Nemu_

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  1. hover and fissure don't play well
    hover and hotfeet don't play well (for the initial activation, less of a concern)

    I suppose you can detoggle hover when you need to use those powers, fissure especially, but I don't think I've met any player that dedicated to click on click off click on click off click on click off.....


    second, unless you have perma clarion going pure s/l defense will do you little good as most mezzes are ranged and don't have S/L vectors.

    I built my Fire/Kin softcapped to s/l and ranged and 1 luck away from softcapping AoE. It doesn't have hover though.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Nemu: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Lock-Acc/Hold:30(A), Lock-Acc/Rchg:30(3), Lock-Rchg/Hold:30(3), Lock-EndRdx/Rchg/Hold:30(5), Lock-Acc/EndRdx/Rchg/Hold:31(23), Lock-%Hold:31(34)
    Level 1: Transfusion -- Nictus-Acc/Heal:31(A), Theft-Acc/EndRdx/Rchg:30(5), Theft-Acc/EndRdx/Heal:30(7), Nictus-Heal:31(13), Nictus-Acc/EndRdx/Rchg:31(39), Theft-Acc/Heal:30(39)
    Level 2: Fire Cages -- Enf'dOp-Acc/Rchg:31(A), Enf'dOp-EndRdx/Immob:31(7), Enf'dOp-Acc/EndRdx:31(9), Enf'dOp-Immob/Rng:31(9), Enf'dOp-Acc/Immob/Rchg:31(11), Enf'dOp-Acc/Immob:31(11)
    Level 4: Siphon Power -- Acc-I:30(A)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A), Ksmt-ToHit+:30(50)
    Level 8: Hot Feet -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(13), Erad-%Dam:30(40), M'Strk-Acc/EndRdx:50(43)
    Level 10: Siphon Speed -- Acc-I:30(A), Acc-I:30(25), RechRdx-I:30(25), RechRdx-I:30(40)
    Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(15), SWotController-EndRdx/Rchg:50(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(17), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(17), SWotController-Rchg/Dmg%:31(36)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:50(45), Zephyr-Travel:50(46)
    Level 16: Increase Density -- S'fstPrt-ResDam/Def+:30(A)
    Level 18: Cinders -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(19), Lock-Rchg/Hold:31(19), Lock-EndRdx/Rchg/Hold:31(21), Lock-Acc/EndRdx/Rchg/Hold:31(21), Lock-%Hold:30(23)
    Level 20: Speed Boost -- Zephyr-ResKB:31(A)
    Level 22: Boxing -- Mako-Acc/Dmg:31(A)
    Level 24: Tough -- GA-3defTpProc:30(A)
    Level 26: Maneuvers -- RedFtn-Def/EndRdx:31(A), RedFtn-Def/Rchg:31(27), RedFtn-EndRdx/Rchg:31(27), RedFtn-Def/EndRdx/Rchg:31(29), RedFtn-Def:31(29), RedFtn-EndRdx:31(31)
    Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31)
    Level 32: Fire Imps -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(33), BldM'dt-Acc/EndRdx:31(33), BldM'dt-Acc/Dmg/EndRdx:31(33), BldM'dt-Acc:31(34), BldM'dt-Dmg:31(34)
    Level 35: Transference -- Efficacy-Acc/Rchg:31(A), Efficacy-EndMod/Acc/Rchg:31(36), Efficacy-EndMod/Rchg:31(37), Efficacy-EndMod:31(37), Efficacy-EndMod/Acc:31(37), Efficacy-EndMod/EndRdx:31(46)
    Level 38: Fulcrum Shift -- Acc-I:30(A), Acc-I:30(39), RechRdx-I:30(46)
    Level 41: Fissure -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(42), Amaze-EndRdx/Stun:50(42), Amaze-ToHitDeb%:50(43), FrcFbk-Rechg%:31(43)
    Level 44: Rock Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(45), HO:Cyto(45)
    Level 47: Seismic Smash -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(48), Lock-Rchg/Hold:31(48), Lock-EndRdx/Rchg/Hold:31(48), Lock-Acc/EndRdx/Rchg/Hold:31(50), Lock-%Hold:31(50)
    Level 49: Inertial Reduction -- Zephyr-ResKB:31(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:20(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(40)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Reactive Radial Flawless Interface
    Level 50: Clarion Core Epiphany
    ------------



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  2. Xandier I looked at your build and the first thing that jumped out at me is Dark Regen, it needs accuracy.

    It looks like you took some of the ideas in my build thread about positional defense and applied it to your build, but you started chasing after recovery bonuses which took away from the positional defense build focus.

    Here is my current build, I can tell you even though I didn't chase after recovery bonuses, I have no issues with endurance. For lower level content i just turn off toggles I don't need "tough, acro, etc" because i'm softcapped at as low as level 28.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    X'amu: Level 50 Technology Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Death Shroud -- Erad-Dmg:30(A), Sciroc-Acc/Dmg/EndRdx:50(15), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(36)
    Level 1: Defensive Sweep -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(3), Sciroc-Acc/Dmg/EndRdx:50(15), LkGmblr-Rchg+:25(17)
    Level 2: Dark Embrace -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:31(19), Aegis-ResDam/EndRdx/Rchg:31(19), Aegis-ResDam:31(21), GA-3defTpProc:50(37)
    Level 4: Titan Sweep -- Sciroc-Acc/Dmg:31(A), Sciroc-Dmg/EndRdx:31(5), Sciroc-Dmg/Rchg:31(5), Sciroc-Acc/Rchg:31(11), Sciroc-Acc/Dmg/EndRdx:31(11), SMotTanker-Rchg/Res%:31(17)
    Level 6: Obsidian Shield -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam/Rchg:31(7), Aegis-ResDam/EndRdx/Rchg:31(7), Aegis-ResDam:31(9), Aegis-Psi/Status:31(9)
    Level 8: Combat Jumping -- LkGmblr-Rchg+:25(A)
    Level 10: Murky Cloud -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam/EndRdx/Rchg:31(21), Aegis-ResDam:31(33), Aegis-ResDam/Rchg:31(34), Aegis-EndRdx/Rchg:31(42)
    Level 12: Cloak of Darkness -- LkGmblr-Rchg+:25(A), LkGmblr-Def:31(13), HO:Cyto(13)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:10(33)
    Level 16: Follow Through -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(23), Mako-Dmg/Rchg:31(23), Mako-Acc/EndRdx/Rchg:31(31), Mako-Acc/Dmg/EndRdx/Rchg:31(33), Mako-Dam%:31(43)
    Level 18: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(40), Nictus-Acc/Heal:31(40), Dct'dW-EndRdx/Rchg:50(43), Nictus-Acc/EndRdx/Rchg:31(45)
    Level 20: Boxing -- Acc(A)
    Level 22: Tough -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(34), Aegis-ResDam/EndRdx/Rchg:31(42)
    Level 24: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:31(25), HO:Cyto(25)
    Level 26: Maneuvers -- LkGmblr-Rchg+:25(A), HO:Cyto(27), HO:Cyto(27)
    Level 28: Rend Armor -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(29), Mako-Dmg/Rchg:31(29), Mako-Acc/EndRdx/Rchg:31(31), Mako-Acc/Dmg/EndRdx/Rchg:31(31), Mako-Dam%:31(40)
    Level 30: Taunt -- Zinger-Taunt/Rchg:31(A), Zinger-Taunt/Rchg/Rng:31(37), Zinger-Taunt/Rng:31(37), Zinger-Dam%:31(39)
    Level 32: Acrobatics -- EndRdx-I:50(A)
    Level 35: Whirling Smash -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), FrcFbk-Rechg%:31(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(48)
    Level 38: Arc of Destruction -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(43)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- P'Shift-End%:21(A)
    Level 47: Tactics -- GSFC-ToHit:31(A), GSFC-ToHit/Rchg:31(48), GSFC-ToHit/Rchg/EndRdx:31(48), GSFC-Rchg/EndRdx:31(50), GSFC-ToHit/EndRdx:31(50), GSFC-Build%:31(50)
    Level 49: Soul Transfer -- RechRdx-I:50(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:31(46)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(45), P'Shift-End%:21(46)
    Level 1: Momentum
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Clrty-Stlth:31(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 50: Cardiac Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------



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  3. I went scirocco's to get more end redux out and to shore up the AoE defense. Oblits aren't so hot in the end redux department and I know from my experience with elec/fire and rad/fire that all the pbaoes can be really taxing on the end bar.

    What you have will do just as well though.
  4. A blaster's biggest pitfall is lack of mez protection.

    Most mezzes don't have a s/l or melee vector

    This puts rad/fire at a difficult position since it would benefit greatly from having s/l defense but that alone would do little good if mezzes keep landing.

    I have a rad/fire myself and I think I finally found a build that I'm satisfied with.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: X-Ray Beam -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(5), Thundr-Acc/Dmg/EndRdx:31(5), Thundr-Dmg/EndRdx/Rchg:31(7)
    Level 1: Ring of Fire -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(7), Thundr-Dmg/Rchg:31(9), Thundr-Acc/Dmg/Rchg:31(9), Thundr-Acc/Dmg/EndRdx:31(11), Thundr-Dmg/EndRdx/Rchg:31(11)
    Level 2: Irradiate -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(13), Sciroc-Dmg/Rchg:50(13), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(15), Achilles-ResDeb%:20(17)
    Level 4: Combustion -- Sciroc-Acc/Dmg:30(A), Sciroc-Dmg/EndRdx:30(17), Sciroc-Dmg/Rchg:30(37), Sciroc-Acc/Rchg:30(39), Sciroc-Acc/Dmg/EndRdx:30(39)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A)
    Level 8: Aim -- RechRdx-I:50(A)
    Level 10: Fire Sword Circle -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(34), SBlastersW-Acc/Dmg/Rchg:31(36), SBlastersW-Acc/Dmg/EndRdx:31(37), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(37), SBlastersW-Rchg/Dmg%:31(48)
    Level 12: Super Speed -- Zephyr-ResKB:10(A)
    Level 14: Kick -- Empty(A)
    Level 16: Build Up -- RechRdx-I:50(A)
    Level 18: Cosmic Burst -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(19), Thundr-Dmg/Rchg:31(19), Thundr-Acc/Dmg/Rchg:31(21), Thundr-Acc/Dmg/EndRdx:31(27), Thundr-Dmg/EndRdx/Rchg:31(27)
    Level 20: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:31(21)
    Level 22: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(23), HO:Cyto(23)
    Level 24: Maneuvers -- LkGmblr-Rchg+:31(A), HO:Cyto(25), LkGmblr-Def/EndRdx:31(25)
    Level 26: Neutron Bomb -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(29), Ragnrk-Acc/Rchg:50(29), Ragnrk-Dmg/EndRdx:50(31), Ragnrk-Knock%:50(31)
    Level 28: Consume -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(40), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(40), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-%Dam:30(50)
    Level 30: Fire Sword -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(31), Mako-Dmg/Rchg:31(33), Mako-Acc/EndRdx/Rchg:31(33), Mako-Acc/Dmg/EndRdx/Rchg:31(33), Mako-Dam%:31(34)
    Level 32: Assault -- EndRdx-I:30(A)
    Level 35: Scorpion Shield -- LkGmblr-Rchg+:31(A), DefBuff-I:50(36), HO:Cyto(36)
    Level 38: Burn -- Sciroc-Acc/Dmg:31(A), Sciroc-Dmg/EndRdx:31(46), Sciroc-Dmg/Rchg:31(48), Sciroc-Acc/Rchg:31(50), Sciroc-Acc/Dmg/EndRdx:31(50)
    Level 41: Web Envelope -- TotHntr-Acc/Rchg:31(A), TotHntr-EndRdx/Immob:31(42), TotHntr-Acc/EndRdx:31(42), TotHntr-Immob/Acc:31(42), TotHntr-Acc/Immob/Rchg:31(43), TotHntr-Dam%:31(43)
    Level 44: Summon Spiderlings -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(45), BldM'dt-Acc/EndRdx:31(45), BldM'dt-Acc/Dmg/EndRdx:31(45), BldM'dt-Acc:31(46), BldM'dt-Dmg:31(46)
    Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
    Level 49: Vengeance -- LkGmblr-Rchg+:31(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Mrcl-Rcvry+:20(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I:50(A), EndMod-I:50(34), P'Shift-End%:21(39)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Core Paragon
    ------------



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  5. This is what I would do if you are going to stick with Ice Mastery:

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5), Dmg-I:50(5), Dmg-I:50(25)
    Level 1: Twilight Grasp -- Cloud-Acc/ToHitDeb:30(A), Cloud-Acc/Rchg:30(25), Cloud-ToHitDeb/EndRdx/Rchg:30(34), Cloud-Acc/EndRdx/Rchg:30(36), Heal-I:50(36), Heal-I:50(36)
    Level 2: Chilblain -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(37), Apoc-Acc/Rchg:50(37), Apoc-Dmg/EndRdx:50(37), Apoc-Dam%:50(39)
    Level 4: Tar Patch -- RechRdx-I:50(A)
    Level 6: Arctic Air -- ImpSwft-Dam%:30(A), CoPers-Conf%:50(7), C'phny-Dam%:30(7), Mlais-Dam%:31(9), CoPers-Conf/EndRdx:50(9), Mlais-Acc/EndRdx:31(11)
    Level 8: Frostbite -- Posi-Dam%:31(A), TotHntr-Dam%:31(11), ImpSwft-Dam%:30(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(15), Posi-Acc/Dmg/EndRdx:31(15)
    Level 10: Combat Jumping -- LkGmblr-Rchg+:31(A)
    Level 12: Ice Slick -- RechRdx-I:50(A)
    Level 14: Super Speed -- Zephyr-Travel:31(A), Zephyr-Travel/EndRdx:31(27), Zephyr-ResKB:10(27)
    Level 16: Shadow Fall -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(17), HO:Cyto(17), S'fstPrt-ResDam/Def+:30(19), HO:Ribo(21)
    Level 18: Darkest Night -- DarkWD-ToHitDeb:31(A), DarkWD-ToHitdeb/Rchg/EndRdx:31(19), DarkWD-Rchg/EndRdx:31(29), DarkWD-ToHitDeb/EndRdx:31(31)
    Level 20: Fade -- HO:Membr(A), LkGmblr-Rchg+:30(21), RedFtn-Def/Rchg:50(43), Aegis-ResDam/Rchg:50(43), TtmC'tng-ResDam/Rchg:50(45)
    Level 22: Maneuvers -- LkGmblr-Rchg+:31(A), RedFtn-Def/EndRdx:31(23), RedFtn-EndRdx/Rchg:31(23), RedFtn-Def/EndRdx/Rchg:31(45), RedFtn-Def:31(45), RedFtn-EndRdx:31(46)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- GA-3defTpProc:31(A)
    Level 28: Soul Absorption -- P'Shift-EndMod/Acc/Rchg:50(A), Dct'dW-Heal/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(39)
    Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31)
    Level 32: Jack Frost -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(33), BldM'dt-Acc/EndRdx:31(33), BldM'dt-Acc/Dmg/EndRdx:31(33), BldM'dt-Acc:31(34), BldM'dt-Dmg:31(34)
    Level 35: Howling Twilight -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(39), Amaze-Acc/Rchg:50(46), Amaze-Stun:50(46), Amaze-EndRdx/Stun:50(50)
    Level 38: Dark Servant -- Cloud-Acc/ToHitDeb:30(A), Cloud-Acc/Rchg:30(40), Cloud-ToHitDeb/EndRdx/Rchg:30(40), Cloud-Acc/EndRdx/Rchg:30(40)
    Level 41: Ice Blast -- Decim-Acc/Dmg:31(A), Decim-Dmg/EndRdx:31(42), Decim-Acc/EndRdx/Rchg:31(42), Decim-Acc/Dmg/Rchg:31(42), Decim-Build%:31(43)
    Level 44: Frozen Armor -- EndRdx-I:50(A)
    Level 47: Ice Storm -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg:50(48), Ragnrk-Dmg/EndRdx:50(50)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Mrcl-Rcvry+:20(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I:50(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------



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    This build is based off my Elec/Dark build template. Another poster said in my thread that it's overkill, but I don't see it that way. I find that layering resist shields on top of the -to hit and the defense I stacked up makes for a very sturdy toon that can be played very, very aggressively. If you would consider going villain side you can get a res shield, an aoe to help with containment damage and another pet.
  6. I made a DA/TW a while back and posted for build feedback. Here is the link

    http://boards.cityofheroes.com/showthread.php?t=283161

    In summary you can make a pretty impressive tank with the combo by building for positional defense rather than typed defense as most DA builds lean towards.

    End is an issue but it gets better with cardiac, and once you are softcapped you can actually leave certain toggles off to save end for all but the most demanding content.
  7. At this point whichever build you go with, mine or your tweaked version, gives you more than enough survivability to accommodate your current hover blasting playstyle.

    If you want to be a better blaster/player though, ditch the "avoid melee at all costs" mentality and learn how to use all the tools at your disposal.
  8. It's nice when it happens but it's not something I depend on when I play my bane. With heavy burst, venom grenade and arctic breath I never felt the need to compare my damage output against that of stalkers

    Crowd control still makes my heart tickle when I hit a huge group with it after a placate though... STEALTH STRIKE!!!
  9. If you want something safe, Elec/Dark/Ice Dom or Elec/Dark/Mu Troller, they both work best in melee.

    Dom does more damage and has enough survivability to handle +4/8

    Troller is a friggin tank, with softcapped positionals and hard capped s/l resist, can tank 4/8 but expect slower killing speed.

    If you want something a lot more exciting, fire/elec blaster. Get in there and punch stuff in the face!
  10. This is similar to my live elec/dark/mu setup.

    Perma everything with agility

    Capped S/L resist

    Softcapped range/aoe/F/C (e/n with agility)

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Darkness Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Dark Grasp -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(7), BasGaze-EndRdx/Rchg/Hold:30(11), BasGaze-Acc/EndRdx/Rchg/Hold:30(13)
    Level 1: Twilight Grasp -- Cloud-Acc/ToHitDeb:30(A), Cloud-Acc/Rchg:30(3), Cloud-%Dam:30(3), Cloud-Acc/EndRdx/Rchg:30(5), Heal-I:50(5), Heal-I:50(7)
    Level 2: Tar Patch -- RechRdx-I:50(A)
    Level 4: Living Shadows -- Posi-Dam%:31(A), TotHntr-Dam%:30(13), Cloud-%Dam:30(15), Posi-Acc/Dmg/EndRdx:50(15), SipInsght-Acc/EndRdx/Rchg:50(33), Cloud-Acc/EndRdx/Rchg:30(34)
    Level 6: Darkest Night -- HO:Enzym(A)
    Level 8: Fearsome Stare -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-Acc/ToHitDeb:30(9), Cloud-Acc/Rchg:30(9), Cloud-ToHitDeb/EndRdx/Rchg:30(11)
    Level 10: Combat Jumping -- LkGmblr-Rchg+:31(A)
    Level 12: Howling Twilight -- RechRdx-I:50(A)
    Level 14: Super Speed -- Zephyr-ResKB:10(A)
    Level 16: Shadow Fall -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(17), HO:Cyto(17), Aegis-ResDam/EndRdx:31(19), Aegis-ResDam:31(19), Aegis-ResDam/Rchg:31(34)
    Level 18: Haunt -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(34), C'Arms-EndRdx/Dmg/Rchg:30(37), C'Arms-+Def(Pets):30(40), S'bndAl-Dmg/Rchg:50(40), ExRmnt-Acc/Dmg/Rchg:50(43)
    Level 20: Fade -- LkGmblr-Rchg+:31(A), HO:Membr(21), HO:Membr(21), Aegis-ResDam/Rchg:50(23), TtmC'tng-ResDam/Rchg:50(23), S'fstPrt-ResDam/Def+:30(25)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- GA-3defTpProc:31(A), Aegis-ResDam/EndRdx:31(25), Aegis-ResDam:31(33), Aegis-Psi/Status:31(33)
    Level 26: Shadow Field -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(27), SWotController-EndRdx/Rchg:31(27), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(29), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(29), SWotController-Rchg/Dmg%:31(31)
    Level 28: Soul Absorption -- Efficacy-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(36), Dct'dW-Heal/Rchg:31(42)
    Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31)
    Level 32: Umbra Beast -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(40), BldM'dt-Acc/EndRdx:31(43), BldM'dt-Acc/Dmg/EndRdx:31(43), BldM'dt-Acc:31(45), BldM'dt-Dmg:31(45)
    Level 35: Possess -- CoPers-Conf:50(A), CoPers-Acc/Conf/Rchg:50(36), CoPers-Acc/Rchg:50(36), CoPers-Conf/EndRdx:50(37), CoPers-Conf%:50(37)
    Level 38: Dark Servant -- Cloud-Acc/ToHitDeb:30(A), Cloud-Acc/Rchg:30(39), Cloud-ToHitDeb/EndRdx/Rchg:30(39), Cloud-Acc/EndRdx/Rchg:30(39)
    Level 41: Charged Armor -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(42), Aegis-ResDam/EndRdx/Rchg:31(42)
    Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(46), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Knock%:50(46)
    Level 47: Summon Guardian -- ExRmnt-Acc/Rchg:31(A), ExRmnt-Acc/Dmg/Rchg:31(48), ExRmnt-EndRdx/Dmg/Rchg:31(48), ExRmnt-+Res(Pets):31(48), S'bndAl-Acc/Dmg/Rchg:50(50), C'Arms-Acc/Dmg/Rchg:30(50)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Mrcl-Rcvry+:20(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I:50(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    ------------



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  11. Now with rain of fire, still softcapped to s/l/e/ranged, you can even put hover in place of CJ if you prefer that. You even have a mass immob to help you get the most out of RoF, it's better than snow storm.

    The fact that you are softcapped to s/l/e/ranged means you can wade into a mob and use drain psyche with less trepidation about getting killed. If you learn how to joust PbAoEs are even less of an issue and you can use them at will without fear of getting stuck in melee.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(13), Thundr-Acc/Dmg/EndRdx:31(13), Thundr-Dmg/EndRdx/Rchg:31(19)
    Level 1: Subdual -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(21), Thundr-Dmg/Rchg:31(21), Thundr-Acc/Dmg/Rchg:31(23), Thundr-Acc/Dmg/EndRdx:31(27), Thundr-Dmg/EndRdx/Rchg:31(27)
    Level 2: Fire Ball -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(29), Ragnrk-Acc/Rchg:50(31), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Knock%:50(33)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(5), KntkC'bat-Dmg/Rchg:31(5), KntkC'bat-Dmg/EndRdx/Rchg:31(7), HO:Nucle(7)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(34)
    Level 8: Fire Breath -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(9), Posi-Dmg/Rng:31(9), Posi-Acc/Dmg/EndRdx:31(11), Posi-Dam%:31(11)
    Level 10: Super Speed -- Zephyr-ResKB:10(A), Zephyr-Travel/EndRdx:31(39)
    Level 12: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(34)
    Level 14: Psychic Scream -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(15), SBlastersW-Acc/Dmg/Rchg:31(15), SBlastersW-Acc/Dmg/EndRdx:31(17), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(17), SBlastersW-Rchg/Dmg%:31(19)
    Level 16: Concentration -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(34)
    Level 18: Blaze -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(36), Thundr-Dmg/Rchg:31(37), Thundr-Acc/Dmg/Rchg:31(37), Thundr-Acc/Dmg/EndRdx:31(37), Thundr-Dmg/EndRdx/Rchg:31(40)
    Level 20: Drain Psyche -- Efficacy-EndMod/Acc/Rchg:31(A), Efficacy-Acc/Rchg:31(40), P'Shift-EndMod/Acc/Rchg:50(43), Nictus-Heal/HP/Regen/Rchg:31(46), Nictus-Acc/EndRdx/Rchg:31(48)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
    Level 24: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(25), HO:Cyto(25)
    Level 26: Kick -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(33), ExStrk-Dam%:20(40)
    Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:31(29)
    Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(31), HO:Cyto(31)
    Level 32: Assault -- EndRdx-I:50(A)
    Level 35: Scorpion Shield -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(36), HO:Cyto(36)
    Level 38: Rain of Fire -- JavVoll-Acc/Dmg/End/Rech:50(A), Posi-Acc/Dmg/EndRdx:50(39), Dmg-I:50(39)
    Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:31(A), Enf'dOp-EndRdx/Immob:31(42), Enf'dOp-Acc/EndRdx:31(42), Enf'dOp-Immob/Rng:31(42), Enf'dOp-Acc/Immob/Rchg:31(43), Enf'dOp-Acc/Immob:31(43)
    Level 44: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(45), CoPers-Acc/Conf/Rchg:50(45), CoPers-Acc/Rchg:50(45), CoPers-Conf/EndRdx:50(46), CoPers-Conf%:50(46)
    Level 47: Summon Spiderlings -- ExRmnt-Acc/Rchg:31(A), ExRmnt-Acc/Dmg:31(48), ExRmnt-Dmg/EndRdx:31(48), ExRmnt-Acc/Dmg/Rchg:31(50), ExRmnt-EndRdx/Dmg/Rchg:31(50), ExRmnt-+Res(Pets):31(50)
    Level 49: Vengeance -- LkGmblr-Rchg+:31(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Mrcl-Rcvry+:20(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I:50(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------



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  12. The build I gave you has perma hasten, softcapped s/l/e/range defense and drain psyche with a 1 sec downtime when you factor in the spiritual alpha. What sacrifices are you talking about other than a financial one?
  13. Nemu_

    Bucket List

    My purple rare lootz donation bin is still empty....


    /em sad panda.
  14. It's not going to be cheap.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(13), Thundr-Acc/Dmg/EndRdx:31(13), Thundr-Dmg/EndRdx/Rchg:31(19)
    Level 1: Subdual -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(21), Thundr-Dmg/Rchg:31(21), Thundr-Acc/Dmg/Rchg:31(23), Thundr-Acc/Dmg/EndRdx:31(27), Thundr-Dmg/EndRdx/Rchg:31(27)
    Level 2: Fire Ball -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(29), Ragnrk-Acc/Rchg:50(31), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Knock%:50(33)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(5), KntkC'bat-Dmg/Rchg:31(5), KntkC'bat-Dmg/EndRdx/Rchg:31(7), HO:Nucle(7)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(34)
    Level 8: Fire Breath -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(9), Posi-Dmg/Rng:31(9), Posi-Acc/Dmg/EndRdx:31(11), Posi-Dam%:31(11)
    Level 10: Super Speed -- Zephyr-ResKB:10(A)
    Level 12: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(34)
    Level 14: Psychic Scream -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(15), SBlastersW-Acc/Dmg/Rchg:31(15), SBlastersW-Acc/Dmg/EndRdx:31(17), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(17), SBlastersW-Rchg/Dmg%:31(19)
    Level 16: Concentration -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(34)
    Level 18: Blaze -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(36), Thundr-Dmg/Rchg:31(37), Thundr-Acc/Dmg/Rchg:31(37), Thundr-Acc/Dmg/EndRdx:31(37), Thundr-Dmg/EndRdx/Rchg:31(40)
    Level 20: Drain Psyche -- Efficacy-EndMod/Acc/Rchg:31(A), Efficacy-Acc/Rchg:31(40), P'Shift-EndMod/Acc/Rchg:50(43), Nictus-Heal/HP/Regen/Rchg:31(46), Nictus-Acc/EndRdx/Rchg:31(48)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
    Level 24: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(25), HO:Cyto(25)
    Level 26: Kick -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(33), ExStrk-Dam%:20(40)
    Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:31(29)
    Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(31), HO:Cyto(31)
    Level 32: Assault -- EndRdx-I:50(A)
    Level 35: Scorpion Shield -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(36), HO:Cyto(36)
    Level 38: Psychic Shockwave -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Armgdn-Acc/Dmg/Rchg:50(39)
    Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:31(A), Enf'dOp-EndRdx/Immob:31(42), Enf'dOp-Acc/EndRdx:31(42), Enf'dOp-Immob/Rng:31(42), Enf'dOp-Acc/Immob/Rchg:31(43), Enf'dOp-Acc/Immob:31(43)
    Level 44: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(45), CoPers-Acc/Conf/Rchg:50(45), CoPers-Acc/Rchg:50(45), CoPers-Conf/EndRdx:50(46), CoPers-Conf%:50(46)
    Level 47: Summon Spiderlings -- ExRmnt-Acc/Rchg:31(A), ExRmnt-Acc/Dmg:31(48), ExRmnt-Dmg/EndRdx:31(48), ExRmnt-Acc/Dmg/Rchg:31(50), ExRmnt-EndRdx/Dmg/Rchg:31(50), ExRmnt-+Res(Pets):31(50)
    Level 49: Vengeance -- LkGmblr-Rchg+:31(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Mrcl-Rcvry+:20(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I:50(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------



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  15. Dark Assault may not have drain psyche, but it does have solid ST attacks along with engulf darkness and a power build up clone. It has a damage type that when resisted, isn't resisted by a stupid high amount.

    Anyway I highly endorse Elec/Dark/Ice.
  16. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I'll help you eliminate the crappy builds
    o.O

    Someone's build doesn't even have block of ice....

    I'm all for innovative build making but I don't think I can hop on the "don't even take or slot your single target hold" boat.
  17. Ah you are right, they don't now, oversight on my part.

    Just replace the membranes with def/rech IOs, the downtime is still about 3 seconds but my build is already softcapped without mind link so it's not a big deal for me.
  18. Quote:
    Originally Posted by Oathbound View Post
    I don't think Stone being melee heavy is a downside when it's paired with a control set that wants you to be in point blank range anyhow. (Which Electric, Ice and Fire Control do.)
    On paper elec/stone looks solid and it is when all you are dealing is enemies within melee range.

    In practice though, sometimes you need ranged attacks to tag runners or things out of your melee range. Earth's ranged attacks are 1) clunky and 2) require you to be on the ground to use, the latter really kills it for me.
  19. Quote:
    Originally Posted by Bringer_of_Pain View Post
    Okay this is what I have. I am trying to build like a hybrid of melee and ranged. Basically a beast that can help any team with buffs and sheer damage. It is expensive but what really good build isn't. Any help or thought would be greatly appreciated.


    http://www.cohplanner.com/mids/downl...98FF016210F2FC
    The first thing that jumped out at me was that your build DOESN'T HAVE INDOMITABLE WILL! There is no excuse not to take it since it is your mez protection.

    Your defenses are mediocre without mind link and mind link is not perma or close to perma. Though you slotted a lot of your powers for recharge the slotting schema could be optimized to gain more recharge by using better sets in different powers.

    Here is my hybrid fort, I skipped the cones in favor of a stand in the middle of the group and mash buttons playstyle.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Vimu: Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart -- Decim-Acc/Dmg:31(A), Decim-Dmg/EndRdx:31(3), Decim-Dmg/Rchg:31(3), Decim-Acc/EndRdx/Rchg:31(29), Decim-Acc/Dmg/Rchg:31(36)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:31(A)
    Level 2: Telekinetic Blast -- Decim-Acc/Dmg:31(A), Decim-Dmg/EndRdx:31(5), Decim-Acc/Dmg/Rchg:31(15), Decim-Dmg/Rchg:31(31), Decim-Acc/EndRdx/Rchg:31(33)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(5), HO:Cyto(7)
    Level 6: Aim -- GSFC-ToHit:31(A), GSFC-ToHit/Rchg:31(7), GSFC-ToHit/Rchg/EndRdx:31(9), GSFC-Rchg/EndRdx:31(9), GSFC-ToHit/EndRdx:31(11), GSFC-Build%:31(11)
    Level 8: Follow Up -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(34), Hectmb-Acc/Rchg:50(34), Hectmb-Dmg/EndRdx:50(36), Hectmb-Dam%:50(36)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+:10(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:31(A)
    Level 14: Super Jump -- Winter-ResSlow:1(A)
    Level 16: Boxing -- Empty(A)
    Level 18: Psionic Tornado -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(19), Posi-Dmg/Rchg:31(19), Posi-Dmg/Rng:31(21), Posi-Acc/Dmg/EndRdx:31(21), FrcFbk-Rechg%:31(29)
    Level 20: Spin -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(25), Armgdn-Acc/Rchg:50(25), Armgdn-Dmg/EndRdx:50(27), Armgdn-Dam%:50(27)
    Level 22: Foresight -- LkGmblr-Rchg+:31(A), DefBuff-I:50(23), LkGmblr-Def:31(23)
    Level 24: Mind Link -- HO:Membr(A), HO:Membr(31), AdjTgt-Rchg:50(34)
    Level 26: Mask Presence -- HO:Cyto(A)
    Level 28: Tough -- GA-3defTpProc:50(A)
    Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(33)
    Level 32: Psychic Wail -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(33), Erad-Dmg/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-%Dam:30(43)
    Level 35: Dominate -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(37), BasGaze-EndRdx/Rchg/Hold:30(43), BasGaze-Acc/EndRdx/Rchg/Hold:30(46), Dmg-I:50(48), Dmg-I:50(50)
    Level 38: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(39), CoPers-Acc/Rchg:50(39), CoPers-Conf/EndRdx:50(40), CoPers-Conf%:50(40)
    Level 41: Gloom -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dmg/EndRdx:50(42), Apoc-Dam%:50(43)
    Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(46)
    Level 47: Lunge -- DoArach-Acc/Dmg:31(A), DoArach-Acc/Dmg/Rchg:31(48), DoArach-Dmg/EndRdx/Rchg:31(48), DoArach-Acc/Dmg/EndRdx/Rchg:31(50), DoArach-Dmg/Rchg:31(50)
    Level 49: Tactical Training: Leadership -- HO:Cyto(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod:31(A), P'Shift-EndMod/Rchg:31(13), P'Shift-Acc/Rchg:31(13), P'Shift-EndMod/Acc/Rchg:31(15), P'Shift-EndMod/Acc:31(17), P'Shift-End%:21(17)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Conditioning
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Rebirth Radial Epiphany
    Level 50: Degenerative Core Flawless Interface
    Level 50: Musculature Core Paragon
    ------------
    ------------



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  20. I hated my elec/stone, there is something to be said about having a few good ranged attacks in the secondary.

    My elec/dark/ice dom on the other hand is a beast.
  21. Regarding earth's embrace, it's just personal preference. I wanted more than 4pts -kb and I like giving the team +jump so I took IR over EE. There is nothing stopping anyone from making that swap, just a default recharge in EE and you'll have perma HP cap.
  22. Well that didn't really answer any of my questions. But to address your concerns:

    It's my toon and I can spend as much as I want on it if I feel it's worthwhile, and I feel it's worthwhile. For the record it's exactly because the combo has so many tools that I came up with the two builds, because I want to take the toon into the kind of dogpiles where she can use all those tools at her disposal.

    If you have suggestions to improve by all means fire away. If you prefer one build over the other please state why.
  23. I never cared for these performance tests.

    Do I think blasters need some help to bring them on par with some other ATs? Yes, especially more so with non-crashing judgement nukes.
    Do I think they are unplayable and die all the time? No
    Do I think the majority of people that complain/joke about blasters citing the above are incompetent at building/playing blasters? Yes.