Sapper suggestions
I think that the importance of guaranteed -Recovery may be overemphasized. It's helpful, but not absolutely critical, particularly on a Elec Controller or Dominator with additional control powers. Chain Fences has a 40% chance of -Recovery for 10 seconds on its own, so spamming that does a pretty good job of emptying enemies.
Power Sink from the Mu Mastery set on a Controller or Dom will do around -70% endurance to enemies within 10ft. Power Sink >> Chain Fences >> Ball Lightning >> Chain Fences will floor many enemies very quickly. |
I think that the importance of guaranteed -Recovery may be overemphasized. It's helpful, but not absolutely critical, particularly on a Elec Controller or Dominator with additional control powers. Chain Fences has a 40% chance of -Recovery for 10 seconds on its own, so spamming that does a pretty good job of emptying enemies.
Power Sink from the Mu Mastery set on a Controller or Dom will do around -70% endurance to enemies within 10ft. Power Sink >> Chain Fences >> Ball Lightning >> Chain Fences will floor many enemies very quickly. |
Now add in Conductive Aura and yes the foes are going to be fairly flatlined for endurance.
Elec/Poison/Mu controller would be my pick
I do have to say that my kin/electric I have is really easy to solo with. With the extra damage I dont have to be worried about taking on a group of 6 people in my early 20s (lvls) It just gets better from there. Making sure you have endurance/health to keep taking them on is key and this combo helps cover those bases. Requires a lot of spamming of short circuit, but at least it looks cool. I love this combo and thought it isn't the best solo-er for a defender, it is definatley not the worst. ( My kin/sonic is amazing at soloing, but that is neither here nor there)
Elec/Elec/Mu to 50 +3. It shot through all levels very well. Great variety of control beyond the sapping. Nice damage to boot. The -end sapping is not nearly as reliable a control as you might hope for. The -end of the sets gives most mobs one or maybe two shots before drained. Having a sleep, confuse, hold, knockdown to thwart that first attack makes this a very safe toon. I play Kinetics too, and this drains faster and much safer than kin's with transference.
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Having fun everyday.
The Defender is the slightly better burst sapper, with power buildup/short circuit, but the troller sapps a lot easier, safer, and I'd say more satisfyingly (subjective, but these builds are mostly exercises/fun). The added bonus with a Kin, is that you can pretty easily buff yourself to the damage-buff cap, and stack quite a bit of +recharge, which always helps-- meaning you get a bit of freedom with your slotting. I'd say with the aid of the pets, the troller kills targets quicker, too.
It's a nice aside from the typical damage oriented build, and a good time if the team isn't steamrolling mobs before you can sap them. Of course, I always try to make it a point to deplete blue bars, before they can deplete the red ones.
I think that the importance of guaranteed -Recovery may be overemphasized. It's helpful, but not absolutely critical, particularly on a Elec Controller or Dominator with additional control powers. |
I have an Elec/Kin/Pwr Corr:
Aim + PBU + TB > Judgement damage with more drain than Ionic (which would be a good companion attack to [lead off] with)
Make it twice as nice with Burnout
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Working on an Elec/Fire/Elec Blaster:
Aim + BU + TB then W.R.R. with Burnout; I may go EMastery for the EMP as well:
EMP + Burnout
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Considering and Elec/Poison Controller or Corr (conceptual sapping)
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I think that the importance of guaranteed -Recovery may be overemphasized. It's helpful, but not absolutely critical, particularly on a Elec Controller or Dominator with additional control powers. Chain Fences has a 40% chance of -Recovery for 10 seconds on its own, so spamming that does a pretty good job of emptying enemies.
Power Sink from the Mu Mastery set on a Controller or Dom will do around -70% endurance to enemies within 10ft. Power Sink >> Chain Fences >> Ball Lightning >> Chain Fences will floor many enemies very quickly.