New Rikti TF/XPacks
WACKY SPOILERS OF SPOILERNESS AHEAD!!
The Rikti aren't actually from another planet. They're from another dimension's Earth. In fact, they're the humans of their own Earth, mutated by some wacky pan-dimensional travelers of zany-ness for unclear reasons and purposes.
Our version of Earth, which we like to call Primal Earth, is the only world the Rikti are invading. Lord Nemesis pulled a fast one on them by sending Automatons over to Rikti Earth to mess crap up and make the Rikti mad at us. Nemmy was planning to roll out his army and wax the Rikti, thus making himself look all heroic so people'd like him, but the Rikti were way too hardcore for the Nemesis Army, so Nemesis and his crew hid while the rest of us cleaned up his mess. That jerk.
Only a small number of the Rikti actually want to invade Primal Earth. Problem is, the peace-desiring Traditionalists who make up the vast majority of the Rikti population can't seem to stop the militant Restructurists. Thus, invading Rikti Earth and killing Rikti en masse would be a real jerk move on our part. That's why we're just holding off the Restructurists as best we can while the Traditionalists sort stuff out back home.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
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I was thinking though, what if they were scaled in HP which would be possible for it to be taken down by heroes, once the ship lands from massive damages we would be able to enter, hack into there PC and download cords to there homeworld, or a planet that they may have already destroyed!
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In case you were not aware, these ships can and have been taken down, often in significant numbers.
http://samuraikoproductions.com/Videos.html
Scroll down to the 'music videos' section uon the right hand side for a great series of examples
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
And to add to that, we know where Rikti Earth is. After all, we went to their world long before they came to ours! I don't really see the need to advance the Rikti story for a while... other stories need some attention...
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going rigth through war walls which should be impossible
[/ QUOTE ]Guess who's technology created the War Walls? That's right, the Rikti's! (along with the medicom teleportation network, and loads of other things in the city)
I suggest you do the RWZ story arcs + the Lady Grey Task Force, it'll fill you in on a lot of the Rikti lore.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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A new Rikti SF/ TF would rule.
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Also, this could lead to more Xpacks!
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Dear God!!! For a brief second, I thought you were talking about adding this sort of Xpac to the game.
THAT would have truly sucked.
The war walls turn off when the rikti invade. I guess the rikti disable them? Before the rikti ships show up just look at the warwalls and listen for that high pitched electrical sound as they dim out.
Friends don't let friends buy an ncsoft controlled project.
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THAT would have truly sucked.
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/shudder
Quick Reply:
Adding on to my previous post, recall that there exists a magical barrier between Rikti Earth and Primal Earth, which held the Rikti at bay for some time after the first invasion. Now, the Rikti have managed to breach that barrier, but only to a very limited degree, which is why those Dropships are the biggest Rikti things in the skies right now.
Now, we don't know how the Rikti are getting through the barrier, but it wasn't designed for workarounds. If we wanted to invade Rikti Earth, we'd have to pull the barrier down completely, which would mean the Rikti could make multiple, massive portals like they used in the first invasion, so we'd be up to our ears in Rikti soldiers, and the sky would be blotted out by Rikti Motherships just like that massive pile of metal and technology in the Rikti War Zone, except these would still be flight- and combat-capable.
Until we find out how the Rikti are getting through the barrier without taking it down, attempting to invade Rikti Earth would be like dealing with a leak in a dam by blowing the dam up.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
Okay, these drop ships come down from time to time in random zones (going rigth through war walls which should be impossible) and only dropping bombs.....first time I saw it, well it looked kinda cool....second time....not su much.
I was thinking though, what if they were scaled in HP which would be possible for it to be taken down by heroes, once the ship lands from massive damages we would be able to enter, hack into there PC and download cords to there homeworld, or a planet that they may have already destroyed!
We could then take those cords to portal corp and it would start a new TF, TF would take us to the main location where these ships and soldiers are being created and trainned, we would go to destroy these plants to halt any further invasions.
Well not the best written idea here but one none the less.
Also, this could lead to more Xpacks!
What if Rikti have taken a planet over, but there are still survivors there and are planning a resistance attack, portal corp could have new rooms added to create portals going into these worlds, that we would ultimatly be able to save another planet, this would and could add tons more content and greatly broden CoHs game play.
We save a planet, next cords....we go and try to save them, then another, but evental lack of presence in the previous planets would once again be invaded on smaller scales and we once again could be called in for action.