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Posts
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Quote:Sometimes people say seemingly clever things and it looks great, then someone else points out it's just a mindless rehashing of a popular joke and the illusion is shattered.
(For those of you who don't know, that's a reference to a line in Hitchhiker's Guide to the Galaxy. The original line, "Time is an Illusion," is credited to Einstein, but it may actually be a paraphrase of "...for us physicists believe the separation between past, present, and future is only an illusion, although a convincing one.")
Hence I'd go Plant. /time provides so much survivability you may as well have some AoE damage from your primary to make use of that personal mitigation. -
There's a choice between these two animations in the character creation (or tailor) screen, it will only play the one you have chosen. Go crazy.
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My best bet is you don't notice how much your teammates actually help you usually, and lately you happened to end up in a few teams where people weren't as efficient.
It's easy to miss what a fortitude does, or even what a blaster taking down a boss quick does for you... Until these guys aren't there and that dark carnie mistress hits you with her gigantic defense debuff, leading to cascading defense failure and possible faceplant or frantic grasp for insps. -
Exclamation marks and ones for "subtlety"... *takes a shot*
Single and vague anecdote treated as solid data... *takes another shot*
Insinuation people talking negatively about a set have only PLed the character to 50... *...*
Canine, you're trying to send me to the emergency room, aren't you? -
There's some third party apps that can tally up the amount of liquid influence you have on your characters. Not sure if there's something similar for market slots, but I'd guess not. Excel (and pretty colors) works for me.
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Stalkers are a blast for solo leveling now, you hit like a truck as soon as level 6. Pick any; AS being so predominant and close to the same for any primary, it's all good.
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Quote:COH had one of the nicest MMO communities even before community managers were involved at all.
Think about it: What MMO has one of the nicest communities? City of Heroes. Which MMO has the most involved Community Managers? City of Heroes.
One might want to argue devs have been talkative from the start, but on localized EU servers (french, deutsch) most players didn't speak english so had essentially no communication with the dev team and yet were just as nice.
Dollars to peanuts the friendliness of the community has much more to do with the game itself, being so casual friendly and mostly PvE. When you don't need to have a specific amount of players going through very specific steps for any given task, people are much more relaxed - and it also weeds out many of the elitists, who have to be able to look down on someone to feel good. Much harder to do that when everyone is awesome and able to complete any task.
You have the opposite example with MOBA games. As the gameplay is PvP, team-based and reliant on virtuous/vicious circles, a single player can wreck the effort of a whole team entirely. As a result people in these games are extremely abrasive. You can see it even in games where the devs get involved with the community - see LoL and DOTA 2. -
Can't say I understand the feeling PLing is something others do while you doorsit. You can farm stuff solo as soon as level 1 with the right understanding of game mechanics* at a pace faster than regular playing. It's not as fast as an IOed out and incarnated character built for the task, but it certainly beats sitting around doing nothing. Yet another option is to run two instances, using a F2P account to farm your main.
*Edit: insp stacking, buyable AoE damage temp powers, low-level scaling, custom AE stuff. Just mentioning that because my previous wording may sound like some elitist snubbery, whereas my point was these things have been well documented and anyone, even without previous knowledge, should be able to achieve results with a little research should they wish to do so. -
I see it the other way - if I intend to play through story arcs, why not run them normally and earn XP? Saves time, and character progression is a significant draw in this game. Also allows you to drop what you're doing for a team without having to start over the entire arc.
Still, I sometimes use Ouro, too. I find sticking to a strict and repetitive plan is the best way to grow bored of a game. -
Quote:Yep, it was. This is what BillZ refers to when he says
Though I guess I have to ask: was Arcanatime known back in 2009? I feel like that was discovered a bit more recently.
Quote:Cast times altered using Arcanaville's tick interval modification roundup((base/.132)+1)*.132 and all cast times listed in this post are showing this modified value. -
Quote:Hi! Name's Nihilii.
I have yet to find a farmer who doesn't find it boring.
Edit: oh whoops, 2 weeks bump for a silly comment. This forum sure is dead. -
What's most annoying about it is that level 50s are -1s once you get your level shift. Having such a basic staple attack randomly doing KB is a PITA. All of that likely because of an oversight - IIRC no other similar ST melee attack with the stated intent of knockdown uses anything but 0.67.
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Quote:Blue Centurion is overstating the problem, but you're exaggerating how reliable the solution is as well.Lets see, unstoppable starts blinking, hit conserve power, unstoppable drops, hit dull pain, eat a blue, keep going.
The truth lies somewhere between these two extremes. Sometimes, the threat that forced you to use Unstoppable will be gone and Dull Pain alone, or Dull Pain plus your teammates, is enough to keep you upright for the ten seconds it's going to take for you to retoggle. Sometimes, the icon starts blinking while you're in the middle of a +4/x8 spawn, and trying to do the strategy you suggested results in instant death.
It also assumes you're saving DP for the crash. That can be a reasonable assumption most of the time, but there are situations where DP is already needed on top of Unstop to survive and will still be recharging for the crash.
Eating luck insps is of course another option, although sometimes, especially on highend builds, you can have more efficient results by eating one luck insp per minute than using Unstoppable and having to use 3 lucks before the crash to stay alive.
Either way, no matter how good you are you will generally have to retoggle (even capped recovery won't guarantee you get a tick of end at the right time), and that is an imcompressible amount of time. I would also argue most players don't pay perfect attention to their buff bar all the time, and getting killed every once in a while by a crash is close to inevitable unless you only use the power once in a blue moon.
I think Unstop has its uses, especially on a SO or light IO build. It's just not without drawbacks. -
It is good content, but I think there is also an appeal to have things like this periodic. You get a bigger pool of people interested in the event and it becomes easier to team for it. It can be something to look forward to, too.
Admittedly, this one would likely stay popular as long as it remains the sole source of KB-to-KD IOs... -
Very solid reasoning, and great build as well. I'd be surprised if anyone found a significant flaw.
As far as I've read (haven't bothered to log on my shielders myself to check), boosting DDR through HOs doesn't work anymore in AD.
I'd suggest moving that Shield Wall unique to Battle Agility, and turning LOTG def and def/end to Shield Walls boosting the same aspect, you get an extra +1.12% hp that way with the higher set bonus from SW. -
There seems to be some confusion to what my post is referring to. Specifically, it is this part from Kinrad's post:
Quote:(bolded emphasis mine)I popped a break free, cleaned the mob, and checked my toggles.
Three had dropped, my mez protection, Chilling Embrace, and Icicles. -
The ingame community is great. Can't say it plays any role in my motivation to play, but it's certainly head and shoulders above everything else I've seen when it comes to video games. Most gaming communities seem to be stuck in a teenage angst, porn addicted, furry fetish, extreme political opinions bubble. This place feels like a haven of sanity where even on the forums, as strongly as people might disagree, they talk about the game rather than irrelevant garbage.
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Yep, that's exactly it. I disable that particular feature so forgot it even existed.
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Depends. As far as I can tell, it's tough to know without directly running the numbers.
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I find chasing damage bonuses potentially useful once everything else is in check. Sometimes, even a small bonus can be better than an additional regular damage proc.
This is exactly how it works out for my StJ/SR. Adding an extra damage proc in HB or SB, my most used attacks, is +2.3 DPS, whereas adding +3% damage through 4 Makos instead is +3 DPS.
(For those wondering, I already use the Mako proc; the comparison is between throwing another damage proc and hence switching the remaining 3 Makos into better IOs/HOs for pure enhancement value, or using 4 Makos for the global damage bonus) -
Another one that popped into my mind right now; been on a solo binge lately, and on a whim I cranked the sound up, and found out it is quite nice, with new environmental sounds added.
Problem is, with the horrendous way multi-target powers sounds stack in volume, you have no choice but to lower your sound down (way down) on teams if you value your eardrums.
There are also powers who are naturally loud.
Sound as a whole in this game could use a balance pass... -
Quote:In Mids, Options -> Configuration -> Effects & Maths -> checkbox "Use Arcanatime for animation times".
since you need to convert cast times to Arcanatime -
Can Wet Ice drop from anything other than an endurance crash? I was under the impression only offensive toggles could drop from enemy effects.
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Quote:The value is shown in the same power window, although you want to toggle the "Enhance" tab to see it. No base value or anything to tweak here, damage enhancement is always damage enhancement.
And I also like to fully slot enhancements sets, the full 6, for my damage attacks, so I will re-work that. When you say 85% damage enhancement, is that the same exercise as what I did for accuracy of the attacks against level 36 (+4) mobs?