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Posts
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Joined
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Weird request. Can I get a long forum export, to try and copy the build by sight? I have a mac with internet and a PC without. I have always wondered what your build looked like.
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1. Combustion is by far one of my least favorite AOEs as well. It is the main reason I went fire over SS though. A bad aoe is still much more effective than no AOE. It does do a great job grabbing aggro over a large area fast.
2. I like the suggestion of getting more END recovery into maneuvers. If I do decide later I need a travel power, I might switch out PP for SJ or SS, which means I will definitely have a need for more recovery. That is a switch I will play by ear.
Again thanks for all the advice. -
I switched over to two pure recharges in AD. I find that sprint+combat jumping+jump pack is plenty, unless something has changed in upper level content. Also there are so many ways to TP close to where I need to be, plus I can't see one power I would be willing to give up.
Appreciate your advice as well. -
Made the change you suggested. I appreciate the advice.
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Recently just came back into the game after about a two year break to try my hand at some incarnate content. I wanted to make a teaming tank that could also solo. Here was the goal for my SD/Fire
Goals-
1. 59% defense to m r a
2. As high of resist as I could get
3. Perma-Hasten
4. A heal or enough +regen
5. High DDR
6. Good AOE
7. Decent single target attack chain
8. Endurance completely under control.
9. Accuracy against +4s
Build
1. Yes
2. Decent I am worried about the tank ATO proc placement, don't know how well it will work there.
3. Close enough, I'll throw some +5 modifiers on the recharges in hasten
4. Decent regen with the ability to top off with Rebirth should be enough.
5. Is AD still enhance able with HOs? I have read no but it will let me in mids. Best case with double stacked AD I am capped. Worst case I will have ~86% DDR.
6. Combustion, FSC and Shield charge should be plenty.
7. I'll run GFS, Incinerate, Scorch, with Incarnate pets as well I should be able to take down most AVs solo.
8. 2.63 with perf shift proc and conserve power should be plenty.
9. Yup, and the +tohit in build up should bail me out if I ever get heavily debuffed.
Questions for the Tanker forum.
Is there something I'm missing, a glaring hole that will eat me up in higher end content? Is there a build better suited for higher end content? Can you build it better?
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Wardman2: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), Aegis-ResDam(43), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43)
Level 1: Scorch -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
Level 4: Combustion -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 8: Active Defense -- HO:Membr(A), HO:Membr(46)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Taunt -- Taunt-I(A)
Level 14: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), SW-ResDam/Re TP(46)
Level 18: Grant Cover -- HO:Cyto(A)
Level 20: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(48), Stpfy-Acc/Rchg(48), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(50), Stpfy-Stun/Rng(50)
Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(27), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31)
Level 28: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(31), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(42), GA-3defTpProc(46)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Incinerate -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(36), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(37)
Level 38: Greater Fire Sword -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(39), SMotTanker-Acc/Dmg(39), SMotTanker-Dmg/Rchg(39), SMotTanker-Acc/Dmg/Rchg(40), SMotTanker-Dmg/EndRdx/Rchg(40)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Mrcl-Rcvry+(37), Mrcl-Heal(37), Numna-Heal/EndRdx(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Acc(34)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Assault Radial Embodiment
Level 50: Rebirth Radial Epiphany
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I have been trying to play DA for a long time. Like many I LOVE it on paper, but never make it past lvl 20 with it. This thread inspired me to build a SM/DA dream build, and roll up a new toon. Just for grins here is the build.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Crystalcrafter: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Fist- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (48) Crushing Impact - Accuracy/Damage/Endurance
- (48) Perfect Zinger - Chance for Psi Damage
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (42) Eradication - Damage
- (42) Eradication - Accuracy/Damage/Recharge
- (43) Multi Strike - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (48) Perfect Zinger - Chance for Psi Damage
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (A) Absolute Amazement - Endurance/Stun
- (43) Absolute Amazement - Chance for ToHit Debuff
- (43) Absolute Amazement - Stun/Recharge
- (45) Absolute Amazement - Accuracy/Stun/Recharge
- (45) Absolute Amazement - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/Endurance
- (11) Steadfast Protection - Resistance/+Def 3%
- (11) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (13) Kismet - Accuracy +6%
- (45) Karma - Knockback Protection
- (A) Hecatomb - Chance of Damage(Negative)
- (34) Hecatomb - Damage/Endurance
- (36) Hecatomb - Damage/Recharge
- (36) Hecatomb - Accuracy/Damage/Recharge
- (37) Hecatomb - Accuracy/Recharge
- (50) Force Feedback - Recharge/Endurance
- (A) Theft of Essence - Accuracy/Endurance/Recharge
- (17) Theft of Essence - Accuracy/Endurance/Healing
- (17) Theft of Essence - Chance for +Endurance
- (19) HamiO:Golgi Exposure
- (19) HamiO:Golgi Exposure
- (21) Perfect Zinger - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Unbreakable Constraint - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (21) HamiO:Enzyme Exposure
- (A) Rectified Reticle - To Hit Buff
- (23) Rectified Reticle - To Hit Buff/Recharge
- (23) Recharge Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Kinetic Combat - Knockdown Bonus
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Accuracy/Damage
- (A) Gladiator's Armor - Resistance
- (29) Gladiator's Armor - TP Protection +3% Def (All)
- (29) Gladiator's Armor - End/Resist
- (A) Luck of the Gambler - Recharge Speed
- (31) HamiO:Enzyme Exposure
- (A) Armageddon - Chance for Fire Damage
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (34) Force Feedback - Chance for +Recharge
- (A) HamiO:Endoplasm Exposure
- (A) Luck of the Gambler - Recharge Speed
- (39) HamiO:Enzyme Exposure
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (A) Performance Shifter - Chance for +End
- (A) HamiO:Enzyme Exposure
- (A) Recharge Reduction IO
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Boost
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Level 1: Brawl- (A) Kinetic Combat - Knockdown Bonus
- (40) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - EndMod/Accuracy
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I wouldnt. You wont see much return for one purple. Sell it and upgrade your whole build.
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So I have about 3 really high end melee toons. Fire/SD scrapper, ss/elec brute, dm/shield brute. I decided to strip out my dm/shield brute to play a couple powersets I have never played before.
I used a list and a random number generator and ended up with a claws/dark brute. I would have gone scrapper but I really hate not having a taunt componet in my aura.
I have already bought a low level -kb karma, miracle, numina, kismet and TOE proc. The toon is leveling extremely fast combining inspirations to make purples and how I love spin and a damage aura. My question is more for the endgame. I have a build I plan on using the cardiac (end and +resist) for. I wanted to run the followup, slash, focus, strike chain. I tried to get a endurance sustainable build with softcapped Sm/Le defense, I just can't get there on it. Any hints, critiques or help that could be offered would be great. Thank you in advance.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(17)
Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(21), Armgdn-Dmg/Rchg(23), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(25)
Level 8: Death Shroud -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(11)
Level 12: Follow Up -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(27), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(31), GSFC-Rchg/EndRdx(34)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), Ksmt-ToHit+(15), Krma-ResKB(48)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(37), Theft-Acc/EndRdx/Heal(37), HO:Golgi(39), HO:Golgi(39), Sciroc-Acc/Rchg(48)
Level 18: Focus -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(34), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Thundr-Dmg/EndRdx(37)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(50)
Level 26: Eviscerate -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 28: Tough -- GA-ResDam(A), GA-End/Res(29), GA-3defTpProc(29)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(31)
Level 32: Shockwave -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(39)
Level 38: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(40), HO:Enzym(45)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Taunt -- Taunt-I(A)
Level 49: Soul Transfer -- Amaze-Stun/Rchg(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(45)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1582;755;1510;HEX;| |78DA9D945B53126118C7DF654144160111C573920A822EE0A13CD434963A53C98C6| |6A7A92686E415284366A131BBEA0374D545CD64DA4C377D87BAEA0375B86CA68C9E| |C38BD470D78EFE7FBBCF3EFBDFFF3EEF2EE9A7CB8610CF2F08CD7D69275BA9642E5| |A4FAAD291CEE68B5BC22984F0532193963B529AD0B257097165596ECB52459ACB59| |EB5166C97ABC6BF92F970AD292A5AA59DF31D6777777CC35992D174BF9363AD82C4| |B99F3D0EE6A315FA8C2096FBD2B27AD4AA158EE592917B7CC9592B4F2FB9974B652| |95D63EE70A41A059F87FE0116AABE9621D1016931B8C6B8C4DC21B6CD1545F18762| |2C236C81822D88709398F6A133587C67EADECD7CA7E06FB1939404AF83EDB840888| |B770A02B779DDDEDECDEC2EE2DEC2EC1DDC1EE76C7791B3A749E2374CD331608A14| |5C201343AD9D6E6DCE31B3E2374540987A02ED5E0EA829D01D1D6CD0811B6E1866E| |61A3C771C7C9B437C6881006A38C71C2F0074E01CBED518FE3096A586AEF641C0BB| |44DFC201C817A358DDCBD1D3A9646FC0C1F616C0ECED9F51326F629760152F9D590| |FD29BE7392707A92613212849123BAEA1D68805369014ED579967DC31038A8E6108| |C5377E41F68D0D0AD5E936E5ED6102F6B829735759D5084643D2A598FD0F1D2F11A| |8518FFC9F845881D337E137470EF53B7EF4BD055FD29C614C10E0D032AFA00471F5| |4D11FC21D87D42B317486EC4E4D31A619333CA059821F9CC2CA29CC4E63CA2900A7| |46558AD1437A2F23078409D5E182A147B943445F939F01A5B82AC5B994874426271| |2668AC6F71E3449DF454D24AF5257BFBDE9C3EBE089A6D444F943596BF4C11F6C62| |DD7EF289098D2AABD8A3AD0A6EF8FFEDA351FFC85D1B6DB0B709226EA0DCC2C3DB2| |87750EE62ED1ECA7D940C4AED93514FEA9DC340F3280B288B28411FC80BEC74BA41| |DC28068A07A51DC58BE24309A0F4A21CA2D45C70B1CECF5CFB8209D4C8B5499AEFD| |7BF4B512A7D6B9434ED262DF4C415FA11F9DE3863D378C9622F0913AF08C9A691C7| |9A2AA9A6CA4C5365BAA9D218F51F483718D0| |-------------------------------------------------------------------|
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Quote:Lately, I've decided to make the push to softcap my SS/WP Brute's S/L Defense as sort of a project since I had so much dough to blow haha... So, last week or so I've blown about 3.5 Billion on her buying that Gladiator Proc and other S/L Def boosting IOs. I'm sitting at about 39% def to S/L now and when I'm done it'll be about 44% (and with another -5% tohit debuffs from RttC I think I'll be pretty darn shifty
However, I've had to make a few sacrifices here and there. Not major, I've kept my damage, regeneration, resistance, and recovery all at very good numbers, IMO, but my Recharge had dropped from around 85% to 62.5%. (and won't drop any further)
All, that's fine. I'm keeping it as it, but it got me to wondering. For you min-maxers, Recharge and Defense is the two things most of you shoot for. What do you consider the threshold, the tipping point, whatever, where losing more in one is not worth gaining more in the other. Example: I doubt many of you would Softcap if it meant your recharge went from 75% to 40%, but maybe you would.
So, out of curiosity, what balances do you try to get?
Just make sure to put the force feedback proc in footstomp, I tend to get about at 20-30% increase in overall recharge when farming. -
The best I have managed on my ss/elec/soul is slightly under 120. This was before the brute rebalance
Now i either get lucky and win right before the 120, rage drop or have to wait until right after. -
Quote:I would try to get quite a bit of rech, probably will need +rech Alpha too. Run Chain Induction, CB, Jacobs ladder, CB. With Hecatomb in CB (and another proc), Armageddon and the -resist proc in JL, that chain should do some pretty decent damage.Well, I finally got my elec/invuln scrapper up to 50 and IO'd (the joy of having 2 accounts and being able to PL myself). I figured I'd go for my first test against an AV and, going in, my main concern was damage output. I chose to go against Marauder. I'm not sure if he is the best AV to test a build against but I always like fighting him b/c he just looks powerful and killing him is always satisfying...
Well, needless to say, having soft capped defense and very good S/L resistance, I was able to stand toe-to-toe with him no problem... but my concern of damage output or lack of became a reality. My electric attacks barely made a dent in him... I only have my elec attacks (I didn't take any epic pool attacks). I'm not sure what, if any, attack chains would work. I tried different combos but with lightning rod at a 30 second recharge and thunder strike feeling so slow animation wise I just don't see being able to take him out. Maybe damage alpha would help but it doesn't seem likely... I'll try another AV or two to see what kind of results I get. -
Heres a build I came up with, wish I could get a little more defense to pad against cascading failures. Should* be endurance sustainable with the endurance alpha.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Darklocked: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(37), Hectmb-Dam%(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(21)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), S'fstPrt-ResDam/Def+(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(15), HO:Golgi(15), HO:Golgi(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Stpfy-KB%(A), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(42), Stpfy-Acc/Rchg(43), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx(42)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29)
Level 28: Grant Cover -- HO:Enzym(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Tactics -- Empty(A), GSFC-ToHit/EndRdx(39), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: One with the Shield -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(43), P'Shift-EndMod/Acc(43) -
I like your build. Its a little more specializied than mine.
I can't get rid of the shields, I just don't have it in me.
New build I'm probably going to respec into, (once I scrounge up another billion inf.) It has almost the same stats but should put out more single target dps, while staying within my goals.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Suspender 2: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), GJ-Dam%(13)
Level 1: Infrigidate -- Achilles-ResDeb%(A)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(9), UbrkCons-Dam%(11), Apoc-Dmg(43)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(27), CoPers-Conf(27), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29)
Level 6: Ice Shield -- LkGmblr-Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(13), Zephyr-Travel(15), Ksmt-ToHit+(31)
Level 14: Boxing -- Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(15), Stpfy-Acc/Rchg(17), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(25)
Level 16: Tough -- GA-3defTpProc(A), GA-ResDam(31), GA-End/Res(31), S'fstPrt-ResDam/Def+(33)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Rchg(21), S'bndAl-Build%(21), S'bndAl-Dmg/Rchg(23)
Level 20: Arctic Fog -- RedFtn-EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 22: Weave -- RedFtn-EndRdx(A), RedFtn-Def(33), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(25)
Level 26: Spectral Terror -- HO:Lyso(A)
Level 28: Benumb -- Acc-I(A), RechRdx-I(43), RechRdx-I(45)
Level 30: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Rchg(45), ExRmnt-+Res(Pets)(46)
Level 35: Sleet -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Achilles-ResDeb%(50)
Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 41: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42), HO:Nucle(42), GJ-Dam%(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), HO:Enzym(45)
Level 47: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1611;773;1546;HEX;| |78DA9D93594F135114C7EF74B1B4D3D55AF6A56C82A5949645444D482C9A3481848| |8E109A8B50CD0384C6B5B127D129747E38B263E11C5447D548CA2C627BF834663FC| |0A0A2EAFA69EE5B634E99B93F4FFBBF7DF73CE3D736666E6EA945388CD49A178E37| |AAA5048C6B346319FD5752D6F9D49AD66D2EADC4621A719CB5A3E386C1342741F04| |946323095DDF2864B246D9E8A88A39B3B1B2128967F5E5E454763D63A48A10E74B1| |86B5A5E338A91F2C2319B853A73394D5B5669794ECFACAE155DBCC665C658F5D06E| |5A4B413385B54CCE7B3697494712692D39932A14B5FCB546E86F0C7E0F1521AF925| |5C44C42C48429CA182458228C2182336C465C7655B284F800FFF8C52328A4C842CA| |47B0DAC4A14F8CCF84BA2F0447820A85C2846D4831CB2C738A2C4792D07C91B1406| |85D642C117438DE2A8FB70614B4BA60E0363ABFA4D806045A750C0382ED32D8CEC1| |76085639D8ACB2E5FC4695DD5F09ED7F05F6AA409C4B76E7BA4D71EE5B04EF75C62| |6A1FE06A1F126C10C591E59DD334CF36A1F62C408C10605AB3F01F5C9EABEDF74EE| |E15F8C7DC2913D469C503F49C841437EAE6EF57BE8C01E37C34138AA329C0C17C10| |23D05645680B3829C15E4AC4ECEEAE4AC4ECEF24156831C6A03CFA9711C7616219E| |C2AE494EB569023DB3B802ADB5B0676A69A6E187F8198419EB2EBC6F4E6ADBA17AC| |F403BE4103AF8B6FB78087D3C92BE9F8430CF62F00F210F85BA6456D73859DDC719| |238C5142CF1821C6AF6801B27AE9252D997AEF73BD7B8CBB84E7F078FAB9ACA57F8| |B5A3EB6CD78CC38CD771AE2CF60077440CE6780E7131EE78897F057447618794BC9| |436F18AF18AF09B15D060FE8056445E580A26CB55AAA3EB5125C621A1D453A666A7| |CD652F9F88442416D076925BBB7F291FDEFF5CE593ED37EDE017A0165164499C7D5| |02CA226E977095C2D52594346E4BEF9DE5663C27B0AF09949328A75002D09FB8839| |13615444571A2B850DC281E142F8A1FA519654BADDCD1773C4B8E44E9A6B9FDA8B6| |FAC9DAABB6E6E971ED575B0F6896D19A81876A9C588D335AE38CD43807E3FC07953| |C31AC| |-------------------------------------------------------------------|
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Finally got my ill/cold to 50. This is going to be my final build I believe. Please let me know if you see any room for improvements. I plan on using the nerve +recharge Alpha slot.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Suspender : Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), GJ-Dam%(13)
Level 1: Infrigidate -- Achilles-ResDeb%(A)
Level 2: Blind -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(7), UbrkCons-Acc/Hold/Rchg(7), UbrkCons-Acc/Rchg(9), UbrkCons-Dam%(11)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(27), CoPers-Conf(27), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29)
Level 6: Ice Shield -- LkGmblr-Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(13), Zephyr-Travel(15), Ksmt-ToHit+(31)
Level 14: Boxing -- Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(15), Stpfy-Acc/Rchg(17), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(25)
Level 16: Tough -- GA-3defTpProc(A), GA-ResDam(31), GA-End/Res(31), S'fstPrt-ResDam/Def+(33)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Rchg(21), S'bndAl-Build%(21), S'bndAl-Dmg/Rchg(23)
Level 20: Arctic Fog -- RedFtn-EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 22: Weave -- RedFtn-EndRdx(A), RedFtn-Def(33), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(25)
Level 26: Spectral Terror -- HO:Lyso(A)
Level 28: Benumb -- Acc-I(A), RechRdx-I(43), RechRdx-I(45)
Level 30: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Rchg(45), ExRmnt-+Res(Pets)(46)
Level 35: Sleet -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Achilles-ResDeb%(50)
Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 41: Ice Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), HO:Enzym(45)
Level 47: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A)
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I am currently making my first tank, I switched from brutes so I went with a high damage tank. Unfortunately I'm not so good at calculating attack chains.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam(46), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 1: Jab -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg(37), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(43)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), S'fstPrt-ResDam/Def+(9)
Level 6: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(34), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Zinger-Dam%(36)
Level 8: Active Defense -- HO:Membr(A), HO:Membr(9), HO:Membr(11)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 14: Taunt -- Taunt-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), SW-ResDam/Re TP(17), Ksmt-ToHit+(48)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), UbrkCons-Dam%(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25)
Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(27), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31)
Level 28: Rage -- Rec'dRet-Pcptn(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: One with the Shield -- GA-3defTpProc(A)
Level 35: Grant Cover -- HO:Enzym(A)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), HO:Enzym(43)
Level 44: Dark Obliteration -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), HO:Enzym(46)
Level 47: Stimulant -- EndRdx-I(A)
Level 49: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Heal/EndRdx/Rchg(50), IntRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Mrcl-Rcvry+(19), Mrcl-Heal(19), RgnTis-Regen+(21)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Acc(13), P'Shift-EndMod/Rchg(13)
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I don't know if thats bad or good. I really want to keep the shields, I might axe them if sleet and ice storm arent enough to keep them in the rain o doom. Im level 43 right now and I have bought 90% of the IO's. So now its just the push to 50.
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My final build, I might still swap out cj for hover or I might just use CJ and get a jetpack for when I want vertical.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), GJ-Dam%(13)
Level 1: Infrigidate -- Achilles-ResDeb%(A)
Level 2: Blind -- UbrkCons-Dam%(A), UbrkCons-Acc/Hold/Rchg(7), UbrkCons-EndRdx/Hold(7), UbrkCons-Hold/Rchg(9), UbrkCons-Acc/Rchg(11)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(27), CoPers-Conf(27), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29)
Level 6: Ice Shield -- LkGmblr-Rchg+(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(13), Zephyr-Travel(15), HO:Enzym(31)
Level 14: Boxing -- Stpfy-KB%(A), Stpfy-Acc/Rchg(15), Stpfy-Acc/Stun/Rchg(17), Stpfy-Stun/Rng(17), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(25)
Level 16: Tough -- GA-3defTpProc(A), GA-ResDam(31), GA-End/Res(31), S'fstPrt-ResDam/Def+(33)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Rchg(21), S'bndAl-Build%(21), S'bndAl-Dmg/Rchg(23)
Level 20: Arctic Fog -- RedFtn-EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 22: Weave -- RedFtn-EndRdx(A), RedFtn-Def(33), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(25)
Level 26: Spectral Terror -- HO:Lyso(A)
Level 28: Benumb -- Acc-I(A), RechRdx-I(43), RechRdx-I(45)
Level 30: Tactics -- HO:Enzym(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Rchg(45), ExRmnt-+Res(Pets)(46)
Level 35: Sleet -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Achilles-ResDeb%(50)
Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 41: Ice Blast -- Posi-Dmg/Rng(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg(43), LdyGrey-%Dam(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), HO:Enzym(45)
Level 47: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
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Code:
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Thank you for the replies.
In ice blast I planned on a decimation and a slow set damage proc of some sort. I updated the build a bit, got some more ranged defense. I am counting on the Alpha Slot being able to give some sort of +recharge to help me cut down a second on PA. For now against a tough target I can duck around a corner for a second.
I kept the shields. I am wondering if snow storm would be a better choice than ST, I would think the fear will be broken up fairly quickly and snowstorm will slow them even more to keep them in the rains.
I also switched away from hovering. I like the faster manuverabilty of CJ+Hurdle+Sprint+Swift I will get in i19. I believe the AI will also keep most baddies running very slowly towards me (to get into melee) instead of just firing from range if I am hovering.
Let me know what you think, I still have one slot to play with, I was thinking maybe a -KB IO to get me to 7kb prot instead of only the 3 granted by the gladiator's armor sets.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds- (A) Apocalypse - Chance of Damage(Negative)
- (3) Apocalypse - Damage/Endurance
- (3) Apocalypse - Damage/Recharge
- (5) Apocalypse - Accuracy/Damage/Recharge
- (5) Apocalypse - Accuracy/Recharge
- (11) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Achilles' Heel - Chance for Res Debuff
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (7) Unbreakable Constraint - Accuracy/Hold/Recharge
- (9) Unbreakable Constraint - Hold/Recharge
- (11) Unbreakable Constraint - Accuracy/Recharge
- (13) Apocalypse - Damage
- (15) Unbreakable Constraint - Endurance/Hold
- (A) Coercive Persuasion - Contagious Confusion
- (7) Coercive Persuasion - Accuracy/Recharge
- (27) Coercive Persuasion - Confused/Endurance
- (27) Coercive Persuasion - Confused
- (29) Coercive Persuasion - Confused/Recharge
- (29) Coercive Persuasion - Accuracy/Confused/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (13) Unbounded Leap - +Stealth
- (A) Stupefy - Chance of Knockback
- (15) Stupefy - Accuracy/Recharge
- (17) Stupefy - Accuracy/Stun/Recharge
- (17) Stupefy - Stun/Range
- (23) Stupefy - Endurance/Stun
- (25) Stupefy - Accuracy/Endurance
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (31) Gladiator's Armor - Resistance
- (31) Gladiator's Armor - End/Resist
- (33) Steadfast Protection - Resistance/+Def 3%
- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage
- (21) Expedient Reinforcement - Accuracy/Recharge
- (21) Soulbound Allegiance - Chance for Build Up
- (23) Soulbound Allegiance - Damage/Recharge
- (A) Red Fortune - Endurance
- (37) Red Fortune - Defense
- (37) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (A) Red Fortune - Endurance
- (33) Red Fortune - Defense
- (33) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) HamiO:Enzyme Exposure
- (A) HamiO:Lysosome Exposure
- (A) Accuracy IO
- (43) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) HamiO:Enzyme Exposure
- (A) Expedient Reinforcement - Accuracy/Damage
- (40) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Endurance/Damage/Recharge
- (40) Expedient Reinforcement - Damage/Endurance
- (45) Expedient Reinforcement - Accuracy/Recharge
- (46) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Ragnarok - Chance for Knockdown
- (36) Ragnarok - Damage/Endurance
- (36) Ragnarok - Damage/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (50) Achilles' Heel - Chance for Res Debuff
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (46) Performance Shifter - EndMod/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Accuracy/Damage
- (43) Touch of Lady Grey - Chance for Negative Damage
- (A) Luck of the Gambler - Recharge Speed
- (45) HamiO:Enzyme Exposure
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
Hey folks my goal with an Ill/cold was to be able to solo almost anything , along with bringing a large amount of team support. My goal was perma-PA, softcap to sm/leth and ranged, with decent aoe and a single target attack chain. I've come close to everything I've wanted, a little short on PA and a little short on ranged defense. My attack chain will be blind, SW, IB. The -tohit on spectral terror should be enough to make up the lost defense to ranged. Let me know if you can see any improvments to make my build closer to reaching my goals.
Thanks
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), GJ-Dam%(7)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Blind -- UbrkCons-Dam%(A), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Acc/Rchg(11), Apoc-Dmg(13), UbrkCons-EndRdx/Hold(15), UbrkCons-Hold/Rchg(15)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/EndRdx(27), CoPers-Conf(27), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(31)
Level 6: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Hover -- LkGmblr-Rchg+(A), Frbd-Stlth(13)
Level 14: Boxing -- Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(17), Stpfy-Stun/Rng(17), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(46), Stpfy-Acc/Rchg(50)
Level 16: Tough -- GA-3defTpProc(A), GA-ResDam(31), GA-End/Res(31), S'fstPrt-ResDam/Def+(33)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Rchg(21), S'bndAl-Build%(21), S'bndAl-Dmg/Rchg(23)
Level 20: Arctic Fog -- RedFtn-EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 22: Weave -- RedFtn-EndRdx(A), RedFtn-Def(33), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Spectral Terror -- HO:Lyso(A)
Level 28: Benumb -- Acc-I(A), RechRdx-I(43), RechRdx-I(45)
Level 30: Tactics -- HO:Enzym(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Dmg/EndRdx(40)
Level 35: Sleet -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37)
Level 38: Heat Loss -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 41: Ice Blast -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg(43), RechRdx-I(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run -
-
Quote:I believe the problem stems more from +def in set bonuses being too available, and it being too easy for other sets to get substantial amounts of +def. The soft-cap is an extreme amount of survivability.I think the subject speaks for itself but I suppose I'll explain a bit more. For my first GR toon I was planning on making a DB/SR scrapper (because it seemed ub3r cool
) and then I realized the following; why bother with SR since many secondaries can do what SR can, with the added bonus of other utilities and whatnot, by just IOing it up. I realize it would take a bit more work for other sets to soft cap than SR, however, I feel the point remains valid.
95% DDR cannot be ignored either, on my extremely expensive fire/shield I only have 91.1% a lot of the time, but that means I am getting my defense debuffed almost twice as much.
I wouldn't say /sr is obsolete, the DDR, +rech, ease of softcap, and scaling resists are all great tools, I just personally prefer to spend more money on my /sd to compensate for its holes. -
To maximize inf* income your best bet is to get a starter kitty, find something you can flip on the market, keeping getting into larger and larger income niches as budget allows. For time invested I don't think any type of farming can beat semi-intelligent marketeering.
There are plenty of guides on this forum to look up how to get started. I haven't farmed since the difficulty slider came out, I farmed more for the challenge of taking on larger mobs than the actual rewards. I make enough off of marketeering and playing my level 50's so I can buy pretty much whatever I want in game. -
I have a boatload of inf sitting blueside. I already have a fire/shield, after the botz fix, numina/regen tissue fix it just doesn't feel the same anymore. After SC gets looked at I'll defiantly want another scrapper. Here is my fire/shield build for comparison.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
wardman: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Scorch -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), HO:Cyto(3), Ksmt-ToHit+(39)
Level 2: Cremate -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(37)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(34), S'fstPrt-ResDam/Def+(43)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(34)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Mrcl-Rcvry+(17), Mrcl-Heal(17), RgnTis-Regen+(33)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(46), P'Shift-Acc/Rchg(46)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), Zephyr-Travel(25), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(33)
Level 26: Incinerate -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Acc/Dmg(27), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(50)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- GA-3defTpProc(A), HO:Ribo(42), HO:Ribo(50)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), HO:Cyto(39)
Level 41: Ring of Fire -- Empty(A)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Grant Cover -- HO:Cyto(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
Code:So what I am looking for is another scrapper, with good aoe, a good endurance sustainable single target damage and extreme survivability. I already have an /elec brute, so I'm not really interested in another /elec. I came up with this claws/sr. It runs the followup, evis, focus chain.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1417;710;1420;HEX;| |78DA9D935B4F134114C767DB2D6BDBED8D52EE50CAB55059A88A0A28268A26189AA| |0551E1468D632B4D55A9AB689972713A389C627AF4FBE79FD08C60F6244BF89E27A| |2ED3467D74D3FE7F3367CF9EF99F99DDCCED6553887BA784163C53B6EBF55C365FB| |3AB5559F364EC42296FDCB26BDB37ED8A2184E86DDECA6564594AEB5C49D6EEF038| |DEBAB52C7764A52EAD6CB124CBDBCD6964A5529435596958CD81B9B6BB5B86128D8| |AACD779B22AED6AA952F0D1245B95723BA0920AC506DC683F5B2DE5ADD365FBAECC| |65EC7A0356EF065B93F0BF8FFEE8727491720991166D5384890946923149F005205| |3A374B7886918727530E620A8BBC5F83E70403C30549E703CDA0D811989EB84C91D| |468130556494087E28EF56E5DD5C5EE7F27A98301A259890E751799ECB146ABB404| |86409535D1ABA78082E0CE5C2F8481D1CF8C0784330DF32DE1112EF0901A8EEE5EA| |2EEF02B7E5FB876D50D6CF39C29F24F30684021CF204D6C94690BD05D95BF83C604| |2845708434B6431088B85348D0A851254E811148AA833899C244BED2718F384CE05| |C2D022B702E951B56EF415853A5E329E72FA73C2F433C60B4208D68DA90662BCD59| |D50A88B437A1787BA79F7BBF7E899C16FBCEE77C26348EF519BDB9313D853EF16E3| |0A61F02A638390DE240CC3537D6A73FB52D46FFF5FD00CDC163636E0C025DC1089A| |B47E287DCF4F62CF131A41523D0CDB0F2322C2865C42197233F183F09A3FB8C5F04| |1D0A8FA9C263DCF038373CAEDEE62F502AA9CC24C9CC5788A4D4E1A4D254E6E02C6| |39A61F136CF10F620DD52E9D6310ACD1C651C661C21A4E70861E863569DCAACF2D0| |AFB73E51F8A187D53F23FCF2ADE9ADEF4D689414D75B9FAAE30D53AAE0E7FFEBFA6| |436CB792FFA402FA1AC8168EB38DA40D9C4E9168E6C946B38CDE3C8F96C361D878E| |A3AF79940594459418F8134F30D3F083F8514C94004A102584124689A2F4A2BC467| |17E033D90F65E| |-------------------------------------------------------------------|
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
claws srr: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx(46), C'ngImp-Acc/Dmg(50), C'ngImp-Acc/Dmg/Rchg(50)
Level 1: Focused Fighting -- SW-Def(A), SW-ResDam/Re TP(39), SW-Def/EndRdx(43), SW-Def/EndRdx/Rchg(43)
Level 2: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(5), DefBuff-I(5)
Level 6: Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15)
Level 8: Follow Up -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(9), Hectmb-Dmg(9), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(11), EndRdx-I(13)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36), Mrcl-Rcvry+(40), Mrcl-Heal(42), RgnTis-Regen+(43)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(17)
Level 18: Focus -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(19), Apoc-Dmg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), GJ-Dam%(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(46)
Level 22: Quickness -- Run-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 26: Eviscerate -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29), FotG-ResDeb%(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/Rchg(40)
Level 30: Boxing -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(31), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(34)
Level 32: Shockwave -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(34)
Level 35: Evasion -- SW-Def(A), SW-Def/EndRdx(36), SW-Def/Rchg(36)
Level 38: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(39), HO:Ribo(39)
Level 41: Weave -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Cyto(42)
Level 44: Aid Other -- Empty(A)
Level 47: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(48), IntRdx-I(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Thanks in advance. -
I love my ice/cold corruptor. I like to drop the 3 rains on rooftops full of Romans on the ITF and watch them melt.