Question about MasterMinds
I went and sent a ticket but was told to come here so I can find out why Masterminds where made unavailable unless you do one of the three things to get them.
Honestly why couldn't they do the whole LOTRO or DDO and made it available to people who already purchased the game? |
So, you can get access to MMs by either subscribing or paying a one time cost for a license to use them while F2P (1,200 points which is $15USD). The third way is gaining them from the reward system which involves having spent some time subscribed or spending a certain amount of points on other stuff (namely, completing Reward Level Tier 5).
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Masterminds are by far the most resource-intensive class in the game from a server capacity standpoint. Each Mastermind tracks not just the character, but at least six other henchmen, their costumes, their powers, their AI and the command interface surrounding them. When City of Heroes swapped over to its current Hybrid/F2P model, they cut a LOT of extra server performance hits from free players. The new Atlas Park and Mercy Island starting missions have almost no instances, putting less of a strain on the system having to track them, just for example.
Why Controllers got the axe too, I can't say. I believe it's for parity's sake, so that heroes and villains each lose one AT, in addition to the Epics.
You can buy access to the AT off the Market. I don't know what it costs, but it's there. Or you can subscribe. That unlocks both ATs and the four Epics.
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I think it's because Controllers have access to some more pet-intensive sets than the Dominator (Illusionists poop out phantoms)
But that still doesn't make sense, my epic archetypes are unlocked while the others are still are.
Why is that?
I think if you unlocked the EATs before Freedom started (i.e., by getting to level 20 as a hero or villain), they're still unlocked now, even if you drop to Premium now.
... at least, that's the only reason I can think of why mine are unlocked (even though I'm Premium at the moment).
Masterminds are by far the most resource-intensive class in the game from a server capacity standpoint. Each Mastermind tracks not just the character, but at least six other henchmen, their costumes, their powers, their AI and the command interface surrounding them. When City of Heroes swapped over to its current Hybrid/F2P model, they cut a LOT of extra server performance hits from free players. The new Atlas Park and Mercy Island starting missions have almost no instances, putting less of a strain on the system having to track them, just for example.
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Possibly. I also suspected it might have been because Doms are more newbie-friendly. They are stronger out of the box, and don't depend on pets they get at 32 for damage. And blasting things is easier to get a handle on than buffs/debuffs.
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I went and sent a ticket but was told to come here so I can find out why Masterminds where made unavailable unless you do one of the three things to get them.
Honestly why couldn't they do the whole LOTRO or DDO and made it available to people who already purchased the game? |
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Also bear in mind that each NPC pet a mastermind has out uses up the server resources as a whole player character, so each free player using a mastermind potentially eats up the space of 7 players rather than just one.
I went and sent a ticket but was told to come here so I can find out why Masterminds where made unavailable unless you do one of the three things to get them.
Honestly why couldn't they do the whole LOTRO or DDO and made it available to people who already purchased the game?