[Quick Strike]


Adeon Hawkwood

 

Posted

Is it bugged?
It says that it does knockdown, not knockback.
But...instead it does knockback, why?

in description it even says knock foes down
under detailed info it gives 25.00chance for 0.70 magnitude knockback on target

Why can't we get knockdown IO sets, we have enough knockback


 

Posted

Knockdown is knockback, but on a below 1 scale.

And it'll only do knockback to something that cons below you or something that's particularly weak to knockback.


 

Posted

Well, that depends on your enemy. If they con White or better, or if they are a Boss, then you would Knock Down. If they con Blue, Green, or Grey, then your 0.68 Knockback is stronger than they are and you can boot the puny humans across the street, all accidental like.

Be Well!
Fireheart


 

Posted

Also some enemies are more vulnerable to knockback, in particular CLockwork will generally get knocked back by knockdown.


 

Posted

Knockdown is knockback that is .67 or lower magnitude. Essentially, there is no such mechanic as knockdown, it's just a term to distinguish between results.

Quick Strike's magnitude is .7 so it's going to be knockback, not knockdown, but it's going to be extremely short range, little more than flopping onto their back. (The lower the magnitude above .67, the less range they get knocked.)

It's also only a 25% chance, so it won't happen all the time.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Knockdown is knockback that is .67 or lower magnitude. Essentially, there is no such mechanic as knockdown, it's just a term to distinguish between results.

Quick Strike's magnitude is .7 so it's going to be knockback, not knockdown, but it's going to be extremely short range, little more than flopping onto their back. (The lower the magnitude above .67, the less range they get knocked.)
According to ParagonWiki, the threshold is around .75. So Quick Strike should be knockdown, unless it gets boosted.


 

Posted

Quote:
Originally Posted by Placta View Post
According to ParagonWiki, the threshold is around .75. So Quick Strike should be knockdown, unless it gets boosted.
To be fair, that page hasn't been edited in two years. Tacking the history, that bit of info was put in three years ago, and if you notice, it mentions that they know that .67 is KB, and the range is somewhere right above it that KD becomes KB.

Combined with every other reference on the board that I can recall mentioning .67 as the threshold, and the OP's mention of quickstirke, I think it was simply a case of it was last changed when we didn't know/the person changing it didn't know.


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Posted

Normal knockdown powers (mag .67) don't turn into knockback against -1's, which means the threshold must be above .67*1.11 = .7437. My Stalker's Quick Strike doesn't do knockback against +0s, but DOES turn into knockback against -1's, which means the threshold is no higher than .7*1.11 = .777.

So, yeah, it's somewhere between .7437 and .777. .75 seems likely, being a nice round number. It's definitely not .67, in any case.


 

Posted

Quote:
Originally Posted by OnlyHuman View Post
Is it bugged?
Why can't we get knockdown IO sets, we have enough knockback
If it isn't clear already, I just wanted to point out that Knockback IO sets can be used in powers that do Knockdown.


 

Posted

Quote:
Originally Posted by Red_Raccoon View Post
If it isn't clear already, I just wanted to point out that Knockback IO sets can be used in powers that do Knockdown.
Of course, it doesn't take much enhancement to make most Knockdown powers Knockback, considering the above discussion.


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Posted

What's most annoying about it is that level 50s are -1s once you get your level shift. Having such a basic staple attack randomly doing KB is a PITA. All of that likely because of an oversight - IIRC no other similar ST melee attack with the stated intent of knockdown uses anything but 0.67.


 

Posted

Nope it incorrectly has the wrong modifer, it should be 0.67 but someone put in 0.7 creating a KB power vs -1s

Edit: I just sent a PM to Zwill to forward this post to someone who fixes this.


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