Fire/Kin Controller - Butt Kicking Chaos Build - Looking for Critique / Optimization


Kinetoa

 

Posted

Greetings!

This is an old Fire/Kin build that I had worked up but never fully implemented about a year ago. I posted this to the Controller forums, but then saw that there was this forum here (must be newer) and figured I would give it a try here also.

I feel like at the time of its development this build was reasonably solid and I worked it over with several community members.

The goals of the build:

- The overall theme of the build is doing a ton of "chaotic damage with a side of control". The concept is a character that is torn lose on the enemy, and the rest of the good guys need to just steer clear of the carnage lest they get caught up.
- While I am not averse to the character being able to "farm", the goal is more to be a useful solo/team member, while generally wreaking havoc on enemies.
- I would like to try to introduce ATO somewhere unless it's a step backwards, I have not heard great things about controller ATO
- I would like to get more purples in the build in general to just milk that much more power out of it
- If bringing in the 3% Def PVP allows me to free up sets for other fun, I am ok with that being part of the build.
- The only special consideration is the build has to have hover, unless there is a major, major advantage to dropping it. It definitely fits the concept so I am working to keep it.

Thanks for any ideas!!

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), Dmg-I(5), Dmg-I(7)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Fire Cages -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(13), EndRdx-I(15), TotHntr-Dam%(15)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), Sciroc-Dam%(25)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(27), RechRdx-I(27)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Acc/Stun/Rchg(31), Stpfy-Stun/Rng(31)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 16: Boxing -- Empty(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(34), ImpSkn-Status(34), Aegis-Psi/Status(36), ImpSkn-EndRdx/Rchg(36), ImpSkn-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37), Ksmt-ToHit+(37)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 28: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 30: Inertial Reduction -- Zephyr-ResKB(A)
Level 32: Fire Imps -- S'bndAl-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Acc/Rchg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg(40)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(43), RechRdx-I(43)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(50)
Level 44: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(48)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Earth's Embrace -- Mrcl-Heal/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), EndMod-I(19)
------------



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Posted

hover and fissure don't play well
hover and hotfeet don't play well (for the initial activation, less of a concern)

I suppose you can detoggle hover when you need to use those powers, fissure especially, but I don't think I've met any player that dedicated to click on click off click on click off click on click off.....


second, unless you have perma clarion going pure s/l defense will do you little good as most mezzes are ranged and don't have S/L vectors.

I built my Fire/Kin softcapped to s/l and ranged and 1 luck away from softcapping AoE. It doesn't have hover though.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Nemu: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Lock-Acc/Hold:30(A), Lock-Acc/Rchg:30(3), Lock-Rchg/Hold:30(3), Lock-EndRdx/Rchg/Hold:30(5), Lock-Acc/EndRdx/Rchg/Hold:31(23), Lock-%Hold:31(34)
Level 1: Transfusion -- Nictus-Acc/Heal:31(A), Theft-Acc/EndRdx/Rchg:30(5), Theft-Acc/EndRdx/Heal:30(7), Nictus-Heal:31(13), Nictus-Acc/EndRdx/Rchg:31(39), Theft-Acc/Heal:30(39)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg:31(A), Enf'dOp-EndRdx/Immob:31(7), Enf'dOp-Acc/EndRdx:31(9), Enf'dOp-Immob/Rng:31(9), Enf'dOp-Acc/Immob/Rchg:31(11), Enf'dOp-Acc/Immob:31(11)
Level 4: Siphon Power -- Acc-I:30(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A), Ksmt-ToHit+:30(50)
Level 8: Hot Feet -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(13), Erad-%Dam:30(40), M'Strk-Acc/EndRdx:50(43)
Level 10: Siphon Speed -- Acc-I:30(A), Acc-I:30(25), RechRdx-I:30(25), RechRdx-I:30(40)
Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(15), SWotController-EndRdx/Rchg:50(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(17), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(17), SWotController-Rchg/Dmg%:31(36)
Level 14: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:50(45), Zephyr-Travel:50(46)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Cinders -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(19), Lock-Rchg/Hold:31(19), Lock-EndRdx/Rchg/Hold:31(21), Lock-Acc/EndRdx/Rchg/Hold:31(21), Lock-%Hold:30(23)
Level 20: Speed Boost -- Zephyr-ResKB:31(A)
Level 22: Boxing -- Mako-Acc/Dmg:31(A)
Level 24: Tough -- GA-3defTpProc:30(A)
Level 26: Maneuvers -- RedFtn-Def/EndRdx:31(A), RedFtn-Def/Rchg:31(27), RedFtn-EndRdx/Rchg:31(27), RedFtn-Def/EndRdx/Rchg:31(29), RedFtn-Def:31(29), RedFtn-EndRdx:31(31)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(33), BldM'dt-Acc/EndRdx:31(33), BldM'dt-Acc/Dmg/EndRdx:31(33), BldM'dt-Acc:31(34), BldM'dt-Dmg:31(34)
Level 35: Transference -- Efficacy-Acc/Rchg:31(A), Efficacy-EndMod/Acc/Rchg:31(36), Efficacy-EndMod/Rchg:31(37), Efficacy-EndMod:31(37), Efficacy-EndMod/Acc:31(37), Efficacy-EndMod/EndRdx:31(46)
Level 38: Fulcrum Shift -- Acc-I:30(A), Acc-I:30(39), RechRdx-I:30(46)
Level 41: Fissure -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(42), Amaze-EndRdx/Stun:50(42), Amaze-ToHitDeb%:50(43), FrcFbk-Rechg%:31(43)
Level 44: Rock Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(45), HO:Cyto(45)
Level 47: Seismic Smash -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(48), Lock-Rchg/Hold:31(48), Lock-EndRdx/Rchg/Hold:31(48), Lock-Acc/EndRdx/Rchg/Hold:31(50), Lock-%Hold:31(50)
Level 49: Inertial Reduction -- Zephyr-ResKB:31(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:20(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(40)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
------------



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