Please Rip this DM/SD Scrapper Build apart


Eldorado

 

Posted

Hi Folks,

Thanks to double XP weekend, I have a new 50 ready to be slotted. Could I get some feedback on this build?

Thanks in advance...


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Thor Wodenson: Level 50 Mutation Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:


Level 1: Pulverize

  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (3) Touch of Death - Damage/Endurance: Level 40
  • (3) Touch of Death - Damage/Recharge: Level 40
  • (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (5) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (7) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Deflection
  • (A) Luck of the Gambler - Defense: Level 40
  • (7) Luck of the Gambler - Defense/Endurance: Level 40
  • (9) Luck of the Gambler - Defense/Recharge: Level 40
  • (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
Level 2: Jawbreaker
  • (A) Mako's Bite - Accuracy/Damage: Level 40
  • (11) Mako's Bite - Damage/Endurance: Level 40
  • (11) Mako's Bite - Damage/Recharge: Level 40
  • (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
  • (15) Mako's Bite - Chance of Damage(Lethal): Level 40
Level 4: Battle Agility
  • (A) Luck of the Gambler - Defense: Level 50
  • (25) Luck of the Gambler - Defense/Endurance: Level 50
  • (25) Luck of the Gambler - Recharge Speed: Level 50
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 8: True Grit
  • (A) Numina's Convalescence - Heal: Level 50
  • (31) Numina's Convalescence - Heal/Endurance: Level 50
  • (31) Numina's Convalescence - Heal/Recharge: Level 50
Level 10: Clobber
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (33) Mako's Bite - Damage/Endurance: Level 50
  • (33) Mako's Bite - Damage/Recharge: Level 50
  • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 12: Active Defense
  • (A) Recharge Reduction IO: Level 50
Level 14: Super Jump
  • (A) Jumping IO: Level 50
Level 16: Against All Odds
  • (A) Taunt Duration IO: Level 50
  • (34) Endurance Reduction IO: Level 50
Level 18: Whirling Mace
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (36) Scirocco's Dervish - Damage/Endurance: Level 50
  • (36) Scirocco's Dervish - Damage/Recharge: Level 50
  • (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (37) Endurance Reduction IO: Level 50
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Defense: Level 50
  • (37) Luck of the Gambler - Recharge Speed: Level 50
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (39) Kismet - Accuracy +6%: Level 30
Level 24: Boxing
  • (A) Damage Increase IO: Level 50
Level 26: Shatter
  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed: Level 40
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (42) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 32: Crowd Control
  • (A) Obliteration - Damage: Level 50
  • (42) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Shield Charge
  • (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
  • (45) Superior Scrapper's Strike - Damage/Recharge: Level 50
  • (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
  • (45) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
  • (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
Level 38: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (46) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Endurance/Recharge: Level 50
  • (48) Luck of the Gambler - Recharge Speed: Level 50
Level 41: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Defense/Recharge: Level 50
  • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 47: Conserve Power
  • (A) Endurance Reduction IO: Level 50
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit


Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Quickfoot - RunSpeed: Level 50
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (15) Miracle - +Recovery: Level 40
  • (17) Numina's Convalescence - Heal: Level 50
  • (17) Numina's Convalescence - Heal/Endurance: Level 50
  • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (19) Performance Shifter - EndMod/Recharge: Level 50
  • (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (21) Performance Shifter - Accuracy/Recharge: Level 50
  • (23) Performance Shifter - EndMod/Accuracy: Level 50
  • (23) Performance Shifter - Chance for +End: Level 50
Level 50: Agility Core Paragon
------------



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Posted

Hi,

I assume you meant War Mace / Sheild. However, I might suggest you let people know what you are looking for. (i.e. incarnate defense cap or whatever else the priority is). Not knowing that I made a couple changes without remaking your entire build. I personally would want a little more s/l resistance but you did not have much so I assumed you were okay with that so I did not add much. Also, it looked like you were trying to fix an endurance issue by taking body mastery pool, so I tried to get you more recovery. Finally, I like recharge and accuracy so tried to get you more of both. I did use 2 purple sets but figured that since you had a PVP IO in the build it would be okay. There is a non purples set you can grab for both that give lower recharge but will still work.

Hope you find an idea or two in here that helps. Good luck-

features:
More s/l resistance (still not much though)
More recovery 3.55 vs 3.2
25% more recharge
20% more accuracy

trade-offs
while still capped to defense, it is a little lower
slightly less regen (however only 3hp/sec less)





Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Thor Wodenson: Level 50 Mutation Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Pulverize -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Dmg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), GftotA-Def/EndRdx(7), GftotA-Def(7), GftotA-Def/EndRdx/Rchg(9), GftotA-EndRdx/Rchg(9)
Level 2: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(15)
Level 4: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-EndRdx/Rchg(27), AdjTgt-Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), GSFC-Build%(31)
Level 8: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31), GA-3defTpProc(37)
Level 10: Clobber -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), SScrappersS-Rchg/+Crit(34)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(34), Zephyr-ResKB(37)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(39)
Level 24: Boxing -- Dmg-I(A)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(42)
Level 32: Crowd Control -- Armgdn-Dam%(A), Armgdn-Dmg(42), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), FotG-ResDeb%(43)
Level 35: Shield Charge -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(45), SScrappersS-Acc/Dmg/Rchg(45), SScrappersS-Dmg/EndRdx/Rchg(45), SScrappersS-Acc/Dmg/EndRdx/Rchg(46), FrcFbk-Rechg%(50)
Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(50)
Level 47: Conserve Power -- EndRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Numna-Heal(17), Numna-Heal/EndRdx(17), Mrcl-Heal(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(23)
Level 50: Agility Core Paragon
------------


 

Posted

The things that leap out at me on the original build are:

1) Quickfoot: Run Speed in Prestige Power Rush?! Personally, I like putting Quickfoot: Run/ENDURANCE in most of my character's Sprint, but that's a way to cut my endurance cost when I leave Sprint on all the time -- and still get a run bonus. I'm not really sure where you were going with just the Quickfoot: Run.

2) Tough: I know it's a great place to "set mule" those +3% defense IO's, but with most of my characters I also try to use slots there to raise resistances for when they get hit -- y'know, making them "Tougher."

3) I've never built a Shield scrapper that had so much extra endurance that I could justify running Maneuvers to hit the soft cap, and haven't built a War Mace character yet. If you can pull it off, great; if not I'd try to juggle slots around and try and achieve it without Maneuvers.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by ORACLE View Post
Hi,

I assume you meant War Mace / Sheild. However, I might suggest you let people know what you are looking for. (i.e. incarnate defense cap or whatever else the priority is). Not knowing that I made a couple changes without remaking your entire build. I personally would want a little more s/l resistance but you did not have much so I assumed you were okay with that so I did not add much. Also, it looked like you were trying to fix an endurance issue by taking body mastery pool, so I tried to get you more recovery. Finally, I like recharge and accuracy so tried to get you more of both. I did use 2 purple sets but figured that since you had a PVP IO in the build it would be okay. There is a non purples set you can grab for both that give lower recharge but will still work.

Hope you find an idea or two in here that helps. Good luck-

features:
More s/l resistance (still not much though)
More recovery 3.55 vs 3.2
25% more recharge
20% more accuracy

trade-offs
while still capped to defense, it is a little lower
slightly less regen (however only 3hp/sec less)


Thank you for the quick reply, Oracle! So, yes, I am looking for a War Mace build, apologies. I wasn't able to really look at your build because the link to open it in Mids is not work. Can you provide a data chunk?

I would like him to be able to hang on an iTrial, and also farm level 50 mishes as well, so that is why I softcapped the positional defenses above 45%. I do not partake in PvP, so I am none too concerned about that. The lone PvP enhancement (Gladiator's Armor DEF +3) is really optional since I am over 45% without it. I prefer to stay away from purples since I cannot afford them.

That said, endurance and endurance recovery is also very important to me for this guy. So, any improvements there are welcomed.

And finally, accuracy and damage is what this build is really about, so that is ultimately what I am focused on after DEF and endurance.


 

Posted

Thank you for the feedback, Eldorado. You have commented on my builds before with great insight. See my responses below...

Quote:
Originally Posted by Eldorado View Post
The things that leap out at me on the original build are:

1) Quickfoot: Run Speed in Prestige Power Rush?! Personally, I like putting Quickfoot: Run/ENDURANCE in most of my character's Sprint, but that's a way to cut my endurance cost when I leave Sprint on all the time -- and still get a run bonus. I'm not really sure where you were going with just the Quickfoot: Run.
Well, I prefer the look and feel of the Prestige Power Rush, and I have an extra Quickfoot: Run lying aorund, so... And when I did check out the endrance version of Quickfoot, it saved me 0.04 endurance / second, which in my world is not enough to consider it of value, but I may be wrong.

Quote:
Originally Posted by Eldorado View Post
2) Tough: I know it's a great place to "set mule" those +3% defense IO's, but with most of my characters I also try to use slots there to raise resistances for when they get hit -- y'know, making them "Tougher."
True, but I was having trouble getting my DEF up at first, so I focused on that instead of the resists, but perhaps I can re-examine them. But I prefer DEF over resists any day, which is why I turn Tough off (not toggled on) to save on endurance. I only get Tough for the slots and to get Weave.

Quote:
Originally Posted by Eldorado View Post
3) I've never built a Shield scrapper that had so much extra endurance that I could justify running Maneuvers to hit the soft cap, and haven't built a War Mace character yet. If you can pull it off, great; if not I'd try to juggle slots around and try and achieve it without Maneuvers.
So what would you suggest? Remove the Maneuvers ability? If I do, what do I replace it with?


 

Posted

Quote:
Originally Posted by Riius Indigo View Post
Well, I prefer the look and feel of the Prestige Power Rush, and I have an extra Quickfoot: Run lying aorund, so... And when I did check out the endrance version of Quickfoot, it saved me 0.04 endurance / second, which in my world is not enough to consider it of value, but I may be wrong.
There's nothing at all wrong with using the Prestige runs -- my question was about the Quickfoot IO. If you had one laying around, it makes perfect sense to use it, but if anybody else was reading this thread for ideas, they might have wondered [as I did] why an Invention: Run IO wouldn't do the same thing cheaper!

I'm too addicted to my movement speed to put a full-blown Endurance Reduction in the sprint powers that I use, but I like the compromise of the Run/End Redux -- which I'm showing as a reduction from .29 end/sec to .23 end/sec, which is .06 end/sec. While it may not be a lot, that's a little more than a "Large Improved Recovery Bonus" that "improves your recovery by 2.5%" for .04% end/sec.

Quote:
Originally Posted by Riius Indigo View Post
True, but I was having trouble getting my DEF up at first, so I focused on that instead of the resists, but perhaps I can re-examine them. But I prefer DEF over resists any day, which is why I turn Tough off (not toggled on) to save on endurance. I only get Tough for the slots and to get Weave.
Even at the soft cap, our characters are still going to get hit -- if I can reduce the damage after the fact by 25% or more with one toggle, I'm going to use it! While I don't have any hard numbers to back it up, I find it useful enough to take the edge off those big hits on squishies and scrappers alike as I level them up, long before I start worrying about Defense set bonuses, since I don't normally start IO'ing until level 40 or later.

Quote:
Originally Posted by Riius Indigo View Post
So what would you suggest? Remove the Maneuvers ability? If I do, what do I replace it with?
I suppose that all depends on your endurance management? I'm a big fan of Focused Accuracy (to be used as needed) since it resists to-hit debuffs, or maybe One With the Shield would be more useful for iTrials -- I really haven't taken any of my shield scrappers iTrialing yet.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Well with your expertise, your comments mean a lot. So maybe I will toggle on Tough after all.

But other than that and the 0.04 end/sec, is this a decent build?

One thing I did want to get your thoughts on Eldorado. Someone else mentioned on a different thread that they forgo Build Up, which is not a toggle, in favor of Tactics, which is a toggle. I would much rather prefer that than having to always click on Build Up. What do you think?


 

Posted

Below is my first i22 build. I have subsequently switched to a build using Ageless with 172% base global recharge (before Ageless) that runs a ST chain of Clobber, Shatter, Jawbreaker (repeat). It's based on a build from TommyTD so I'm not sure he wants me sharing it. But it's pretty cool. Lots of purples, lots of Oblits, lots of PVP IOs and slotting stun sets for recharge. The build below is less extreme and may give you some good ideas.

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Posted

Quote:
Originally Posted by Riius Indigo View Post
Well with your expertise, your comments mean a lot. So maybe I will toggle on Tough after all.
Well, thanks, though I'm reaching the deep end of my "expertise pool" since I've only got a couple of Shield scrappers/brutes and zero War Mace ones so far! But I do toggle Tough on (and leave it on) with quite a few of my characters, both the melee and the squishies, and can remember the "old days" when the conventional wisdom was to ONLY take Boxing and Tough since "just a couple" of points of defense wasn't enough to help most characters. [Of course, that was way before IOs, when the only characters that had any defense to speak of were SR scrappers, and we all had to walk uphill barefoot in the snow both ways to Hazard Zones, only to be turned away because our Security Level wasn't...oh, right! *waves cane wildly and gets back to the point*] And I can remember a few people in-game asking "is Tough really worth it?" and then their "oh WOW!" in the first mission after they got it slotted. But try it and see -- find yourself a radio mission and keep cranking the difficulty up until your health bar starts bouncing from green to orange to red, then toggle Tough on and watch your health bar stop bouncing around!

Quote:
Originally Posted by Riius Indigo View Post
But other than that and the 0.04 end/sec, is this a decent build?
I think that it is! You've got the basics covered: well-slotted attacks doing lots of damage and defenses doing a lot of, well, defense! End drain vs. end recovery look manageable, and so on -- beyond that it's all a matter of preference and style points. I might move the Steadfast 3% to True Grit so you'd get that bonus if you ever do exemp down, for example, but the build looks solid from here!

Quote:
Originally Posted by Riius Indigo View Post
One thing I did want to get your thoughts on Eldorado. Someone else mentioned on a different thread that they forgo Build Up, which is not a toggle, in favor of Tactics, which is a toggle. I would much rather prefer that than having to always click on Build Up. What do you think?
I suppose that depends on what you want to do with it -- would you rather have a smallish "always on" to-hit buff or have a big, temporary to-hit buff along with an equally temporary +100% damage buff? Personally, for MY shield characters, I LIKE that extra "KABOOM!" that comes with Build Up plus Shield Charge plus another devastating attack, but that's me. If you'd rather not click Build Up, though, feel free to skip it! (I personally find it interesting that A LOT of attack thread chains seem to completely skip any mention of Build Up -- does that 1.32 second cast time for a short damage buff NOT pay off in the long run?) I've got characters with and without Build Up and I'm still not really not sure how "necessary" it really is across the board -- I think it synergizes with some sets better than others.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

So, based on your advice, I have tweaked it slightly. Here's what I hope is my final build:



Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Thor Wodenson: Level 50 Mutation Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Pulverize

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (3) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
  • (7) Crushing Impact - Damage/Endurance/Recharge
Level 1: Deflection
  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Recharge Speed
Level 2: Jawbreaker
  • (A) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (15) Mako's Bite - Chance of Damage(Lethal)
Level 4: Battle Agility
  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Recharge Speed
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: True Grit
  • (A) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Steadfast Protection - Resistance/+Def 3%
Level 10: Clobber
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 12: Active Defense
  • (A) Recharge Reduction IO
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Whirling Mace
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (34) Scirocco's Dervish - Damage/Endurance
  • (36) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Recharge
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Kismet - Accuracy +6%
Level 24: Boxing
  • (A) Damage Increase IO
Level 26: Shatter
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 28: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Tough
  • (A) Aegis - Resistance
  • (40) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance/Endurance/Recharge
  • (40) Aegis - Resistance/Recharge
  • (42) Aegis - Endurance/Recharge
Level 32: Crowd Control
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 35: Shield Charge
  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (45) Superior Scrapper's Strike - Damage/Recharge
  • (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (45) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 38: Weave
  • (A) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Recharge Speed
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Conserve Power
  • (A) Endurance Reduction IO
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Quickfoot - Endurance/RunSpeed
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (15) Miracle - +Recovery
  • (17) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
Level 50: Agility Core Paragon
Level 0: Portal Jockey
------------
------------
Set Bonus Totals:
  • 21% DamageBuff(Smashing)
  • 21% DamageBuff(Lethal)
  • 21% DamageBuff(Fire)
  • 21% DamageBuff(Cold)
  • 21% DamageBuff(Energy)
  • 21% DamageBuff(Negative)
  • 21% DamageBuff(Toxic)
  • 21% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.5% Defense(Melee)
  • 13% Defense(Ranged)
  • 13.31% Defense(AoE)
  • 62.5% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 10% SpeedFlying
  • 256 HP (19.12%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • MezResist(Held) 6.6%
  • MezResist(Immobilized) 8.8%
  • MezResist(Stunned) 4.4%
  • 5% (0.08 End/sec) Recovery
  • 74% (4.13 HP/sec) Regeneration
  • 2.52% Resistance(Smashing)
  • 2.52% Resistance(Lethal)
  • 3.13% Resistance(Negative)
  • 2.5% Resistance(Psionic)
  • 15% SpeedRunning
  • 2.5% XPDebtProtection
  • 36% GlobalChanceMod PlayerCrit

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

I personally think it would be worth skipping maneuvers and get a Gladiator's Armor +3% def, you'd still be softcapped and could get Hover instead of maneuvers to allocate the Lotg Global recharge.

Other than that, I like the build. It seems you need to use Shatter and Crowd Control as part of your ST attack chain even with Hasten on. As they're slotted with poor endrdx due to Obliteration set, getting rid of Maneuvers should help a bit.

I take you got Agility Alpha to be just 1 purple insp away from Incarnate Softcap, I would have taken Spiritual instead, but that's just a matter of personal preference.


 

Posted

Quote:
Originally Posted by Nightmarer View Post
I personally think it would be worth skipping maneuvers and get a Gladiator's Armor +3% def, you'd still be softcapped and could get Hover instead of maneuvers to allocate the Lotg Global recharge.
I agree -- I'd definitely try to keep the Glad Armor +3% in there if possible!

I'm not sure of the need for Hover for a place to put another LotG recharge, though -- there are already SIX of those in the last build posted, which is one too many for the "Rule of Five." A seventh would be...excessive!


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Eldorado View Post
I agree -- I'd definitely try to keep the Glad Armor +3% in there if possible!

I'm not sure of the need for Hover for a place to put another LotG recharge, though -- there are already SIX of those in the last build posted, which is one too many for the "Rule of Five." A seventh would be...excessive!
DOH! I thought I counted all of those LotG recharge IO's. Ok fixed that. So, if I don't take Maneuvers, and you don't like Hover, what should I put there?


 

Posted

*bump*

Need your opinion Eldorado


 

Posted

If you'd LIKE to use Hover as a way to get around in combat, it would give you 1.88% base defense versus 2.28% for Maneuvers, but at half the endurance cost -- 0.2 vs. 0.39 end/sec -- and I know that there are others here on the forums that like hoverscrapping!

On the other hand, you don't NEED Hover as a place to put an extra LotG 7.5, and I find that my scrappers with Spring and Combat Jumping are a lot more maneuverable (and can move faster) than my hoverblasters.

As far as other powers to put in there with limited slots, I'm really not sure what to suggest, to be honest!


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Eldorado View Post
If you'd LIKE to use Hover as a way to get around in combat, it would give you 1.88% base defense versus 2.28% for Maneuvers, but at half the endurance cost -- 0.2 vs. 0.39 end/sec -- and I know that there are others here on the forums that like hoverscrapping!

On the other hand, you don't NEED Hover as a place to put an extra LotG 7.5, and I find that my scrappers with Spring and Combat Jumping are a lot more maneuverable (and can move faster) than my hoverblasters.

As far as other powers to put in there with limited slots, I'm really not sure what to suggest, to be honest!
Thank you Eldorado for responding to my pestering. I will tinker slightly, and then go with it. Thank you everyone!!


 

Posted

If you don't like Hover, which I only wanted for a LoTG (doh, should have counted them) you can always take One With The Shield, it's a decent power for tight spots and you can allocate there the Gladiator's Armor +3% def, thus saving a slot to allocate anywhere else. Another option would be getting Bash instead of Maneuvers, add there a couple slots (prolly one from Health and another from stamina) to have a ST attack chain without resourcing to cones.

I personally don't use Hover for movement unless speed boosted in certain maps or to get out of caltrops so it's very situational.

As I posted in another WM/SD thread, I'm no expert at minmaxing / numbercrunching so I like keeping my builds simple. This is how I'd personally do a WM/SD, I'm sure there are more efficient builds out there but this one would do the job for me:

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Pulverize -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(48)
Level 1: Deflection -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(50)
Level 2: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(46)
Level 4: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def(5), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(21), RedFtn-EndRdx/Rchg(50)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), Heal-I(7), Heal-I(7), Heal-I(43)
Level 8: Clobber -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(9), SScrappersS-Acc/Dmg/Rchg(9), SScrappersS-Dmg/EndRdx/Rchg(25), SScrappersS-Acc/Dmg/EndRdx/Rchg(25), SScrappersS-Rchg/+Crit(48)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(17), LkGmblr-Def(17), LkGmblr-Def/EndRdx(37)
Level 18: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Build Up -- RechRdx-I(A), RechRdx-I(39), GSFC-Build%(39)
Level 41: One with the Shield -- GA-3defTpProc(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A)
Level 49: Hover -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39), Numna-Heal/EndRdx(46), RgnTis-Regen+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
Level 50: Spiritual Core Paragon
------------
------------
Set Bonus Totals:

  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 16% Defense(Melee)
  • 14.75% Defense(Smashing)
  • 14.75% Defense(Lethal)
  • 13.81% Defense(Fire)
  • 13.81% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Ranged)
  • 16.94% Defense(AoE)
  • 72.5% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 150.6 HP (11.25%) HitPoints
  • MezResist(Held) 6.6%
  • MezResist(Immobilized) 13.2%
  • MezResist(Stunned) 4.4%
  • 52% (2.9 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 2.52% Resistance(Smashing)
  • 2.52% Resistance(Lethal)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 5% SpeedRunning
  • 2.5% XPDebtProtection
  • 36% GlobalChanceMod PlayerCrit
------------
Set Bonuses:
Mako's Bite
(Pulverize)
  • MezResist(Immobilized) 3.3%
  • 20.08 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune
(Deflection)
  • MezResist(Immobilized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Deflection)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Jawbreaker)
  • MezResist(Immobilized) 3.3%
  • 20.08 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune
(Battle Agility)
  • MezResist(Immobilized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection
(True Grit)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Superior Scrapper's Strike
(Clobber)
  • 40.16 HP (3%) HitPoints
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Smashing,Lethal)
  • 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge
Crushing Impact
(Bash)
  • MezResist(Immobilized) 2.2%
  • 15.06 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Winter's Gift
(Super Jump)
  • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Whirling Mace)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Phalanx Fighting)
  • 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Shatter)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Aegis
(Tough)
  • 5% SpeedRunning
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Crowd Control)
  • MezResist(Stunned) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Shield Charge)
  • MezResist(Stunned) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gladiator's Armor
(One with the Shield)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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