elec\stone or ice\fire or elec\elec
I'd probably say Elec/Stone.
Fire indisputably has the best damage, but it also has dots, which can conflict with Static Field, and the set itself doesn't offer any additional mitigation. As Electric/ you also have no real need for Consume.
Electric Assault does offer some additional mitigation (part of which comes in the form of a high mag radial knockback, which Electric Control has no way to prevent), but since they remodeled it's lower end powers is pretty "meh" for damage.
Earth offers both good damage and fairly high mitigation, with every single attack having at least a chance for some type of added control.
Wow...hrmm...are you familiar with Ice and Elec Control? Is this your first Dom?
/Elec Assualt- sucks now sadly...or at least that's my opinion...it was pretty OP before the change.
Tough choices!
I think Elec Control has more control if you consider the end game, AVs and hard targets in Trials...but Ice isn't to bad...hrmm.
Have you tried a Plant/Fire or a Plant/Dark? lol
If I have to pick one from your list...I would say Elec/Earth.
Stone is slow though and the damage is mostly ST based for a while and for many the set is just difficult to work with (like thorns). I love both Thorns and Earth though.
Ice/Fire is a great pick but you have to learn how to utilize Ice's strength. /Fire works with almost any Primary.
The reason why I would pick Elec over Ice is because I like -Endmod more than -Recharge and -Endmod can really make a difference.
you always have a need for consume lol,and i love earth have a earth/therm troller.now that ive slept on it earth/earth wouldnt be bad at all but not sure if i want all that dirt flying around me lol.and @ mr todd not 1st dom but with all the changes that have been made i have a hard time keeping up(not a numbers guy so i get lost when the raise or lower powers)not a fan of plant or dark,every attempt ive made at either of themhas ended in a epic fail.plant jus dosent move me with the dam it seems really low imo,and dark shrugs it jus seems blah,earth im familar with so id be good there but ive never done ice before.so it would be a big learning process,id like a deep insight into your thoughts on a ice/fire and new contender earth/earth.thank you both btw
I hated my elec/stone, there is something to be said about having a few good ranged attacks in the secondary.
My elec/dark/ice dom on the other hand is a beast.
i can most def see where you are comming frm with that,stone is melee heavy.what about ice/fire/elec as 2ndary wouldnt they work well?dark...well dark its not that impressive to me but ill give it a look
I like my Elec/Stone; slap down the sleep patch, walk in and hammer everyone down. Also, if you want to use Hurl Boulder* take the single target immobilize; it negated knockback.
*Or other attacks with KB from other sets, like TK Thrust.
Arc #40529 : The Furies of the Earth
I don't think Stone being melee heavy is a downside when it's paired with a control set that wants you to be in point blank range anyhow. (Which Electric, Ice and Fire Control do.)
I had actually completely skipped over the fact that you mentioned Ice/Fire, and just read it as "elec/stone elec/fire or elec/elec" In which case yeah, Consume would be fairly important to your build... damned AA's end cost.
Whoops.
@ Oathbound i never wanted to get in the mix of things being as squishy as i am to drop melee dam ya know,but if it is best build and i its somethng good ill roll it out for a bit.and how did u miss all the other builds i asked about lol,but yea alot of pple have said elec as 2ndary wasnt good so thats out.
@ obscure blade i see what ya talking bout but idk i jus kinda wanted more range but sounds as if stone is really solid(no pun intended)but idk ill see what else is out there that could be better if anything.thnks again guys for help
I have an Elec/fire - big mistake! A lot of people rely on static field as the main control aspect (from what i have seen) and that doesnt work with /fire as the dots wake the enemies up so u have to rely on the confuse power which yeh is a cool power but rather slow i find especially if u are trying to speed through some mobs but u have to either wait for it to confuse them all or go in and take some dmg.
Safe to say i havent really played elec much since lvling to 50 and fully enhancing the character >.<
I dont know if id play elec again, its just not for me i dont think.
Ice i havent played in at least 4 years lol but from what i can remember and have seen as of late it is a very meele based set which would work well with stone plus you would have mud pots though AA+mud pots= zero end. I think it might be a nice combination to try out. While it is very nice to have many ranged secondary powers if you are in meele range all the time you could probably just get away with hurl boulder and then whatever APP power you choose.
Alternatively you could go ice/fire which would increase your dmg but also you would have higher end usage and would require perma consume which isnt that hard these days.
Im backing ice/stone/ice though.
Also no offense to the OP and the other poster but if you think that Plant is really weak then boy are you in for a suprise! haha
I agree Oathbound they took it was to far and Energy Assault is stand offish to most due to the KB. When will the Devs learn that KB is not widely liked in this game?
I don't think Stone being melee heavy is a downside when it's paired with a control set that wants you to be in point blank range anyhow. (Which Electric, Ice and Fire Control do.)
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In practice though, sometimes you need ranged attacks to tag runners or things out of your melee range. Earth's ranged attacks are 1) clunky and 2) require you to be on the ground to use, the latter really kills it for me.
On paper elec/stone looks solid and it is when all you are dealing is enemies within melee range.
In practice though, sometimes you need ranged attacks to tag runners or things out of your melee range. Earth's ranged attacks are 1) clunky and 2) require you to be on the ground to use, the latter really kills it for me. |
The only time I've run into problems, and its not really a huge problem with Earth's lack of range is on some of the itrials where damage patches and what not force you out of melee range. (Mine is plant/earth)
On paper elec/stone looks solid and it is when all you are dealing is enemies within melee range.
In practice though, sometimes you need ranged attacks to tag runners or things out of your melee range. Earth's ranged attacks are 1) clunky and 2) require you to be on the ground to use, the latter really kills it for me. |
To the OP,
the only thing you have to watch for with elec/stone is a tendency to forget that you are not all powerful before you get your defenses. From about level 32 on I only solo'd at x1/x8 and it occassionally will get you into trouble. If your enemy is more spread out, use your confuse near the outliers, then sleep/drain/smash as usual. Just make sure you plan for the group spacing and you're golden.
Also, It seems the gremlins like to have your back so they take on the runners much of the time. I think it's cuz you have all the close mobs controlled and they go after any that might still be trying to hit you... It seems that way to me anyway.
id ill see ill rollit and see how it is and see if its a set that meshes with my style or if i can adapt to it,thanks for all the input guys,and @ tater todd like i said in my opinion i jus dont think plant is solid on dm end i may be wrong but jus the feel i got from the very very brief time i teamed with one and played one
Lookin for most control and damage,want the most survivable guy out of the combos I've picked