Discussion: Featured Items at the Paragon Market - 5/8/12


Agent White

 

Posted

New featured items in the Paragon Market®!


SET: Unbreakable Constraint (VERY RARE) New!


Unbreakable Constraint Set is a VERY RARE Hold Enhancement Set. This set contains 6 Enhancements and is designed for characters that are Level 50. Available until 5/14/12.

Market Location:
Paragon Picks > Featured
Paragon Picks > New
Paragon Picks > Bundles
Paragon Picks > Sale
Crafting / Gear > Purple IO Sets

Price: 2000 Paragon Points - 50%!
Sale Price: 1000 Paragon Points!



Additional Featured Items at the Paragon Market®!

Team Transport Power

Market Location:
Paragon Picks > New
Paragon Picks > Featured
Powers > Travel Powers

Price: 700 Paragon Points



Mother's Day Market Sale!

These can be found in the Paragon Market® in:

Paragon Picks > Sales


50% off Healing Enhancement Sets!


SET: Numina's Convalescence (RARE): 936 Paragon Points - 50% = 468 Paragon Points!
SET: Theft of Essence (RARE): 856 Paragon Points - 50% = 428 Paragon Points!
SET: Touch of the Nictus (RARE): 856 Paragon Points - 50% = 428 Paragon Points!



Boosters

Price:
5 x Boosters = 200 Paragon Points - 25%! = 150 Paragon Points!
30 x Boosters = 900 Paragon Points - 25%! = 675 Paragon Points!
90 x Boosters = 1800 Paragon Points - 25%! = 1350 Paragon Points!



Enhancement Unslotters

Price:
1 x Unslotter = 120 Paragon Points - 25%! = 90 Paragon Points!
3 x Unslotter = 300 Paragon Points - 25%! = 225 Paragon Points!
5 x Unslotter = 450 Paragon Points - 25%! = 338 Paragon Points!


Kevin Callanan
Community Specialist
Paragon Studios

 

Posted

Hmmm, healing sets on sale. . .May have to pick up a couple of these. The rest. . . Well, no thanks.

Also, FPARN


 

Posted

Quote:
Originally Posted by thedarkeone View Post
Hmmm, healing sets on sale. . .May have to pick up a couple of these. The rest. . . Well, no thanks.

Also, FPARN
Yup I totally Agree! The Healing sets are great but as for the rest... Blah... This weeks featured items are a snooze -_- zzzzzzz zzzzz zzz


Yomokatsu Shinsengumi Yonbantai Kumichou

 

Posted

Wondering how you guys are doing so far on the purple set sales..

Not exactly thrilled to see another purple set pay-to-win up there, but I am curious onto how they're selling.

Great to see boosters on sale again though, love those.


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Posted

Quote:
Originally Posted by Zenlon View Post
Wondering how you guys are doing so far on the purple set sales..

Not exactly thrilled to see another purple set pay-to-win up there, but I am curious onto how they're selling.

Great to see boosters on sale again though, love those.

It's funny how loosely people use the term "pay-to-win" when it comes to Purple IO sets on the market, when you are doing the exact same thing with WW and BM in-game... I dont get the referrence...


 

Posted

I'm not sure why people seem to think "pay to win" is so much worse than "farm to win," but whatever. Some people have more money than time, some people have more time than money. Both groups want purples.

Either way, I like this approach. Not so much because "now I can buy purples" (though that's nice too, I guess), but because it's something "new" on the market without forcing the studio to rush truly new new material like costume sets or powers or even vanity pets in order to meet that "something new on the market every Tuesday" promise. One or two "new to the game" things a month, with the intervening weeks getting "new to the market but not to the game" items, means more time, effort and money can be thrown at development of new market items, and we'll probably see higher quality in the long run.

All that said, I'm a little disappointed to not see the retro sci-fi costume set. Oh well... maybe next week.


Quote:
Originally Posted by Zenlon View Post
Not exactly thrilled to see another purple set pay-to-win up there, but I am curious onto how they're selling.

Great to see boosters on sale again though, love those.
EDIT: Also, you don't think these two sentiments are just a teensy bit contradictory? If purple sets are "pay to win," how are enhancement boosters not?


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Quote:
Originally Posted by Razai View Post
It's funny how loosely people use the term "pay-to-win" when it comes to Purple IO sets on the market, when you are doing the exact same thing with WW and BM in-game... I dont get the referrence...
One is real world currency, the other is game currency. When someone with a large amount of dispensable cash can buy things that will make their character noticeably better than someone without, that's when "pay to win" become a tangible problem. Granted, this isn't quite "pay-to-win" because players are capable of getting Purple IO sets via in-game means, and both the in-game versions and Paragon Market versions are only usable by level 50 characters.

However, Purple IO sets are difficult to come by in-game. Whether you are waiting for random drops, accumulating Hero/Villain/Empyrean Merits, or actively playing Wentworths/the Black Market (marketeering), it will take some time and effort. But if a player with more disposable income is so inclined, they can make a one-click purchase and have their Purple IO sets. So "pay-to-win" isn't entirely accurate. "Pay-to-be-better-a-lot-sooner-than-others" is more on target, and that is a dangerous line to toe.

Frankly, until they cross that line, I am not bothered by it. And as Doc Roswell said, if it means they are taking more time on the actually new items, I am fine seeing more weeks like this. Hell, at the very least, it means I get to save my stipend pointes :P


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by Razai View Post
It's funny how loosely people use the term "pay-to-win" when it comes to Purple IO sets on the market, when you are doing the exact same thing with WW and BM in-game... I dont get the referrence...
'Pay to win' implies real-world money used to get an advantage in the game. In-game money doesn't matter, because you accumulated it through skill and/or dedication within the game. (Unless there's a way to buy in-game money with real-world money. But CoX doesn't officially have that.)

A rich kid that just entered the game could buy purples with his wallet. He couldn't do it with in-game money. That's why it's called 'Pay to win'.


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Posted

Quote:
Originally Posted by Winterminal View Post
One is real world currency, the other is game currency. When someone with a large amount of dispensable cash can buy things that will make their character noticeably better than someone without, that's when "pay to win" become a tangible problem. Granted, this isn't quite "pay-to-win" because players are capable of getting Purple IO sets via in-game means, and both the in-game versions and Paragon Market versions are only usable by level 50 characters.

However, Purple IO sets are difficult to come by in-game. Whether you are waiting for random drops, accumulating Hero/Villain/Empyrean Merits, or actively playing Wentworths/the Black Market (marketeering), it will take some time and effort. But if a player with more disposable income is so inclined, they can make a one-click purchase and have their Purple IO sets. So "pay-to-win" isn't entirely accurate. "Pay-to-be-better-a-lot-sooner-than-others" is more on target, and that is a dangerous line to toe.

Frankly, until they cross that line, I am not bothered by it. And as Doc Roswell said, if it means they are taking more time on the actually new items, I am fine seeing more weeks like this. Hell, at the very least, it means I get to save my stipend pointes :P
Sorta? Cuz, y'know, someone being better than someone else does not matter in this game. Oh, what? Your incarnate soft capped defenses let you dodge Marauder's attack? Good for you. Oh, you're a permadom now? Awesome, welcome to the legions of them. Finally plugged that psi hole huh? great to hear. Have I? Oh, no not yet. Anyway see you on that TPN in a couple minutes.

As long as performance isn't completely gimped, how much better one character is over another rarely matters unless you're trying to challenge yourself by say, solo'ing something or doing a team event below the minimum number of players. And even then, that's for bragging rights. Being better than someone in this game doesn't matter at any particular point. If you're on a full team you're just one more part in it. You might carry a bit more of the team, but since you're not competing against it for a better chance at l00t, it doesn't matter.


 

Posted

Quote:
Originally Posted by Doctor Roswell View Post
I'm not sure why people seem to think "pay to win" is so much worse than "farm to win," but whatever. Some people have more money than time, some people have more time than money. Both groups want purples.

Either way, I like this approach. Not so much because "now I can buy purples" (though that's nice too, I guess), but because it's something "new" on the market without forcing the studio to rush truly new new material like costume sets or powers or even vanity pets in order to meet that "something new on the market every Tuesday" promise. One or two "new to the game" things a month, with the intervening weeks getting "new to the market but not to the game" items, means more time, effort and money can be thrown at development of new market items, and we'll probably see higher quality in the long run.

All that said, I'm a little disappointed to not see the retro sci-fi costume set. Oh well... maybe next week.



EDIT: Also, you don't think these two sentiments are just a teensy bit contradictory? If purple sets are "pay to win," how are enhancement boosters not?
Enhancement boosters are just a great perk and anyone can afford them with the points that come in monthly or can even get their hands on 25 for their monthly veteran merit if high enough VIP. Maybe in the future I won't mind so much when the procs in these sets are identical and all functioning the same, but for the time being I have to make the argument that the smashing damage proc in the PM version of this set is far superior to it's normal version. Being able to count on that smashing damage is really something. If I could afford it, I'd buy just that piece in specific, or happily trade off my in-game bought version for the top notch PPM version.

I know there's a million ways to argue this but really that's my only complaints for the time being. i24 should rid that.


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Posted

People continuously intentionally overlook the basic fact that conventional purples are better than SBE. Time and time and time again.

You can boost a conventional purple. You can not boost an SBE. This makes one VASTLY better than the other. SBE purples are only for casual people trying to gain an edge they dont have but aren't interested in minmax supertoons.


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Posted

Quote:
Originally Posted by RemusShepherd View Post
'Pay to win' implies real-world money used to get an advantage in the game. In-game money doesn't matter, because you accumulated it through skill and/or dedication within the game. (Unless there's a way to buy in-game money with real-world money. But CoX doesn't officially have that.)

A rich kid that just entered the game could buy purples with his wallet. He couldn't do it with in-game money. That's why it's called 'Pay to win'.
I still dont see a difference... Many of you fail to realize that people "pay to win" and have been before the PM. There were outside sources that sold in-game inf for sooooo long and still do. People that have purchased inf from an outside source and still bought them off WW or BM. Also for those that are paying real currency as a subscript fee already paying for inf they earn, so that too should be called pay to win. Hell in that light EVERYTHING should be pay to win.

Basically it just seems like people that gripe about not getting that 1 billion inf drop on BM or WW, labels purchases off of the PM as pay to win as an insult versus a technical term... I will admit I would be one to buy it from PM before I drop my inf on an overpriced purple on WW or BM, but rest assured those purchases will remain VERY slim...


 

Posted

Well you made my heart stop! Mothers day? But it was only 2 months ago, im sure of it!

*rushes off to check i aint dreaming and missed it*

Aha its when the US has it!


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by Razai View Post
I still dont see a difference... Many of you fail to realize that people "pay to win" and have been before the PM. There were outside sources that sold in-game inf for sooooo long and still do. People that have purchased inf from an outside source and still bought them off WW or BM. Also for those that are paying real currency as a subscript fee already paying for inf they earn, so that too should be called pay to win. Hell in that light EVERYTHING should be pay to win.

Basically it just seems like people that gripe about not getting that 1 billion inf drop on BM or WW, labels purchases off of the PM as pay to win as an insult versus a technical term... I will admit I would be one to buy it from PM before I drop my inf on an overpriced purple on WW or BM, but rest assured those purchases will remain VERY slim...
I'd have to agree with Razai on this one... Ever since inf has been purchasable by outside sources "pay to win" has been around even before PM or before everyone got salty and started quoting the term "pay to win". Basically to each his own, I guess.


Yomokatsu Shinsengumi Yonbantai Kumichou

 

Posted

Quote:
Originally Posted by Razai View Post
I still dont see a difference... Many of you fail to realize that people "pay to win" and have been before the PM. There were outside sources that sold in-game inf for sooooo long and still do. People that have purchased inf from an outside source and still bought them off WW or BM. Also for those that are paying real currency as a subscript fee already paying for inf they earn, so that too should be called pay to win. Hell in that light EVERYTHING should be pay to win.

Basically it just seems like people that gripe about not getting that 1 billion inf drop on BM or WW, labels purchases off of the PM as pay to win as an insult versus a technical term... I will admit I would be one to buy it from PM before I drop my inf on an overpriced purple on WW or BM, but rest assured those purchases will remain VERY slim...
As you seem confused perhaps a definition will be helpful:


Pay to Win : Using legal tender to purchase in-game advantage.


So, using cash on costume parts is not pay to win, but using cash on enhancements is. Supporting RMT'ers is definitely pay to win, as well as being 'illegal' in the context of the game.

For my part, I don't see it as a pejorative term in the context of the Paragon Market, as any profits realized go directly to the game's bottom line- I'm all for the game surviving and thriving and they can sell whatever they want on the market to that end.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Where's the retro scifi pack dudez? The only cool thats been on the market lately was the 99cent vip thing. I really wish that had been up longer too with the anniversary going on.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Quote:
Originally Posted by Nethergoat View Post
For my part, I don't see it as a pejorative term in the context of the Paragon Market, as any profits realized go directly to the game's bottom line- I'm all for the game surviving and thriving and they can sell whatever they want on the market to that end.
I'm not the one confused. And that is exactly how many people are quoting pay to win as bought from PM.


 

Posted

Quote:
Originally Posted by Razai View Post
I'm not the one confused.
If you can't grasp the distinction between people paying for game advantage with legal tender or earning it through game world actions, you're confused.

Quote:
And that is exactly how many people are quoting pay to win as bought from PM.
Which is why I made a point of differentiating myself from that group.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by EU_Damz View Post
Well you made my heart stop! Mothers day? But it was only 2 months ago, im sure of it!

*rushes off to check i aint dreaming and missed it*

Aha its when the US has it!
Yes, the USA celebration of the USA-invented Mother's Day (you're welcome) is the one being referenced by this USA company, so no worries.

As to "pay to win" (learn something new every day), anything that has any customers paying any money to play the game works for me. I'd like to see the game be financially successful and be around a long, long time. If the people running the game are smart, they'll provide their players with lots more attractive (and useful and genre-specific and well-designed) options forever.

And other players buying anything I may not be able to afford or may not want means exactly nothing to me. It does not impact my enjoyment of the game in any way whatsoever. I'm never going to team up with the vast majority of the players on this game, how or why could I possibly care what any, let alone all of them, are doing with their time spent playing? And wouldn't I want my teammates to be as tough as possible, anyway?

Clearly, "pay to win" means that the more people who pay, the more we all win.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
If you can't grasp the distinction between people paying for game advantage with legal tender or earning it through game world actions, you're confused.
Obviously, sarcasm is not conveyed well through the interwebz... I grasp the difference just fine. It's you that assumed I didn't. Fair enough.



Quote:
Which is why I made a point of differentiating myself from that group.
But we are not talking about YOU. We or I rather was referring to the global use of it, but again... fair enough. At least I know your position on the issue.


 

Posted

Additional sales not shown above:

  • Enhancement Unslotters for 25% off!
    • Enhancement Unslotter x1 was 120, now 90 Paragon Points!
    • Enhancement Unslotter x3 was 300, now 225 Paragon Points!
    • Enhancement Unslotter x5 was 450, now 338 Paragon Points!
    • Sale ends 14 May, 2012, at approximately 11:59PM PDT

(I already PMed Freitag about it, so it'll probably get added to the official list soon.)


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by OneFrigidWitch View Post
People continuously intentionally overlook the basic fact that conventional purples are better than SBE. Time and time and time again.

You can boost a conventional purple. You can not boost an SBE. This makes one VASTLY better than the other. SBE purples are only for casual people trying to gain an edge they dont have but aren't interested in minmax supertoons.
It depends on how you slot them. When I bother to try slotting purples in a character, I'll slot 5 in a single power (all but the Damage) for the set bonuses. The global accuracy, recharge and regen/recovery bonuses are way too attractive for me to use purples as frankenslot fodder.

And once you've done that, there's no real point in boosting them anymore, because most of the stats they're enhancing are already above the ED cap. (Maaaaybe you want to boost the one that enhances Endurance Reduction in the power, since that's the only stat that won't have hit ED.)



Of course, if you're just slotting them one or two in a variety of powers, then sure, boost away.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Sworn_Servant View Post
And other players buying anything I may not be able to afford or may not want means exactly nothing to me. It does not impact my enjoyment of the game in any way whatsoever. I'm never going to team up with the vast majority of the players on this game, how or why could I possibly care what any, let alone all of them, are doing with their time spent playing? And wouldn't I want my teammates to be as tough as possible, anyway?
This is a good attitude to have. Thanks for being a mature adult. It shouldn't matter one bit to anyone what the other fellow has slotted. I certainly don't get worked up into a tizzy because someone else might be more powerful than me. My characters are no more or less fun to play because someone purchased a hold set on the Paragon Market.

Quote:
Clearly, "pay to win" means that the more people who pay, the more we all win.
Quoting this, because I'm down. It's the absolute truth.


 

Posted

Quote:
Originally Posted by Doctor Roswell View Post
All that said, I'm a little disappointed to not see the retro sci-fi costume set. Oh well... maybe next week.
It JUST started being tested on i23 beta last week and there are still effects missing from certain parts, so I wouldn't expect it until after Issue 23 has been launched. There are still several other things coming in the meantime--the Panther Travel Power for sure, since that began testing during the i22 beta, and I know they're looking to release the new Performance Amplifiers as soon as they can as well.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Razai View Post
I still dont see a difference... Many of you fail to realize that people "pay to win" and have been before the PM. There were outside sources that sold in-game inf for sooooo long and still do.
Game developers fought hard against those outside markets, and often would ban the account of people found to be buying items that way. In fact, the existence of the Paragon Market is in large part because of the outside markets -- the developers wanted to control what could be purchased and what could not, and they wanted a piece of the action.

The current microtransaction craze in online gaming may seem normal now, but people like you need to remember that it is a recent phenomenon. In the past, subscription was the only way to play and there was no official way to spend more money to advance in the game more quickly. There were sound reasons for these limits; breaking them is bad for the game. If players can spend money to win they have no reason to stay loyal. They have less skill, have put in less effort so they value their accomplishments less, and they can easily switch to another Pay-to-win game. The turnover in Pay-to-win games is so high that it would make a game manager from the year 2000 crap their pants.

But today's game developers don't care about managing their game competently, they care more about maximizing their revenue. That's why Pay-to-win has become commonplace, and why the average gamer bounces between three or four games a year instead of staying loyal to just one.

CoX is trying to walk a thin line, allowing some Pay-to-win exchanges but hoping that their players stay loyal. I expect them to fail someday. They can't juggle their players conflicting urges forever.


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