  • (A) Force Feedback - Chance for +Recharge
  • (33) Damage Increase IO
  • (33) Damage Increase IO
  • (33) Accuracy IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 35: Boxing
  • (A) Empty
Level 38: Strength of Will
  • (A) Resist Damage IO
  • (39) Resist Damage IO
  • (39) Resist Damage IO
Level 41: Focused Accuracy
  • (A) To Hit Buff IO
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Healing IO
  • (45) Endurance Modification IO
  • (45) Healing IO
  • (45) Miracle - +Recovery
  • (48) Performance Shifter - Chance for +End
Level 47: Tough
  • (A) Aegis - Psionic/Status Resistance
  • (48) Resist Damage IO
  • (48) Resist Damage IO
Level 49: Weave
  • (A) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 2: Ninja Run


 

Posted

I run a DB/WP Brute with a Common IO build. Originally, I had the attacks to pull off Attack Vitals, Weaken, and Empower. It was fun and I could cycle easily between them. Unfortunately, mobs just seemed to last too long when I was using that build. I got tired of the levelling slog and pretty much shelved the character.

I recently switched to Attack Vitals + Sweep setup and combat appears to go much smoother (still plenty fun). I get some slow animations, sure, but the damage and knockdown help. All attacks are slotted 2xAcc, 2xRech, 1xDmg, 1xEnd to help maintain combos and Fury.

I went with Tough & Weave for survivability and ditched the travel set for Ninja Run and 2-slotted Swift, Hurdle, and Sprint (run or jump at over 60mph).


 

Posted

Attack vitals for single target time. Sweep for multi targets. All you need. Drop some cash and get some recharge in your build and you can spam either one all day long.