TW/ElecA Scrapper - Need lots of Help


Hopeling

 

Posted

Hi Everyone,

It's your friendly, neighborhood TW hater. NOT AT ALL!! I used to not like TW, but it just took time to learn how to play it after taking my DB/WP and Elec/SD scrappers to level 50. But, I gave TW/ElecA a really good chance, and now I LOVE it.

My character is now at level 47, and I really could use some help with slotting it. Most advice is for a TW/EA, or the TW/ElA advice is a little old.

So any suggestion on how to build out this character?

Thanks in advance...


 

Posted

Ok, here is my first stab at this build...very interested to hear everyone's feedback...Fire away...

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Titan: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:

Level 1: Crushing Blow

  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (3) Mako's Bite - Damage/Endurance: Level 50
  • (3) Mako's Bite - Damage/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (7) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance: Level 40
  • (7) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (9) Reactive Armor - Endurance: Level 40
  • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Lightning Field
  • (A) Obliteration - Damage: Level 50
  • (11) Obliteration - Accuracy/Recharge: Level 50
  • (13) Obliteration - Damage/Recharge: Level 50
  • (13) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (15) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (15) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Titan Sweep
  • (A) Obliteration - Damage: Level 50
  • (23) Obliteration - Accuracy/Recharge: Level 50
  • (25) Obliteration - Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (27) Obliteration - Chance for Smashing Damage: Level 50
Level 6: Conductive Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 8: Follow Through
  • (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
  • (29) Superior Scrapper's Strike - Damage/Recharge: Level 50
  • (29) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
  • (31) Mako's Bite - Accuracy/Damage: Level 50
  • (31) Mako's Bite - Damage/Endurance: Level 50
  • (31) Mako's Bite - Damage/Recharge: Level 50
Level 10: Static Shield
  • (A) Impervious Skin - Status Resistance: Level 30
Level 12: Build Momentum
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14: Super Jump
  • (A) Springfoot - Jumping: Level 50
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Defense: Level 50
  • (34) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Recharge Speed: Level 50
Level 18: Grounded
  • (A) Titanium Coating - Resistance: Level 50
Level 20: Rend Armor
  • (A) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
  • (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
  • (36) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
  • (37) Mako's Bite - Accuracy/Damage: Level 50
  • (37) Mako's Bite - Damage/Endurance: Level 50
  • (37) Mako's Bite - Damage/Recharge: Level 50
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Impervium Armor - Resistance: Level 40
  • (39) Impervium Armor - Resistance/Endurance: Level 40
Level 26: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Whirling Smash
  • (A) Obliteration - Damage: Level 50
  • (40) Obliteration - Accuracy/Recharge: Level 50
  • (40) Obliteration - Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Energize
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (42) Numina's Convalescence - Endurance/Recharge: Level 50
  • (43) Numina's Convalescence - Heal/Recharge: Level 50
  • (43) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (43) Numina's Convalescence - Heal: Level 50
  • (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 32: Arc of Destruction
  • (A) Overwhelming Force - Accuracy/Damage: Level 50
  • (45) Overwhelming Force - Endurance/Recharge: Level 50
  • (45) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
  • (46) Overwhelming Force - Damage/Endurance/Recharge: Level 50
  • (46) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
Level 35: Lightning Reflexes
  • (A) Run Speed IO: Level 50
Level 38: Power Sink
  • (A) Performance Shifter - EndMod: Level 50
  • (48) Performance Shifter - EndMod/Recharge: Level 50
  • (48) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (48) Performance Shifter - Accuracy/Recharge: Level 50
  • (50) Performance Shifter - EndMod/Accuracy: Level 50
Level 41: Hasten
  • (A) Recharge Reduction IO: Level 50
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Recharge Speed: Level 50
Level 47: Conserve Power
  • (A) Empty
Level 49: Physical Perfection
  • (A) Regenerative Tissue - +Regeneration: Level 30
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit

Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Quickfoot - RunSpeed: Level 50
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Miracle - Heal: Level 40
  • (17) Miracle - Heal/Endurance: Level 40
  • (17) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (19) Performance Shifter - EndMod/Recharge: Level 50
  • (19) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (21) Performance Shifter - Accuracy/Recharge: Level 50
  • (21) Performance Shifter - EndMod/Accuracy: Level 50
  • (23) Performance Shifter - Chance for +End: Level 50
Level 1: Momentum
------------
------------

Set Bonus Totals:
  • 22.5% DamageBuff(Smashing)
  • 22.5% DamageBuff(Lethal)
  • 22.5% DamageBuff(Fire)
  • 22.5% DamageBuff(Cold)
  • 22.5% DamageBuff(Energy)
  • 22.5% DamageBuff(Negative)
  • 22.5% DamageBuff(Toxic)
  • 22.5% DamageBuff(Psionic)
  • 24.13% Defense(Smashing)
  • 24.13% Defense(Lethal)
  • 8.81% Defense(Fire)
  • 8.81% Defense(Cold)
  • 14.75% Defense(Energy)
  • 14.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 25.38% Defense(Melee)
  • 17.88% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 37.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 15% SpeedFlying
  • 331.3 HP (24.74%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 14.1%
  • MezResist(Immobilized) 18.5%
  • MezResist(Sleep) 7.5%
  • MezResist(Stunned) 14.1%
  • MezResist(Terrorized) 7.5%
  • 12.5% (0.21 End/sec) Recovery
  • 54% (3.01 HP/sec) Regeneration
  • 15% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit
Code:
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Posted

You have a bunch of problems with your build:
- Accuracy of your attacks against +4 enemies are around 70% which isn't great for any power set but considering you need the attacks to hit to get momentum, it's even worse for tw. Try aiming for 95%.
- Conductive Shield, Grounded and Static Shield are way underslotted. Yes you don't need them to cap energy resistance, but resistance is really one of your main strengths with electric, so you don't really have the option to underslot like that.
- Your recharge isn't that great with Hasten no where near perma. If your recharge is that low I would really consider using Defensive Sweep. Its dps sucks but it gives you a great defensive boost and as long as your build doesn't allow for one of the top dps chains anyway, you're not losing much by using it.

I am going to guess you are on a budget considering you don't have any purples slotted at all, so you will have to live with some shortcomings. But maybe check out this thread for a few ideas:

http://boards.coh.com/showthread.php?t=293144


 

Posted

95% against +4s is overkill in my opinion, unless you're planning to go F2P at some point. As far as tohit goes, the alpha level shift means you're essentially fighting +3s at most in most content.


 

Posted

Quote:
Originally Posted by rina_ View Post
You have a bunch of problems with your build:
- Accuracy of your attacks against +4 enemies are around 70% which isn't great for any power set but considering you need the attacks to hit to get momentum, it's even worse for tw. Try aiming for 95%.
- Conductive Shield, Grounded and Static Shield are way underslotted. Yes you don't need them to cap energy resistance, but resistance is really one of your main strengths with electric, so you don't really have the option to underslot like that.
- Your recharge isn't that great with Hasten no where near perma. If your recharge is that low I would really consider using Defensive Sweep. Its dps sucks but it gives you a great defensive boost and as long as your build doesn't allow for one of the top dps chains anyway, you're not losing much by using it.

I am going to guess you are on a budget considering you don't have any purples slotted at all, so you will have to live with some shortcomings. But maybe check out this thread for a few ideas:

http://boards.coh.com/showthread.php?t=293144

Thank you rina and Nihilii. What do you mean by my accuracy of my attacks being 70% and that it should be at 95%. Are you referring to my Accuracy buff? If so, Mids is reporting 27%.

Clearly, I am confused. Can you help me to understand?


 

Posted

So is the accuracy you are referring to the ToHit bonusin Mids?

Also, here is an updated build. I still have under slotted Conductive & Static Shields. Any suggestions?

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Titan: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Knockdown Bonus: Level 35
  • (5) Analyze Weakness - Defense Debuff: Level 50
  • (7) Analyze Weakness - Accuracy/Defense Debuff: Level 50
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance: Level 40
  • (7) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (9) Reactive Armor - Endurance: Level 40
  • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Lightning Field
  • (A) Overwhelming Force - Accuracy/Damage: Level 50
  • (11) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
  • (13) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
  • (13) Eradication - Damage: Level 30
  • (15) Eradication - Damage/Recharge: Level 30
  • (15) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
Level 4: Titan Sweep
  • (A) Eradication - Damage: Level 30
  • (23) Eradication - Damage/Recharge: Level 30
  • (23) Eradication - Accuracy/Damage/Recharge: Level 30
  • (25) Obliteration - Damage: Level 50
  • (25) Obliteration - Damage/Recharge: Level 50
  • (27) Obliteration - Chance for Smashing Damage: Level 50
Level 6: Conductive Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 8: Follow Through
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (27) Kinetic Combat - Damage/Endurance: Level 35
  • (29) Kinetic Combat - Damage/Recharge: Level 35
  • (29) Kinetic Combat - Knockdown Bonus: Level 35
Level 10: Static Shield
  • (A) Reactive Armor - Resistance: Level 30
  • (31) Reactive Armor - Resistance/Endurance: Level 40
  • (31) Reactive Armor - Resistance/Recharge: Level 40
  • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 12: Build Momentum
  • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (33) Rectified Reticle - Increased Perception: Level 20
  • (33) Recharge Reduction IO: Level 50
Level 14: Super Jump
  • (A) Springfoot - Jumping: Level 50
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Defense: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50
  • (34) Luck of the Gambler - Recharge Speed: Level 50
  • (34) Winter's Gift - Slow Resistance (20%): Level 50
  • (34) Kismet - Accuracy +6%: Level 30
Level 18: Grounded
  • (A) Titanium Coating - Resistance: Level 50
Level 20: Rend Armor
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (36) Kinetic Combat - Damage/Endurance: Level 35
  • (36) Kinetic Combat - Damage/Recharge: Level 35
  • (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (37) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (37) Kinetic Combat - Damage/Endurance: Level 35
  • (37) Kinetic Combat - Damage/Recharge: Level 35
  • (39) Kinetic Combat - Knockdown Bonus: Level 35
Level 24: Tough
  • (A) Impervium Armor - Resistance: Level 40
  • (39) Impervium Armor - Resistance/Endurance: Level 40
  • (50) Impervium Armor - Resistance/Recharge: Level 40
  • (50) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 26: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
  • (40) Luck of the Gambler - Defense/Recharge: Level 50
  • (40) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Whirling Smash
  • (A) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
  • (40) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
  • (42) Eradication - Damage: Level 30
  • (42) Eradication - Damage/Recharge: Level 30
  • (43) Eradication - Accuracy/Damage/Recharge: Level 30
Level 30: Energize
  • (A) Numina's Convalescence - Heal: Level 40
  • (43) Numina's Convalescence - Heal/Endurance: Level 50
Level 32: Arc of Destruction
  • (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
  • (43) Superior Scrapper's Strike - Damage/Recharge: Level 50
  • (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
  • (45) Eradication - Damage: Level 30
  • (45) Eradication - Damage/Recharge: Level 30
  • (46) Eradication - Accuracy/Damage/Recharge: Level 30
Level 35: Lightning Reflexes
  • (A) Run Speed IO: Level 50
Level 38: Power Sink
  • (A) Performance Shifter - EndMod: Level 50
  • (46) Performance Shifter - EndMod/Recharge: Level 50
Level 41: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (48) Luck of the Gambler - Recharge Speed: Level 50
Level 47: Conserve Power
  • (A) Empty
Level 49: Physical Perfection
  • (A) Performance Shifter - EndMod: Level 50
  • (50) Endurance Modification IO: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Quickfoot - RunSpeed: Level 50
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Miracle - Heal: Level 40
  • (17) Miracle - +Recovery: Level 40
  • (17) Regenerative Tissue - +Regeneration: Level 30
  • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (19) Healing IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (21) Endurance Modification IO: Level 50
Level 1: Momentum
Level 50: Cardiac Core Paragon
------------
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 35.38% Defense(Smashing)
  • 35.38% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 21% Defense(Energy)
  • 21% Defense(Negative)
  • 7.88% Defense(Psionic)
  • 20.69% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 9.45% Max End
  • 18% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 10% SpeedFlying
  • 205.8 HP (15.37%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • MezResist(Immobilized) 13.2%
  • MezResist(Stunned) 2.2%
  • 20% PerceptionRadius
  • 5% (0.08 End/sec) Recovery
  • 64% (3.57 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 10% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit

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|-------------------------------------------------------------------|


 

Posted

The "Accuracy: x% (y)" part in the individual power tab on the bottom left, x being the relevant number and y the base.

I believe y is, by default, 75 - which is the chance to hit against even-level foes. Against +4s, (IIRC) it's 36, and 48 against +3s. You can set y to any value you want in Options -> Configuration -> Exemping & Base Values.

With your new build you're still a little short even against +3s. Build Momentum is toggled on and inflates your tohit chance beyond where it will be at most of the time.


 

Posted

Quote:
Originally Posted by Nihilii View Post
The "Accuracy: x% (y)" part in the individual power tab on the bottom left, x being the relevant number and y the base.

I believe y is, by default, 75 - which is the chance to hit against even-level foes. Against +4s, (IIRC) it's 36, and 48 against +3s. You can set y to any value you want in Options -> Configuration -> Exemping & Base Values.

With your new build you're still a little short even against +3s. Build Momentum is toggled on and inflates your tohit chance beyond where it will be at most of the time.
Ok, I tried to change the Exemping & Base values, but they were all greyed out except for the 75 value. I am not sure what to change it to.

So what should I do to increase my accuracy? Any Suggestions?


 

Posted

Yes, that 75 value is the one to change. Set it to 48 for +3s, or 39 for +4s.

The main ways to improve your accuracy are to slot more of it in your powers, or to get more accuracy set bonuses. You need a total of +76% accuracy (from slotting and set bonuses combined) to get a 95% hit chance against a +3 enemy, counting the Kismet unique.

Physical Perfection's recovery buff is very small, and generally not worth slotting (especially for Elec Armor with Cardiac!). A Performance Shifter proc in its default slot is usually all the slotting it needs. Combat Jumping's defense bonus is also too small to be worth slotting. Meanwhile, Energize absolutely needs more slots - you want its heal and recharge enhancement at or near the ED cap. Yank the healing enhancements and the Regenerative Tissue in Health, if you must.


 

Posted

Ok, thanks for your excellent explanation!! I tend to use my AoE powers the most, followed by Rend Armor, so I got the accuracy up on those power sets specifically. However, I have seen a dramatic reduction in the damage each power does, specifically the three AoE powers. Is that just something I will need to live with as a tradeoff?

Here's the new build out. Is this better? Is the S/L DEF good? Are the resistances, regeneration and endurance recorvery acceptable?


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Titan: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:




Level 1: Crushing Blow

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Knockdown Bonus: Level 35
  • (5) Analyze Weakness - Defense Debuff: Level 50
  • (7) Analyze Weakness - Accuracy/Defense Debuff: Level 50
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance: Level 40
  • (7) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (9) Reactive Armor - Endurance: Level 40
  • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Lightning Field
  • (A) Overwhelming Force - Accuracy/Damage: Level 50
  • (11) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
  • (13) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
  • (13) Superior Scrapper's Strike - Damage/Recharge: Level 50
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
  • (15) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
Level 4: Titan Sweep
  • (A) Obliteration - Damage: Level 50
  • (23) Obliteration - Accuracy/Recharge: Level 50
  • (23) Obliteration - Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (27) Obliteration - Chance for Smashing Damage: Level 50
Level 6: Conductive Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (27) Resist Damage IO: Level 50
  • (29) Resist Damage IO: Level 50
Level 8: Follow Through
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (29) Kinetic Combat - Damage/Endurance: Level 35
  • (31) Kinetic Combat - Damage/Recharge: Level 35
  • (31) Kinetic Combat - Knockdown Bonus: Level 35
Level 10: Static Shield
  • (A) Reactive Armor - Resistance: Level 30
  • (31) Reactive Armor - Resistance/Endurance: Level 40
  • (33) Reactive Armor - Resistance/Recharge: Level 40
  • (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 12: Build Momentum
  • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (33) Rectified Reticle - Increased Perception: Level 20
  • (34) Recharge Reduction IO: Level 50
Level 14: Super Jump
  • (A) Springfoot - Jumping: Level 50
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (34) Kismet - Accuracy +6%: Level 30
Level 18: Grounded
  • (A) Titanium Coating - Resistance: Level 50
Level 20: Rend Armor
  • (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
  • (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
  • (36) Analyze Weakness - Defense Debuff: Level 50
  • (36) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (37) Kinetic Combat - Damage/Endurance: Level 35
  • (37) Kinetic Combat - Damage/Recharge: Level 35
  • (37) Kinetic Combat - Knockdown Bonus: Level 35
Level 24: Tough
  • (A) Impervium Armor - Resistance: Level 40
  • (39) Impervium Armor - Resistance/Endurance: Level 40
  • (39) Impervium Armor - Resistance/Recharge: Level 40
  • (39) Impervium Armor - Endurance/Recharge: Level 40
Level 26: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (40) Luck of the Gambler - Defense/Endurance: Level 50
  • (40) Luck of the Gambler - Defense/Recharge: Level 50
  • (40) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Whirling Smash
  • (A) Obliteration - Damage: Level 50
  • (42) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Energize
  • (A) Numina's Convalescence - Heal: Level 50
  • (43) Numina's Convalescence - Heal/Endurance: Level 50
  • (45) Numina's Convalescence - Heal/Recharge: Level 50
  • (45) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (45) Recharge Reduction IO: Level 50
Level 32: Arc of Destruction
  • (A) Obliteration - Damage: Level 50
  • (46) Obliteration - Accuracy/Recharge: Level 50
  • (46) Obliteration - Damage/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (48) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Lightning Reflexes
  • (A) Run Speed IO: Level 50
Level 38: Power Sink
  • (A) Performance Shifter - EndMod: Level 50
Level 41: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (50) Luck of the Gambler - Recharge Speed: Level 50
Level 47: Conserve Power
  • (A) Empty
Level 49: Physical Perfection
  • (A) Performance Shifter - EndMod: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit




Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Quickfoot - RunSpeed: Level 50
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run




Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Miracle - Heal: Level 40
  • (17) Miracle - +Recovery: Level 40
  • (17) Regenerative Tissue - +Regeneration: Level 30
  • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (19) Healing IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (21) Endurance Modification IO: Level 50
Level 1: Momentum
Level 50: Cardiac Core Paragon
------------
------------




Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 37.25% Defense(Smashing)
  • 37.25% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 7.88% Defense(Psionic)
  • 30.06% Defense(Melee)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 45% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 5% SpeedFlying
  • 195.8 HP (14.62%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Immobilized) 10.45%
  • MezResist(Stunned) 6.6%
  • 20% PerceptionRadius
  • 5% (0.08 End/sec) Recovery
  • 64% (3.57 HP/sec) Regeneration
  • 5% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit
Code:
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|-------------------------------------------------------------------|


 

Posted

You might be comparing the damage with Build Momentum on (on the old build) to the damage with Build Momentum off (on the new build). Otherwise, powers seem to do the same damage to me comparing both builds with BM turned off.

Unrelated, but I'd suggest changing those Kinetic Combat knockdown procs for Kinetic Combat dam/end/rech. A chance for knockdown just isn't useful as a regular enhancement when you aren't even at the ED cap for damage yet, if you ask me.


 

Posted

Quote:
Originally Posted by Nihilii View Post
You might be comparing the damage with Build Momentum on (on the old build) to the damage with Build Momentum off (on the new build). Otherwise, powers seem to do the same damage to me comparing both builds with BM turned off.

Unrelated, but I'd suggest changing those Kinetic Combat knockdown procs for Kinetic Combat dam/end/rech. A chance for knockdown just isn't useful as a regular enhancement when you aren't even at the ED cap for damage yet, if you ask me.
Once again, you are 100% correct. Thank you.

So what do you think of this new build?


 

Posted

I think the Analyze Weakness sets are a weird choice, and I definitely agree that the Kinetic Combat: dam/end/rech would be better than the knockdown procs.

Conserve Power should get a recharge IO in its one slot, presumably.

The Endmod/Rech in Stamina, and the Endmod in Physical Perfection, would both be better replaced by the Performance Shifter: Chance for +End. The proc is worth .2% end/sec, averaged over time, which is more than you're getting from either enhancement now.

You could save a slot by putting the Gladiator's Armor unique in Grounded, rather than slotting it for resistance (which gives very minimal benefit, since your energy resist is easily capped anyway and the NE resistance from the power is very small).

You're actually several percent past the S/L softcap, which is not necessarily bad since it gives you a bit of padding against debuffs and gets you closer to the trial softcap, but you could afford to drop an S/L defense bonus or two. The Obliteration sets in Whirling and Arc, probably; Obliteration gives very little cost reduction, which is far from ideal for the most expensive attacks in an infamously thirsty set.

Your endurance drain from toggles is alarmingly high to me, but with Cardiac and Elec Armor's tools it's probably manageable.

Also, when you're just slotting one single-aspect IO (like you have in Super Jump and Power Sink), there's no benefit to using a set IO - a generic jump or endmod or etc gives the same benefit, and is cheaper, sometimes by a fair amount.


 

Posted

Quote:
Originally Posted by Hopeling View Post
I think the Analyze Weakness sets are a weird choice, and I definitely agree that the Kinetic Combat: dam/end/rech would be better than the knockdown procs.

Conserve Power should get a recharge IO in its one slot, presumably.

The Endmod/Rech in Stamina, and the Endmod in Physical Perfection, would both be better replaced by the Performance Shifter: Chance for +End. The proc is worth .2% end/sec, averaged over time, which is more than you're getting from either enhancement now.

You could save a slot by putting the Gladiator's Armor unique in Grounded, rather than slotting it for resistance (which gives very minimal benefit, since your energy resist is easily capped anyway and the NE resistance from the power is very small).

You're actually several percent past the S/L softcap, which is not necessarily bad since it gives you a bit of padding against debuffs and gets you closer to the trial softcap, but you could afford to drop an S/L defense bonus or two. The Obliteration sets in Whirling and Arc, probably; Obliteration gives very little cost reduction, which is far from ideal for the most expensive attacks in an infamously thirsty set.

Your endurance drain from toggles is alarmingly high to me, but with Cardiac and Elec Armor's tools it's probably manageable.

Also, when you're just slotting one single-aspect IO (like you have in Super Jump and Power Sink), there's no benefit to using a set IO - a generic jump or endmod or etc gives the same benefit, and is cheaper, sometimes by a fair amount.
Great feedback. Thank you. So are you suggesting I taking the Obliterations in Whirling and Arc down to 5 instead of 6, and reuse those 2 available slots some where else? Or are you suggesting I put a different set in those two powers altogether?

And for some things like Springfoot, I just happened to have them already, so I figure why not...


 

Posted

I'd probably keep the Oblit sets, for the recharge and accuracy bonuses, but replace the proc or the acc/rech with a generic endredux, or maybe an end/rech from a knockback set.


 

Posted

Quote:
Originally Posted by Hopeling View Post
I'd probably keep the Oblit sets, for the recharge and accuracy bonuses, but replace the proc or the acc/rech with a generic endredux, or maybe an end/rech from a knockback set.
Ok, why end/rech from a knockback? I dislike knockback but love knockdown.

Also, I have several attuned Kinetic Combat: Chance to Knockdown that I bought a long time ago. That's why I was slotting them. What should I do with them?

And other than these suggestions, does the build look alright to you?


 

Posted

An end/rech enhancement doesn't enhance knockback, it only enhances end and rech. It's just in a knockback set, which the powers conveniently can take.

You could use the procs for Boxing and anywhere else you're muling Kinetic Combat sets on other characters/builds, or you could use enhancement converters to turn them into some other piece. (Yes, store-bought enhancements can be Converted.)

And yeah, otherwise the build looks fine; I'm a little wary about endurance, but not sure just looking at it "on paper".


 

Posted

Quote:
Originally Posted by Hopeling View Post
An end/rech enhancement doesn't enhance knockback, it only enhances end and rech. It's just in a knockback set, which the powers conveniently can take.

You could use the procs for Boxing and anywhere else you're muling Kinetic Combat sets on other characters/builds, or you could use enhancement converters to turn them into some other piece. (Yes, store-bought enhancements can be Converted.)

And yeah, otherwise the build looks fine; I'm a little wary about endurance, but not sure just looking at it "on paper".
With respect to the two Defense Debuffs, that's kinda what I was doing with them, in the same way as what you are suggesting with the end/rech of the Knockback set. Plus I get 10% Regen boost.

And I did not know I could convert those store bought attuned enhancements. Good to know!

The endurance on this build definitely worries me. I will try to tweak it, but the cardiac incarnate will be the first on my list.


 

Posted

I thought the defdebuff sets were strange because you used the single-aspect defdebuff pieces (the defdebuff in RA and CB is not worth enhancing), and did so while those powers weren't even ED-capped on damage. Using an end/rech or acc/end/rech or such pieces that have regular attack enhancement stuff is great; defdebuff instead of damage is usually a bad choice.


 

Posted

Quote:
Originally Posted by Hopeling View Post
I thought the defdebuff sets were strange because you used the single-aspect defdebuff pieces (the defdebuff in RA and CB is not worth enhancing), and did so while those powers weren't even ED-capped on damage. Using an end/rech or acc/end/rech or such pieces is totally normal.

Ahhh ok. Well I may remove them, and use them to put end red IOs in some of my Elec Armor toggles to reduce endurance consumption. I got my endurance consumption down from 2/sec to 1.81/sec


 

Posted

Ok here's the latest build. Any more gaps I need to fill??


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Titan: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Knockdown Bonus
  • (5) Analyze Weakness - Accuracy/Endurance/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (9) Reactive Armor - Endurance
  • (9) Steadfast Protection - Resistance/+Def 3%
Level 2: Lightning Field
  • (A) Overwhelming Force - Accuracy/Damage
  • (11) Overwhelming Force - Accuracy/Damage/Endurance
  • (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (13) Superior Scrapper's Strike - Damage/Recharge
  • (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 4: Titan Sweep
  • (A) Obliteration - Damage
  • (21) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Chance for Smashing Damage
Level 6: Conductive Shield
  • (A) Resist Damage IO
  • (27) Resist Damage IO
  • (27) Endurance Reduction IO
Level 8: Follow Through
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Knockdown Bonus
Level 10: Static Shield
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (33) Reactive Armor - Resistance/Endurance/Recharge
Level 12: Build Momentum
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (33) Rectified Reticle - Increased Perception
  • (33) Recharge Reduction IO
Level 14: Super Jump
  • (A) Springfoot - Jumping
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Kismet - Accuracy +6%
Level 18: Grounded
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 20: Rend Armor
  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (36) Analyze Weakness - Accuracy/Endurance/Recharge
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Knockdown Bonus
Level 24: Tough
  • (A) Impervium Armor - Resistance
  • (37) Impervium Armor - Resistance/Endurance
  • (37) Impervium Armor - Resistance/Recharge
  • (39) Impervium Armor - Resistance/Endurance/Recharge
  • (50) Endurance Reduction IO
Level 26: Weave
  • (A) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Recharge
  • (40) Luck of the Gambler - Recharge Speed
  • (40) Endurance Reduction IO
Level 28: Whirling Smash
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Endurance Reduction IO
Level 30: Energize
  • (A) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - Heal/Endurance
  • (43) Numina's Convalescence - Heal/Recharge
  • (45) Numina's Convalescence - Heal/Endurance/Recharge
  • (45) Recharge Reduction IO
Level 32: Arc of Destruction
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Endurance Reduction IO
Level 35: Lightning Reflexes
  • (A) Run Speed IO
Level 38: Power Sink
  • (A) Performance Shifter - EndMod/Recharge
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Recharge Speed
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Quickfoot - RunSpeed
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - Heal
  • (15) Miracle - +Recovery
  • (17) Regenerative Tissue - +Regeneration
  • (17) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (19) Performance Shifter - Chance for +End
  • (21) Endurance Modification IO
Level 1: Momentum
Level 50: Cardiac Core Paragon
------------
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 33.5% Defense(Smashing)
  • 33.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 7.88% Defense(Psionic)
  • 22.56% Defense(Melee)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 45% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 37.5% Enhancement(RechargeTime)
  • 5% SpeedFlying
  • 195.8 HP (14.62%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Immobilized) 10.45%
  • MezResist(Stunned) 6.6%
  • 20% PerceptionRadius
  • 5% (0.08 End/sec) Recovery
  • 44% (2.45 HP/sec) Regeneration
  • 5% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit

Code:
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|-------------------------------------------------------------------|


 

Posted

I think you're overslotting your toggles for endurance, and underslotting your attacks. Keep in mind your attacks consume much more endurance than your toggles.

For that matter I wouldn't sweat endurance consumption too much with the amount of tools you have; with Conserve Power, Energize, Power Sink and procs, I'd be surprised if you run into endurance woes. Those powers are recharge dependent as well, so increasing your recharge might eventually give you the same returns for endurance management, with a side bonus of more damage output through faster cycling. Eventually. You'd want to do the math for your particular build, ideally.

Also want to reiterate my earlier comment on Kinetic Combat regarding the KD proc. I really feel you'd get a lot more out of the Dam/End/Rech KC.

As a rule of thumb for my own builds, barring exceptional cases, I consider 6 slots in attacks and at least 85% damage enhancement (ideally 95%) the baseline.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I think you're overslotting your toggles for endurance, and underslotting your attacks. Keep in mind your attacks consume much more endurance than your toggles.

For that matter I wouldn't sweat endurance consumption too much with the amount of tools you have; with Conserve Power, Energize, Power Sink and procs, I'd be surprised if you run into endurance woes. Those powers are recharge dependent as well, so increasing your recharge might eventually give you the same returns for endurance management, with a side bonus of more damage output through faster cycling. Eventually. You'd want to do the math for your particular build, ideally.

Also want to reiterate my earlier comment on Kinetic Combat regarding the KD proc. I really feel you'd get a lot more out of the Dam/End/Rech KC.

As a rule of thumb for my own builds, barring exceptional cases, I consider 6 slots in attacks and at least 85% damage enhancement (ideally 95%) the baseline.
Yeah, what you said about endurance and recharge is how I have done this for my other two level 50's, but they were much easier to do than this one. I am unused to building a spec based on resistances rather than defenses, especially one with such heavy endurance use.

And I also like to fully slot enhancements sets, the full 6, for my damage attacks, so I will re-work that. When you say 85% damage enhancement, is that the same exercise as what I did for accuracy of the attacks against level 36 (+4) mobs?

I forgot to remove the KD proc, so I will fix that too.

I will re-post my build in a couple of hours...


 

Posted

Quote:
And I also like to fully slot enhancements sets, the full 6, for my damage attacks, so I will re-work that. When you say 85% damage enhancement, is that the same exercise as what I did for accuracy of the attacks against level 36 (+4) mobs?
The value is shown in the same power window, although you want to toggle the "Enhance" tab to see it. No base value or anything to tweak here, damage enhancement is always damage enhancement.