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Posts
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Joined
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Below Manticore's mansion; you visit it during Twinshot's story arcs. Where his mansion is supposed to be I don't know.
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"Idiotic reasons"? C'mon; when you get right down to it running away because there's a scrapper after you isn't idiotic at all! I'd run away if there was some guy with claws or a sword chasing after me, screaming something about how he needed me for a badge.
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It works fine with both of those (and stacks with Superspeed for full invisibility).
It's exclusive with all other stealth powers except IIRC Stalker Hide. It stacks with Hide, Superspeed, and Stealth IOs. -
*If* you team most of the time. Your best debuff needs a teammate to work.
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Little known fact: The ladies of Paragon are in reality not female humans, but genetically engineered gibbons.
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I've been having fun with /Dark and /Storm. Although /Storm was pretty painful until level 16 and Freezing Rain.
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Quote:Also, Masterminds are unusual and interesting enough that they are more likely than, say, Scrappers or Blasters to induce people to buy; "melee guys" and "shooty guys" are a lot more common in games than a powerful pet specialist like MMs. I've heard people elsewhere express a liking for Masterminds as a distinctive CoX feature that they miss in other games.Masterminds are by far the most resource-intensive class in the game from a server capacity standpoint. Each Mastermind tracks not just the character, but at least six other henchmen, their costumes, their powers, their AI and the command interface surrounding them. When City of Heroes swapped over to its current Hybrid/F2P model, they cut a LOT of extra server performance hits from free players. The new Atlas Park and Mercy Island starting missions have almost no instances, putting less of a strain on the system having to track them, just for example.
Possibly. I also suspected it might have been because Doms are more newbie-friendly. They are stronger out of the box, and don't depend on pets they get at 32 for damage. And blasting things is easier to get a handle on than buffs/debuffs. -
No-aggro-cap herding was before my time, but I've been told by old timers that one problem with it is that in the more extreme cases it caused lag in or outright crashes of the zone they were in. The system wasn't designed for herding hundred of critters into one spot and hitting them all at once.
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For that matter, Beast/Thermal is kind of questionable as well...
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The rings are part of why I like B.
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Tough choice, but D. B was my runner up.
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C, closely followed by A and F.
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B. A looks rather like the temp power raptor pack, and sticks out - that'll cause visibility problems in caves. B is more distinctive; C is good too though.
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Quote:Oh yes, Devices. Traps has replaced it so thoroughly for me that I didn't even think of it.Devices - Traps replaced it. IO's replaced a couple of powers as well effectively. Lacks Build up. Outside of concept, I really dislike it now. If you want a secondary that frees up a lot of options, then go for it or for concept, but it really blows overall and needs an overhaul.
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For jumping you could simply add some "rocket boost" animation.
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Electric Blast: Inferior damage in return for a nearly useless secondary effect barring some awkward specialist build. If I want a sapper I'll play an Electric Controller/Dom; Electric Control is sapping done right.
Stone Armor; Granite has just too severe penalties, especially for brutes and since I can't stand tanks... -
Quote:And when I checked a few days ago, as far as I could tell you aren't offered the auto-complete option at all for that mission; presumably because of the bug you describe.Have you ever tried that theory? Because I tried doing that ONCE with the mission that involved escorting crazy Lady Jane and by auto completing I did not get one vital piece of salvage required to craft the curing wand. That ultimately lead to being unable to complete the arc and earn the badge on my own because.. I couldn't craft the wand and then cure 20 lost before being allowed to contact the Latin Student outside the Club in Steel.
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I find the villainside access arc significantly less irritating. Fewer missions, less running around; I usually just burn a mission skip for the first mission with all the bosses, then punch through the other two missions and that's that. No need to leave the zone, no "go talk to X" missions.
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You don't actually; just the first mission or so gives access to the badge and merits. I've a bunch of characters who have that arc hanging around unfinished.
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It's the low level CoT minions I have trouble with these days; they are dark colored enough that they just look sort of like vague lumps in the caves they tend to be found it. I like the Lts and Bosses though.
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Longbow; but then, Longbow needs a makeover in general to make them less generic looking. And more than one common* Lieutenant type for that matter; I've suggested before making a Longbow Lieutenant that uses Beam Rifle.
As for bosses; as a rule they should put coolness over sensibility; this is a superhero game after all.
*Technically they have 3 kinds; but Sergeants are low level, and how often do you see Chasers? Normally it's Nullifiers, Nullifiers, Nullifiers.