New Travel pool


badchad

 

Posted

I think we need a 5th travel power that would give you about 1/3 the speed of Super Speed, and 1/3 the jump hieght of Super Jump. It would be nice for "natural" type characters. I know you can just take hurdle and Sprint and slot them out and get IO bonuses and get the same effect, but then your borking your build to accomplish what one travel power could do. Here's my idea.


Superb Mobility

1. Hook - This is a quick punch that can cause disorientation. Could use the animation of Dark Melee's Smite.

2. Quicken - While active this toggle provides a slight boost to run speed, minor defensive boost, and resist immobilization. Basicly just like Combat Jumping, but a slight boost to runspeed instead of jump height.

3. Advanced Movement - This toggle boosts your run speed as well as your jump height. Your extensive training combined with peak conditioning allows you to move around like an extreme acrobat.

4. Focused - This click power would give you very minor buffs to recharge, accuracy, and damage for 100 seconds with a 300 second recharge. Like Hasten you will lose some endurance when it crashes. Hasten gives 70% boost to recharge, so this power would be like 20-25%, rage gives 80% damage buff and 20% tohit buff, so this would be more like 30% damage buff and 10% tohit buff. Basicly a weak Rage and a weak Hasten combined into one pretty decent power.


 

Posted

Also, not to sidetrack my own thread, but the current TP team from teleporation needs to go. It is ridiculous and really serves no purpose at all. It should definetly be replaced with the version you get as a Vet reward called Assemble the team that actually TPs any teamate on your map to your location.

Just had to throw that in there while I'm talking about the travel pools.


 

Posted

About the team teleport, I agree, it should go, but I'd like it to be replaced by a power that teleports you to whoever in your team you anchor it to.

About your Superb Mobility idea, I'm /signed nor /unsigned actually, sorry.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

[ QUOTE ]
Also, not to sidetrack my own thread, but the current TP team from teleporation needs to go. It is ridiculous and really serves no purpose at all. It should definetly be replaced with the version you get as a Vet reward called Assemble the team that actually TPs any teamate on your map to your location.

Just had to throw that in there while I'm talking about the travel pools.

[/ QUOTE ]There is way too much potential fun with that power (with consenting teammates). Anyone who's joined an ITF with Smurphy will know what I mean...

That, and there are some legitimate uses for it, especially for MMs.

That being said, an *alternative* 4th power pick would be something I could get behind.


 

Posted

I'd agree having Assemble Team as an alternate choice would be best, but then people would whine that all the travel pools should get alternate options for the tier four power.....can't win.


 

Posted

Since only one of the travel pools has a decent Tier 4, and the rest are just situationally useful...I don't see the problem with that.


 

Posted

This isn't a bad suggestion, but I'm not sure it's really necessary.

I'm not really sure how you mean just taking swift/hurdle is borking your build. Most characters take stamina anyway, so they'd be taking one of the two, plus health and stamina, for a total of 4 powers. If they took this travel power instead, and still took stamina, it would be either hook or quicken, plus advanced movement, plus either swift or hurdle, health, and stamina, for a total of 5 powers. I guess if the base movement rate for advanced movement were higher you might save a slot or two, but that's a pretty slim reason for a whole new power pool.


 

Posted

To get your running speed and jumping height high enough to get around quickly and easily, you have to take combat jumping, swift, hurdle, and slot all them heavily. You also have to put a couple slots in Sprint. It's not that you bork your build by taking to many powers, but by wasting 6-7 slots....which is huge.

My idea would allow you to get there by taking just two powers from the travel pool, and no slotting.


 

Posted

Not a bad idea at all.

I can see it having a bit of an odd effect on min-maxers going for say, Perma-Phantom Army on an Illusion Controller, or perma-Dom on a Dominator, if theres a bit of Recharge boost in the final power.

But your core idea for natural characters is great! Cheap affordable movement boosts and a punch attack that could be used as a valid replacement for Thunder Kick for a non-kicky/mixed martial artist like Batman, Daredevil or Captain America.

I'm in the process of setting up a no-travel powers Scrapper and thinking of slotting Sprint (while knowing that Superspeed would be cheaper in terms of power investment), so definitely signed.


 

Posted

Thanks.

I have a Widow with no travel power. I have two run enh in Mental Training, two run enh in swift, two jump enhancments in Hurdle, two jump enh in Combat jumping, and one of each in Sprint. It wastes 5 slots, but I geta round very well and use the temp jet pack occaisionaly when needed, but that is what gave me the idea. Seems like there should be an easier way to have this as a travel option.


 

Posted

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Since only one of the travel pools has a decent Tier 4, and the rest are just situationally useful...I don't see the problem with that.

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Again, I'd agree, but that is opening a whole different can of worms. I just want a 5th travel pool.


 

Posted

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Also, not to sidetrack my own thread, but the current TP team from teleporation needs to go. It is ridiculous and really serves no purpose at all. It should definetly be replaced with the version you get as a Vet reward called Assemble the team that actually TPs any teamate on your map to your location.

[/ QUOTE ]

Recall Team can do that, it just has to go one person at a time.
I'd rather it be able to Recall Team members from another zone - or better yet a Team Mission Teleporter that teleports the whole team to the active mission.

Team Teleport work best in conjunction with Group Fly, but it is still a crazy way to get around.

I have see some teams use Teleport Team efficiently; but then again, the first time I was exposed to Team Teleport, one of my Defenders was forcibly teleported to the feet and stomping range of a Winter Lord - and that has always left a bad taste in my mouth for that power.

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Back to the main thread - I have a scrapper in the 40's that doesn't have any travel pools and gets around fairly well. He's a natural origin character and relied on Swift, Hurtle, and Spirit to get round before the GvE Jump Pack, Kings Row - Atlas Park Raptor Pack, the Shadow Shard Day Job Traveler's Pack, and the Shadow Shard Raptor Pack vendor were available. He actually moves pretty fast and jump fairly high all considering the limitations of not having a "travel power".


 

Posted

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Since only one of the travel pools has a decent Tier 4, and the rest are just situationally useful...I don't see the problem with that.

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I use group fly on my masterminds to keep my pets from being instagibbed by melee attacks and Group teleport on my forcefield defenders to get the team out of Earththorn quicksand. (which really isnt a problem after level 40ish)

I find myself using knockback protection ios now since acrobatics isn't 100% knockback protection anymore, uses endurance and knockback protection ios are dirt cheap now.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Noone liked this huh? After playing around on [censored] beta and seeing all these rad travel powers like a hover disk, going under ground like a mole, riding an ice slide like iceman, swinging from here to there, or flipping around like a super nimble gymnst.....it just really made me wish we had some more travel options.


 

Posted

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it just really made me wish we had some more travel options.

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Because running and jumping slightly faster and higher than usual is actually different enough than Super Jump and/or Super Speed to make it a different travel option? It's not a new travel option. It's a new travel power pool that you want because you're not happy with how you can run and jump around already.


 

Posted

Huh?

Why would you come in here and call me a liar and try to tell me what I really want? There is no trickery going on here. I want exactly what I said I want for the reasons I stated. 99% of my characters are natural origin and I would really like a natural travel power. I'd also like some other cool options like i mentioned, but I'd use the natural option from my OP the most. Period.


 

Posted

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Why would you come in here and call me a liar and try to tell me what I really want?

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I'm calling you a liar because it's not a different mode of travel like you're suggesting. It's the same mode of travel with lower numbers. It's exactly the same as many players already get with Fitness + Leaping.

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There is no trickery going on here. I want exactly what I said I want for the reasons I stated. 99% of my characters are natural origin and I would really like a natural travel power.

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Natural does not mean natural human, nor do any of the travel powers explicitly involve a specific origin. The "natural travel power" argument holds about as much water as a colander anyway. Combat Jumping allows you to leap more than twenty feet into the air from standing. That's only slightly less "natural human" than jumping 50 feet in the air anyway: both are out of the realm of reality so you might as well simply accept the reality of the game rather than trying to get an equally unrealistic power put in specifically because you don't like the current options.

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I'd also like some other cool options like i mentioned, but I'd use the natural option from my OP the most. Period.

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And those other modes of transport would actually be different modes of transport. The one you're asking for is simply a minorly modified jumping transport with fancy new pool powers that fit your personal concept more closely than the existing pool powers.


 

Posted

I admit that I am kinda confused what the point of this new ability is when it is achievable at present with current options, and its alternatives are just as unrealistic as the suggestion in the OP... but why ya gotta state your objections in perhaps the rudest way possible?

At any rate, I can get behind the idea to add the option to Teleport TO a teammate (as problematic as the code for that may be... having to not intersect geometry and all). Also, new travel pools are a great idea in general, I am just not a fan of the particular idea in the OP.



 

Posted

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but why ya gotta state your objections in perhaps the rudest way possible?

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Well, it's not really the rudest way possible. If I did that, Niv and Mod08 would be angrier at me than they already are considering my habit of using overt insults when my covert insults are ignored.

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At any rate, I can get behind the idea to add the option to Teleport TO a teammate (as problematic as the code for that may be... having to not intersect geometry and all). Also, new travel pools are a great idea in general, I am just not a fan of the particular idea in the OP.

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I have to agree wholeheartedly here. Teleporting to a teammate would be wonderful, even moreso if it were possible to do a teleport-to-target type power for tactical combat.

The big issue I have with many suggested power pool is that they're not actually new travel modes. They're existing travel modes dressed up to be exactly what the OP (not this OP, but the OP in general) wants to use for a character concept. New travel pools for new travel modes are great in concept, but the problem is always that they require a fair amount more coding and engine screwery.

It's kind of a damned-either-way approach as far as I'm concerned. If the suggestion is something that would be easy for Castle to just make some quick new powers for that doesn't involve any new tech because it's pretty much the existing travel modes with a new paint job. If it's something that is actually impossible to pull off with the current tech, it's got the problem that it's got to get entirely new tech to make it even possible.


 

Posted

Umbral... Running as fast as the speed of sound like super speed is not the same and not what I'm asking for. Jumping over entire city blocks in one leap like Super jump is not the same and is not what I'm asking for. The only way to get this more "natural" mode of travel currently is to take swift, hurdle, combat jumping, and keep sprint on and put a slot or two in each of those powers. So selecting ONE travel power than allowed to to get around like this IS different.

I'm sorry your so close minded that you feel your ignorant little opinion is law. To disagree or just flat out not like an idea is one thing, but to come in here spewing negative garbage about how I my idea is stupid and that I'm being deceptive in what I really want is both uncalled for and just [censored] rude.


 

Posted

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Have you ever seen the movie the Spirit? In the very beginning he is running across the city jumping from roof top to rooftop very quickly. He wasn't leaping a half mile at a time, and he wasn't running as fast as the flash, but he was running much faster than a normal person and jumping further and higher than a normal person which allowed him to traverse the city very quickly. This is what I would like.

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Bolded for emphasis.

This also makes the mode of travel not natural for a human.

To be honest, even a character without Swift, Hurdle, Sprint, or any other movement enhancing buffs/powers will still run faster and longer and jump farther and higher than any natural human could. Have you noticed that your character can literally leap onto top of an 8' moving truck? If you have Hurdle, you can literally leap over the 8' moving truck. I'd like to see an Olympic Athlete try that.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Are you saying you can easily and quickly traverse the cities in CoX with just hurdle?


 

Posted

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Are you saying you can easily and quickly traverse the cities in CoX with just hurdle?

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I know that my Dominator that has both Swift and Hurdle gets around pretty dang fast. Admittedly, CoV's zones a bit on the side of small (or at least more compact), making it a slightly more viable option villainside.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

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Have you ever seen the movie the Spirit? In the very beginning he is running across the city jumping from roof top to rooftop very quickly. He wasn't leaping a half mile at a time, and he wasn't running as fast as the flash, but he was running much faster than a normal person and jumping further and higher than a normal person which allowed him to traverse the city very quickly. This is what I would like.

Running as fast as the speed of sound like super speed is not the same and not what I'm asking for. Jumping over entire city blocks in one leap like Super jump is not the same and is not what I'm asking for. The only way to get this more "natural" mode of travel currently is to take swift, hurdle, combat jumping, and keep sprint on and put a slot or two in each of those powers. So selecting ONE travel power than allowed to to get around like this IS different.

I'm sorry your so close minded that you feel your ignorant little opinion is law. To disagree or just flat out not like an idea is one thing, but to come in here spewing negative garbage about how I my idea is stupid and that I'm being deceptive in what I really want is both uncalled for and just [censored] rude.

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The Fitness power pool is the Spirits travel power.

What you want is for the zones to have buildings and things close enough together so you can use them to run/jump across.

Not gonna happen.


 

Posted

[ QUOTE ]
[ QUOTE ]
Have you ever seen the movie the Spirit? In the very beginning he is running across the city jumping from roof top to rooftop very quickly. He wasn't leaping a half mile at a time, and he wasn't running as fast as the flash, but he was running much faster than a normal person and jumping further and higher than a normal person which allowed him to traverse the city very quickly. This is what I would like.

Running as fast as the speed of sound like super speed is not the same and not what I'm asking for. Jumping over entire city blocks in one leap like Super jump is not the same and is not what I'm asking for. The only way to get this more "natural" mode of travel currently is to take swift, hurdle, combat jumping, and keep sprint on and put a slot or two in each of those powers. So selecting ONE travel power than allowed to to get around like this IS different.

I'm sorry your so close minded that you feel your ignorant little opinion is law. To disagree or just flat out not like an idea is one thing, but to come in here spewing negative garbage about how I my idea is stupid and that I'm being deceptive in what I really want is both uncalled for and just [censored] rude.

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The Fitness power pool is the Spirits travel power.

What you want is for the zones to have buildings and things close enough together so you can use them to run/jump across.

Not gonna happen.

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Cap au Diable has an area, near the airport, where the buildings are very close together. I know my /SR Brute (with quickness, hurdle and CJ) can run around atop the buildings without much issue.