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Posts
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Joined
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Hi Folks,
So, I have worked out a new build for my latest 50, a WM/SD. Short story even shorter, I ended up going on a couple of Hami runs and getting an Acc/Mez Hami and a Dam/Mez Hami. Since a couple of the powers in WM have disorient, which I like, should I add these to my build?
In order to add both of them, I would need to lower my S/L resists from 35.8% to 33%, and my health regen from 316% to 307%.
Are the Hami's worth it? I get a little more disorient duration on two powers, and a little more accuracy on one power (which I don't need) and a little more damage on another (which I could always use).
Thanks in advance... -
Quote:Thank you Eldorado for responding to my pestering. I will tinker slightly, and then go with it. Thank you everyone!!If you'd LIKE to use Hover as a way to get around in combat, it would give you 1.88% base defense versus 2.28% for Maneuvers, but at half the endurance cost -- 0.2 vs. 0.39 end/sec -- and I know that there are others here on the forums that like hoverscrapping!
On the other hand, you don't NEED Hover as a place to put an extra LotG 7.5, and I find that my scrappers with Spring and Combat Jumping are a lot more maneuverable (and can move faster) than my hoverblasters.
As far as other powers to put in there with limited slots, I'm really not sure what to suggest, to be honest! -
*bump*
Need your opinion Eldorado -
Quote:DOH! I thought I counted all of those LotG recharge IO's. Ok fixed that. So, if I don't take Maneuvers, and you don't like Hover, what should I put there?I agree -- I'd definitely try to keep the Glad Armor +3% in there if possible!
I'm not sure of the need for Hover for a place to put another LotG recharge, though -- there are already SIX of those in the last build posted, which is one too many for the "Rule of Five." A seventh would be...excessive! -
So, based on your advice, I have tweaked it slightly. Here's what I hope is my final build:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Thor Wodenson: Level 50 Mutation Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Pulverize- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (7) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (9) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Recharge
- (31) Steadfast Protection - Resistance/+Def 3%
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (34) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (37) Kismet - Accuracy +6%
- (A) Damage Increase IO
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance
- (40) Aegis - Resistance/Endurance
- (40) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Resistance/Recharge
- (42) Aegis - Endurance/Recharge
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (45) Superior Scrapper's Strike - Damage/Recharge
- (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (45) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (A) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Quickfoot - Endurance/RunSpeed
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (15) Miracle - +Recovery
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (19) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - Chance for +End
Level 0: Portal Jockey
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Set Bonus Totals:- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 15.5% Defense(Melee)
- 13% Defense(Ranged)
- 13.31% Defense(AoE)
- 62.5% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 10% SpeedFlying
- 256 HP (19.12%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 6.6%
- MezResist(Immobilized) 8.8%
- MezResist(Stunned) 4.4%
- 5% (0.08 End/sec) Recovery
- 74% (4.13 HP/sec) Regeneration
- 2.52% Resistance(Smashing)
- 2.52% Resistance(Lethal)
- 3.13% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 15% SpeedRunning
- 2.5% XPDebtProtection
- 36% GlobalChanceMod PlayerCrit
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;671;1342;HEX;| |78DA65936D4FD35014C76FB7F2B0B16E2DB00D84394010D8A4ACC26B4D1435312CC| |14CE595C1BA5ED6C2B236DB54F09D5F418D7E01457DE307F1F193F8F05A453CF4FC| |3748D634F9B5E79EFEFFE7DE9E53DE5B4B7CB8F1F4B2509257EB76ABB555A936ED2| |090CDC1F2C3B6DDF6FC86A04BBBEDFACDA94DDF918D96DF18A048B693B755967529| |CD4D9B9EECAACC77E36B729BB2A559713D59773AAF22B1E1FB75735DDA81D7A869E| |1CB75AFE6B6E92D1EBE5502299D5427CB91CD96EB05C6B5C0AB9A577C679F5C5A6D| |D9DC1FA322E68F0BC9085C477DE23EC15245C4061F30D52AE830FB2533AE1195F0D| |BA818A587795AD399838612E60CA6996319A4928FB22DC29C780D7499090FDC6126| |779943E413659F487494F5323A74A13F4EFA7DD0EF7B1DE1B537CC3307E05BE6E43| |BF03D3341FA03D8C7C01DD63B7B0BAC8059628E34C827069FD8369FC3540D74418F| |39BD03EE3235F219E26FC550916359EA060D316D8163490AA414258CA5A6393649B| |E06E7A9C623E83E669EDB03F7C127CC14E98CF0BEC408CE29437E698E2969C4660F| |45B83785D6B2A8259B638D1CF98E63BFE37FF8BC66FF8287CCF3FFC023504443EAE| |43F01FF8934F745943C721C5373ABEC3F5F0257408BB97811674F35E451431E352C| |A28645D450400D05D450400D06D530836F673E72ECC227F033F885B9F415FCC654A| |9D639F4C51CFA6E097DB73C02E20C672877817D220BF8B7CBA0051A9453441F17A1| |6741CF825E85AC4DFC0313FFFE80F650C239965EA177D5EEDCD24D97C8ABDD693C2| |AF4AC967A22564F64E54441887EF659EDC95AEF896CA8DDD9164A1889E9E2F8FCC3| |5ABEC76915AACA12EFE8E7494C552EF164256F7287E898401D13387C97F9E3B40E2| |6E5D7699D675CF1F073E6E80BF025338393FB4DDD64A1B67BF1E339E0E7FF9528DA| |73| |-------------------------------------------------------------------|
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Well with your expertise, your comments mean a lot. So maybe I will toggle on Tough after all.
But other than that and the 0.04 end/sec, is this a decent build?
One thing I did want to get your thoughts on Eldorado. Someone else mentioned on a different thread that they forgo Build Up, which is not a toggle, in favor of Tactics, which is a toggle. I would much rather prefer that than having to always click on Build Up. What do you think? -
Thank you for the feedback, Eldorado. You have commented on my builds before with great insight. See my responses below...
Quote:Well, I prefer the look and feel of the Prestige Power Rush, and I have an extra Quickfoot: Run lying aorund, so... And when I did check out the endrance version of Quickfoot, it saved me 0.04 endurance / second, which in my world is not enough to consider it of value, but I may be wrong.The things that leap out at me on the original build are:
1) Quickfoot: Run Speed in Prestige Power Rush?! Personally, I like putting Quickfoot: Run/ENDURANCE in most of my character's Sprint, but that's a way to cut my endurance cost when I leave Sprint on all the time -- and still get a run bonus. I'm not really sure where you were going with just the Quickfoot: Run.
Quote:2) Tough: I know it's a great place to "set mule" those +3% defense IO's, but with most of my characters I also try to use slots there to raise resistances for when they get hit -- y'know, making them "Tougher."
Quote:3) I've never built a Shield scrapper that had so much extra endurance that I could justify running Maneuvers to hit the soft cap, and haven't built a War Mace character yet. If you can pull it off, great; if not I'd try to juggle slots around and try and achieve it without Maneuvers. -
Quote:Hi,
I assume you meant War Mace / Sheild. However, I might suggest you let people know what you are looking for. (i.e. incarnate defense cap or whatever else the priority is). Not knowing that I made a couple changes without remaking your entire build. I personally would want a little more s/l resistance but you did not have much so I assumed you were okay with that so I did not add much. Also, it looked like you were trying to fix an endurance issue by taking body mastery pool, so I tried to get you more recovery. Finally, I like recharge and accuracy so tried to get you more of both. I did use 2 purple sets but figured that since you had a PVP IO in the build it would be okay. There is a non purples set you can grab for both that give lower recharge but will still work.
Hope you find an idea or two in here that helps. Good luck-
features:
More s/l resistance (still not much though)
More recovery 3.55 vs 3.2
25% more recharge
20% more accuracy
trade-offs
while still capped to defense, it is a little lower
slightly less regen (however only 3hp/sec less)
Thank you for the quick reply, Oracle! So, yes, I am looking for a War Mace build, apologies. I wasn't able to really look at your build because the link to open it in Mids is not work. Can you provide a data chunk?
I would like him to be able to hang on an iTrial, and also farm level 50 mishes as well, so that is why I softcapped the positional defenses above 45%. I do not partake in PvP, so I am none too concerned about that. The lone PvP enhancement (Gladiator's Armor DEF +3) is really optional since I am over 45% without it. I prefer to stay away from purples since I cannot afford them.
That said, endurance and endurance recovery is also very important to me for this guy. So, any improvements there are welcomed.
And finally, accuracy and damage is what this build is really about, so that is ultimately what I am focused on after DEF and endurance. -
Hi Folks,
Thanks to double XP weekend, I have a new 50 ready to be slotted. Could I get some feedback on this build?
Thanks in advance...
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Thor Wodenson: Level 50 Mutation Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Pulverize- (A) Touch of Death - Accuracy/Damage: Level 40
- (3) Touch of Death - Damage/Endurance: Level 40
- (3) Touch of Death - Damage/Recharge: Level 40
- (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (5) Touch of Death - Damage/Endurance/Recharge: Level 40
- (7) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Defense: Level 40
- (7) Luck of the Gambler - Defense/Endurance: Level 40
- (9) Luck of the Gambler - Defense/Recharge: Level 40
- (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
- (A) Mako's Bite - Accuracy/Damage: Level 40
- (11) Mako's Bite - Damage/Endurance: Level 40
- (11) Mako's Bite - Damage/Recharge: Level 40
- (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
- (15) Mako's Bite - Chance of Damage(Lethal): Level 40
- (A) Luck of the Gambler - Defense: Level 50
- (25) Luck of the Gambler - Defense/Endurance: Level 50
- (25) Luck of the Gambler - Recharge Speed: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (31) Numina's Convalescence - Heal/Endurance: Level 50
- (31) Numina's Convalescence - Heal/Recharge: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (33) Mako's Bite - Damage/Endurance: Level 50
- (33) Mako's Bite - Damage/Recharge: Level 50
- (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Jumping IO: Level 50
- (A) Taunt Duration IO: Level 50
- (34) Endurance Reduction IO: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (36) Scirocco's Dervish - Damage/Endurance: Level 50
- (36) Scirocco's Dervish - Damage/Recharge: Level 50
- (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (37) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Kismet - Accuracy +6%: Level 30
- (A) Damage Increase IO: Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 40
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (42) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (A) Obliteration - Damage: Level 50
- (42) Obliteration - Accuracy/Recharge: Level 50
- (42) Obliteration - Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
- (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
- (45) Superior Scrapper's Strike - Damage/Recharge: Level 50
- (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
- (45) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
- (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Endurance/Recharge: Level 50
- (48) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Defense/Recharge: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Quickfoot - RunSpeed: Level 50
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (15) Miracle - +Recovery: Level 40
- (17) Numina's Convalescence - Heal: Level 50
- (17) Numina's Convalescence - Heal/Endurance: Level 50
- (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (19) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (21) Performance Shifter - Accuracy/Recharge: Level 50
- (23) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
------------
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@PrincessDarkstar, what do you think of this build?
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Thor Wodenson: Level 50 Mutation Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Pulverize- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (11) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Jumping IO
- (A) Taunt Duration IO
- (34) Endurance Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Endurance Reduction IO
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (39) Kismet - Accuracy +6%
- (A) Damage Increase IO
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (45) Superior Scrapper's Strike - Damage/Recharge
- (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (45) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (A) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Endurance/Recharge
- (48) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Quickfoot - RunSpeed
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (15) Miracle - +Recovery
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (19) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (21) Performance Shifter - Accuracy/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - Chance for +End
------------
------------
Set Bonus Totals:- 23.5% DamageBuff(Smashing)
- 23.5% DamageBuff(Lethal)
- 23.5% DamageBuff(Fire)
- 23.5% DamageBuff(Cold)
- 23.5% DamageBuff(Energy)
- 23.5% DamageBuff(Negative)
- 23.5% DamageBuff(Toxic)
- 23.5% DamageBuff(Psionic)
- 17.88% Defense(Smashing)
- 17.88% Defense(Lethal)
- 10.38% Defense(Fire)
- 10.38% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 22.25% Defense(Melee)
- 16% Defense(Ranged)
- 14.75% Defense(AoE)
- 45% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 10% SpeedFlying
- 261 HP (19.49%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 9.35%
- MezResist(Immobilized) 9.35%
- MezResist(Stunned) 4.4%
- 5% (0.08 End/sec) Recovery
- 74% (4.13 HP/sec) Regeneration
- 2.52% Resistance(Smashing)
- 2.52% Resistance(Lethal)
- 3.13% Resistance(Negative)
- 10% SpeedRunning
- 36% GlobalChanceMod PlayerCrit
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;661;1322;HEX;| |78DA6593DB6E52411486676063CB990D057AA2B4B5274028A8D79A68D5C494A406B| |5892742600ABB256C02A8C53B5FC1E30B68D51B1FC4E39378B8562B2EF6FA011376| |483EE69F99FF5F7BED99FCE196E7FD95C7E785F45DAC97DAED62A1DC2A359BAA359| |9BFDF29750CB321E8F15EAF99ADC55DB3A21A6DB331414A74B0AE985775A532BB25| |FA572AABF850DF527BB45A650A3543D52B83A1F0EC98663DB3AD4A4DA351F55A83C| |B46B5D6A191CB1A159A4A55FC835515D56AD78CA67EA969943317CC4A9752DA1DD5| |EA4E53116BFD4222024FCF216E11D63561BB0DDE616A77C17BCC1345A6CB4B94D65| |EBB98923C17604EEA6088391DC152CA917BD85F056B4C8F01EE337D074C37E5D839| |C766EFE7E4C82F00869933E4EF80BFE395CDD2665F8347CCF937E05BE6C23BA687F| |C27E03F7183FD16AE8105E62CF93BE1EFECD74FDA6215AC810673691F3C607AC9DF| |CD7B853BC55A944E81179A7783351F097ED92FA427FD39782C31E7295F47BEFE80B| |5930FC143B0CB5C790462AF9F7C43FC7E3284FEADA06F11AA238CB930B4B5631AC6| |3421692E8A1AA331F68A511D33A863E637F76FED0F78CC5CFF0BF64061B718A03AE| |6384BCC85F95CD82923C67E321695566EE234AF5FA0AC38B2E2C84A202B81AC24B2| |92C84A224BA7AC65EC5DFEC0DAA98FE027F03333FD05FCCAD4A8A6559CEB55F42B8| |DF3B61904D1AB655ABBC139B60D7CDB4D3007EAB42685F395825F4E0743CC024567| |D0EB0CBEDB11BD4316FDCABEC4D9D586F7957EF488B836BC85BDE4D86C764CC98D2| |967460E42689C73766CD5F698B2A30DEFB49096E20C887EFFAD5ABEB96816AE32CD| |6FF463A469F21C7F6DDF553E0901DCBC006E5EF026F3FBFF3EB8293F479A433EE18| |A834F9953CFC0E7CCC80B101DFC45A72A871AFF014BE7D6C8| |-------------------------------------------------------------------|
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Quote:Cool, I like the changes you have made. I took the STEP. I respec'd based on this build. I am about 1/3 slotted... still more to buy. But on my way!I added some of my preferences to your build.
I'd recommend UNDER-slotting the defense portion of your sheilds.
Agility Core Paragon is going to push you right up against the 'ED wall', and those powers could use some endurance reduction (use more of the tri LotG's). The defense lost is < 1%.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Sentinel altered: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;714;1428;HEX;| |78DA65945B6F125110C7CF81A5945EA140E98D72E90D5B0A25FAAC515B4DB428062| |F8FB89623DD842C64A16A1FFD005ED236E917D0AA2F7E10AF5FC0687C345EEAB35A| |D7E9CEBF60C2A6CD6F77E69C99FFCC9C43FEDE72DFCBF3F74F093970B6AA371AA5E| |29AA5D7EBCAEACE6F34F5A65133053DA3ABFADD8A714759F1A2329B86A9AA71BDDA| |54962A7BC93B71B4A7945755A532578DA66E966E28BD5E331B6DE7B2BAADCC86CAA| |C98CAAA6C964E6F58BAE829D46AD54CB1AE54B9DF793D6754D62941A5CFF95AA518| |F43178F451565663DDA80756EAC65AE64CADBC59CAEB0DD2B139423252F4FF2022F| |0D89AB849C869C2A583B7985A1954E030513A7BDC22241D5B971F0C32BBC3CC8711| |2C15B647BE75B3EF0DB3E71DF8C5254454137D5FC16F4C0FE571731E973B492F739| |A189A648662CC4714DF83F89E571C2FF49A39FC1EFCC01CF9087E6676517C2FEAF0| |A28E31D431863A2650C763CAE3431EDF1317FB9E3227F7C067E07366FC05D34B797| |AE561225BF426B887493A07FD1C4FF62FB02D0E76D3FA41D43D88BAE3A83B81BAB7| |484F00730B606E09CC2D81B94DAD81989B8FE206113788FAA650EF34EA97A42BCC7| |14538CAFBDC64E36362BB23D0330D3DD3D0331B91CECCB669E128FA34FA9BEB9FFD| |031E30E7FE823628700E48DF386A1ABFCC7A8E5D04F3E025E67C81A991B62866181| |D820F35CDA3C63466B843DA62D01683B634B4A5A16D11DA16A16D11DA7A495B5268| |4EEF925BECCB6E33733BCC61D232C35AE40C72660F84D3978897EFDB615F53E31C3| |340B605CC63015AB3D09EC3FE222DCD605F06E7638F0ECE12EF134BBB388B5AEB1E| |D31F3D22A6B56EA93DDFE15DEAB0E43A2CC7DB110435C2C973A263D56A87A5A0B5E| |EBC908EC5E717877D74B47CEF212FA24A44DD6FDB3479814FD4C0493E5103D7B813| |FEEBE8CC15E68FFFE3A438CECFB6CD2531253FA634844E7D6AFFE2D9BF68AA39F46| |83748EFB0FF031B83E6AE| |-------------------------------------------------------------------|
Thank you everyone! -
Ok, with only 1 billion to spend, here's my build. I think it does a good job balancing accurancy, damage, end usage and recharge times.
I will be taking Ageless to help with the recharge times, and Agility for end usage.
What do you think?
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Sentinel: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Recharge
- (9) Luck of the Gambler - Recharge Speed
- (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (11) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (11) Eradication - Damage
- (13) Eradication - Damage/Recharge
- (13) Eradication - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (21) Superior Scrapper's Strike - Damage/Recharge
- (23) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (23) Overwhelming Force - Accuracy/Damage
- (25) Overwhelming Force - Accuracy/Damage/Endurance
- (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Damage/Endurance
- (34) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Recharge
- (A) Damage Increase IO
- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (39) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Heal
- (42) Doctored Wounds - Heal/Endurance
- (42) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Endurance Modification IO
- (50) Endurance Modification IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Kismet - Accuracy +6%
- (48) Winter's Gift - Slow Resistance (20%)
- (A) Jumping IO
- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (15) Miracle - +Recovery
- (15) Numina's Convalescence - Heal
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (17) Endurance Modification IO
- (19) Performance Shifter - Chance for +End
Level 50: Agility Core Paragon
Level 50: Ageless Core Epiphany
------------
------------
Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 11.13% Defense(Energy)
- 11.13% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 8.94% Defense(Ranged)
- 5.5% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 59% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 180.7 HP (13.5%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Immobilized) 7.7%
- MezResist(Stunned) 4.4%
- MezResist(Terrorized) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 74% (4.13 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% SpeedRunning
- 36% GlobalChanceMod PlayerCrit
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;703;1406;HEX;| |78DA6594DB6E12511486F73043817228F4006D29E5D0332D14A2D71AB5D544419BE| |0E11247D8D249C84006AAF6D207F01035E90B68D51B1FC4E30B188D97C6E3B55AC7| |D5597F8B093B6DBE99B5F75EFBFFD7DA43F9D65AE0C599DBC785123AD5D43B9D6AA| |566E9EDB6B4BCE5ADAEDE355AA6A01129E9371BC60D69A52AD2EC1AA66C7A283A75| |B0B65A964D29F3178DAE6E56AF48BDDD323BBDC935795D9A1D995F37A5D5D8AE9ED| |8B27431B8D16A35F395B694F5A0F378DA686C52E246C0792B510E7A193A78A94BAB| |B369B423EB6DA3963FD9AA6F57CB7AA72BADED7192B144FF776202C3D6C45542511| |32E1DBCC6D4EAA004A344C5D9A38A51C5890D84C108D33BC6BC1BC35261BB95372A| |CFBD660EBE053FBB84486822F005FCCA74D3392A9FE35233F4B0A089E169E668927| |98FF2BB91DFFD92F38DBE6246DF81EF99E31FC04FCC01CAEF810F0F7C4CC2C7247C| |4CC1C77D3AC787737C8F5D3CF78439BD0B3E059F3153CF991E3AC7AFEC1F640B7F9| |A6B98A17B10E47C4A70996329D04BEB87E07B08BE53F09D86EF07A42782BE45D0B7| |34FA9646DF666A20FAE6A3BC23C83B02BF33F03B0BBF0AE91AE3BC622CC1FB548AF| |135B1D518F4CC42CF2CF4CCC714A7670F69E104EA34F19BFDCFFF01F7980B7F411B| |14B807A42F0E4FF10BAC67E91C5806CF33B31B4C8DB425D0C3043C65E1290B4F2BE| |8E123D29684B624B4AD40DB0AB4E5A02D076D3968F393B68CD09C7E65525C972218| |250D73A8EB1CCE5ADD134E3D56E3BC3F466B1651D7C545DE17A1D832B42F43FB2AB| |417A1BD887C154A93C7FE3CEEC92E5DA002EF17851DDC49EDF07BA63F1A22A91D7E| |AD76B66FB6D01729F6458EF432082A8873CED1BE55A5BEC88676F8ED0BC589F8C26| |2BF9E8E966F83348BAC0AB2FEE8C554E518DFA8D059BE61A14B5C89F065E6F7FFF7| |A3A23F7B319782EE84C16154E863EF17CFFE455D2DE2D9193B23BDC03FFF29E61B| |-------------------------------------------------------------------|
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Quote:Well, I definitely like your build, but I also definitely cannot afford it. At least, not right now. So, I am trying to incorporate some of your changes but with non-purple replacements. The biggest difference I see is not having perma-Haste, and the second biggest difference is the additional endurance my powers use. Any suggestions for that?And then you post a build with Defensive Sweep (that's why the smashing def is so high) but without Follow Through and Titan Sweep and with two slots in sprint? Come on.
I don't have time to critique builds, so here is what I am aiming for right now. It has incarnate soft cap to l/s/f/i/e and can run the highest tw dps chain RA->FT->CB->AoD->FT with perma Hasten and practically perma Energize. FA is in there for to hit and perception debuffs.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1555;741;1482;HEX;| |78DA6594DB4E13511486F7B453CA9496520A14A4A5A51C7A82B6A3DC780A5139244| |0B55AA257A619CB169A90B66931914B1FC043C0441F40516E7C076F3DBE813C8082| |5EAB5817F32FDA269DD07C6BAFBDD6DEFFFEF70C998773CE778B8F6685D27D6DD3A| |8D5F2B942D5A85464D59E2B1465A920C5C963A79FFF74269F919B5226578B5B4629| |7F471A9572A9D69C9C93F765A92693F325595DDFCE5F79503584335B2E6F2657A8B| |4585A7798835C45CA3597192E14D737B668C27D5AB526ABB58D62C5335F29169257| |CB6BDBF98C51DB92D5ED419291A4DF639FE0A7AE8A2C21AC09CB4DE62D50CD31DF5| |B84F0AA421DA0B162F658453F05BA2A3A96AC444D742E80F165AB99B751ADC2B5CA| |59E41C29D43874D0E9A38280269E90162BB4D8AC02B5BD758B59D3FBC7628EFBFE3| |28FC1817F6007ED63C33E16DBA9A63E059A7AC0A73ED87FB2BEFD03D6777E04BB3F| |313F833D5F985FC167D4AB71AFF61A9ACEEC31DF80FA3EB4E8AF986F413B69EB324| |DA88BAE5161D60E901017FBE25AC21E83ECDDE022C6FE6361FAD249FD6E3E9B7B06| |6709A5993ACEBA43FA3CACCF93C0BEA138748DC6301E8D3223E018DFA746EB7B797| |D2F7B37C6DE8DB17761D2DB8F1AA53FC167602A34E7E377C877036BFBAF8323CBCC| |156606DCA58621D63B7444B9802AC60F2DE679C7BF337F8093DFE0C7E401BF3FA47| |7185AD4613F3C9B0A80D323CC2033841E2B690CF01903ECE1247B18610F9F93A620| |6B0A5E86CEC8257818390FC62E80F18B988FCF62FD2ED21416B8E37008BEA8B4E70| |4EF39C1BE4EB1AF53ECAB876AA25C13E59A18D7C4B86695B648409748F0FBB3E7A2| |EF177D22F982EF93D64A735D7A98DF21B5F17DD31F3D22A836BEDE7ABC6D36DD96D| |1DB32E7DA32336D9995D6CC34346755DE98728A59A5F534BEF8FAA1A3F19F4228DC| |F1B3995394250A22AA48DD864B47ADF551D4FF6AE62C0ABB92DAC18DA576C1035FF| |3FC5987A9CF8CEFB6C4464B7CAF25FE4DB7AC73EF4B2FC59C5FF435E3FD7033FE0F| |BECBEC95| |-------------------------------------------------------------------|
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Quote:Thank you EJI.You'll get more regen from a 2nd Numina (heal) in health than the regen tissue proc.
You'll get more recovery (over time) using a pshifter proc in PP than the endmod IO. I'd swap the 4th endmod in stamina for a pshifter proc.
Might be worth looking at getting a 5th slot into energize for a doctored wounds set, crushing blow could use a 5th slot, too. I'd be looking at energy drain to steal those slots.
I like Winter's Gift in travel powers.
You've got a crapton of accuracy, could probably do without the kismet.
I took some of your advice, specifically with the Power Shifters, and the extra slots for Crushing Blow and Energize. I did not lower the accuracy because I am looking at hitting +4 bosses in iTrials (set exemp to 39). When I removed the Kismet, this drops significantly below 95%.
I like Winter's Gift too, but slotting the slow resist significantly reduces my travel power.
So, what do you think now?
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Sentinel: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Recharge
- (9) Luck of the Gambler - Recharge Speed
- (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (11) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (11) Eradication - Damage
- (13) Eradication - Damage/Recharge
- (13) Eradication - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (23) Superior Scrapper's Strike - Damage/Recharge
- (23) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (25) Overwhelming Force - Accuracy/Damage
- (25) Overwhelming Force - Accuracy/Damage/Endurance
- (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Recharge
- (A) Damage Increase IO
- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (39) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Heal
- (42) Doctored Wounds - Heal/Endurance
- (42) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Defense Buff IO
- (50) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Kismet - Accuracy +6%
- (A) Jumping IO
- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (15) Miracle - +Recovery
- (15) Numina's Convalescence - Heal
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (17) Endurance Modification IO
- (19) Performance Shifter - Chance for +End
Level 50: Agility Core Paragon
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 19.25% Defense(Smashing)
- 19.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 11.13% Defense(Energy)
- 11.13% Defense(Negative)
- 3% Defense(Psionic)
- 18.63% Defense(Melee)
- 8.94% Defense(Ranged)
- 5.5% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 59% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 180.7 HP (13.5%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Immobilized) 7.7%
- MezResist(Stunned) 4.4%
- MezResist(Terrorized) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 74% (4.13 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% SpeedRunning
- 36% GlobalChanceMod PlayerCrit
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1489;696;1392;HEX;| |78DA6594DB6E12511486F7C050A02D85E9891EA01C4A811EA0257AAD515B4DB4280| |91E2E71842D9D840C64A02A973E8087A8892FA0556F7C108F2F60345E1A4FBD562B| |2E66FD0513266DBE99B5F7ACF5FF6BED217F6B73F4E599DBC7853276AAA6379BA56| |2D9D21B0D6979F2BB2DBD65D44D4197B6ADDFAC1A37A4152D4AB36598B2E6A668E8| |706F292F6B52662F1A2DDD2C5D917AA36E36FB8B9BF2BA349B32BB654AABDA2E9DD| |8B574315CA8D76BD96243CA8ACFBE3D6D5477287175D47EDAA61CF4E03F7CA848AB| |B96334B4AD8651CE9EAC57DAA5BCDE6C49AB3D433252F47F2728707554719590538| |54307AF31D50A28C169A262BFE314938A1D1B0A801AD333C5BC1BC456D171296F9D| |BCF68639FC0EFCE21022AC8AD1AFE037A68BEA3851C719A79B942AC61798931130C| |6BC47755CA8E37AC579A75F83EF99331FC08FCCB9CFCC21AAE3461D37FCCCC14F08| |7E42F0739FEA7851C7FBC461C7169E827BE03366F439F882E9A63A234AB750478CC| |4B897713A0F3ECEA7F8563916053DB4DFCFBA1C7EF88FC17F0CFE1F901E0DF3D330| |BF18E6B788F92D9641CCCF4B79279077027E13F09B805F85744D715E3115E6F79C1| |40BA24F41E849404F127A92DD0D34BB87A46B167D9AFDCDFE937F98A903F02FD861| |2E0B9C07D2370F4FF31758CFF23930CF5C390F16982A690B435B189E56E0690D9ED| |630C347A42D026D11685B83B60CB465A02D036DEBD03642DAE298577C81FB9203A7| |49C3126B5096506BFD40D8FD08D25A1AFD4CA779BF46B155685E85E67568CE41730| |E798A543E8BF7B3381F7B747036F87DB1F1987586D4DEF74C7F748988DAFB5A3B2B| |03AB1B0391DC40E4483F831019AE7D7460D7F640A4A0F6BE7DA1D8116F4074FB686| |BF93E4CABC8AA20EBCF7ECCA91CE3933476964FD6D825EE44E032F3C7FFEFA3A3FB| |FD984389722C008EA3439FFABF789D5F34CD1CEEFF01D4DCDE38| |-------------------------------------------------------------------|
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Hi Folks,
Have at it. Here's an over-the-soft-cap Def TW/EA scrapper. Fire away
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Sentinel: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Recharge
- (7) Luck of the Gambler - Recharge Speed
- (A) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (9) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (11) Eradication - Damage
- (11) Eradication - Damage/Recharge
- (13) Eradication - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (21) Superior Scrapper's Strike - Damage/Recharge
- (23) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (23) Overwhelming Force - Accuracy/Damage
- (25) Overwhelming Force - Accuracy/Damage/Endurance
- (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Damage/Endurance
- (34) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Recharge
- (A) Damage Increase IO
- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (39) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Healing IO
- (42) Healing IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Defense Buff IO
- (46) Defense Buff IO
- (48) Endurance Modification IO
- (48) Endurance Modification IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Kismet - Accuracy +6%
- (A) Jumping IO
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Endurance Modification IO
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (13) Miracle - +Recovery
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (15) Endurance Modification IO
- (17) Endurance Modification IO
- (17) Endurance Modification IO
Level 50: Agility Core Paragon
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 19.25% Defense(Smashing)
- 19.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 11.13% Defense(Energy)
- 11.13% Defense(Negative)
- 3% Defense(Psionic)
- 18.63% Defense(Melee)
- 8.94% Defense(Ranged)
- 5.5% Defense(AoE)
- 1.8% Max End
- 59% Enhancement(Accuracy)
- 52.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 180.7 HP (13.5%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Immobilized) 7.7%
- MezResist(Stunned) 4.4%
- 2.5% (0.04 End/sec) Recovery
- 62% (3.46 HP/sec) Regeneration
- 5% SpeedRunning
- 36% GlobalChanceMod PlayerCrit
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Quote:It is not always either typed or positional. That is only the case if you're going for soft cap across all of typed(generally with psi as an exception) or positional. For dominators for example it's quite common to soft cap ranged and s/l. What you need to realize is that elec is a resist set so you simply won't be able to cap all defenses that you'd like to cap. There is no need to just give up, ea will be able to get you incarnate soft cap across typed but has no where near the resistance of elec.
So, what should you go for? That's mostly personal preference and depends heavily on what you fight against. s/l is generally a good idea to cap first as there is a lot of it thrown around and you will even cover most energy attacks with it simply because they are mostly combined energy/smashing damage. Going over 45% is probably not of much use for an elec because as soon as one defense debuff goes through you're generally about 7.5% (the most common def debuff value) down, which throws you down to 41.5% when starting at 48.9% and your cascading failure has started as they are now far more likely to land a second debuff and then a subsequent one etc. So going over 45% will help a bit, obviously, but it will generally not really have much of an effect on defense debuffing enemies (which would be the only advantage of going over 45% defense apart from to-hit buffed enemies). If you had some debuff resistance or you could go way way above the cap (like with a parry ability) it would help more, but elec doesn't get any debuff resistance and you aren't taking parry.
So, I wouldn't go over 45% more than a few decimals and rather push some other defense up a bit further. Whether n/e or melee is your choice really.
Thank you, rina_
I played my TW/EA last night, and it was much sturdier and fun to play at level 44 than my level 50 TW/ElecAI think I will get my TW/EA to 50 and slot that one, and put the TW/ElecA on the shelf for a bit.
But who knows? I don't like to leave things alone, so I will probably come back to the TW/ElecA down the road... -
Quote:Thank you, this is great information.Well, at work without access to Mid's right now.
If you look closely, you'll see that all sets that give a defense give half that value in the "mirror" sort of defense -- smashing & lethal typed defense sets give half that value in melee, and melee positional defense sets give half that value in smashing & lethal. Ditto for energy & negative <--> ranged, and fire & cold <--> AoE.
Since positional defense plays differently from typed (if you have high melee positional defense, you want to close in, but don't care what sort of damage the enemy meleers are wielding; if you have high fire typed defense you don't care where you stand but like to fight fire-wielding foes, and so on) I prefer to avoid intentionally mixing the two on a given character. But theoretically you could have a high investment in melee defense and a high investment in energy/negative (and fire/cold, although that's not nearly as common and thus not quite so important) typed defense and make it work, but you'd have to think about defense in battle more.
Since I can't see your actual defense numbers right now, I don't know how you're doing for energy/negative defense. But my usual solution to pair with Kinetic Combats is to slot the PBAoE powers (that you have put Oblits into) with 3 Eradications and 3 Cleaving Blows to add significant e/n defense. If you choose the right set pieces you can get very nice enhancement values as well. You'll notice that will stack with the Reactive Armor bonuses too.
Once you have good s/l defense and good e/n defense, you've probably run out of slots, or close to it. :P But that may be good enough. Several of my typed-defense builds have mediocre-to-low fire/cold defense, but still seem to do fine.
Generally I would treat damage bonuses themselves as pure freebies if you happen to get them, and not as a typical goal for slotting, unless I was making a special-purpose max-possible-damage build of some kind.
edit: an alternative is to go all positional -- typically Touch of Death or Mako's in the single-target melee attacks, Sirocco's, Erads, or Oblits in the PBAoEs, and Thunderstrike in the ranged attacks. Gaussian's is also a great positional set. Use this link for choosing positional sets and this one for typed defense sets -- or go here for the whole shebang.
My S/L Def values for the last build are 48.9%, so yes they are 3.9% over the 45% soft cap needed. My E/N Def values are 20.2%.
But, at the same time, my Melee Def value is 41.7%, which is less than the 45% but really, really close to it.
Do I need to alter this? I was just playing around with Mids, and was able to switch some slots around so I got S/L Def to 45.2% and Melee Def to 45.5%. Is that overkill??
Does it ever make sense to soft cap both a Typed Def (like S/L) and a Positional Def (like Melee)??
EDIT: Ok, I think I understand. Either I soft cap Ranged/Melee/AoE DEF, or I soft cap S/L and E/N. Is that right? If so, with 4 sets of 4 slotted Reactive armor, 3 sets of 4 slotted Kinetic Combat, 4 sets of 3 slotted Eradication, 3 sets of 3 slotted Oblits, I end up with 45.8% for S/L, and 36.4% for E/N. That's not good enough. What suggestions do you have to bring E/N up to 45% while keeping S/L at 45%?
Or, should I just give up on this build (even though it is at level 50!!), and level up my level 41 TW/EA??? -
Quote:@rina_ Thank you!! I've implemented your suggestions, and it looks better now.Haven't reviewed in detail. At a cursory glance, however, you're using a lot of Obliteration sets that are notoriously bad for endurance, but give positional defense...and you're using Kinetic Combats and Reactive Armors for typed defense. It's less than optimal to mix positional and typed defense bonuses -- unless there's some specific reason you're doing it, you might want to go all one or all the other.
Also, some attacks appear to be 4-slotted while Health is 5-slotted. I like having stuff in Health, too, but not at the expense of my attacks.
@Sailboat, the Oblits help with damage and accuracy. Earlier on in this thread, issues around accuracy were brought up. Setting the exemping value in Mids tool down to 39 for +4s showed me that I would have a hard time hitting anything in iTrials, or +4(x8) farms. That said, I am going with Cardiac Core Paragon for my Alpha to help with endurance, and I just got Portal Jockey too.
Do you still think I need to do something about the Oblits? And if so, what?
Also, you are definitely correct about going positional and typed, though it wasn't my intentionDo you have some suggestions on how I might fix it? The Kinetic Combats seem to give bonuses to both positional and type Defenses. I could change the Reactive Armors. What would you suggest?
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Okay, here's yet another update to the build. I think this one has everything covered... I hope
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Titan: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (9) Reactive Armor - Endurance
- (9) Steadfast Protection - Resistance/+Def 3%
- (A) Overwhelming Force - Accuracy/Damage
- (11) Overwhelming Force - Accuracy/Damage/Endurance
- (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (13) Superior Scrapper's Strike - Damage/Recharge
- (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (15) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (A) Resist Damage IO
- (27) Resist Damage IO
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff
- (33) Rectified Reticle - To Hit Buff/Recharge
- (33) Recharge Reduction IO
- (A) Springfoot - Jumping
- (A) Luck of the Gambler - Recharge Speed
- (33) Kismet - Accuracy +6%
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (48) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Knockdown Bonus
- (A) Impervium Armor - Resistance
- (36) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance/Recharge
- (37) Impervium Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (50) Recharge Reduction IO
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Run Speed IO
- (A) Performance Shifter - EndMod/Recharge
- (42) Recharge Reduction IO
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (50) Endurance Modification IO
- (50) Endurance Modification IO
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Quickfoot - RunSpeed
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Miracle - Heal
- (15) Miracle - +Recovery
- (17) Regenerative Tissue - +Regeneration
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (19) Healing IO
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (19) Performance Shifter - Chance for +End
- (21) Endurance Modification IO
Level 50: Cardiac Core Paragon
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Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 37.25% Defense(Smashing)
- 37.25% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 7.88% Defense(Psionic)
- 30.06% Defense(Melee)
- 7.25% Defense(Ranged)
- 6% Defense(AoE)
- 2.25% Max End
- 45% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 195.8 HP (14.62%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Immobilized) 10.45%
- MezResist(Stunned) 6.6%
- 5% (0.08 End/sec) Recovery
- 44% (2.45 HP/sec) Regeneration
- 5% SpeedRunning
- 36% GlobalChanceMod PlayerCrit
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Quote:So, that would be the window that pops up when I hover my mouse over a particular attack power in Mids? I think that is the same thing I see in the Enhance tab. For example, when I hover over Whirling Smash, I see a damage Buff/Debuff value of:The value is shown in the same power window, although you want to toggle the "Enhance" tab to see it. No base value or anything to tweak here, damage enhancement is always damage enhancement.
96.30% (Pre-ED: 108.65%)
Is that what you are referring to?
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Quote:Yeah, what you said about endurance and recharge is how I have done this for my other two level 50's, but they were much easier to do than this one. I am unused to building a spec based on resistances rather than defenses, especially one with such heavy endurance use.I think you're overslotting your toggles for endurance, and underslotting your attacks. Keep in mind your attacks consume much more endurance than your toggles.
For that matter I wouldn't sweat endurance consumption too much with the amount of tools you have; with Conserve Power, Energize, Power Sink and procs, I'd be surprised if you run into endurance woes. Those powers are recharge dependent as well, so increasing your recharge might eventually give you the same returns for endurance management, with a side bonus of more damage output through faster cycling. Eventually. You'd want to do the math for your particular build, ideally.
Also want to reiterate my earlier comment on Kinetic Combat regarding the KD proc. I really feel you'd get a lot more out of the Dam/End/Rech KC.
As a rule of thumb for my own builds, barring exceptional cases, I consider 6 slots in attacks and at least 85% damage enhancement (ideally 95%) the baseline.
And I also like to fully slot enhancements sets, the full 6, for my damage attacks, so I will re-work that. When you say 85% damage enhancement, is that the same exercise as what I did for accuracy of the attacks against level 36 (+4) mobs?
I forgot to remove the KD proc, so I will fix that too.
I will re-post my build in a couple of hours... -
Ok here's the latest build. Any more gaps I need to fill??
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Lawgiver Titan: Level 50 Mutation Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Knockdown Bonus
- (5) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (9) Reactive Armor - Endurance
- (9) Steadfast Protection - Resistance/+Def 3%
- (A) Overwhelming Force - Accuracy/Damage
- (11) Overwhelming Force - Accuracy/Damage/Endurance
- (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (13) Superior Scrapper's Strike - Damage/Recharge
- (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (15) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (A) Resist Damage IO
- (27) Resist Damage IO
- (27) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Knockdown Bonus
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff/Recharge
- (33) Rectified Reticle - Increased Perception
- (33) Recharge Reduction IO
- (A) Springfoot - Jumping
- (A) Luck of the Gambler - Recharge Speed
- (34) Kismet - Accuracy +6%
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (36) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Knockdown Bonus
- (A) Impervium Armor - Resistance
- (37) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance/Recharge
- (39) Impervium Armor - Resistance/Endurance/Recharge
- (50) Endurance Reduction IO
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Recharge
- (40) Luck of the Gambler - Recharge Speed
- (40) Endurance Reduction IO
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Endurance Reduction IO
- (A) Numina's Convalescence - Heal
- (43) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Recharge Reduction IO
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Endurance Reduction IO
- (A) Run Speed IO
- (A) Performance Shifter - EndMod/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Quickfoot - RunSpeed
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Miracle - Heal
- (15) Miracle - +Recovery
- (17) Regenerative Tissue - +Regeneration
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (19) Healing IO
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (19) Performance Shifter - Chance for +End
- (21) Endurance Modification IO
Level 50: Cardiac Core Paragon
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------------
Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 33.5% Defense(Smashing)
- 33.5% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 7.88% Defense(Psionic)
- 22.56% Defense(Melee)
- 7.25% Defense(Ranged)
- 6% Defense(AoE)
- 2.25% Max End
- 45% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 37.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 195.8 HP (14.62%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Immobilized) 10.45%
- MezResist(Stunned) 6.6%
- 20% PerceptionRadius
- 5% (0.08 End/sec) Recovery
- 44% (2.45 HP/sec) Regeneration
- 5% SpeedRunning
- 36% GlobalChanceMod PlayerCrit
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Quote:I thought the defdebuff sets were strange because you used the single-aspect defdebuff pieces (the defdebuff in RA and CB is not worth enhancing), and did so while those powers weren't even ED-capped on damage. Using an end/rech or acc/end/rech or such pieces is totally normal.
Ahhh ok. Well I may remove them, and use them to put end red IOs in some of my Elec Armor toggles to reduce endurance consumption. I got my endurance consumption down from 2/sec to 1.81/sec