You stunned me? I'm a TANK! :}
As an incarnate, playing incarnate-level enemies at +4/x8, they stunned you and killed you? Sounds like it's working as intended. There's got to be SOME challenge after all.
Lady Deacon, 50 ill/ff
Cinder Imp, 50 fa/wm
and many more!
Try the Olympian Guards in the iTrials... I believe they're capable of Mag 30 Stuns.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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You have 10 mag protection. If they can get you higher than that, you'll be stunned.
The enemies ALWAYS have a 5% chance to hit you. Sometimes, this can come in batches. Also, do you have 59% defense to the type of attack the stun is attached to?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
You forget to toggle something? Never had that happen on my shield tanker running the same settings.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
You forget to toggle something? Never had that happen on my shield tanker running the same settings.
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Three had dropped, my mez protection, Chilling Embrace, and Icicles. Which makes sense to me. If they drop my mez, they would automatically detoggle my offensive toggles too (as I understand it).
I *think* in the second instance I actually pulled two groups together because I was trying to make it happen, but that's a bit fuzzy in my head right now.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Probably stacking mez then.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Can Wet Ice drop from anything other than an endurance crash? I was under the impression only offensive toggles could drop from enemy effects.
I love the Lillitu mission in SSA2-2. Her first shot. Right through 50+% defense and all I can do is wait for my AoEs to recharge because I can't target her at all for over a minute.
I thought placates were autohit. The problem THERE is that she can't hit YOU and break the placate, which really, is kinda hilarious.
Sounds to me like one of the oldest rules in the RPG world has popped up again.
"You are ALMOST completely invincible."
There is always going to be the chance that no matter how good your armor is or how many spells you have stacked or how much Uber L33T gear you have, that an enemy will get past your defenses. Any game without this rule gets either very boring or very impossible very quickly.
Think of it as a challenge. You know they can beat you now. How are you going to deal with it?
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
My point being maybe endurance drain is the problem and not mez stacking? I thought defensive powers weren't supposed to drop anymore.
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You get mezzed, you lose the protection from your toggles, so more hits land and you get nailed. Also, once KoA start hitting you with their 'knives', expect your defence to drop even further, as your DDR suppresses too with the toggles that provided it.
An Ice tanker (typed defence) doesn't have anything that'll protect against being hit by KoA Flashbangs directly, other than what AoE defence came from your set bonuses, whereas a Shield tanker (positional defence) will avoid most of the stuns and not get into trouble in the first place. Hence the lack of problems mentioned by Sinisterdirge on his shield tanker.
All this is IIRC, of course.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
If however, enough flashbangs landed to suppress Glacial, Frozen and Wet Ice, (and possibly Weave/tough too, if they had them) then his defence would plummet and he'd pretty much by instagibbed by a +4/x8 spawn of KoA since all he'd have by way of defence at that point would be set bonuses and whatever Energy Absorption buffs he had at that point.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
You have 10 mag protection. If they can get you higher than that, you'll be stunned.
The enemies ALWAYS have a 5% chance to hit you. Sometimes, this can come in batches. Also, do you have 59% defense to the type of attack the stun is attached to? |
Everything else is valid, and the duration on those stuns is ridiculous and they can last from one spawn to the next.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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There seems to be some confusion to what my post is referring to. Specifically, it is this part from Kinrad's post:
I popped a break free, cleaned the mob, and checked my toggles. Three had dropped, my mez protection, Chilling Embrace, and Icicles. |
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
*retracted*
@Rylas
Kill 'em all. Let XP sort 'em out.
How does this happen? I have an Ice tank with well over the incarnate cap of 59% defense. He also has T4 everything slotted in all his incarnate abilities (except Hybrid).
I run into a pack of +4x8 "Knives of Artemis" and demolish them. Then I run into the second group and they STUN me?! The knock off my toggles and I'm dead faster than you can spit.
Bwah?
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)