Incarnate Tank
Very solid reasoning, and great build as well. I'd be surprised if anyone found a significant flaw.
As far as I've read (haven't bothered to log on my shielders myself to check), boosting DDR through HOs doesn't work anymore in AD.
I'd suggest moving that Shield Wall unique to Battle Agility, and turning LOTG def and def/end to Shield Walls boosting the same aspect, you get an extra +1.12% hp that way with the higher set bonus from SW.
Yep the Membranes do not buff the DDR anymore
You also have no travel power. Guess that's a personal thing.
Issue 24 PPM Calculator // The Great Makeover: The Vindicators
Made the change you suggested. I appreciate the advice.
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
I switched over to two pure recharges in AD. I find that sprint+combat jumping+jump pack is plenty, unless something has changed in upper level content. Also there are so many ways to TP close to where I need to be, plus I can't see one power I would be willing to give up.
Appreciate your advice as well.
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
Also what are your thoughts on combustion -- I personally hate the power and it was a total let down for me haha.
Have you tinkered around with any other possible epics, though I dunno about giving up those 2 you have. Just tinkering around with it abit.
Issue 24 PPM Calculator // The Great Makeover: The Vindicators
I switched over to two pure recharges in AD. I find that sprint+combat jumping+jump pack is plenty, unless something has changed in upper level content. Also there are so many ways to TP close to where I need to be, plus I can't see one power I would be willing to give up.
Appreciate your advice as well. |
1. Combustion is by far one of my least favorite AOEs as well. It is the main reason I went fire over SS though. A bad aoe is still much more effective than no AOE. It does do a great job grabbing aggro over a large area fast.
2. I like the suggestion of getting more END recovery into maneuvers. If I do decide later I need a travel power, I might switch out PP for SJ or SS, which means I will definitely have a need for more recovery. That is a switch I will play by ear.
Again thanks for all the advice.
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
I'd put the ATO set in Scorch.
It's a PPM formula for determining how often it fires, but it will be active more consistently in a power you use more often.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Recently just came back into the game after about a two year break to try my hand at some incarnate content. I wanted to make a teaming tank that could also solo. Here was the goal for my SD/Fire
Goals-
1. 59% defense to m r a
2. As high of resist as I could get
3. Perma-Hasten
4. A heal or enough +regen
5. High DDR
6. Good AOE
7. Decent single target attack chain
8. Endurance completely under control.
9. Accuracy against +4s
Build
1. Yes
2. Decent I am worried about the tank ATO proc placement, don't know how well it will work there.
3. Close enough, I'll throw some +5 modifiers on the recharges in hasten
4. Decent regen with the ability to top off with Rebirth should be enough.
5. Is AD still enhance able with HOs? I have read no but it will let me in mids. Best case with double stacked AD I am capped. Worst case I will have ~86% DDR.
6. Combustion, FSC and Shield charge should be plenty.
7. I'll run GFS, Incinerate, Scorch, with Incarnate pets as well I should be able to take down most AVs solo.
8. 2.63 with perf shift proc and conserve power should be plenty.
9. Yup, and the +tohit in build up should bail me out if I ever get heavily debuffed.
Questions for the Tanker forum.
Is there something I'm missing, a glaring hole that will eat me up in higher end content? Is there a build better suited for higher end content? Can you build it better?
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Wardman2: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), Aegis-ResDam(43), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43)
Level 1: Scorch -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
Level 4: Combustion -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 8: Active Defense -- HO:Membr(A), HO:Membr(46)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Taunt -- Taunt-I(A)
Level 14: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), SW-ResDam/Re TP(46)
Level 18: Grant Cover -- HO:Cyto(A)
Level 20: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(48), Stpfy-Acc/Rchg(48), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(50), Stpfy-Stun/Rng(50)
Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(27), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31)
Level 28: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(31), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(42), GA-3defTpProc(46)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Incinerate -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(36), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(37)
Level 38: Greater Fire Sword -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(39), SMotTanker-Acc/Dmg(39), SMotTanker-Dmg/Rchg(39), SMotTanker-Acc/Dmg/Rchg(40), SMotTanker-Dmg/EndRdx/Rchg(40)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Mrcl-Rcvry+(37), Mrcl-Heal(37), Numna-Heal/EndRdx(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Acc(34)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Assault Radial Embodiment
Level 50: Rebirth Radial Epiphany
------------
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders