Obscure Blade

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  1. Quote:
    Originally Posted by Sin_Stalker View Post
    Where did you get Fort Trident from? And where is that?
    In Atlas, it's where you cash in Hero Merits.
  2. Below Manticore's mansion; you visit it during Twinshot's story arcs. Where his mansion is supposed to be I don't know.
  3. Quote:
    Originally Posted by UberGuy View Post
    I would rather they just fix the damn AI. We don't need taunt. We need things not to run 500 yards away for absolutely idiotic reasons.
    "Idiotic reasons"? C'mon; when you get right down to it running away because there's a scrapper after you isn't idiotic at all! I'd run away if there was some guy with claws or a sword chasing after me, screaming something about how he needed me for a badge.
  4. It works fine with both of those (and stacks with Superspeed for full invisibility).

    It's exclusive with all other stealth powers except IIRC Stalker Hide. It stacks with Hide, Superspeed, and Stealth IOs.
  5. Quote:
    Originally Posted by Auroxis View Post
    Sonic Resonance has a minimal amount of redraw, is one of the few powersets with no -regen, and has too many toggles to afford firing off an end crash nuke.

    This makes it a natural match with Beam Rifle.
    *If* you team most of the time. Your best debuff needs a teammate to work.
  6. Little known fact: The ladies of Paragon are in reality not female humans, but genetically engineered gibbons.
  7. I've been having fun with /Dark and /Storm. Although /Storm was pretty painful until level 16 and Freezing Rain.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    Masterminds are by far the most resource-intensive class in the game from a server capacity standpoint. Each Mastermind tracks not just the character, but at least six other henchmen, their costumes, their powers, their AI and the command interface surrounding them. When City of Heroes swapped over to its current Hybrid/F2P model, they cut a LOT of extra server performance hits from free players. The new Atlas Park and Mercy Island starting missions have almost no instances, putting less of a strain on the system having to track them, just for example.
    Also, Masterminds are unusual and interesting enough that they are more likely than, say, Scrappers or Blasters to induce people to buy; "melee guys" and "shooty guys" are a lot more common in games than a powerful pet specialist like MMs. I've heard people elsewhere express a liking for Masterminds as a distinctive CoX feature that they miss in other games.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Why Controllers got the axe too, I can't say. I believe it's for parity's sake, so that heroes and villains each lose one AT, in addition to the Epics.
    Possibly. I also suspected it might have been because Doms are more newbie-friendly. They are stronger out of the box, and don't depend on pets they get at 32 for damage. And blasting things is easier to get a handle on than buffs/debuffs.
  9. No-aggro-cap herding was before my time, but I've been told by old timers that one problem with it is that in the more extreme cases it caused lag in or outright crashes of the zone they were in. The system wasn't designed for herding hundred of critters into one spot and hitting them all at once.
  10. For that matter, Beast/Thermal is kind of questionable as well...
  11. Beast Mastery is in Subscriber Beta now for testing; cool animations. As for the Dire Wolf:

    Quote:
    Originally Posted by Jibikao View Post
    I can see small wolves, two dire wolves and a lion. There is no way a Dire Wolf is a "boss pet" over a Lion/Tiger.
    This one is. It's huge! Like, warhorse-sized huge.
  12. Quote:
    Originally Posted by Frost_Heroine View Post
    Can yor AT go 5 minutes with lvl 54 Vanessa Devore?
    My AT? Sure! I mean, I'm just a Citizen, which means I'd be completely invulnerable to her.
  13. B. A looks rather like the temp power raptor pack, and sticks out - that'll cause visibility problems in caves. B is more distinctive; C is good too though.
  14. Quote:
    Originally Posted by NightSable View Post
    Devices - Traps replaced it. IO's replaced a couple of powers as well effectively. Lacks Build up. Outside of concept, I really dislike it now. If you want a secondary that frees up a lot of options, then go for it or for concept, but it really blows overall and needs an overhaul.
    Oh yes, Devices. Traps has replaced it so thoroughly for me that I didn't even think of it.
  15. For jumping you could simply add some "rocket boost" animation.
  16. Electric Blast: Inferior damage in return for a nearly useless secondary effect barring some awkward specialist build. If I want a sapper I'll play an Electric Controller/Dom; Electric Control is sapping done right.

    Stone Armor; Granite has just too severe penalties, especially for brutes and since I can't stand tanks...
  17. Quote:
    Originally Posted by Wicked_Wendy View Post
    Quote:
    Originally Posted by vorpal View Post
    Just auto complete it. You just need to wait out the auto complete cooldown and you can do every step while staying in place.
    Have you ever tried that theory? Because I tried doing that ONCE with the mission that involved escorting crazy Lady Jane and by auto completing I did not get one vital piece of salvage required to craft the curing wand. That ultimately lead to being unable to complete the arc and earn the badge on my own because.. I couldn't craft the wand and then cure 20 lost before being allowed to contact the Latin Student outside the Club in Steel.
    And when I checked a few days ago, as far as I could tell you aren't offered the auto-complete option at all for that mission; presumably because of the bug you describe.
  18. Quote:
    Originally Posted by Test_Rat View Post
    Boo hoo.

    Welcome to how it's always been on villian side.
    I find the villainside access arc significantly less irritating. Fewer missions, less running around; I usually just burn a mission skip for the first mission with all the bosses, then punch through the other two missions and that's that. No need to leave the zone, no "go talk to X" missions.
  19. Quote:
    Originally Posted by Winterminal View Post
    You mean how every single character you make has to do Levantera's beginning arc to get the Member of Vanguard badge and thus receive Vanguard Merits?
    You don't actually; just the first mission or so gives access to the badge and merits. I've a bunch of characters who have that arc hanging around unfinished.
  20. Quote:
    Originally Posted by Xanatos View Post
    I nominate Xanatos.
    Excellent...



    Just as planned.
  21. It's the low level CoT minions I have trouble with these days; they are dark colored enough that they just look sort of like vague lumps in the caves they tend to be found it. I like the Lts and Bosses though.
  22. Longbow; but then, Longbow needs a makeover in general to make them less generic looking. And more than one common* Lieutenant type for that matter; I've suggested before making a Longbow Lieutenant that uses Beam Rifle.

    As for bosses; as a rule they should put coolness over sensibility; this is a superhero game after all.


    *Technically they have 3 kinds; but Sergeants are low level, and how often do you see Chasers? Normally it's Nullifiers, Nullifiers, Nullifiers.