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Posts
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Quote:I would ask both of you to more thoroughly read the bullet point that I later clarified, or watch the video. Zwill's premise is bacillary in regards to releasing proprietary code free to the public (i.e.: private server, CoH emulator, etc.), which is highly unlikely. If someone were to purchase that proprietary code (such as another publisher), it would be a completely different matter.Very true , but there are many signals from that recording to encourage hope that there is much behind the scenes happening to try save not only City of Hero's but also keep the dev team together . To be honest , in my opinion both need to happen . In 14 years no other MMO has come close , and I am much traveled .
Whatever happens I truly wish the best for all members of the Paragon Studios team as you have created a genuinely unique gaming experience . Any other studio should be proud to count you as a member of their team .
Whatever happens I hope you continue with this game , if not I hope you all receive what you deserve from your careers . -
This is generally what most software studios/ publishers do. It's perfectly legal under the purview of protecting "trade secrets". In other words, they don't want to let the competition know their business strategies, secret projects, etc. Disgruntled employees would have nothing to keep them mum if not for NDAs, which is what they have to agree to upon employment in the first place. Basically, if you want to work for a studio, you have to agree to these sorts of contractual stipulations.
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I'll amend that bullet then.
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Since all players now have access to the Beta server... why not hold this contest there? Can always copy toons or make new ones for the contest...
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Quote:Right, but as far as starting a private server, it wouldn't be legal. If another publisher legally purchased the game, it's possible, but they may have to sign an agreement with Cryptic. IANAL.The engine can still be sold with the game - the only thing they're saying is that it can't be released separately.
I've also updated that bullet to better relay the inferring by Zwill (he is not a lawyer either, as he clearly stated several times in the stream).
Quote:- Game/Engine will Never be released for free to the public (presumably because the game code is proprietary and the engine is licensed from Cryptic)
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Coffee talk just ended, notes updated accordingly.
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Quick notes (view the recording of today's TwitchTV stream here):
- This may be the last livestream (maybe not, who knows?)
- <Zwill gets a little verklempt on the coffee talk>
- Trying to enable VIP for ALL players & Double XP on ALL servers, as well as "as many holiday events as possible" (probably just one at a time, lamentably)
- Due to possible stability issues, I24 will not be launched to Live, but it is on beta.
- Beta Server is now open to ALL PLAYERS (even non-VIPs)
- I24 is on Beta, and all the Market items are zeroed out (will not do on Live "just in case"; they don't want to possibly ruin the economy (presumably in case the game is saved via deus ex machina))
- Cryptic did NOT kill CoH by witholding an engine license; the license was purchased in perpetuity for CoH and another unreleased project
- SOE is not interested in purchasing CoH
- NCSoft is actively helping the staff look for new employment.
- Paragon Studio employess have to sign NDAs upon their termination which keeps them from discussing the closure of the studio.
- <SkippySidekick shows Zwill how to use the "Magisterium Nuke" power (it's only an effect, but a huge one>; Zwill's favorite power is the "Hamidon Defeated" effect.>
- CoH cannot be Kickstarted because it is not a new project
- Indie studio aspirations are unlikely, but they would love to do it if there was capital, backing, etc.
- If fans could raise enough funds, could CoH be saved? Unknown, ask the folks in Korea.
- Ultimately unfeasible MA wish list items (due to dev hours required) - changing the rating system to a "Like" system; branching dialogue trees; UI work; map maker (would require base fix first); hooking up LUA (scripting language) to MA.
- You'll never get to see the moon base
(presumable was in development)
- Base redesign - possible monotization options for apartment system, but never got past discussion phase
- Servers run on Linux (of course)
- Server maintenance must be run once a week to keep things running straight
- Game/Engine will Never be released released for free to the public (presumably because the game code is proprietary and the engine is licensed from Cryptic)
- No dev swag giveaways because it requires legal (legal is no longer available, the studio is closing)
- There was a lot of stuff still in development
- Last Friday was a very hard day, but ended up being inspirational, a last party and a sharing of memories, with beers afterwards.
- Is there any hope? There's always hope...
- Probably no I24 trailer
- Unfortunately no word re: refunds, but wait for NCSoft to send more word.
- Zwill and others will stay on as long as possible to turn the lights on/off
- Turn on base raids? No, would require hard code.
- Will VIPs remain so until close? Unknown, will verify to try to ensure that no one drops VIP.
- No schedule of events b/c staff needs to be on moment's notice for job interviews, but will randomly pop in and do stuff
- No ideas re: Omega slots
- No special End of World event due to no devs, maybe spawning a bunch of stuff instead
- Hugs for all!
- Servers still scheduled to go dark Nov. 30th
- Don't know what will happen to server/data assets when game ends
- Devs play different MMOs (part of their job, actually)
- If there is a pending lawsuit (ex: Worlds.com), they wouldn't be able to talk about it
- Best bet to see where people end up? Follow them on social networks (Twitter, etc.). Can't talk about that stuff.
- Zwill & staff appreciate the groundswell of support/ petitions/ etc. from the community!
- Nothing in the works for *huge* PvP changes; Arbiter Hawk proposed a lot of changes, but it would have required a lot of time & resources required for other projects
- Probably could NOT dedicate teams of devs or resources to PvP (PvP would never be the primary focus). Also, with the release of new powersets so frequently, PvP balance would have been "a nightmare".
- Super secret project? Under NDA, and cancelled with the studio closure.
- No new ATs were in the works
- Matt Miller on Twitter: @MMODesigner
- Melissa Bianco on Twitter:@MelissaBianco
- Jesse Lawrence on Twitter: @HitStreak
- Zwill's fondest memories: Player Summits (and player interactions on the forums)
- NCSoft still has the right to use your characters (technically; whether or not they would choose to exercise that right is doubtful ("IANAL"))
- I24 included mouse pointer scaling to change the size of the pointer
- Private server possibility? "IANAL", but probably not legal.
- <Zwill summons Cthuluh (a lot of Lusca tentacles)>
- Discussion of CoH as a dating service due to RL marriages of CoH players
- Half Life 3 is a MYTH!
- Went 1/2 hour over their normal coffee talk duration
- "Thank you to everybody who tuned in today. Hopefully today won't be the last coffee talk, but if it is, it's been an honor and a pleasure. Thank you all."
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If it was because they made a new game with a new engine, I definitely would not mind. But even if it weren't a new game, I'd say maybe. I think one of the things that held me back on re-rolling characters was the baggage (especially limited-time badges).
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I'm rocking STO on a Lifetime Sub.
- F2P w/ monthly subscription/Lifetime Member perks
- One big server, never problems teaming with firends
- Easy to find pickup groups
- Easy to find a fleet
- With exceptions of Task Forces, can be solo played
- Can auto-group for Task Force of Fleet Action play with other players
- PvP optional
- Decent market system
There is microtrans, but you don't have to make purchases at all if you can get enough Dilithium and convert it to Zen.
There's also a small CoH-created fleet there. -
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Thank you, was just thinking of Macron. Lamentably, I have no screenshots, but someone on Triumph may (although I lack the ability myself to post on those forums as a F2P account).
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Signed the petition and shared it on FB. I'm doing my part
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To me, I am resigned to the fate given to the game.
OTOH, signing a petition or stating my dissatisfaction of the whole affair certainly won't hurt. And if something comes of it, so be it.
Edit: Wait, isn't false hope better than no hope at all? -
I'll believe it when I see it. Although I hope for some sort of deus ex machina, I'm resigned for the worst.
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Howie's Game Shack, 2008. This was the first ever game Meet & Greet me (or my wife) ever attended. There, we had the pleasure to meet, among others, CuppaJo (April Burka) and you, Positron. And we had a blast!
Throughout the years, my wife and I made it a point to go to various CoH M&G events when we could, with ComicCon 2008, 2009, 2010, and 2011 (a solo flight for me as my wife was in the family way), and for the first HeroCon (with the winning team, Lucky 13). And each time it was a pleasure. And part of that experience was you, Matt.
I want you to know that, although my feelings for the game were tepid at times, I've never had any doubt that it was always in good hands. As surprised and saddened (surprisingly saddened, admittedly) to learn that a game I though unkillable would be ending by the end of the year, I know, with what you've done since you started working with Cryptic and later Paragon Studios, that you, and everyone else who helped make this my most-played MMO of all time, and that regardless of what happens to CoH in the coming weeks, will all move on to projects worthy of your talents. And if this game isn't purchased or saved by another publisher (if that is even possible at this point), than the gaming industry will be worse for it.
Matt, we will meet again. Don't know where, don't know when... but someday, I hope to run into you again, shake your hand, and in person, say once again, "Thank you." Not only for the game, but for all of the friendships and fond memories that came along with it.
Vera, play me out. -
When it first started, a few CoH players (including myself) started a fleet on Star Trek Online. Mind you, it's not a huge fleet, but there will by sympathetic souls there, along with a functioning starbase and bank slots. You can find us by following this link. We'd be happy to have more current/former/soon-to-be-former CoH player among our ranks.
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Almost certainly bugged. Pop-up turrets are generally placed by hand, not left to spawn in random, odd locations. File a bug report with the mission's title.
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But the post date is today. Old hat, new post. Penalty is withdrawn. 1st down.
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... and I should now be getting my new hardware before XMas
Thanks again you two
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I actually liked the first movie (the remake that is), and am interested in this one. But I could have definitely gone without that more-than-played-out Manson track. Something orchestrated and epic would have been a better fit for the trailer.