Cerulean_Shadow

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  1. [QUOTE=Reppu;4270185]"Detail 2" on the Head section.[/QUOTE

    I must be blind, because I cannot find it. What's it called?
  2. For the life of me, I cannot find the bubble helmet. I looked under Helmets, Standard, and just about everything else. Is there a guide somewhere that tells us where all this stuff is?
  3. I was rather hoping this issue would present a solution as to what to do with enhancement catalysts when you've already created your set but keep getting more.
  4. Quote:
    Originally Posted by Sinister_Toi View Post
    That I am not playing it now.

    At least that is my disappointment.
    Agreed!!
  5. It's a little disheartening to see people already complaining ("What? No new power sets?") before the issue even goes live. Especially since i23 is debuting so quickly after i22. New trials, new incarnate slot, the medieval costumes, portals to faraway zones, and more! What's to be disappointed* about?




    *...other than the Penelope Yin artwork. That leg does look nuts!
  6. Not live yet. Just tried to get in, and it said it's still undergoing maintenance.
  7. I love MIDs but am still a little lost looking at some of the stats. Will this build get me perma-hasten and perma-dom? Do I need three recharges in Hasten, or would two be enough? I have Agility for my Alpha, but do I need to change it to Spiritual? I would really appreciate your feedback. Thanks!!

    I ditched Chilling Embrace and decided to add Super Jump just for fun. I don't think I need Chilling Embrace with all the other -speed and -recharge powers, do I?

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bleu Blizzard: Level 50 Mutation Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Icy Assault
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
    Level 1: Ice Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(19), Decim-Acc/Dmg/Rchg:40(21)
    Level 2: Ice Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx:35(43)
    Level 4: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 6: Arctic Air -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(7), SAotDominator-EndRdx/Rchg:50(7), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(9), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(9), CoPers-Conf%:50(50)
    Level 8: Shiver -- Slow-I:50(A)
    Level 10: Maneuvers -- LkGmblr-Rchg+:50(A), GftotA-Def:40(13), GftotA-Def/EndRdx:40(15), GftotA-Run+:40(15), GftotA-Def/EndRdx/Rchg:40(17)
    Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(13)
    Level 14: Ice Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(33)
    Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(17)
    Level 18: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(19), Decim-Dmg/EndRdx:40(33), Decim-Dmg/Rchg:40(34)
    Level 20: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(21), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dmg/Rng:50(25), Posi-Dam%:50(25)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(29)
    Level 24: Super Speed -- Run-I:50(A)
    Level 26: Glacier -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-EndRdx/Rchg/Hold:30(27), BasGaze-Acc/Hold:30(29)
    Level 28: Super Jump -- Jump-I:50(A)
    Level 30: Flash Freeze -- FtnHyp-Sleep:50(A), FtnHyp-Acc/Sleep/Rchg:50(34), FtnHyp-Sleep/Rchg:50(37), FtnHyp-Sleep/EndRdx:50(39), FtnHyp-Plct%:50(46)
    Level 32: Jack Frost -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-EndRdx/Dmg/Rchg:50(39), ExRmnt-Acc/Dmg/Rchg:50(40)
    Level 35: Ice Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(50)
    Level 38: Sleet -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
    Level 41: Hoarfrost -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(42), Mrcl-Heal/EndRdx:40(42), Mrcl-Heal/EndRdx/Rchg:40(42)
    Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResKB:30(46), LkGmblr-Def/EndRdx/Rchg:50(46)
    Level 47: Bitter Ice Blast -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(48), Thundr-Dmg/Rchg:40(48), Thundr-Acc/Dmg/EndRdx:40(48)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Domination
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Run-I:50(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- Heal-I:50(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I:50(A)
    Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(34), RgnTis-Regen+:30(36)
    Level 4: Hurdle -- Jump-I:50(A)
    Level 4: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(36)
    Level 50: Agility Core Paragon
    ------------



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  8. I guess my builds are so perfect they've left everyone speechless!
  9. Okay, how about this build? I ditched Chiling Embrace and added Super Jump, something I've always wanted with Super Speed... for entertainment purposes only. Switched some other stuff around too!

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bleu Blizzard: Level 50 Mutation Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Icy Assault
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
    Level 1: Ice Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(19), Decim-Acc/Dmg/Rchg:40(21)
    Level 2: Ice Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(11), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(46)
    Level 4: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 6: Arctic Air -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(7), SAotDominator-EndRdx/Rchg:50(7), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(9), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(9)
    Level 8: Shiver -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-Acc/Slow:50(11)
    Level 10: Maneuvers -- LkGmblr-Rchg+:50(A), GftotA-Def:40(13), GftotA-Def/EndRdx:40(15), GftotA-Run+:40(15), GftotA-Def/EndRdx/Rchg:40(17)
    Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(13)
    Level 14: Ice Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(33)
    Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(17)
    Level 18: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(19), Decim-Dmg/EndRdx:40(33), Decim-Dmg/Rchg:40(34)
    Level 20: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(21), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dmg/Rng:50(25), Posi-Dam%:50(25)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(29)
    Level 24: Super Speed -- Run-I:50(A)
    Level 26: Glacier -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-EndRdx/Rchg/Hold:30(27), BasGaze-Acc/Hold:30(29)
    Level 28: Super Jump -- Jump-I:50(A)
    Level 30: Flash Freeze -- FtnHyp-Sleep:50(A), FtnHyp-Acc/Sleep/Rchg:50(34), FtnHyp-Sleep/Rchg:50(37), FtnHyp-Sleep/EndRdx:50(39), FtnHyp-Plct%:50(46)
    Level 32: Jack Frost -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-EndRdx/Dmg/Rchg:50(39), ExRmnt-Acc/Dmg/Rchg:50(40)
    Level 35: Ice Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(50)
    Level 38: Sleet -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
    Level 41: Hoarfrost -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(42), Mrcl-Heal/EndRdx:40(42), Mrcl-Heal/EndRdx/Rchg:40(42)
    Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResKB:30(46), LkGmblr-Def/Rchg:50(50)
    Level 47: Bitter Ice Blast -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(48), Thundr-Dmg/Rchg:40(48), Thundr-Acc/Dmg/EndRdx:40(48)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Domination
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Run-I:50(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- Heal-I:50(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I:50(A)
    Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(34), RgnTis-Regen+:30(36)
    Level 4: Hurdle -- Jump-I:50(A)
    Level 4: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(36)
    Level 50: Agility Core Paragon
    ------------



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  10. I tend to play in melee a lot, so wanted S/L defense as well as perma-hasten and perma-dom. Do I need the third recharge red. in hasten, or is two enough? And will Agility be enough for the extra recharge, or will I need to go Spiritual?

    Any comments or suggestions will be greatly appreciated! Thanks!!


    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bleu Blizzard: Level 50 Mutation Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Icy Assault
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
    Level 1: Ice Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(21)
    Level 2: Ice Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
    Level 4: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19)
    Level 6: Arctic Air -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(7), SAotDominator-EndRdx/Rchg:50(7), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(9), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(9), SAotDominator-Rchg/+Dmg%:50(11)
    Level 8: Shiver -- TmpRdns-Acc/EndRdx:50(A), TmpRdns-Acc/Slow:50(11)
    Level 10: Maneuvers -- LkGmblr-Rchg+:50(A), GftotA-Def:40(13), GftotA-Def/EndRdx:40(15), GftotA-Run+:40(15), GftotA-Def/EndRdx/Rchg:40(17)
    Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(13)
    Level 14: Ice Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(33)
    Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(17)
    Level 18: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(33), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/EndRdx:50(34)
    Level 20: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(21), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dmg/Rng:50(25), Posi-Dam%:50(25)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(37)
    Level 24: Super Speed -- Run-I:50(A)
    Level 26: Glacier -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-EndRdx/Rchg/Hold:30(27), BasGaze-Acc/Hold:30(29)
    Level 28: Chilling Embrace -- TmpRdns-EndRdx/Rchg/Slow:50(A), TmpRdns-Acc/EndRdx:50(29)
    Level 30: Flash Freeze -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/EndRdx:50(39)
    Level 32: Jack Frost -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-EndRdx/Dmg/Rchg:50(39), ExRmnt-Acc/Dmg/Rchg:50(40)
    Level 35: Ice Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(50)
    Level 38: Sleet -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
    Level 41: Hoarfrost -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(42), Mrcl-Heal/EndRdx:40(42), Mrcl-Heal/EndRdx/Rchg:40(42)
    Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResKB:30(46), LkGmblr-Def/Rchg:50(50)
    Level 47: Bitter Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(48)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Domination
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Run-I:50(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- Heal-I:50(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I:50(A)
    Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(34), RgnTis-Regen+:30(36)
    Level 4: Hurdle -- Jump-I:50(A)
    Level 4: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(36)
    Level 50: Agility Radial Paragon
    ------------



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  11. Exactly. I have no problem with the vanity travel powers suppressing powers, I just detest toggling all my shields, etc. back on again after flying across town on a magic carpet.
  12. Quote:
    Originally Posted by Kirsten View Post
    Not to be rude, but did you try using a macro/keybind?
    I've thought about it, Kirsten, and may eventually do that if this issue remains unchanged.
  13. Why do you assume to speak for the "devs"? You can have your opinion, but it just doesn't jibe with me. You can buy a jet pack recipe for 20 influence on the market. For all intents and purposes, they're permanent.

    And you've YET to explain the different between flying over a group of mobs with a flying carpet or hover board as opposed to the jet pack. Where's the big advantage?

    The bottom line is, in my view, they suppressed the toggles because it was the easiest option. I could point out a multitude of similar instances in the game, where something doesn't work in the best way possible simply because it was easier to leave it as-is.

    If you want to argue that it would be too much work to set powers to re-toggle after deactivating a vanity travel power, I'd have to shrug and say for all I know maybe you're right and hope that a developer would follow up on the question. But the game balance argument doesn't pass the smell test, given the inconsistencies I've already pointed out.

    When I point out that the jet pack provides the same advantage that the flying carpet does, you resort to "Jet Packs are not permanent travel powers. Apparently that makes a difference to the Devs." That's a huge assumption.
  14. Quote:
    Originally Posted by Lothic View Post
    The reason for that almost couldn't be more obvious to me. *shrugs*
    Again, please explain this presumptive abuse of power. How is Coyote run different than ninja or beast run? How is flying carpet or hover board different than a jet pack? What advantages could they possibly give a player that their non-detoggled vanity travel powers do not?
  15. Quote:
    Originally Posted by Lothic View Post
    I'm not 'trying' to argue with you either. I'm actually well aware of the "animation issues" concerning these powers. But I'll point out that if the Devs weren't at least secondarily happy with the idea that toggle suppression prevents abuses then why are most of the traditional travel powers subjected to travel suppression where there is no question there is no issue with animations in those cases? I realize it may be a little tricky to understand what's going on here but toggle suppression is actually serving at least TWO purposes, not just one.
    Oh, I understand perfectly what you're trying to say. I just think you're wrong. De-toggling powers was easier than creating new animations or setting the powers to re-toggle after deactivating the vanity travel power, so they went with that. Occam's Razor. The simplest answer is most often correct.

    Quote:
    Bottomline there are MANY reasons why the Devs will likely never remove toggle suppression from these powers, not the least of which is that they'll probably not want to waste the development time on it. The animation issue is a big one in this mix, but it's not really any more important than overall game balance which will always trump everything else.
    Again, how is flying carpet any more abusive than jet pack? And how does Coyote run fit into all of that? It's no better than Ninja and Beast run, which don't suffer from toggle suppression. Where is the game balance issue?
  16. Did you read the whole thread? I don't care if powers are toggled or not while using the travel powers, I just want them automatically retoggled AFTER you click them off, like what happens now when you log into the game. THAT they have not commented on.
  17. The reason flying carpet, et al. toggles powers had nothing to do with game play. They've even said this, if not on the forums on one of the "Freedom Friday" Facebook threads. It was solely because the powers put your toon into one specific pose (eg: standing with your arms folded on the carpet) and if you had access to your powers you could alter that post, and they didn't want to program for that. It was just easier to not allow movement out of that pose. Ditto the coyote. They didn't want to program for a coyote swinging a sword, etc.

    Your argument of abuse falls flat when you take into consideration jetpacks. Jetpacks don't take up a slot, they're free, and you could do exactly what you hypothesized doing with a jetpack: fly over an enemy, toggle the jetpack off, and attack.

    Ninja Run and Beast Run are the same speed as coyote, yet, as you pointed out, toggles aren't suppressed when using either of those powers. They are with coyote because said powers could toggle the form or pose of the coyote, hence the suppression. If you draw your sword with ninja run or beast run activated, it simply moves your toon into the regular "sword" position. No new animation required.

    You are right that it wasn't "an accident" that powers are toggled off, but rather than a power abuse issue it's because it makes programming those particular travel powers easier. I have absolutely no problem with that. I just want the toggles to come back on when you deactivate the power.

    I'm not trying to argue with you, I just wanted to get past the whole "possible abuse" angle because that isn't the issue. If re-toggling is extremely difficult then I can see not altering the powers to work as I've suggested. I just don't think that is the case.
  18. I'm not sure how the vanity travel powers could ever be abused. None of them are, for example, as fast as the regular Fly, which you can now get at level 6. Or maybe you meant something else?

    More than likely, I think they just didn't think about it (like enhancement catalysts not being useful after you've gotten six) or didn't want to take the time to code it.

    I do think they'd sell more of the vanity travel powers if retoggling wasn't an issue.
  19. I know that, for me, using the powers isn't worth retoggling, and thus I haven't purchased any since the hover board. If it did work this way (and I'm convinced it wouldn't be that difficult to code, but what do I know?) I'd probably buy them all.

    I'd love to see a developer comment on this.
  20. Our toggles are now "remembered" when we log off, for which I'm immensely grateful. However, why can't the same thing happen when using the magic carpet, hover board, coyote travel, etc.?

    I love those powers, but detest that they turn all your toggles off. Can't they just TEMPORARILY turn off (suppress) your toggles and then, when you deactivate the power, turn them all back on again? That would make the travel powers so much more pleasant to use.

    If the game can remember the toggles you had on between logins, I can't imagine it would be at all difficult to extend that to the vanity travel powers.
  21. I know it's already been said, but for me the epiphany came a couple of months ago when someone told me about /cleartray. Before that, I would begrudgingly remove each and every power from the tray after a respec. This make respecs so much easier!
  22. Quote:
    Originally Posted by Xzero45 View Post
    I was under the impression the Thursday thing is just one time, so this feature can be tested.
    Yeah, what he said. If something weren't to work correctly, it would be much better to have it happen before the weekend.
  23. On first blush, I didn't like seeing purple enhancements on the market. But... as some have pointed out, other than PvP, we aren't competing against each other. So if Captain Avenger 2.4 wants to buy a purple set as opposed to waiting (and waiting, and waiting...) to get random drops, who am I to say he can't?

    I won't purchase them, but that's my decision, because for me it's more fun to earn them in-game, whether that be through random drops, hero merits, empyrean merits, playing the market wisely, or whatever. To each their own.
  24. I'm going for recharge so that I can make Haunt and Fade as permanent as possible, and am also wanting a fair amount of ranged defense. I would appreciate any and all comments!


    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Madam Shade: Level 50 Magic Controller
    Primary Power Set: Darkness Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Shadowy Binds
    • (A) Devastation - Accuracy/Damage: Level 50
    • (3) Devastation - Chance of Hold: Level 50
    • (3) Devastation - Damage/Endurance: Level 50
    • (5) Devastation - Damage/Recharge: Level 50
    • (5) Devastation - Accuracy/Damage/Recharge: Level 50
    Level 1: Twilight Grasp
    • (A) Touch of the Nictus - Healing: Level 50
    • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    • (7) Touch of the Nictus - Accuracy/Healing: Level 50
    • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    • (9) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
    Level 2: Dark Grasp
    • (A) Thunderstrike - Damage/Endurance: Level 30
    • (11) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (13) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (13) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (15) Thunderstrike - Accuracy/Damage: Level 50
    • (45) Thunderstrike - Damage/Recharge: Level 50
    Level 4: Living Shadows
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (15) Positron's Blast - Chance of Damage(Energy): Level 50
    • (17) Positron's Blast - Damage/Recharge: Level 50
    • (17) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (19) Positron's Blast - Damage/Range: Level 50
    Level 6: Possess
    • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
    • (19) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
    • (21) Superior Will of the Controller - Endurance/Recharge: Level 50
    • (21) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
    • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
    • (23) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50
    Level 8: Fearsome Stare
    • (A) Glimpse of the Abyss - Fear/Range: Level 50
    • (11) Glimpse of the Abyss - Accuracy/Recharge: Level 50
    • (25) Glimpse of the Abyss - Endurance/Fear: Level 50
    • (25) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
    Level 10: Tar Patch
    • (A) Tempered Readiness - Accuracy/Slow: Level 50
    • (27) Tempered Readiness - Endurance/Recharge/Slow: Level 50
    • (27) Tempered Readiness - Range/Slow: Level 50
    Level 12: Heart of Darkness
    • (A) Cloud Senses - Chance for Negative Energy Damage: Level 30
    • (29) Cloud Senses - ToHit Debuff: Level 30
    • (29) Cloud Senses - Accuracy/ToHitDebuff: Level 30
    • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
    Level 14: Fly
    • (A) Flight Speed
    Level 16: Howling Twilight
    • (A) Stupefy - Stun/Range: Level 50
    • (31) Stupefy - Endurance/Stun: Level 50
    • (31) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 18: Haunt
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    Level 20: Shadow Fall
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (34) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (36) Karma - Knockback Protection: Level 30
    Level 22: Darkest Night
    • (A) Dampened Spirits - To Hit Debuff: Level 50
    • (36) Dampened Spirits - To Hit Debuff/Endurance: Level 50
    • (50) Dampened Spirits - To Hit Debuff/Recharge: Level 50
    Level 24: Fade
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    • (37) Luck of the Gambler - Defense/Recharge: Level 50
    • (37) Luck of the Gambler - Endurance/Recharge: Level 50
    Level 26: Shadow Field
    • (A) Lockdown - Accuracy/Hold: Level 50
    • (31) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    • (37) Lockdown - Accuracy/Recharge: Level 50
    • (39) Lockdown - Recharge/Hold: Level 50
    • (42) Lockdown - Endurance/Recharge/Hold: Level 50
    • (50) Lockdown - Chance for +2 Mag Hold: Level 50
    Level 28: Soul Absorption
    • (A) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    Level 30: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Umbra Beast
    • (A) Blood Mandate - Damage: Level 50
    • (40) Blood Mandate - Accuracy: Level 50
    • (40) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    • (40) Blood Mandate - Damage/Endurance: Level 50
    • (42) Blood Mandate - Accuracy/Damage: Level 50
    • (45) Blood Mandate - Accuracy/Endurance: Level 50
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 38: Dark Servant
    • (A) Touch of the Nictus - Healing: Level 50
    • (42) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
    • (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    • (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    • (43) Touch of the Nictus - Accuracy/Healing: Level 50
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    Level 44: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (46) Recharge Reduction IO: Level 50
    • (46) Recharge Reduction IO: Level 50
    Level 47: Poisonous Ray
    • (A) Undermined Defenses - Defense Debuff: Level 50
    • (48) Undermined Defenses - Defense Debuff/Recharge/Endurance: Level 50
    • (48) Undermined Defenses - Defense Debuff/Endurance: Level 50
    Level 49: Afterburner
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 1: Brawl
    • (A) Damage Increase
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed
    Level 2: Rest
    • (A) Healing
    Level 2: Swift
    • (A) Run Speed
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (46) Numina's Convalescence - Heal: Level 50
    • (48) Miracle - +Recovery: Level 40
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (50) Performance Shifter - EndMod: Level 50
    Level 1: Containment
    Level 4: Ninja Run
    Level 50: Spiritual Core Paragon
    Level 50: Void Core Final Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Ageless Core Epiphany
    ------------



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