Riius Indigo

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  1. Hi Folks,

    So, I have worked out a new build for my latest 50, a WM/SD. Short story even shorter, I ended up going on a couple of Hami runs and getting an Acc/Mez Hami and a Dam/Mez Hami. Since a couple of the powers in WM have disorient, which I like, should I add these to my build?

    In order to add both of them, I would need to lower my S/L resists from 35.8% to 33%, and my health regen from 316% to 307%.

    Are the Hami's worth it? I get a little more disorient duration on two powers, and a little more accuracy on one power (which I don't need) and a little more damage on another (which I could always use).

    Thanks in advance...
  2. Quote:
    Originally Posted by Eldorado View Post
    If you'd LIKE to use Hover as a way to get around in combat, it would give you 1.88% base defense versus 2.28% for Maneuvers, but at half the endurance cost -- 0.2 vs. 0.39 end/sec -- and I know that there are others here on the forums that like hoverscrapping!

    On the other hand, you don't NEED Hover as a place to put an extra LotG 7.5, and I find that my scrappers with Spring and Combat Jumping are a lot more maneuverable (and can move faster) than my hoverblasters.

    As far as other powers to put in there with limited slots, I'm really not sure what to suggest, to be honest!
    Thank you Eldorado for responding to my pestering. I will tinker slightly, and then go with it. Thank you everyone!!
  3. Quote:
    Originally Posted by Eldorado View Post
    I agree -- I'd definitely try to keep the Glad Armor +3% in there if possible!

    I'm not sure of the need for Hover for a place to put another LotG recharge, though -- there are already SIX of those in the last build posted, which is one too many for the "Rule of Five." A seventh would be...excessive!
    DOH! I thought I counted all of those LotG recharge IO's. Ok fixed that. So, if I don't take Maneuvers, and you don't like Hover, what should I put there?
  4. So, based on your advice, I have tweaked it slightly. Here's what I hope is my final build:



    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Thor Wodenson: Level 50 Mutation Scrapper
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Pulverize
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (7) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense/Recharge
    • (9) Luck of the Gambler - Recharge Speed
    Level 2: Jawbreaker
    • (A) Mako's Bite - Accuracy/Damage
    • (11) Mako's Bite - Damage/Endurance
    • (11) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (15) Mako's Bite - Chance of Damage(Lethal)
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Recharge Speed
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: True Grit
    • (A) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Heal/Recharge
    • (31) Steadfast Protection - Resistance/+Def 3%
    Level 10: Clobber
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (34) Mako's Bite - Chance of Damage(Lethal)
    Level 12: Active Defense
    • (A) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Whirling Mace
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Damage/Endurance
    • (36) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Kismet - Accuracy +6%
    Level 24: Boxing
    • (A) Damage Increase IO
    Level 26: Shatter
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    Level 28: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Tough
    • (A) Aegis - Resistance
    • (40) Aegis - Resistance/Endurance
    • (40) Aegis - Resistance/Endurance/Recharge
    • (40) Aegis - Resistance/Recharge
    • (42) Aegis - Endurance/Recharge
    Level 32: Crowd Control
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 35: Shield Charge
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (45) Superior Scrapper's Strike - Damage/Recharge
    • (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (45) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    Level 38: Weave
    • (A) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Recharge Speed
    Level 41: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 47: Conserve Power
    • (A) Endurance Reduction IO
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Quickfoot - Endurance/RunSpeed
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    • (15) Miracle - +Recovery
    • (17) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (19) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy/Recharge
    • (21) Performance Shifter - EndMod/Accuracy
    • (23) Performance Shifter - Chance for +End
    Level 50: Agility Core Paragon
    Level 0: Portal Jockey
    ------------
    ------------
    Set Bonus Totals:
    • 21% DamageBuff(Smashing)
    • 21% DamageBuff(Lethal)
    • 21% DamageBuff(Fire)
    • 21% DamageBuff(Cold)
    • 21% DamageBuff(Energy)
    • 21% DamageBuff(Negative)
    • 21% DamageBuff(Toxic)
    • 21% DamageBuff(Psionic)
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.5% Defense(Melee)
    • 13% Defense(Ranged)
    • 13.31% Defense(AoE)
    • 62.5% Enhancement(RechargeTime)
    • 52% Enhancement(Accuracy)
    • 10% SpeedFlying
    • 256 HP (19.12%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • MezResist(Held) 6.6%
    • MezResist(Immobilized) 8.8%
    • MezResist(Stunned) 4.4%
    • 5% (0.08 End/sec) Recovery
    • 74% (4.13 HP/sec) Regeneration
    • 2.52% Resistance(Smashing)
    • 2.52% Resistance(Lethal)
    • 3.13% Resistance(Negative)
    • 2.5% Resistance(Psionic)
    • 15% SpeedRunning
    • 2.5% XPDebtProtection
    • 36% GlobalChanceMod PlayerCrit

    Code:
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  5. Well with your expertise, your comments mean a lot. So maybe I will toggle on Tough after all.

    But other than that and the 0.04 end/sec, is this a decent build?

    One thing I did want to get your thoughts on Eldorado. Someone else mentioned on a different thread that they forgo Build Up, which is not a toggle, in favor of Tactics, which is a toggle. I would much rather prefer that than having to always click on Build Up. What do you think?
  6. Thank you for the feedback, Eldorado. You have commented on my builds before with great insight. See my responses below...

    Quote:
    Originally Posted by Eldorado View Post
    The things that leap out at me on the original build are:

    1) Quickfoot: Run Speed in Prestige Power Rush?! Personally, I like putting Quickfoot: Run/ENDURANCE in most of my character's Sprint, but that's a way to cut my endurance cost when I leave Sprint on all the time -- and still get a run bonus. I'm not really sure where you were going with just the Quickfoot: Run.
    Well, I prefer the look and feel of the Prestige Power Rush, and I have an extra Quickfoot: Run lying aorund, so... And when I did check out the endrance version of Quickfoot, it saved me 0.04 endurance / second, which in my world is not enough to consider it of value, but I may be wrong.

    Quote:
    Originally Posted by Eldorado View Post
    2) Tough: I know it's a great place to "set mule" those +3% defense IO's, but with most of my characters I also try to use slots there to raise resistances for when they get hit -- y'know, making them "Tougher."
    True, but I was having trouble getting my DEF up at first, so I focused on that instead of the resists, but perhaps I can re-examine them. But I prefer DEF over resists any day, which is why I turn Tough off (not toggled on) to save on endurance. I only get Tough for the slots and to get Weave.

    Quote:
    Originally Posted by Eldorado View Post
    3) I've never built a Shield scrapper that had so much extra endurance that I could justify running Maneuvers to hit the soft cap, and haven't built a War Mace character yet. If you can pull it off, great; if not I'd try to juggle slots around and try and achieve it without Maneuvers.
    So what would you suggest? Remove the Maneuvers ability? If I do, what do I replace it with?
  7. Quote:
    Originally Posted by ORACLE View Post
    Hi,

    I assume you meant War Mace / Sheild. However, I might suggest you let people know what you are looking for. (i.e. incarnate defense cap or whatever else the priority is). Not knowing that I made a couple changes without remaking your entire build. I personally would want a little more s/l resistance but you did not have much so I assumed you were okay with that so I did not add much. Also, it looked like you were trying to fix an endurance issue by taking body mastery pool, so I tried to get you more recovery. Finally, I like recharge and accuracy so tried to get you more of both. I did use 2 purple sets but figured that since you had a PVP IO in the build it would be okay. There is a non purples set you can grab for both that give lower recharge but will still work.

    Hope you find an idea or two in here that helps. Good luck-

    features:
    More s/l resistance (still not much though)
    More recovery 3.55 vs 3.2
    25% more recharge
    20% more accuracy

    trade-offs
    while still capped to defense, it is a little lower
    slightly less regen (however only 3hp/sec less)


    Thank you for the quick reply, Oracle! So, yes, I am looking for a War Mace build, apologies. I wasn't able to really look at your build because the link to open it in Mids is not work. Can you provide a data chunk?

    I would like him to be able to hang on an iTrial, and also farm level 50 mishes as well, so that is why I softcapped the positional defenses above 45%. I do not partake in PvP, so I am none too concerned about that. The lone PvP enhancement (Gladiator's Armor DEF +3) is really optional since I am over 45% without it. I prefer to stay away from purples since I cannot afford them.

    That said, endurance and endurance recovery is also very important to me for this guy. So, any improvements there are welcomed.

    And finally, accuracy and damage is what this build is really about, so that is ultimately what I am focused on after DEF and endurance.
  8. Hi Folks,

    Thanks to double XP weekend, I have a new 50 ready to be slotted. Could I get some feedback on this build?

    Thanks in advance...


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Thor Wodenson: Level 50 Mutation Scrapper
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:


    Level 1: Pulverize
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (3) Touch of Death - Damage/Endurance: Level 40
    • (3) Touch of Death - Damage/Recharge: Level 40
    • (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (5) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (7) Touch of Death - Chance of Damage(Negative): Level 40
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense: Level 40
    • (7) Luck of the Gambler - Defense/Endurance: Level 40
    • (9) Luck of the Gambler - Defense/Recharge: Level 40
    • (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
    Level 2: Jawbreaker
    • (A) Mako's Bite - Accuracy/Damage: Level 40
    • (11) Mako's Bite - Damage/Endurance: Level 40
    • (11) Mako's Bite - Damage/Recharge: Level 40
    • (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
    • (15) Mako's Bite - Chance of Damage(Lethal): Level 40
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Defense: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Recharge Speed: Level 50
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 8: True Grit
    • (A) Numina's Convalescence - Heal: Level 50
    • (31) Numina's Convalescence - Heal/Endurance: Level 50
    • (31) Numina's Convalescence - Heal/Recharge: Level 50
    Level 10: Clobber
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (33) Mako's Bite - Damage/Endurance: Level 50
    • (33) Mako's Bite - Damage/Recharge: Level 50
    • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (34) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 12: Active Defense
    • (A) Recharge Reduction IO: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Against All Odds
    • (A) Taunt Duration IO: Level 50
    • (34) Endurance Reduction IO: Level 50
    Level 18: Whirling Mace
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (36) Scirocco's Dervish - Damage/Endurance: Level 50
    • (36) Scirocco's Dervish - Damage/Recharge: Level 50
    • (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (37) Endurance Reduction IO: Level 50
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Defense: Level 50
    • (37) Luck of the Gambler - Recharge Speed: Level 50
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Kismet - Accuracy +6%: Level 30
    Level 24: Boxing
    • (A) Damage Increase IO: Level 50
    Level 26: Shatter
    • (A) Obliteration - Damage: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 28: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed: Level 40
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (42) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    Level 32: Crowd Control
    • (A) Obliteration - Damage: Level 50
    • (42) Obliteration - Accuracy/Recharge: Level 50
    • (42) Obliteration - Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Obliteration - Chance for Smashing Damage: Level 50
    Level 35: Shield Charge
    • (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
    • (45) Superior Scrapper's Strike - Damage/Recharge: Level 50
    • (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
    • (45) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
    • (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
    Level 38: Weave
    • (A) Luck of the Gambler - Defense: Level 50
    • (46) Luck of the Gambler - Defense/Endurance: Level 50
    • (48) Luck of the Gambler - Endurance/Recharge: Level 50
    • (48) Luck of the Gambler - Recharge Speed: Level 50
    Level 41: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Defense/Recharge: Level 50
    • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 47: Conserve Power
    • (A) Endurance Reduction IO: Level 50
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit


    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Quickfoot - RunSpeed: Level 50
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run


    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (15) Miracle - +Recovery: Level 40
    • (17) Numina's Convalescence - Heal: Level 50
    • (17) Numina's Convalescence - Heal/Endurance: Level 50
    • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (19) Performance Shifter - EndMod/Recharge: Level 50
    • (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (21) Performance Shifter - Accuracy/Recharge: Level 50
    • (23) Performance Shifter - EndMod/Accuracy: Level 50
    • (23) Performance Shifter - Chance for +End: Level 50
    Level 50: Agility Core Paragon
    ------------



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    |-------------------------------------------------------------------|
  9. @PrincessDarkstar, what do you think of this build?


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Thor Wodenson: Level 50 Mutation Scrapper
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Pulverize
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense/Recharge
    • (9) Luck of the Gambler - Defense/Endurance/Recharge
    Level 2: Jawbreaker
    • (A) Mako's Bite - Accuracy/Damage
    • (11) Mako's Bite - Damage/Endurance
    • (11) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (15) Mako's Bite - Chance of Damage(Lethal)
    Level 4: Battle Agility
    • (A) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Recharge Speed
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: True Grit
    • (A) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Heal/Recharge
    Level 10: Clobber
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (34) Mako's Bite - Chance of Damage(Lethal)
    Level 12: Active Defense
    • (A) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Against All Odds
    • (A) Taunt Duration IO
    • (34) Endurance Reduction IO
    Level 18: Whirling Mace
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (36) Scirocco's Dervish - Damage/Endurance
    • (36) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (37) Endurance Reduction IO
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Kismet - Accuracy +6%
    Level 24: Boxing
    • (A) Damage Increase IO
    Level 26: Shatter
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Gladiator's Armor - TP Protection +3% Def (All)
    Level 32: Crowd Control
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 35: Shield Charge
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (45) Superior Scrapper's Strike - Damage/Recharge
    • (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (45) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    Level 38: Weave
    • (A) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Endurance/Recharge
    • (48) Luck of the Gambler - Recharge Speed
    Level 41: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 47: Conserve Power
    • (A) Endurance Reduction IO
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Quickfoot - RunSpeed
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    • (15) Miracle - +Recovery
    • (17) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (19) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy/Recharge
    • (21) Performance Shifter - Accuracy/Recharge
    • (23) Performance Shifter - EndMod/Accuracy
    • (23) Performance Shifter - Chance for +End
    Level 50: Agility Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 23.5% DamageBuff(Smashing)
    • 23.5% DamageBuff(Lethal)
    • 23.5% DamageBuff(Fire)
    • 23.5% DamageBuff(Cold)
    • 23.5% DamageBuff(Energy)
    • 23.5% DamageBuff(Negative)
    • 23.5% DamageBuff(Toxic)
    • 23.5% DamageBuff(Psionic)
    • 17.88% Defense(Smashing)
    • 17.88% Defense(Lethal)
    • 10.38% Defense(Fire)
    • 10.38% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 22.25% Defense(Melee)
    • 16% Defense(Ranged)
    • 14.75% Defense(AoE)
    • 45% Enhancement(Accuracy)
    • 57.5% Enhancement(RechargeTime)
    • 10% SpeedFlying
    • 261 HP (19.49%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • MezResist(Held) 9.35%
    • MezResist(Immobilized) 9.35%
    • MezResist(Stunned) 4.4%
    • 5% (0.08 End/sec) Recovery
    • 74% (4.13 HP/sec) Regeneration
    • 2.52% Resistance(Smashing)
    • 2.52% Resistance(Lethal)
    • 3.13% Resistance(Negative)
    • 10% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  10. Quote:
    Originally Posted by Hindenburg View Post
    I added some of my preferences to your build.

    I'd recommend UNDER-slotting the defense portion of your sheilds.
    Agility Core Paragon is going to push you right up against the 'ED wall', and those powers could use some endurance reduction (use more of the tri LotG's). The defense lost is < 1%.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lawgiver Sentinel altered: Level 50 Mutation Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    Cool, I like the changes you have made. I took the STEP. I respec'd based on this build. I am about 1/3 slotted... still more to buy. But on my way!

    Thank you everyone!
  11. Ok, with only 1 billion to spend, here's my build. I think it does a good job balancing accurancy, damage, end usage and recharge times.

    I will be taking Ageless to help with the recharge times, and Agility for end usage.

    What do you think?


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Lawgiver Sentinel: Level 50 Mutation Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Crushing Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (5) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Kinetic Shield
    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Recharge
    • (9) Luck of the Gambler - Recharge Speed
    Level 2: Titan Sweep
    • (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (11) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (11) Eradication - Damage
    • (13) Eradication - Damage/Recharge
    • (13) Eradication - Accuracy/Damage/Recharge
    Level 4: Dampening Field
    • (A) Reactive Armor - Resistance
    • (19) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    Level 6: Follow Through
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (21) Superior Scrapper's Strike - Damage/Recharge
    • (23) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (23) Overwhelming Force - Accuracy/Damage
    • (25) Overwhelming Force - Accuracy/Damage/Endurance
    • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 8: Power Shield
    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Recharge
    • (29) Luck of the Gambler - Recharge Speed
    Level 10: Build Momentum
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Entropic Aura
    • (A) Endurance Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 16: Energy Protection
    • (A) Reactive Armor - Resistance
    • (33) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Recharge
    Level 18: Rend Armor
    • (A) Crushing Impact - Accuracy/Damage
    • (34) Crushing Impact - Damage/Endurance
    • (34) Crushing Impact - Damage/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Recharge
    • (36) Crushing Impact - Damage/Endurance/Recharge
    Level 20: Energy Cloak
    • (A) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Recharge
    Level 22: Boxing
    • (A) Damage Increase IO
    Level 24: Tough
    • (A) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance/Recharge
    • (39) Steadfast Protection - Resistance/+Def 3%
    Level 26: Whirling Smash
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Energize
    • (A) Doctored Wounds - Heal
    • (42) Doctored Wounds - Heal/Endurance
    • (42) Doctored Wounds - Heal/Recharge
    • (42) Doctored Wounds - Heal/Endurance/Recharge
    • (43) Doctored Wounds - Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Recharge
    • (45) Luck of the Gambler - Recharge Speed
    Level 32: Arc of Destruction
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 35: Energy Drain
    • (A) Endurance Modification IO
    • (50) Endurance Modification IO
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Kismet - Accuracy +6%
    • (48) Winter's Gift - Slow Resistance (20%)
    Level 41: Super Jump
    • (A) Jumping IO
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Run Speed IO
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    • (15) Miracle - +Recovery
    • (15) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (17) Endurance Modification IO
    • (19) Performance Shifter - Chance for +End
    Level 1: Momentum
    Level 50: Agility Core Paragon
    Level 50: Ageless Core Epiphany
    ------------
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 11.13% Defense(Energy)
    • 11.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 18% Defense(Melee)
    • 8.94% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 1.8% Max End
    • 4% Enhancement(Heal)
    • 59% Enhancement(Accuracy)
    • 62.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 180.7 HP (13.5%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 7.7%
    • MezResist(Stunned) 4.4%
    • MezResist(Terrorized) 2.2%
    • 2.5% (0.04 End/sec) Recovery
    • 74% (4.13 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 5% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  12. Quote:
    Originally Posted by rina_ View Post
    And then you post a build with Defensive Sweep (that's why the smashing def is so high) but without Follow Through and Titan Sweep and with two slots in sprint? Come on.

    I don't have time to critique builds, so here is what I am aiming for right now. It has incarnate soft cap to l/s/f/i/e and can run the highest tw dps chain RA->FT->CB->AoD->FT with perma Hasten and practically perma Energize. FA is in there for to hit and perception debuffs.



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
    Well, I definitely like your build, but I also definitely cannot afford it. At least, not right now. So, I am trying to incorporate some of your changes but with non-purple replacements. The biggest difference I see is not having perma-Haste, and the second biggest difference is the additional endurance my powers use. Any suggestions for that?
  13. Quote:
    Originally Posted by EJI View Post
    You'll get more regen from a 2nd Numina (heal) in health than the regen tissue proc.

    You'll get more recovery (over time) using a pshifter proc in PP than the endmod IO. I'd swap the 4th endmod in stamina for a pshifter proc.

    Might be worth looking at getting a 5th slot into energize for a doctored wounds set, crushing blow could use a 5th slot, too. I'd be looking at energy drain to steal those slots.

    I like Winter's Gift in travel powers.

    You've got a crapton of accuracy, could probably do without the kismet.
    Thank you EJI.

    I took some of your advice, specifically with the Power Shifters, and the extra slots for Crushing Blow and Energize. I did not lower the accuracy because I am looking at hitting +4 bosses in iTrials (set exemp to 39). When I removed the Kismet, this drops significantly below 95%.

    I like Winter's Gift too, but slotting the slow resist significantly reduces my travel power.

    So, what do you think now?

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Lawgiver Sentinel: Level 50 Mutation Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:

    Level 1: Crushing Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (5) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Kinetic Shield
    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Recharge
    • (9) Luck of the Gambler - Recharge Speed
    Level 2: Titan Sweep
    • (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (11) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (11) Eradication - Damage
    • (13) Eradication - Damage/Recharge
    • (13) Eradication - Accuracy/Damage/Recharge
    Level 4: Dampening Field
    • (A) Reactive Armor - Resistance
    • (19) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Follow Through
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (23) Superior Scrapper's Strike - Damage/Recharge
    • (23) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (25) Overwhelming Force - Accuracy/Damage
    • (25) Overwhelming Force - Accuracy/Damage/Endurance
    • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 8: Power Shield
    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense/Recharge
    • (29) Luck of the Gambler - Recharge Speed
    Level 10: Build Momentum
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Entropic Aura
    • (A) Endurance Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 16: Energy Protection
    • (A) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Recharge
    Level 18: Rend Armor
    • (A) Crushing Impact - Accuracy/Damage
    • (34) Crushing Impact - Damage/Endurance
    • (36) Crushing Impact - Damage/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Recharge
    • (36) Crushing Impact - Damage/Endurance/Recharge
    Level 20: Energy Cloak
    • (A) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Recharge
    Level 22: Boxing
    • (A) Damage Increase IO
    Level 24: Tough
    • (A) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance
    • (39) Reactive Armor - Resistance/Recharge
    • (39) Steadfast Protection - Resistance/+Def 3%
    Level 26: Whirling Smash
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 28: Energize
    • (A) Doctored Wounds - Heal
    • (42) Doctored Wounds - Heal/Endurance
    • (42) Doctored Wounds - Heal/Recharge
    • (43) Doctored Wounds - Heal/Endurance/Recharge
    • (43) Doctored Wounds - Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Recharge
    • (45) Luck of the Gambler - Recharge Speed
    Level 32: Arc of Destruction
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 35: Energy Drain
    • (A) Defense Buff IO
    • (50) Defense Buff IO
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Kismet - Accuracy +6%
    Level 41: Super Jump
    • (A) Jumping IO
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit

    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Run Speed IO
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    • (15) Miracle - +Recovery
    • (15) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (17) Endurance Modification IO
    • (19) Performance Shifter - Chance for +End
    Level 1: Momentum
    Level 50: Agility Core Paragon
    ------------
    ------------

    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 19.25% Defense(Smashing)
    • 19.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 11.13% Defense(Energy)
    • 11.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.63% Defense(Melee)
    • 8.94% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 1.8% Max End
    • 4% Enhancement(Heal)
    • 59% Enhancement(Accuracy)
    • 62.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 180.7 HP (13.5%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 7.7%
    • MezResist(Stunned) 4.4%
    • MezResist(Terrorized) 2.2%
    • 2.5% (0.04 End/sec) Recovery
    • 74% (4.13 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 5% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |FD984389722C008EA3439FFABF789D5F34CD1CEEFF01D4DCDE38|
    |-------------------------------------------------------------------|
  14. Hi Folks,

    Have at it. Here's an over-the-soft-cap Def TW/EA scrapper. Fire away


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Lawgiver Sentinel: Level 50 Mutation Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:

    Level 1: Crushing Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    Level 1: Kinetic Shield
    • (A) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Recharge
    • (7) Luck of the Gambler - Recharge Speed
    Level 2: Titan Sweep
    • (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (9) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (11) Eradication - Damage
    • (11) Eradication - Damage/Recharge
    • (13) Eradication - Accuracy/Damage/Recharge
    Level 4: Dampening Field
    • (A) Reactive Armor - Resistance
    • (19) Reactive Armor - Resistance/Endurance
    • (19) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Follow Through
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (21) Superior Scrapper's Strike - Damage/Recharge
    • (23) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (23) Overwhelming Force - Accuracy/Damage
    • (25) Overwhelming Force - Accuracy/Damage/Endurance
    • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 8: Power Shield
    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Recharge
    • (29) Luck of the Gambler - Recharge Speed
    Level 10: Build Momentum
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Entropic Aura
    • (A) Endurance Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 16: Energy Protection
    • (A) Reactive Armor - Resistance
    • (33) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Recharge
    Level 18: Rend Armor
    • (A) Crushing Impact - Accuracy/Damage
    • (34) Crushing Impact - Damage/Endurance
    • (34) Crushing Impact - Damage/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Recharge
    • (36) Crushing Impact - Damage/Endurance/Recharge
    Level 20: Energy Cloak
    • (A) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Recharge
    Level 22: Boxing
    • (A) Damage Increase IO
    Level 24: Tough
    • (A) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance/Recharge
    • (39) Steadfast Protection - Resistance/+Def 3%
    Level 26: Whirling Smash
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Energize
    • (A) Healing IO
    • (42) Healing IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 30: Weave
    • (A) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Recharge
    • (43) Luck of the Gambler - Recharge Speed
    Level 32: Arc of Destruction
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 35: Energy Drain
    • (A) Defense Buff IO
    • (46) Defense Buff IO
    • (48) Endurance Modification IO
    • (48) Endurance Modification IO
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Kismet - Accuracy +6%
    Level 41: Super Jump
    • (A) Jumping IO
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit

    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Run Speed IO
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    • (13) Miracle - +Recovery
    • (15) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (15) Endurance Modification IO
    • (17) Endurance Modification IO
    • (17) Endurance Modification IO
    Level 1: Momentum
    Level 50: Agility Core Paragon
    ------------
    ------------

    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 19.25% Defense(Smashing)
    • 19.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 11.13% Defense(Energy)
    • 11.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.63% Defense(Melee)
    • 8.94% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 1.8% Max End
    • 59% Enhancement(Accuracy)
    • 52.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 180.7 HP (13.5%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 7.7%
    • MezResist(Stunned) 4.4%
    • 2.5% (0.04 End/sec) Recovery
    • 62% (3.46 HP/sec) Regeneration
    • 5% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  15. Quote:
    Originally Posted by rina_ View Post
    It is not always either typed or positional. That is only the case if you're going for soft cap across all of typed(generally with psi as an exception) or positional. For dominators for example it's quite common to soft cap ranged and s/l. What you need to realize is that elec is a resist set so you simply won't be able to cap all defenses that you'd like to cap. There is no need to just give up, ea will be able to get you incarnate soft cap across typed but has no where near the resistance of elec.

    So, what should you go for? That's mostly personal preference and depends heavily on what you fight against. s/l is generally a good idea to cap first as there is a lot of it thrown around and you will even cover most energy attacks with it simply because they are mostly combined energy/smashing damage. Going over 45% is probably not of much use for an elec because as soon as one defense debuff goes through you're generally about 7.5% (the most common def debuff value) down, which throws you down to 41.5% when starting at 48.9% and your cascading failure has started as they are now far more likely to land a second debuff and then a subsequent one etc. So going over 45% will help a bit, obviously, but it will generally not really have much of an effect on defense debuffing enemies (which would be the only advantage of going over 45% defense apart from to-hit buffed enemies). If you had some debuff resistance or you could go way way above the cap (like with a parry ability) it would help more, but elec doesn't get any debuff resistance and you aren't taking parry.

    So, I wouldn't go over 45% more than a few decimals and rather push some other defense up a bit further. Whether n/e or melee is your choice really.

    Thank you, rina_

    I played my TW/EA last night, and it was much sturdier and fun to play at level 44 than my level 50 TW/ElecA I think I will get my TW/EA to 50 and slot that one, and put the TW/ElecA on the shelf for a bit.

    But who knows? I don't like to leave things alone, so I will probably come back to the TW/ElecA down the road...
  16. Quote:
    Originally Posted by Sailboat View Post
    Well, at work without access to Mid's right now.

    If you look closely, you'll see that all sets that give a defense give half that value in the "mirror" sort of defense -- smashing & lethal typed defense sets give half that value in melee, and melee positional defense sets give half that value in smashing & lethal. Ditto for energy & negative <--> ranged, and fire & cold <--> AoE.

    Since positional defense plays differently from typed (if you have high melee positional defense, you want to close in, but don't care what sort of damage the enemy meleers are wielding; if you have high fire typed defense you don't care where you stand but like to fight fire-wielding foes, and so on) I prefer to avoid intentionally mixing the two on a given character. But theoretically you could have a high investment in melee defense and a high investment in energy/negative (and fire/cold, although that's not nearly as common and thus not quite so important) typed defense and make it work, but you'd have to think about defense in battle more.

    Since I can't see your actual defense numbers right now, I don't know how you're doing for energy/negative defense. But my usual solution to pair with Kinetic Combats is to slot the PBAoE powers (that you have put Oblits into) with 3 Eradications and 3 Cleaving Blows to add significant e/n defense. If you choose the right set pieces you can get very nice enhancement values as well. You'll notice that will stack with the Reactive Armor bonuses too.

    Once you have good s/l defense and good e/n defense, you've probably run out of slots, or close to it. :P But that may be good enough. Several of my typed-defense builds have mediocre-to-low fire/cold defense, but still seem to do fine.

    Generally I would treat damage bonuses themselves as pure freebies if you happen to get them, and not as a typical goal for slotting, unless I was making a special-purpose max-possible-damage build of some kind.

    edit: an alternative is to go all positional -- typically Touch of Death or Mako's in the single-target melee attacks, Sirocco's, Erads, or Oblits in the PBAoEs, and Thunderstrike in the ranged attacks. Gaussian's is also a great positional set. Use this link for choosing positional sets and this one for typed defense sets -- or go here for the whole shebang.
    Thank you, this is great information.

    My S/L Def values for the last build are 48.9%, so yes they are 3.9% over the 45% soft cap needed. My E/N Def values are 20.2%.

    But, at the same time, my Melee Def value is 41.7%, which is less than the 45% but really, really close to it.

    Do I need to alter this? I was just playing around with Mids, and was able to switch some slots around so I got S/L Def to 45.2% and Melee Def to 45.5%. Is that overkill??

    Does it ever make sense to soft cap both a Typed Def (like S/L) and a Positional Def (like Melee)??

    EDIT: Ok, I think I understand. Either I soft cap Ranged/Melee/AoE DEF, or I soft cap S/L and E/N. Is that right? If so, with 4 sets of 4 slotted Reactive armor, 3 sets of 4 slotted Kinetic Combat, 4 sets of 3 slotted Eradication, 3 sets of 3 slotted Oblits, I end up with 45.8% for S/L, and 36.4% for E/N. That's not good enough. What suggestions do you have to bring E/N up to 45% while keeping S/L at 45%?

    Or, should I just give up on this build (even though it is at level 50!!), and level up my level 41 TW/EA???
  17. Quote:
    Originally Posted by Sailboat View Post
    Haven't reviewed in detail. At a cursory glance, however, you're using a lot of Obliteration sets that are notoriously bad for endurance, but give positional defense...and you're using Kinetic Combats and Reactive Armors for typed defense. It's less than optimal to mix positional and typed defense bonuses -- unless there's some specific reason you're doing it, you might want to go all one or all the other.

    Also, some attacks appear to be 4-slotted while Health is 5-slotted. I like having stuff in Health, too, but not at the expense of my attacks.
    @rina_ Thank you!! I've implemented your suggestions, and it looks better now.

    @Sailboat, the Oblits help with damage and accuracy. Earlier on in this thread, issues around accuracy were brought up. Setting the exemping value in Mids tool down to 39 for +4s showed me that I would have a hard time hitting anything in iTrials, or +4(x8) farms. That said, I am going with Cardiac Core Paragon for my Alpha to help with endurance, and I just got Portal Jockey too.

    Do you still think I need to do something about the Oblits? And if so, what?

    Also, you are definitely correct about going positional and typed, though it wasn't my intention Do you have some suggestions on how I might fix it? The Kinetic Combats seem to give bonuses to both positional and type Defenses. I could change the Reactive Armors. What would you suggest?
  18. Okay, here's yet another update to the build. I think this one has everything covered... I hope


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Lawgiver Titan: Level 50 Mutation Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Crushing Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Analyze Weakness - Accuracy/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Endurance
    • (9) Steadfast Protection - Resistance/+Def 3%
    Level 2: Lightning Field
    • (A) Overwhelming Force - Accuracy/Damage
    • (11) Overwhelming Force - Accuracy/Damage/Endurance
    • (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (13) Superior Scrapper's Strike - Damage/Recharge
    • (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (15) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    Level 4: Titan Sweep
    • (A) Obliteration - Damage
    • (21) Obliteration - Accuracy/Recharge
    • (23) Obliteration - Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (25) Obliteration - Chance for Smashing Damage
    Level 6: Conductive Shield
    • (A) Resist Damage IO
    • (27) Resist Damage IO
    Level 8: Follow Through
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Build Momentum
    • (A) Rectified Reticle - To Hit Buff
    • (33) Rectified Reticle - To Hit Buff/Recharge
    • (33) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Springfoot - Jumping
    Level 16: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Kismet - Accuracy +6%
    Level 18: Grounded
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 20: Rend Armor
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (48) Analyze Weakness - Accuracy/Endurance/Recharge
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Knockdown Bonus
    Level 24: Tough
    • (A) Impervium Armor - Resistance
    • (36) Impervium Armor - Resistance/Endurance
    • (37) Impervium Armor - Resistance/Recharge
    • (37) Impervium Armor - Resistance/Endurance/Recharge
    Level 26: Weave
    • (A) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Recharge
    • (39) Luck of the Gambler - Recharge Speed
    Level 28: Whirling Smash
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 30: Energize
    • (A) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal/Endurance/Recharge
    • (50) Recharge Reduction IO
    Level 32: Arc of Destruction
    • (A) Obliteration - Damage
    • (43) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 35: Lightning Reflexes
    • (A) Run Speed IO
    Level 38: Power Sink
    • (A) Performance Shifter - EndMod/Recharge
    • (42) Recharge Reduction IO
    Level 41: Hasten
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Recharge Speed
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (50) Endurance Modification IO
    • (50) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Quickfoot - RunSpeed
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - Heal
    • (15) Miracle - +Recovery
    • (17) Regenerative Tissue - +Regeneration
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (19) Performance Shifter - Chance for +End
    • (21) Endurance Modification IO
    Level 1: Momentum
    Level 50: Cardiac Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 37.25% Defense(Smashing)
    • 37.25% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 7.88% Defense(Psionic)
    • 30.06% Defense(Melee)
    • 7.25% Defense(Ranged)
    • 6% Defense(AoE)
    • 2.25% Max End
    • 45% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 195.8 HP (14.62%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 10.45%
    • MezResist(Stunned) 6.6%
    • 5% (0.08 End/sec) Recovery
    • 44% (2.45 HP/sec) Regeneration
    • 5% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  19. Quote:
    Originally Posted by Nihilii View Post
    The value is shown in the same power window, although you want to toggle the "Enhance" tab to see it. No base value or anything to tweak here, damage enhancement is always damage enhancement.
    So, that would be the window that pops up when I hover my mouse over a particular attack power in Mids? I think that is the same thing I see in the Enhance tab. For example, when I hover over Whirling Smash, I see a damage Buff/Debuff value of:
    96.30% (Pre-ED: 108.65%)
    Is that what you are referring to?
  20. Quote:
    Originally Posted by Nihilii View Post
    I think you're overslotting your toggles for endurance, and underslotting your attacks. Keep in mind your attacks consume much more endurance than your toggles.

    For that matter I wouldn't sweat endurance consumption too much with the amount of tools you have; with Conserve Power, Energize, Power Sink and procs, I'd be surprised if you run into endurance woes. Those powers are recharge dependent as well, so increasing your recharge might eventually give you the same returns for endurance management, with a side bonus of more damage output through faster cycling. Eventually. You'd want to do the math for your particular build, ideally.

    Also want to reiterate my earlier comment on Kinetic Combat regarding the KD proc. I really feel you'd get a lot more out of the Dam/End/Rech KC.

    As a rule of thumb for my own builds, barring exceptional cases, I consider 6 slots in attacks and at least 85% damage enhancement (ideally 95%) the baseline.
    Yeah, what you said about endurance and recharge is how I have done this for my other two level 50's, but they were much easier to do than this one. I am unused to building a spec based on resistances rather than defenses, especially one with such heavy endurance use.

    And I also like to fully slot enhancements sets, the full 6, for my damage attacks, so I will re-work that. When you say 85% damage enhancement, is that the same exercise as what I did for accuracy of the attacks against level 36 (+4) mobs?

    I forgot to remove the KD proc, so I will fix that too.

    I will re-post my build in a couple of hours...
  21. Ok here's the latest build. Any more gaps I need to fill??


    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Lawgiver Titan: Level 50 Mutation Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Crushing Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Knockdown Bonus
    • (5) Analyze Weakness - Accuracy/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Endurance
    • (9) Steadfast Protection - Resistance/+Def 3%
    Level 2: Lightning Field
    • (A) Overwhelming Force - Accuracy/Damage
    • (11) Overwhelming Force - Accuracy/Damage/Endurance
    • (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (13) Superior Scrapper's Strike - Damage/Recharge
    • (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (15) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    Level 4: Titan Sweep
    • (A) Obliteration - Damage
    • (21) Obliteration - Accuracy/Recharge
    • (23) Obliteration - Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (25) Obliteration - Chance for Smashing Damage
    Level 6: Conductive Shield
    • (A) Resist Damage IO
    • (27) Resist Damage IO
    • (27) Endurance Reduction IO
    Level 8: Follow Through
    • (A) Kinetic Combat - Accuracy/Damage
    • (29) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Knockdown Bonus
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Build Momentum
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (33) Rectified Reticle - Increased Perception
    • (33) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Springfoot - Jumping
    Level 16: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Kismet - Accuracy +6%
    Level 18: Grounded
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 20: Rend Armor
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (36) Analyze Weakness - Accuracy/Endurance/Recharge
    Level 22: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (37) Kinetic Combat - Knockdown Bonus
    Level 24: Tough
    • (A) Impervium Armor - Resistance
    • (37) Impervium Armor - Resistance/Endurance
    • (37) Impervium Armor - Resistance/Recharge
    • (39) Impervium Armor - Resistance/Endurance/Recharge
    • (50) Endurance Reduction IO
    Level 26: Weave
    • (A) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Recharge
    • (40) Luck of the Gambler - Recharge Speed
    • (40) Endurance Reduction IO
    Level 28: Whirling Smash
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Endurance Reduction IO
    Level 30: Energize
    • (A) Numina's Convalescence - Heal
    • (43) Numina's Convalescence - Heal/Endurance
    • (43) Numina's Convalescence - Heal/Recharge
    • (45) Numina's Convalescence - Heal/Endurance/Recharge
    • (45) Recharge Reduction IO
    Level 32: Arc of Destruction
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Endurance Reduction IO
    Level 35: Lightning Reflexes
    • (A) Run Speed IO
    Level 38: Power Sink
    • (A) Performance Shifter - EndMod/Recharge
    Level 41: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Quickfoot - RunSpeed
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - Heal
    • (15) Miracle - +Recovery
    • (17) Regenerative Tissue - +Regeneration
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (19) Performance Shifter - Chance for +End
    • (21) Endurance Modification IO
    Level 1: Momentum
    Level 50: Cardiac Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 33.5% Defense(Smashing)
    • 33.5% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 7.88% Defense(Psionic)
    • 22.56% Defense(Melee)
    • 7.25% Defense(Ranged)
    • 6% Defense(AoE)
    • 2.25% Max End
    • 45% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 37.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 195.8 HP (14.62%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 10.45%
    • MezResist(Stunned) 6.6%
    • 20% PerceptionRadius
    • 5% (0.08 End/sec) Recovery
    • 44% (2.45 HP/sec) Regeneration
    • 5% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |63CE710|
    |-------------------------------------------------------------------|
  22. Quote:
    Originally Posted by Hopeling View Post
    I thought the defdebuff sets were strange because you used the single-aspect defdebuff pieces (the defdebuff in RA and CB is not worth enhancing), and did so while those powers weren't even ED-capped on damage. Using an end/rech or acc/end/rech or such pieces is totally normal.

    Ahhh ok. Well I may remove them, and use them to put end red IOs in some of my Elec Armor toggles to reduce endurance consumption. I got my endurance consumption down from 2/sec to 1.81/sec