Dark/dark controller critique help wanted


Argentae

 

Posted

I'm going for recharge so that I can make Haunt and Fade as permanent as possible, and am also wanting a fair amount of ranged defense. I would appreciate any and all comments!


Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Madam Shade: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Shadowy Binds

  • (A) Devastation - Accuracy/Damage: Level 50
  • (3) Devastation - Chance of Hold: Level 50
  • (3) Devastation - Damage/Endurance: Level 50
  • (5) Devastation - Damage/Recharge: Level 50
  • (5) Devastation - Accuracy/Damage/Recharge: Level 50
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing: Level 50
  • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
  • (7) Touch of the Nictus - Accuracy/Healing: Level 50
  • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (9) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Dark Grasp
  • (A) Thunderstrike - Damage/Endurance: Level 30
  • (11) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (13) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (13) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (15) Thunderstrike - Accuracy/Damage: Level 50
  • (45) Thunderstrike - Damage/Recharge: Level 50
Level 4: Living Shadows
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (15) Positron's Blast - Chance of Damage(Energy): Level 50
  • (17) Positron's Blast - Damage/Recharge: Level 50
  • (17) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (19) Positron's Blast - Damage/Range: Level 50
Level 6: Possess
  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
  • (19) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
  • (21) Superior Will of the Controller - Endurance/Recharge: Level 50
  • (21) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
  • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
  • (23) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50
Level 8: Fearsome Stare
  • (A) Glimpse of the Abyss - Fear/Range: Level 50
  • (11) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (25) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (25) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
Level 10: Tar Patch
  • (A) Tempered Readiness - Accuracy/Slow: Level 50
  • (27) Tempered Readiness - Endurance/Recharge/Slow: Level 50
  • (27) Tempered Readiness - Range/Slow: Level 50
Level 12: Heart of Darkness
  • (A) Cloud Senses - Chance for Negative Energy Damage: Level 30
  • (29) Cloud Senses - ToHit Debuff: Level 30
  • (29) Cloud Senses - Accuracy/ToHitDebuff: Level 30
  • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
Level 14: Fly
  • (A) Flight Speed
Level 16: Howling Twilight
  • (A) Stupefy - Stun/Range: Level 50
  • (31) Stupefy - Endurance/Stun: Level 50
  • (31) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 18: Haunt
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
Level 20: Shadow Fall
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (34) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (36) Karma - Knockback Protection: Level 30
Level 22: Darkest Night
  • (A) Dampened Spirits - To Hit Debuff: Level 50
  • (36) Dampened Spirits - To Hit Debuff/Endurance: Level 50
  • (50) Dampened Spirits - To Hit Debuff/Recharge: Level 50
Level 24: Fade
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (37) Luck of the Gambler - Defense/Recharge: Level 50
  • (37) Luck of the Gambler - Endurance/Recharge: Level 50
Level 26: Shadow Field
  • (A) Lockdown - Accuracy/Hold: Level 50
  • (31) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (37) Lockdown - Accuracy/Recharge: Level 50
  • (39) Lockdown - Recharge/Hold: Level 50
  • (42) Lockdown - Endurance/Recharge/Hold: Level 50
  • (50) Lockdown - Chance for +2 Mag Hold: Level 50
Level 28: Soul Absorption
  • (A) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50
Level 30: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Umbra Beast
  • (A) Blood Mandate - Damage: Level 50
  • (40) Blood Mandate - Accuracy: Level 50
  • (40) Blood Mandate - Accuracy/Damage/Endurance: Level 50
  • (40) Blood Mandate - Damage/Endurance: Level 50
  • (42) Blood Mandate - Accuracy/Damage: Level 50
  • (45) Blood Mandate - Accuracy/Endurance: Level 50
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Dark Servant
  • (A) Touch of the Nictus - Healing: Level 50
  • (42) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
  • (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
  • (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (43) Touch of the Nictus - Accuracy/Healing: Level 50
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
Level 44: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
Level 47: Poisonous Ray
  • (A) Undermined Defenses - Defense Debuff: Level 50
  • (48) Undermined Defenses - Defense Debuff/Recharge/Endurance: Level 50
  • (48) Undermined Defenses - Defense Debuff/Endurance: Level 50
Level 49: Afterburner
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl
  • (A) Damage Increase
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed
Level 2: Rest
  • (A) Healing
Level 2: Swift
  • (A) Run Speed
Level 2: Hurdle
  • (A) Jumping
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (46) Numina's Convalescence - Heal: Level 50
  • (48) Miracle - +Recovery: Level 40
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (50) Performance Shifter - EndMod: Level 50
Level 1: Containment
Level 4: Ninja Run
Level 50: Spiritual Core Paragon
Level 50: Void Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Ageless Core Epiphany
------------



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Posted

Looks good to me. But i'm only just starting to explore Dark/Dark myself. Here's what I got planned. I went D/D/Soul instead of Mace but it still has Fade, Haunt, Soul Absorption, and Hasten all perma'd as well as decent defenses.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Lady Linger: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Grasp

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
Level 2: Living Shadows
  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (11) Cloud Senses - ToHit Debuff
  • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (13) Cloud Senses - Chance for Negative Energy Damage
  • (13) HamiO:Nucleolus Exposure
Level 4: Tar Patch
  • (A) Recharge Reduction IO
Level 6: Fly
  • (A) Flight Speed IO
Level 8: Fearsome Stare
  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (19) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (19) Superior Will of the Controller - Endurance/Recharge
  • (21) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (21) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (23) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 10: Howling Twilight
  • (A) Recharge Reduction IO
Level 12: Shadowy Binds
  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (25) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 18: Haunt
  • (A) Call to Arms - Accuracy/Recharge
  • (31) Call to Arms - Accuracy/Damage
  • (33) Call to Arms - Damage/Endurance
  • (33) Call to Arms - Defense Bonus Aura for Pets
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 20: Fade
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
Level 22: Hasten
  • (A) Recharge Reduction IO
Level 24: Recall Friend
  • (A) Endurance Reduction IO
Level 26: Shadow Field
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 28: Soul Absorption
  • (A) Recharge Reduction IO
Level 30: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 32: Umbra Beast
  • (A) Blood Mandate - Damage/Endurance
  • (39) Blood Mandate - Accuracy/Damage
  • (39) Blood Mandate - Accuracy/Endurance
  • (39) Blood Mandate - Accuracy/Damage/Endurance
  • (40) Blood Mandate - Accuracy
  • (40) Blood Mandate - Damage
Level 35: Dark Consumption
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Dark Servant
  • (A) Touch of the Nictus - Healing
  • (43) Touch of the Nictus - Accuracy/Healing
  • (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 41: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Soul Drain
  • (A) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
Level 47: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (48) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (50) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (50) Dark Watcher's Despair - Recharge/Endurance
Level 49: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Flight Speed IO
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Flight Speed IO
Level 4: Health
  • (A) Regenerative Tissue - +Regeneration
  • (15) Miracle - +Recovery
  • (15) Numina's Convalescence - +Regeneration/+Recovery
Level 4: Hurdle
  • (A) Jumping IO
Level 4: Stamina
  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge
Level 50: Void Radial Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Phantom Core Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Ageless Core Epiphany
------------



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Posted

Some comments on both builds:

C_S

Dark Grasp: my personal preference here is 4 Basilisk's Gaze and a damage IO. Boosted, it gives you a reasonable amount of damage enhancement.

Tar Patch works pretty well out of the box. If it wants for anything it's recharge primarily and maybe a bit of end. reduction. There really is no need to slot for slow movement as most things will be immobilized by you, Umbra Beast, or Dark Servant or simply standing still due to fear. The few things that resist immobilize (Warwolves and Igneous come to mind) generally also resist movement debuffs. My recommendation: 1-2 slots recharge or frankenslot for recharge/end. reduction

Possess is an excellent power, but works best when it's aggro free. The damage proc from the Will of the Controller set will occasionally cause it to cause aggro. The Coercive Persuasion set is a much better set if it fits your budget and the proc turns it into a mini-Mass Confusion. If you don't want to delve into purple sets then Malaise's Illusion will grant you similar bonuses to WotC and allow you to reserve those for a different power.

Fearsome Stare: with a base duration of almost 30 seconds, I prefer to enhance its to hit debuff though that only last for 20 seconds. Also note that while the fear duration will vary with level, the debuff strength and duration will not.

Heart of Darkness: this is where I'd slot WotC. The only other Stun set that allows you both recharge and ranged defense comes with an irritating proc (20% chance of mag 6 knockback). Slotting the to hit debuff here seems a bit wasteful when you didn't do so for Fearsome Stare which offers twice the debuff.

Howling Twilight: I didn't 5-6 slot this in my own build, but I was tempted to do so. I had to settle for two recharge IOs. It's a handy stun and a great debuff that you'll want up often. I would focus slotting on recharge.

Shadow Fall: You're going to want to slot for some endurance reduction here. Frankly, I think it deserves 6 slots. It can provide a moderate boost to defense (about 6% defense to all) and some very useful resistance (psionic resists will help cover the holes in many of your teammates' armor sets and is invaluable on a MoM trial).

Fade: Like Shadow Fall, you've got a mixture of defense and resistance here. The resistances are a bit more useful in types (smashing and lethal resist stack nicely with many epic armors), but smaller value. Defense should be your primary slotting concern though resistance slotting also has value.

Shadow Field: The Lockdown proc works nicely here. You'll notice it proc a few times when you fire it and occaionally afterwards. The rest of the Lockdown set I find unimpressive. I'd gladly trade the defense for the 7.5% recharge bonus in Basilisk's Gaze. Also note that the range defense bonus only differs by 1.25%.

Aside from those things, I also noticed that you have a significant endurance problem. Without the buffs from Ageless or Soul Absorption, you're losing endurance almost as fast as you regain it. In my experience, even with Soul Absorption slotted with for end. mod. and recharge, Dark/Dark is a very endurance heavy set.

SacredMay:

The first thing I noticed in your build was the lack of Possess and Heart of Darkness. To be honest, I don't regularly use either during high end play. However, I think they're quite invaluable if you intend to exemplar.

I also went with the Soul PPP. However, I used the armor from it. Stacked with Fade, you can get some nice resistances to smashing/lethal. As the most common type of damage in the common, you might be surprised how often that helps layered with your defenses.


Finally, here's my build for reference. It was quite expensive, probably more so than justifiable. There are also some things I would improve if I could. For instance, I'd like to proc Living Shadows for more damage and may shift Dark Servant's slotting to some more useful.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(40), Dmg-I(43)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(46), Nictus-Acc/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(48), Cloud-Acc/EndRdx/Rchg(48)
Level 2: Living Shadows -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(3), SipInsght-Acc/Rchg(3), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(25)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Darkest Night -- HO:Enzym(A), HO:Enzym(7)
Level 8: Possess -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(11), CoPers-Conf%(34)
Level 10: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(37), SipInsght-ToHitDeb/EndRdx/Rchg(37), SipInsght-Acc/EndRdx/Rchg(39)
Level 12: Heart of Darkness -- SWotController-Rchg/Dmg%(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(39)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam(19), RctvArm-EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(27), RechRdx-I(29), ExRmnt-Acc/Dmg/Rchg(29), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 20: Fade -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(23), LkGmblr-Def/EndRdx/Rchg(43), S'fstPrt-ResDam/Def+(50)
Level 22: Fly -- Zephyr-ResKB(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(31), BasGaze-Acc/Rchg(31), Lock-%Hold(36)
Level 28: Soul Absorption -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(37)
Level 30: Hover -- Empty(A)
Level 32: Umbra Beast -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(39), GA-3defTpProc(50)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(40), Cloud-Acc/Rchg(40), Cloud-%Dam(42)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 44: Dark Obliteration -- Posi-Dam%(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(46)
Level 47: Shadowy Binds -- Dmg-I(A), Dmg-I(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(7), P'Shift-End%(42)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------



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Posted

Thanks for the input, Ketch. I took some of your advice and changed out Dark Consumption with Dark Embrace, switched the Alpha, and found a place for Heart of Darkness. However, I decided to leave Possess out of the build. I'm just not big on single target confuses.

Here's the new build.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Lady Linger: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Grasp

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (5) Thunderstrike - Damage/Endurance
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
Level 2: Living Shadows
  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (9) Cloud Senses - ToHit Debuff
  • (11) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (11) Cloud Senses - Chance for Negative Energy Damage
  • (13) HamiO:Nucleolus Exposure
Level 4: Tar Patch
  • (A) Recharge Reduction IO
Level 6: Fly
  • (A) Flight Speed IO
Level 8: Fearsome Stare
  • (A) Siphon Insight - Accuracy/ToHit Debuff
  • (17) Siphon Insight - Accuracy/Recharge
  • (19) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (19) Siphon Insight - ToHit Debuff
  • (21) Siphon Insight - Accuracy/Endurance/Recharge
Level 10: Howling Twilight
  • (A) Recharge Reduction IO
Level 12: Heart of Darkness
  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (21) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (23) Superior Will of the Controller - Endurance/Recharge
  • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (25) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 18: Haunt
  • (A) Call to Arms - Accuracy/Recharge
  • (31) Call to Arms - Accuracy/Damage
  • (31) Call to Arms - Damage/Endurance
  • (31) Call to Arms - Defense Bonus Aura for Pets
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 20: Fade
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense/Recharge
  • (34) Steadfast Protection - Resistance/+Def 3%
  • (34) Aegis - Resistance/Recharge
  • (34) Aegis - Resistance/Endurance/Recharge
Level 22: Hasten
  • (A) Recharge Reduction IO
Level 24: Darkest Night
  • (A) HamiO:Enzyme Exposure
  • (36) HamiO:Enzyme Exposure
Level 26: Shadow Field
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
Level 28: Soul Absorption
  • (A) Recharge Reduction IO
Level 30: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 32: Umbra Beast
  • (A) Blood Mandate - Damage/Endurance
  • (39) Blood Mandate - Accuracy/Damage
  • (39) Blood Mandate - Accuracy/Endurance
  • (39) Blood Mandate - Accuracy/Damage/Endurance
  • (40) Blood Mandate - Accuracy
  • (40) Blood Mandate - Damage
Level 35: Shadowy Binds
  • (A) Enfeebled Operation - Endurance/Immobilize
  • (40) Thunderstrike - Damage/Endurance
  • (42) Enfeebled Operation - Accuracy/Immobilize
  • (42) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 38: Dark Servant
  • (A) Touch of the Nictus - Healing
  • (42) Touch of the Nictus - Accuracy/Healing
  • (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 41: Dark Embrace
  • (A) Reactive Armor - Resistance
  • (43) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Endurance
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
Level 44: Soul Drain
  • (A) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 47: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Flight Speed IO
Level 4: Health
  • (A) Regenerative Tissue - +Regeneration
  • (13) Miracle - +Recovery
  • (15) Numina's Convalescence - +Regeneration/+Recovery
Level 4: Hurdle
  • (A) Jumping IO
Level 4: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge
Level 50: Void Radial Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Phantom Core Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Ageless Core Epiphany
------------



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Posted

Quote:
Originally Posted by SacredMay View Post
However, I decided to leave Possess out of the build. I'm just not big on single target confuses.
That's too bad. A single target Confuse that does not draw aggro is a very powerful tool. Invisibility + a no aggro single target confuse makes it fairly easy to get glowies without getting aggro for stealthing missions. You can cut down the odds before a fight begins. You can take out mezzing foes and turn them into your own mezzers. You can turn foe buffers into team buffers. (I love sneaking up to Rikti Guardians and confusing them to get the AM buff. I have been able to stack 6 at one time.)

Yes, it is not all that useful on large, fast moving teams, but it has so many good uses that I have always felt that it is a mistake to skip it.

Take a look at the discussion about Deceive in my Ill/Rad guide.

My Dark/Dark has procced out Living Shadows with 4 procs. It provides a substantial amount of damage.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

A few comments:

1. Coercive Persuasion is one of the best purples available to a Dark/Dark if you are going for ranged def.

2. After trying some options I've come to agree with others that Cloud Senses is the best set for Fluffy and Fearsome Stare, at least if you're going for caped ranged def. And maxing out the -ToHit is what Dark/Dark is all about IMO.

3. This is a big one: As LM mentioned, Living Shadows is AMAZING when slotted with 4 procs. Specifically, if you have the ability, I'd buy the Posi proc and Trap of the Hunter Proc from the marketplace with Paragon points. The different proc firing algo that store bought procs use works really well with AOE immobs. The other two procs I use are the Will of the Controller proc and the Cloud Senses proc. I use the other two slots for frankenslotting the acc, rech and endred needed.

This may be unorthodox, but in the process of playing my Dark/Dark up into the incarnate content I've totally dropped any attempt for traditional AOE control. Seriously. The -ToHit + heavy def (esp ranged) that Dark/Dark puts out makes actually applying a status effect to the spawn redundant. Heart of Darkness is totally unnecessary. I did take Shadow Field, but more as an additional -ToHit when needed.

Arg


 

Posted

Quote:
Originally Posted by Argentae View Post
This is a big one: As LM mentioned, Living Shadows is AMAZING when slotted with 4 procs. Specifically, if you have the ability, I'd buy the Posi proc and Trap of the Hunter Proc from the marketplace with Paragon points. The different proc firing algo that store bought procs use works really well with AOE immobs. The other two procs I use are the Will of the Controller proc and the Cloud Senses proc. I use the other two slots for frankenslotting the acc, rech and endred needed.
This thread prompted me to look at how I could shift some slots around to take advantage of procs in Living Shadows. I am curious to know how well the Will of the Controller proc is working there. From my understanding, the ppm formula penalizes quick recharging AoEs compared to the flat percentage of normal procs (an unfortune consideration with coming changes).

At any rate, I do agree procs work nicely in Living Shadows. I'm glad a closer inspection has revealed how I can leverage them in my build without significant changes.

Quote:
This may be unorthodox, but in the process of playing my Dark/Dark up into the incarnate content I've totally dropped any attempt for traditional AOE control. Seriously. The -ToHit + heavy def (esp ranged) that Dark/Dark puts out makes actually applying a status effect to the spawn redundant. Heart of Darkness is totally unnecessary. I did take Shadow Field, but more as an additional -ToHit when needed.

Arg
I don't find this strange at all. As I mentioned earlier, I rarely find myself using Possess or Heart of Darkness during the end game. Part of this is due to the simple fact of how much -to hit Dark/Dark can put out. My opening maneuver generally consist of Fearsome Stare (-22.79% to hit), Living Shadows (-7.5%), and toggling on Darkest Night (another -22.79%); that's a solid -53.06% to hit. Even against +4 enemies, that's a nice -25.47%. Of course, that's also working with around 26% defense provided to allies via Shadow Fall, Maneuvers, and Fade. For most content, that amount of buff/debuff provides very reasonable safety.

Quote:
Originally Posted by Local_Man View Post
That's too bad. A single target Confuse that does not draw aggro is a very powerful tool. Invisibility + a no aggro single target confuse makes it fairly easy to get glowies without getting aggro for stealthing missions. You can cut down the odds before a fight begins. You can take out mezzing foes and turn them into your own mezzers. You can turn foe buffers into team buffers. (I love sneaking up to Rikti Guardians and confusing them to get the AM buff. I have been able to stack 6 at one time.)

Yes, it is not all that useful on large, fast moving teams, but it has so many good uses that I have always felt that it is a mistake to skip it.
I also want to second what Local has to say here. Though most builds are created with an eye towards the end-game it is worth considering the usefulness of powers prior to that. I often exemplar to take part in task forces. Especially at low levels, confusion can take out very dangerous mobs, i.e. Ruin Mages on the Positron TFs. Even at higher levels there are those you want to confuse before engaging such as Malta Sappers or Carnie Master Illusionists (confusing them will make the pets they summon turn against them). Generally, I would advice anyone to take the power. Though it isn't useful in every situation, the situations where it is useful it tends to be very useful.


 

Posted

Even in the end game/incarnate content, I find myself using Possess quite frequently.

It's invaluable for bringing outliers into the main clump of a spawn so they get hit with FS and LS with everyone else. It's also hugely helpful when you've got a LT that gets behind you for some reason. Or (as always) when you've got buff/debuff LT's that you'd rather have on your side than beating on you/pets.

Seriously, Possess is a gem of a power that I've found invaluable from the time I got it all the way till now. Even if you don't use single target controls much, it's a place to slot Coercive Persuasion, which is an EXCELLENT set for Dark/Dark once you can afford it.

Arg


 

Posted

Quote:
Originally Posted by ketch View Post
This thread prompted me to look at how I could shift some slots around to take advantage of procs in Living Shadows. I am curious to know how well the Will of the Controller proc is working there. From my understanding, the ppm formula penalizes quick recharging AoEs compared to the flat percentage of normal procs (an unfortune consideration with coming changes).

At any rate, I do agree procs work nicely in Living Shadows. I'm glad a closer inspection has revealed how I can leverage them in my build without significant changes.
SBE versions of standard IO procs are rated at 3 PPM. In Living Shadows (60 degrees, 60 feet, 8 second recharge, 1.848 animation) a 3 PPM produces a proc chance of 15%. SBE procs are worse than the standard IO versions in Living Shadows, because the PPM formula is weighted badly for fast AOE powers. Save your money. (Synapse is going to look at rebalancing the AOEfactor when the great proc revamp happens.)

For my Dark/Dark I went for softcap Range defense, which is *really* easy to get with Perma Fade and all the Cloud Senses that are available. (I had it up to 54%, and thought about trying for iCap, but I switched some of it around to bring the recharge up a bunch and improve my damage with some proc action instead.)

I'm one small luck from iCap Range and normal softcap to AoE, in a pinch, not to mention the enormous +Regen from perma SA, a powerful self/aoe heal, and massive -ToHit.

I'm not using most of WotC, oddly enough, mostly because I couldn't balance out the proc vs. the rest of the set. I want the superior proc into Dark Grasp, because it's by far the best DPS option. But I also want the Unbreakable proc for the same reason. Which rules out the +Range for 6 pieces. If I want +Recharge, then I can do 5-Unbreakable and the WotC Proc, and get better bonuses overall, without having to farm catalysts. Everywhere else that I might put 5-WotC, I'm using 6-Cloud or 6-Coercive to stack Ranged Def.

Here's my latest version:

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Morrigan Dubh: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Dark Grasp -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), HO:Perox(5), UbrkCons-Dam%(5), SWotController-Rchg/Dmg%(7)
Level 1: Twilight Grasp -- Theft-Heal(A), Theft-Heal/Rchg(7), Theft-Acc/Heal(9), Theft-Acc/EndRdx/Heal(9), Theft-Acc/EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Living Shadows -- JavVoll-Acc/End/Rech(A), JavVoll-Acc/Dmg/End/Rech(11), Posi-Dam%(13), TotHntr-Dam%(13), GravAnch-Hold%(15), Cloud-%Dam(15)
Level 6: Possess -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(21)
Level 8: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(21), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(23), Cloud-Acc/EndRdx/Rchg(25), Cloud-%Dam(25)
Level 10: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(27), LkGmblr-Rchg+(27)
Level 12: Super Jump -- Jump-I(A)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(29)
Level 16: Shadow Fall -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), ResDam-I(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(33)
Level 18: Haunt -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 20: Fade -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(34)
Level 22: Heart of Darkness -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(37), Cloud-%Dam(37)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
Level 26: Darkest Night -- EndRdx-I(A)
Level 28: Soul Absorption -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Umbra Beast -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(43), Posi-Dam%(43)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(46)
Level 41: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(48)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50), Apoc-Dam%(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Partial Core Revamp
------------



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Posted

Quote:
Originally Posted by LineNoise View Post
SBE versions of standard IO procs are rated at 3 PPM. In Living Shadows (60 degrees, 60 feet, 8 second recharge, 1.848 animation) a 3 PPM produces a proc chance of 15%. SBE procs are worse than the standard IO versions in Living Shadows, because the PPM formula is weighted badly for fast AOE powers. Save your money. (Synapse is going to look at rebalancing the AOEfactor when the great proc revamp happens.)
I already had the proc due to my prior slotting (used it to reach the ranged bonus in HoD). The superior version appears to be 5 ppm though, which if I've followed the formula on the Paragon wiki correctly, is about a 23% chance to fire in Living Shadows. I've plan to use the Positron's Blast proc and Trap of the Hunter proc, leaving my last slot for either WotC or Cloud Senses, which is only a 20% for less damage.

And man... I dislike what they're doing with procs, if for no other reason than it's becoming increasingly difficult to understand what they'll do.


 

Posted

Quote:
Originally Posted by ketch View Post
I already had the proc due to my prior slotting (used it to reach the ranged bonus in HoD). The superior version appears to be 5 ppm though, which if I've followed the formula on the Paragon wiki correctly, is about a 23% chance to fire in Living Shadows. I've plan to use the Positron's Blast proc and Trap of the Hunter proc, leaving my last slot for either WotC or Cloud Senses, which is only a 20% for less damage.

And man... I dislike what they're doing with procs, if for no other reason than it's becoming increasingly difficult to understand what they'll do.
I thought you were talking about the SBE versions of the Posi and Trap procs, which I wanted to firmly wave people off of buying, since they're flat out inferior now, and upgraded to "exactly equal" in a few months. At least as far as Living Shadows.

And, assuming they can work all the bugs out of the AOEfactor formula (they botched the degrees/radians conversion once) then Mids will happily translate PPM to proc% for you. It already does, with a few errors.

ETA: With a handful of exceptions, new procs are going to be even better than old procs, overall. Less than current SBE proc, but not a lot of people using those heavily yet, and some of us are actively discouraging it. The "exceptions" are basically Neutrino Bolt style fast ST, and fast AoE on par with Controller AoE Immobs. Even Blaster Fireball is going to be proccing better after the changes, IIRC.


 

Posted

Quote:
Originally Posted by Local_Man View Post
That's too bad. A single target Confuse that does not draw aggro is a very powerful tool.
Normally I'd agree with you. It's a kick to confuse a Sky Raider shield generator or a Crey medic to get their buffs and heals. But with this power set combination, its superfluous. I'm finding that I'm layering so much -to hit that I don't need Possess in the build.

Quote:
Yes, it is not all that useful on large, fast moving teams, but it has so many good uses that I have always felt that it is a mistake to skip it. Take a look at the discussion about Deceive in my Ill/Rad guide.
I have. It prompted me to make an Ill/Rad. I also, based on your guide, made a Plant/Rad which is currently my favorite toon. And both use the confuses in their respective builds.

Quote:
My Dark/Dark has procced out Living Shadows with 4 procs. It provides a substantial amount of damage.
I've yet to try this. I think I might.


 

Posted

This is similar to my live elec/dark/mu setup.

Perma everything with agility

Capped S/L resist

Softcapped range/aoe/F/C (e/n with agility)

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(7), BasGaze-EndRdx/Rchg/Hold:30(11), BasGaze-Acc/EndRdx/Rchg/Hold:30(13)
Level 1: Twilight Grasp -- Cloud-Acc/ToHitDeb:30(A), Cloud-Acc/Rchg:30(3), Cloud-%Dam:30(3), Cloud-Acc/EndRdx/Rchg:30(5), Heal-I:50(5), Heal-I:50(7)
Level 2: Tar Patch -- RechRdx-I:50(A)
Level 4: Living Shadows -- Posi-Dam%:31(A), TotHntr-Dam%:30(13), Cloud-%Dam:30(15), Posi-Acc/Dmg/EndRdx:50(15), SipInsght-Acc/EndRdx/Rchg:50(33), Cloud-Acc/EndRdx/Rchg:30(34)
Level 6: Darkest Night -- HO:Enzym(A)
Level 8: Fearsome Stare -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-Acc/ToHitDeb:30(9), Cloud-Acc/Rchg:30(9), Cloud-ToHitDeb/EndRdx/Rchg:30(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 12: Howling Twilight -- RechRdx-I:50(A)
Level 14: Super Speed -- Zephyr-ResKB:10(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(17), HO:Cyto(17), Aegis-ResDam/EndRdx:31(19), Aegis-ResDam:31(19), Aegis-ResDam/Rchg:31(34)
Level 18: Haunt -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(34), C'Arms-EndRdx/Dmg/Rchg:30(37), C'Arms-+Def(Pets):30(40), S'bndAl-Dmg/Rchg:50(40), ExRmnt-Acc/Dmg/Rchg:50(43)
Level 20: Fade -- LkGmblr-Rchg+:31(A), HO:Membr(21), HO:Membr(21), Aegis-ResDam/Rchg:50(23), TtmC'tng-ResDam/Rchg:50(23), S'fstPrt-ResDam/Def+:30(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GA-3defTpProc:31(A), Aegis-ResDam/EndRdx:31(25), Aegis-ResDam:31(33), Aegis-Psi/Status:31(33)
Level 26: Shadow Field -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(27), SWotController-EndRdx/Rchg:31(27), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(29), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(29), SWotController-Rchg/Dmg%:31(31)
Level 28: Soul Absorption -- Efficacy-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(36), Dct'dW-Heal/Rchg:31(42)
Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31)
Level 32: Umbra Beast -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(40), BldM'dt-Acc/EndRdx:31(43), BldM'dt-Acc/Dmg/EndRdx:31(43), BldM'dt-Acc:31(45), BldM'dt-Dmg:31(45)
Level 35: Possess -- CoPers-Conf:50(A), CoPers-Acc/Conf/Rchg:50(36), CoPers-Acc/Rchg:50(36), CoPers-Conf/EndRdx:50(37), CoPers-Conf%:50(37)
Level 38: Dark Servant -- Cloud-Acc/ToHitDeb:30(A), Cloud-Acc/Rchg:30(39), Cloud-ToHitDeb/EndRdx/Rchg:30(39), Cloud-Acc/EndRdx/Rchg:30(39)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(42), Aegis-ResDam/EndRdx/Rchg:31(42)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(46), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Knock%:50(46)
Level 47: Summon Guardian -- ExRmnt-Acc/Rchg:31(A), ExRmnt-Acc/Dmg/Rchg:31(48), ExRmnt-EndRdx/Dmg/Rchg:31(48), ExRmnt-+Res(Pets):31(48), S'bndAl-Acc/Dmg/Rchg:50(50), C'Arms-Acc/Dmg/Rchg:30(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:20(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------



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Posted

Fluffy needs a -tohit set. The chill of the night in itself is reason enough.

I cannot fathom omitting Soul Absorption. It's a team buff as well as the debuff.

Possess is a power that is essential to level with. At higher levels, the real bonus is if an electric control, mind, or plant user stacks confuse on a hard target.

Truly, you cannot cycle all the dark/dark powers equally in every fight. I really like the combo and take as many powers as I can, except black hole of course.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Here is my second try, which I think I have a bit too much ranged defense with all the -to hit.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Pretty Darkness_v02: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Grasp -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SWotController-EndRdx/Rchg(7), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SWotController-Rchg/Dmg%(42)
Level 1: Twilight Grasp -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(37), Numna-Regen/Rcvry+(40)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Shadowy Binds -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(37)
Level 6: Living Shadows -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(25), HO:Nucle(36)
Level 8: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(9), Cloud-Acc/Rchg(9), Cloud-ToHitDeb/EndRdx/Rchg(29), Cloud-Acc/EndRdx/Rchg(36), Cloud-%Dam(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 12: Howling Twilight -- RechRdx-I(A), RechRdx-I(15)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResDam/EndRdx(31), Ksmt-ToHit+(40), Ksmt-Def/EndRdx(42)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 20: Fade -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(21), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(31)
Level 22: Possess -- CoPers-Conf%(A), CoPers-Conf(23), CoPers-Conf/Rchg(42), CoPers-Conf/EndRdx(43), CoPers-Acc/Conf/Rchg(46), CoPers-Acc/Rchg(46)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(27)
Level 28: Soul Absorption -- RechRdx-I(A)
Level 30: Darkest Night -- EndRdx-I(A)
Level 32: Umbra Beast -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 35: Heart of Darkness -- Amaze-EndRdx/Stun(A), Amaze-Acc/Stun/Rchg(36)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(45)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Dark Embrace -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
Level 47: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dmg/Rchg(48)
Level 49: Summon Seer -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg/Rchg(50), C'Arms-Acc/Dmg(50), C'Arms-Dmg/EndRdx(50)
Level 50: Musculature Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper