Noyjitat

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  1. [ QUOTE ]
    I hear Jackie Gleeson yelling "Bang! Zoom!"

    [/ QUOTE ]

    hehe a very good idea for a bind although it would probably get annoying to the team after awhile. lol "One of these days Alice, one of these days"...
  2. Noyjitat

    New Travel pool

    [ QUOTE ]
    Since only one of the travel pools has a decent Tier 4, and the rest are just situationally useful...I don't see the problem with that.

    [/ QUOTE ]

    I use group fly on my masterminds to keep my pets from being instagibbed by melee attacks and Group teleport on my forcefield defenders to get the team out of Earththorn quicksand. (which really isnt a problem after level 40ish)

    I find myself using knockback protection ios now since acrobatics isn't 100% knockback protection anymore, uses endurance and knockback protection ios are dirt cheap now.
  3. [ QUOTE ]
    Its a 'feature' for the female characters only that they can't sit with legs up on benches or arms over the backs of chairs >.< The emotes are distinct for male/huge characters

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    Oh is that what it is? I figured it was just some bugged and broken emotes. Maybe someday they will either make those emotes cleaner for females or make some additional ones.
  4. It is too bad it doesn't hurt more lol. I'm reminded of a time I used crane kick to knock a troll off of a cliff in the hollows. As I passed him and he says: "hehe long drop"

    Tempted by that line, I run up and bam! down he goes, it even looks as if he bounced on his head.
  5. MY SG is about the only reason I haven't transferred my heroes to a more active server. Across all of my characters I have earned over 8 mil prestige. Its just too much work and effort to throw away...

    I do hope one of these days this will be an option. Especially for the smaller sgs. Because my members would like to transfer as well. My server just isn't as active as it was 2 years ago and we often rely on pugs to team with. Would really like to move to virtue or some place more active and alive.
  6. I rather enjoy rikti invasions. But it would be nice if you could just enable these to happen randomly more often. They have been kinda rare lately with people not doing LGTF.
  7. [ QUOTE ]
    I seriously doubt they'd drop badges after a side switch, it's a history of what you've done and where you've been. Besides, many are available to both and some even have hero/villain versions to differentiate. Something like Hero of the City might change to Betrayer of the City or somesuch.

    [/ QUOTE ]

    See I would figure that you would have to earn them for either side since villain accolades are usually harder to get. Since the hero equivalent versions like I think its 10% health increase and another one that require pvp kills or arena kills. Something which never made sense to me.
  8. Badges will likely be dropped when you switch sides so you can earn the new ones but if you switch back they are regranted to your character.

    I seriously doubt they want people running around with both hero and villain accolades.
  9. I know you guys have either scrapped or halted the city vault idea so this may be another future alternative and its something I'd really like to see myself someday. Its also a nice way to advertise the game via xfire profiles.

    Right now WOW has a section for characters on xfire and eh that game doesn't need advertisement if you ask me lol. This is another small way to promote coh/v though.

    Just thought I'd take the time to suggest it. Maybe discuss it at your next dev meeting.
  10. [ QUOTE ]
    Short version : Let's have microtransactions for IO sets. 1 Numina's Convalescence set for $9.99. 1 Thunderstrike set for $2.99. Blapper special, 1 Thunderstrike and 1 Crushing Impact for $4.99!



    [/ QUOTE ]

    Sounds more like you want a legal way to buy inf. Because thats all people would be doing. Buying the sets with real money and then selling them for ingame currency.

    As cool as it would be it would probably have more negative impacts on the game. Probably more impacts that buying inf.
  11. [ QUOTE ]
    Staring at the wall where it's supposed to be, I know it was bugged for awhile but I'm not getting a blue hand anywhere here and I haven't heard that they moved it.

    Anyone know what the deal is?

    -Berliner

    [/ QUOTE ]

    http://www.vidiotmaps.com/maps_po.ph..._sewer_network

    its the number 1 near the red part of this map.

    And here is a screenshot of it ingame:

    http://wiki.cohtitan.com/w/images//t...Academic_3.jpg
  12. Personally I just think some powers use way too much endurance. I love my plant/storm controller but i have like 8 powers that use more than 10 endurance each even with endurance reductions in them. Don't know how everyone else feels but I think anything above 10 endurance is too much.

    Its ok when you're on a team with someone that can give you sb, or another recovery buff but when your solo it just becomes tedious trying to use your attack chains.
  13. The war walls turn off when the rikti invade. I guess the rikti disable them? Before the rikti ships show up just look at the warwalls and listen for that high pitched electrical sound as they dim out.
  14. The trial location should be a dressing room. They could add dressing rooms inside of the tailor which really they should anyway lol.
  15. I'd like this. Just wish Peregrine Island and Grandville had level 54 spawns like RWZ. I think the spawns could really use some work since the only real level 50 hazard zone on heroes is in parts of the shadow shard; and that zone really isn't that cool anyway.
  16. [ QUOTE ]
    I think since the only ones who do this are Doctor Aeon and Professor Echo, and if you defeat Doctor Aeon in a MA mission he does teleport out when defeated, it's something coded specifically into that critter and not a general option.

    [/ QUOTE ]

    Doctor Aeon, Anti-matter, Captain Costillo, Nightwidow Noctrine, Arbiter Sands, Professor Echo. There is someone else that does it but i can't recall who it is.

    Its ok though. I'll continue to wait patiently hoping to see this in MA someday.
  17. It happens everywhere. I was killing them in the world at peregrine island on the day of issue 15 release and it was happening then. Bug reported.
  18. huh the cap could be raised on virtue too but freedom is really the only server that needs it. I think alot of people just find great pleasure in being a text bully. Like it really means anything though... half the time I don't take people serious over the internet but some of you make it look like its so damn personal.
  19. I dont get why so many people are bashing this guy just because he wants a server pop limit increase. Or why you're telling him to go play on another server.

    The hospitality on the coh forums is so charming now days.
  20. They need to add a queue system if anything... Freedom has been locked at other times besides double xp and it is quite annoying having to click back over and over until a server spot is clear.
  21. [ QUOTE ]
    people watch Enterprise?

    [/ QUOTE ]

    You gotta watch it all the way through to appreciate it. Just don't watch the last episode and hope someday they give the show a proper ending hopefully with another season or a movie.
  22. I was hoping this would be included with issue 15. But it either isn't or I just don't understand how to make it happen. Its holding up one of my arcs where I want a boss to teleport away right as you are about to defeat him. Kinda of like: "This can't be!" "I will not be defeated today"
  23. [ QUOTE ]
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    Anyone else notice that the doors and footstep sounds in the AE building are different now?

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    I noticed that most, if not all door sounds are different. Not sure why that happened. Did anyone complain about the sound of the doors?

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    If it's a chirp sound, that's a Fortune Buff being reapplied, like the way the Hasten sound fx gets reapplied upon zoning.

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    lol now when you zone with integration activated your character yells each time. Before it just played that power up sound. I'm guessing other powers will do this now as well.
  24. [ QUOTE ]
    [ QUOTE ]
    Anyone else notice that the doors and footstep sounds in the AE building are different now?

    [/ QUOTE ]

    I noticed that most, if not all door sounds are different. Not sure why that happened. Did anyone complain about the sound of the doors?

    [/ QUOTE ]

    Water sounds pretty realistic now when you jump in it. Almost like jumping in a swimming pool. And all the different surfaces: Metal, dirt, grass, concrete, etc all sound much better.