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Fire/Fire/Fire Dominator deserves a mention: Fire Breath, Combustion, Hot Feet, Fireball and Rain of Fire, plus old-school 30 sec duration Firey Embrace
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I can imagine some tanks would be rather unfun. Fire/Fire, BA/Inv, Elec/Elec etc. Anything that heavily resists it's main damage (particularly if it can heal too), combined with a tank's high defenses and lowish damage would be sooooo boring. You won't die, but they won't either
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If it was just a tidying up of old stuff, rendering them in higher res and so on, then I'd go for Option 1.
If though, there were any real changes, then it's Option 2 for me. I'm talking about things like the alterations to thigh high boots, or the "shinyness" added to many metallic pieces with Ultra Mode. If the changes are like this, then I would still want access to the old stuff. -
I would tend to agree that, on paper at least, both Dark sets are a little better for Scrappers - Armour for the reason you mentioned, and Melee due to Soul Drain being more effective with Scrappers higher Damage Mod.
That said, both are still very good on Brutes, and if you prefer the playstyle of them, you won't be gimping your character or anything. -
Probably my coolest moment in CoX was my DB/SR scrapper gettting the killing blow on the Honoree and dinging 50 with the exp from him
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While there's a lot I'd like, my single most wanted would be Ice Melee (and thus probably Ice armour though I have less interest in that) for Scrappers. While with things like Mace, SS or Energy, I can still play an "offensive" character by rolling a brute, there's no way to make a Ice meleer who's focus is on killing stuff.
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While it's not relevant in this case, as there's nothing in PGT that has a conventional to hit roll that could be enhanced by the accuracy, if it did have, then it would be. Indeed, multi-aspect IOs/HOs are often used to get round slotting restrictions - for example, Widow's Mind Link cannot be slotted with recharge enhancements, but it can be slotted with, say, Def/Rech set IOs, and it does benefit from the recharge portion.
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Quote:Yep. As soon as you hit 41, you have access to all your AT's APPs regardless of alignment.OK... just to verify...
So if I'm only concerned with my Vigilantes and Rogues having access to the Epic Power Pools (i.e. the ones like the original Hero Power Pools), they just get access to all of them automatically?
Quote:However, if I want the Villain Patron Pools I have to go full Villain, do any Patron mission chain, then all Patron Power Pools are unlocked for that character (regardless of future alignment)?
All correct?
Otherwise, yes. -
Assault. I rarely have problems hitting, even with SOs/generics, while not only is more damage always good, but Assault gets it's full effectiveness with just the default slot, while Tactics needs extras.
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Yep, as Fulmens and Donna have said, don't bother with a farmer yet. Better to play a character that you enjoy and just, well, play the game. You get plenty of infulence from doing so, and if you really want more, spending 5-10 minutes a day playing the market is far far more time efficient than farming.
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My biggest issue with this review, and indeed your comments in this thread, is that, for an informative review (as opposed to a humerous one), you are far too subjective, and worse than that, you're subjective in a rather egocentric manner. Particularly your comments here read like:
"I like MMOs to be made in a particular way and any that do it differently are badly designed"
Now, of course reviews are going to be subjective to some extent, but a good reviewer will understand that his opinions do not hold true for everyone, and that him disliking some part of the subject matter does not make it bad. Indeed, more than that, a lot of the features you appear to dislike are the very things that keeps fans of the game playing.
You complain about the lack of endgame, yet for many of us, this is a great thing. Instead of grinding our way to the level cap, and then griding up our gear and grinding through raids, we can just, well, play the game without the pressure of "needing" anything. There's a huge amount of content out there in CoX. Just because it's not concentrated in a single part of the game doesn't mean it's not there.
On a related note, you criticise content for not providing experience and/or loot, but, so what? Can't you just play a game for the pleasure of playing it? From my point of view, if the only reason for doing content is for the reward at the end, then that is just an admission that the content cannot entertain me on it's own merits.
You seem to be under the impression that every minute in the game should be spent "progressing", for lack of a better word. Why? Why not look around the world. Why not read the content? Why not interact with other players? Oh, I forgot, these things would count as "wasting my life" right? Well, if I'm having fun, how is it any different from spending a hour getting the "Unholy Shirt of Armpit Sweat +5"?
You complain about bosses being simple. But again, to many people, including myself, this is a good thing. I don't play CoX to solve puzzles. I certainly don't play it to organize and manage 25 people each with specific roles and responsibilites. I play it cos, after a long day at work, I can log on, find some friendly people and blow up bad guys. There are some AVs/Heroes that could do a rework (yes Reichsman, I am looking at you), but in general, they don't last long enough to get boring IMO.
You go on about "min/maxing". Well, a lot of people love the fact that you can do every single bit of content in the game, as the devs designed it, with out a hint of min/maxing, let alone the ridiculous gear requirements many MMOs have. Why should I be locked out of content purely because I don't want to grind away for weeks and calculate my effectiveness to 5 decimal places?
Just because it's different, just because you don't like it, doesn't make it bad. That's not to say a review should have be posistive - by all means highlight where the game is weak, but do so in a more balanced manner. Try to explain how it could appeal to other people. Reviewing with such a closed minded "I'm right and everyone else is wrong" attitude is utterly useless when it comes to helping people make an informed decision about a game. And without that, unless it's damn funny, which you're not, what's the point of a review? -
I always take my heroside 50s to Ravenstorm (well, all three of them
). Kinda feel he must get lonely out there.
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Quote:Personally, I don't mid PPs having a godmode. I mind them having one that lasts a couple of minutes. If they went nigh-invulnerable for, say, 15-20 seconds, it'd be OK. As it is, it's boring, and frankly, unless I'm on a kill all, I just leave them there and get on with the rest of the mish.Personally I love it on the Paragon Protectors, since it forces you to use different strategies (i.e. switch to mostly singe-target based attacks to drop them before they can set it off). Same reason I love the Illusionists - it changes the game from the usual mindless 'pres butan' gameplay and forces you to think a bit about what you're doing.
On my Widow, I've just done that mish for Abyss where you have to kill 4 Vindicators. Something seemed to be screwed up with the EB's levels as, despite me being 50, they varied from 47 to 51. Valk was the 47 and the fight was just tedious. She was no threat at all (even Headsplitter only took of ~1/3 of my health), just took ages. And then, after finally killing her, not only does she get straight back up, but then pops MoG. Fortunately, I got kill credit the first time round, so I just left her standing there looking like an idiot while everyone else in the base was dead. -
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Quote:I'm not quite sure I understand. Why wouldn't you want the second group to attack?Pulling with an AoE will pull one group that is close to another, allowing you to take one out without having to deal with the other. Where as if you jump in, a second group, if close, can/will see you and will attack.
It has it's purposes. -
Quote:Bah, that's not kiting. Kiting is running around with an entire zone's worth of mobs following you while slowly dieing from your damage auras (guess what I used to playOld game mechanic. Kiting. If you can't immediately kill a group of enemies, kill a few and GET THE HELL OUTTA DODGE until you heal/recover end. Take a few more. Rinse and repeat until done.
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Quote:I did have a rather amusing experience during that mish. I had a pretty high player number set in my difficulty (5 IIRC), and States spawned with a large group of Longbow around him, including a Spine Scrapper Warden. The led to me discovering something very odd about cutscenes. It appear that enemies go hostile to each other during them, as said Warden's Quills promptly killed all the other longbow while States blathered about power proliferationI have to admit, facing off against the clark kent copout with my fortunata ranks among the best times in my cox experience. You think unstoppable is gonna save you huh?
But neither that, nor the satisfaction of beating down Statesman could make up for the awful "story" behind the mission:
"Go kill Statesman"
"Why?"
"Cos"
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Quote:While this is true in theory, in practice in only holds against tough targets. Against the bulk of enemies, the way Scourge works results in the bonus damage often being wasted by triggering on enemies that would die without it.According to my maths if you don't make any kind of strategic use of Scourge (ie: don't attack injured enemies first in teams), then Scourge affords you a bonus of 29.5% *total* damage. It multiples out any of your enhancement modifiers so is significantly better than a 30% SO enhancement, for comparative purposes.
Maths:
Damage 0%-50% = 1
Damage 50%-90% = 1*(1+((%health-50)*0.025)
Damage 90%+ = 2
That's how scourge works, and when you sum the figures you'll find the average damage is 1.295, or 29.5% more damage from Scourge than without.
So basically, against AVs and probably bosses, 29.5% is a good average of the bonus damage from Scourge, against LTs and particularly minions, it'll be a bit less. -
Yep, completely behind Bill here. The simple rule to teaming in CoX is: "anything can do anything". Yeah, sure, there are some combos which synergize well, but if you actually think you need them, then what you really need is to learn how to play.
I will add this though. IMO, if the team doesn't wipe at least once per mish, then the difficulty is set too low... -
There's a thread over in GD asking much the same thing. The conclusion seems to be NR+Sprint+Swift is faster, but NR+Hurdle gives more vertical movement. Personally, I prefer the latter. You could take both Swift and Hurdle, but IMO it's a bit of a waste.
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Quote:I don't mind most of them. They're far to short, but overall it's not too bad.Massive. Understatement.
For as awesome as the VEATs are, and how much easier they are to get into and play than the HEATs... the SoA 'Epic' is anything but epic. 'Do this pointless task, then go play regular villain content until I'm ready to have you do the pointless task again.' Someone really phoned that one in...
The final one though....