Sapper suggestions


Airhammer

 

Posted

I am toying with the idea of making a sapper-like character,one capable of locking down a spawn by taking all the mob's endurance and possibly do decent damage (by that i mean he doesn't struggle too much against equal level bosses and doesn't have to hit them 30 times to kill them)

I know there are already a lot of them (i've seen incarnate AVs drained of all endurance in trials many times) but i still haven't made one myself. What do you think would a good AT/powerset combination to achieve such goals?
When i asked in game,kin/elec defender and elec/psi dominator was the answer,but i don't like the sound and animation of psi attacks ,also i'm wondering if there are more,equally effective combinations out there.
So what do you think would be a good endurance drainer?


 

Posted

Elec control for sure, you can pair it with anything dom or controller. I have an elec/psi dom and an elec/ rad troller and they both sap pretty hard.


 

Posted

Quote:
Originally Posted by Nitrogen_Star View Post
I am toying with the idea of making a sapper-like character,one capable of locking down a spawn by taking all the mob's endurance and possibly do decent damage (by that i mean he doesn't struggle too much against equal level bosses and doesn't have to hit them 30 times to kill them)

I know there are already a lot of them (i've seen incarnate AVs drained of all endurance in trials many times) but i still haven't made one myself. What do you think would a good AT/powerset combination to achieve such goals?
When i asked in game,kin/elec defender and elec/psi dominator was the answer,but i don't like the sound and animation of psi attacks ,also i'm wondering if there are more,equally effective combinations out there.
So what do you think would be a good endurance drainer?
Kin/Elec/Elec def. Nuff said...


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Posted

Quote:
Originally Posted by Darth_Khasei View Post
Kin/Elec/Elec def. Nuff said...
This sounds good to me ...

Ideally need 2 things from whatever power sets one goes with: a strong -End power (hello Transference from Kin)

and strong -recovery power (hello Short Circuit from Elec Blast, also does nice amounts of -End)

Might suggest Power Mastery for Power Build Up for better 1-shot draining.

Doomguide


 

Posted

If you want to play a blaster sapper then I suggest a Elec/MM. Drain Psyche with Short Circuit is an amazing drainer.


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Posted

While perhaps not the ultimate in sapping I have a Traps/Elec defender that certainly can sap rather effectively. In addition to having Short Circuit just about any place I could use http://wiki.cohtitan.com/wiki/Tempes...ndurance_Drain in her build I did ... including Acid Mortar which allows for "a chance to" -End in AoE form.

Doomguide


 

Posted

Elec/Dark Dom.


 

Posted

I can keep entire spawns blue bars empty with my Elec/Psi/Mu Perma Dom. Damage output is also very nice.


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Posted

Quote:
Originally Posted by Miladys_Knight View Post
I can keep entire spawns blue bars empty with my Elec/Psi/Mu Perma Dom. Damage output is also very nice.
The key to successful sapping is not just draining end - but keeping it from coming back. Thats one of the reason the combo MK suggests above is so good - electric control is a great end drainer and drain psyche in psi assault completely shuts down end recovery. Thats also why the electric/mm blaster combo Aumakua suggested will also work. The elec/psi dom is going to be a safer option than the blaster but is going to get its best damage tools late in the build - psychic shockwave at L38 and potentially some nice AoE damage from ancillary pools at L35, where the blaster is going to be living on the edge but will get all its good attacks early on - pre L20 in fact.

A kin/electric def (or elec/kin corruptor) can sap - but your one two sapping punch is short circuit + transference and transference only saps one target. You are also going to be short on the ability to shut down end recovery, which means you are going to have to keep spamming your sapping tools.


Globals: @Midnight Mystique/@Magik13

 

Posted

Are there any effective melee sappers? I was thinking that an Electric Armor Brute or Tanker might do the trick.

Power Sink + Lightning Field + Tier 4 Gravitic Interface (for some -recovery)


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Posted

Quote:
Originally Posted by TBoxer View Post
Are there any effective melee sappers? I was thinking that an Electric Armor Brute or Tanker might do the trick.

Power Sink + Lightning Field + Tier 4 Gravitic Interface (for some -recovery)
Thats pretty much the best choice for a sapping melee AT and if you slot up end mod in power sink you can get it up to nearly an 80% end drain - go with an agility alpha and you will get it up to 91% end drain. However, an electric/psi dom is pretty much a melee range character as well since your sapping tools are both PBAoE (conductive aura + drain psyche) and your best damage is also PBAoE.


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Posted

Ive made several sappers..

I have found that the most effective have been my E3 Blaster, Elec/Psi Dominator and Elec/Elec Dominator.

I also made a Kin/Elec defender and an Elec/Kin Corruptor. I hated both.. especially the defender.. could sap but not any better than my Blaster and did waaaaaay less damage.. The Corruptor was slightly better... The Dominators outshine them both.

E3 Blaster is very underrated IMO and with the help of Incarnates he is now even better than before and does more damage.

I havent built a melee sapper yet.. maybe one day ill try and put one together.. I have a Elec/SS tank but he really doesnt focus on sapping.. Im sure with some easy tweaking I could make an effective sapper build..


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Posted

Quote:
Originally Posted by EricHough View Post
Thats pretty much the best choice for a sapping melee AT and if you slot up end mod in power sink you can get it up to nearly an 80% end drain - go with an agility alpha and you will get it up to 91% end drain. However, an electric/psi dom is pretty much a melee range character as well since your sapping tools are both PBAoE (conductive aura + drain psyche) and your best damage is also PBAoE.
Doesn't the pulsing sleep from elec come with a pretty powerful end drain?


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Posted

Quote:
Originally Posted by DarkSideLeague View Post
Doesn't the pulsing sleep from elec come with a pretty powerful end drain?
Yes indeed. Early in my Dom's career I could drop Static Field, wait a couple seconds until every thing was asleep, and then move in with Conductive Aura running. I could then Tesla Cage one of the Mobs and single target it while the spawn drained.

When the Static Field expired the entire spawn would close to melee range with me and just stand there staring at me. I'd use Chain Fences (slotted with end mod and 2 damage procs) to lock them into place then drop Static Field again.

I could then move around a bit to maximize targets and use Psi Scream, Sands of Mu, and Chain Fences.

In the higher levels I could layer controls - Sapping (including Drain Psyche), Sleep, Confusion, Holds and juggle 2 +0/x8 spawns all by myself just with Franken slotted IOs.

With Perma Dom I could sail through +4/X8 solo no problem I also added Invoke Panic from the presence pool.

When I get my Alpha I'm going to go with Vigor Radial Paragon and I'll switch out of Mu and into Ice Mastery for Sleet.

Safest toon I ever leveled, effective, and did decent damage too.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
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Posted

The elec/psi dominator sounds like a powerful combo,and i've no doubt it's as effective as you say. It could be exactly what i'm looking for.....emphasis on COULD,since,unfortunately,i don't like how psi attacks animate or sound in this game. Nothing wrong with the numbers,it's strictly a matter of personal taste. I may try and give it a go.....but i've ended up deleting all the psi characters i made.
So far,the best choice for me seems to be the E3 blaster


 

Posted

I've played elec/psi dominator up to 30. I never play high level characters, so I only care about the experience to maybe 40.

elec/psi just did not sap all that much. Psi only helped with drain psyche, and that was up only every minute. So foes just did not drain very quickly.

would elec/elect drain their END noticably faster?

I like the drain psyche to take down AV's and GM's, so I hate to give that up


 

Posted

You don't actually need to go /psi, drain psyche is great but electric control all by itself will drain virtually anything in short order. Blasters and defenders pale in comparison to controllers and doms if your top priority is sapping.


 

Posted

I have a kin/elec/elec defender and it's a fair sapper. I really don't find the sapping reliable enough to solo very well though. I think electric control is the better set for sapping. The elec/psi dom sounds pretty good, though I'm not big on playing doms.


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Posted

Quote:
Originally Posted by dugfromthearth View Post
I've played elec/psi dominator up to 30. I never play high level characters, so I only care about the experience to maybe 40.

elec/psi just did not sap all that much. Psi only helped with drain psyche, and that was up only every minute. So foes just did not drain very quickly.

would elec/elect drain their END noticably faster?

I like the drain psyche to take down AV's and GM's, so I hate to give that up
This confused me a bit so I hopped on my elec/psi who does not have agility yet and cages is not slotted for end mod.

Even level spawn, field, aura, cages. Total time to zero endurance, about 8 seconds. I of course was taking no damage during this.

Not sure how much faster you want.


 

Posted

Quote:
Originally Posted by slythetic View Post
This confused me a bit so I hopped on my elec/psi who does not have agility yet and cages is not slotted for end mod.

Even level spawn, field, aura, cages. Total time to zero endurance, about 8 seconds. I of course was taking no damage during this.

Not sure how much faster you want.
Yeah one Static Field and my Elec/Psi/ice domi drains an entire spawn so I don't really know how you saw problems. Though you need to be up close for your aura to finish the job and keep their end away.

I even drained Siege the other night

The way I play my dom changes dramatically depending on what level I exemp to, low level it is all about end drain and Static Field, mid levels I get some more nice control powers, then high level I get the damage. But at all times mobs have zero endurance.

For those talking about powers that aren't electric control I have personally never seen it. If a mob isn't completely drained and prevented from recovering then they may as well have full endurance, so although powers like electric manipulation can drain a good amount of endurance it isn't usually enough to keep the mob from attacking. Also slotting for sapping on a blaster doesn't sit right with me, blasters have a hard enough time keeping up with scrappers as it is without spending precious time and slots trying to drain blue instead of green.


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Posted

Dark Assault may not have drain psyche, but it does have solid ST attacks along with engulf darkness and a power build up clone. It has a damage type that when resisted, isn't resisted by a stupid high amount.

Anyway I highly endorse Elec/Dark/Ice.


 

Posted

The question is how fast do you want to drain end and still be happy with the char?
My Elec/Stone Dom will drain normal mobs pretty fast and I have all the kdown to keep me happy till done. Elec/ by itself is a very nice end drain set, but it you want to keep em drained all day (even AVs) then you will have to get something like Drain Psyche to keep the end drained. I have gotten an AV about halfway drained with my elec/stone.
If I wanted to play perma-drain, I would think going Mu for Power Sink (I went Ice) would meet almost all the qualities you need. Conductive Aura/Static Field/Power Sink on Alpha Core will drain approx 152% end in the time it takes to throw the powers out. -rec would be at -231% and you would have pulses of Conductive Aura going too to keep the drain going.

All those numbers are without the secondary considered. With /Earth, I have access to BU which allows for about -216% end.


 

Posted

Quote:
Originally Posted by slythetic View Post
This confused me a bit so I hopped on my elec/psi who does not have agility yet and cages is not slotted for end mod.

Even level spawn, field, aura, cages. Total time to zero endurance, about 8 seconds. I of course was taking no damage during this.

Not sure how much faster you want.
what is the end mod slotting on the static field and aura?

I have to say I'm not really worried about minions - the static field keeps them down with no issue. It is only bosses+ that I really care about


 

Posted

Quote:
Originally Posted by docbuzzard View Post
I have a kin/elec/elec defender and it's a fair sapper. I really don't find the sapping reliable enough to solo very well though. I think electric control is the better set for sapping. The elec/psi dom sounds pretty good, though I'm not big on playing doms.
The thing here is Electric Control is the better (much better) AoE sapper. But Electrical Blast with Short Circuit + Tesla Cage is going to drain a single target to nothing and apply the needed -recovery to keep it there. The presence of Transference in Kin going to get it done faster than other defender Primaries.

To AoE sap well with Electrical Blast one is going to need enough recharge to stack Short Circuit (to keep the -recovery in place). If one can do that then it will AoE sap very well, only misses will cause it to be less effective than Electric Control.

Quote:
Also slotting for sapping on a blaster doesn't sit right with me, blasters have a hard enough time keeping up with scrappers as it is without spending precious time and slots trying to drain blue instead of green.
Shouldn't need to "slot for sapping" outside of perhaps the 6th slot, i.e. 5 Decimation plus or minus an Endmod, for example. It is possible to slot Short Circuit for both damage and endmod (ED cap both) and SC is where the real sapping is coming from. The only real issue I could see here is trying to build for both sapping and defense (ranged in particular from needing 6 slotted Thunderstrikes).

Doomguide


 

Posted

Electric/Electric/Electric Blaster is a very solid choice for sapping. And you don't even have to slot for End Mod, either.

People normally write off Electric Blast due to its low damage(and I can understand that if your looking at it strictly from a "blast" perspective), but the synergy Ball Lightning and Short Circuit have with /Electric's 3 blaps and Power Sink is very good at keeping entire spawns without any endurance. My level 50 E^3 had Talons of Vengeance bosses standing there doing nothing but taking hits.

Roll one and see for yourself.