Do we still care about Blaster tests?


Another_Fan

 

Posted

Exams, Xenoblade Chronicles, and other alts have kept me away from my portion of the "Blaster performance testing" I was doing, but I finally got around to playing today with "results" and comments.

First, I'd like to point out that since starting this test, I've rolled 6 new alts: Elec/Storm troller, Beast/Time MM, SS/Regen brute, Dark/Time troller, Kat/Fire scrapper, and Fire/Fire Blaster, and all 6 have already (easily) passed both the Ice/Ice blaster and the Mercs/Pain MM I was using to "test" (most of the new alts were between lvl12-14 when I started testing today, test subjects started at lvl12). Here's a list of things I've found to contribute more to how fast I level versus if "I'm a middle of the road blaster or a middle of the road [AT]"

1) Enhancement slotting: Going Rogue Pre-Order enhancements are hax, and lvl10 IOs are so much better than TOs it's comical.

2) Difficulty settings: If you don't have bosses on, you're leveling with a handicap. The Beast/Time MM found out quickly that -1/x8 was much quicker than +0/x1, and has recently found that +3/x1 is a little faster than -1/x8. In my list, the Melee and Mastermind ATs do better with higher level missions, and the Controller and Blaster ATs do better with more enemies.

3) Street Sweeping: especially pre-travel powers and blue-side, killing all the white-red enemies on the way to your mission all the way across Steel Canyon speeds things along quite well. Or, you could forget missions altogether.. like my Fire/Fire Blaster did- he's been abusing Perez Park, Boomtown, and Combat Medics since he was lvl6. Even though he dies at least once a minute, he's taken the least time to get to lvl14 so far (30mins from lvl6)

4) Being good at your AT: I thought I was pretty good at being a Blaster, but then I watched StratoNexus' NRG/Fire videos, and realized how far I had to go. Going inspiration crazy and forgetting about Health bars are strategies I incorporated into each of these new alts

Conclusion: these tests will be inconclusive: people that are better at Blasters than other things will be better at Blasters, and those that are not will not.

If you're still interested in the results for today:
Blaster gained 22 lvl bars with 10 bars of patrol xp in 70 minutes, fighting at +0/x1/bosses with liberal use of inspirations, no deaths, but plenty of close calls.

MM gained 24 lvl bars with 10 bars of patrol xp in 50 minutes, fighting at +1/x1/bosses with little inspiration use, 2 deaths (Radio's defeat Wyvern Financer mission: last room- Red LB boss and Red Wyvern boss).

Along with the data from Comicsluvr's now-dead thread:
Blaster: lvl1 ->90mins->lvl10->65mins->lvl12->70mins = 225mins for 14lvs
MM: lvl1->120mins->lvl10->66mmins->lvl12->50mins = 236mins for 14lvls

Then again, no one could care anymore: I haven't been watching the forums too closely lately, and to topic seems to have died down since...


 

Posted

I never cared for these performance tests.

Do I think blasters need some help to bring them on par with some other ATs? Yes, especially more so with non-crashing judgement nukes.
Do I think they are unplayable and die all the time? No
Do I think the majority of people that complain/joke about blasters citing the above are incompetent at building/playing blasters? Yes.


 

Posted

Quote:
Originally Posted by Zeh_Masteh View Post
4) Being good at your AT: I thought I was pretty good at being a Blaster, but then I watched StratoNexus' NRG/Fire videos, and realized how far I had to go. Going inspiration crazy and forgetting about Health bars are strategies I incorporated into each of these new alts

Conclusion: these tests will be inconclusive: people that are better at Blasters than other things will be better at Blasters, and those that are not will not.
That is why the idea of seeing how the bulk of the population was doing with the AT and then trying to bang it with a hammer to make it work better was a bad idea.

For all we know the old blaster drop off might be due to the fact people didn't like the learning curve associated with the AT. There are real problems with the AT, but there isn't a universal screw control that can be set to awesome and will magically fix the AT.


 

Posted

I am always interested and continue to read the posts by those who have been making them. I know Fulmens and I have been reporting our progress in THB's thread.

I switched off my scrapper and switched back to my blaster. With SOs I have bumped my difficulty up to +1 / x 2. It is not going well, but I am going to persevere a little to see if it is just that I have not played without IO crutches for so long or if I can't handle that level with this build (maybe I just had a bad day, I made a lot of mental as well as fat finger errors). I do remember I sometimes had trouble on Unyielding for the first few levels after SOs, so it may just be too early to have switched (for me).

I am pretty sure Explosive Blast at 27 (once I get some slots) will also be a boon to the build. Without the +recovery IOs, I am really, really looking forward to 29 and Consume (I imagine from level 26 on I will have major end troubles due to using three AoEs too much). Do we get more inspiration slots at 25, I think so and I hope so, that may really help as well.

At some point I am going to switch to common IOs on both characters. I am guessing that will be ~27 and I will start to slot level 30 IOs.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

What was it they used to say? "If you're playing a Blaster and you make any mistakes you die. If you're playing a Blaster, and anyone on the team makes any mistakes, you die."

I don't think "Being better at being a Blaster than at being anything else" really makes up for that.

Let's imagine two towns. Town A has $10 parking tickets and town B has $500 parking tickets. How often do you have to get parking tickets before deciding that town B sucks?

(Also: Blasters in the teens are in their golden years. It's gonna be interesting to see the reports from Blasters in their 30's.)


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So you think you're a hero, huh.
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Posted

Okay: as long as the people who didn't care still don't care, and those that cared still do, I'll keep going: I just noticed that the 10+ threads concerning Blaster performance were all simultaneously dying (i.e. almost halfway off the first page)..


 

Posted

Quote:
Originally Posted by StratoNexus View Post
I am always interested and continue to read the posts by those who have been making them. I know Fulmens and I have been reporting our progress in THB's thread.

I switched off my scrapper and switched back to my blaster. With SOs I have bumped my difficulty up to +1 / x 2. It is not going well, but I am going to persevere a little to see if it is just that I have not played without IO crutches for so long or if I can't handle that level with this build (maybe I just had a bad day, I made a lot of mental as well as fat finger errors). I do remember I sometimes had trouble on Unyielding for the first few levels after SOs, so it may just be too early to have switched (for me).

I am pretty sure Explosive Blast at 27 (once I get some slots) will also be a boon to the build. Without the +recovery IOs, I am really, really looking forward to 29 and Consume (I imagine from level 26 on I will have major end troubles due to using three AoEs too much). Do we get more inspiration slots at 25, I think so and I hope so, that may really help as well.

At some point I am going to switch to common IOs on both characters. I am guessing that will be ~27 and I will start to slot level 30 IOs.
Are you playing this character solo?

I have a nrg/fire. Here is what I experianced:
lvl 1-20, eh maybe 24- fun. Nrg blast was potent, torrent did fair dmg and helped keep me alive, fire sword made the foes that closed in pay dearly.

24-33: not as fun, got a little harder. Explosive blast dmg was a let down for me, but it was ok for chaining with torrent. Started to notice I had a very limited amount of time to unload /fire attacks or i ate pavement.

33-38: got the interesting aura powers from /fire. Got really annoyed as they got detoggled in like every freegin fight. Torrent+explosive blast dmg feels like just torrent did at like lvl 20. Without red inspirations or lots of build up and aim use, the aoe combo left A LOT of clean up. Started having to kite almost non stop in every fight to stay alive.

38-42: starting to think this build might work out. Toggle auras are slotted, and are actually pretty potent stacked up. Takes a whole lot of break frees to use them though. Still, IO's might really help this character....

42-45: I was wrong. IO's made my 3 main ranged attacks fire off seamlessly, and added a lot of def, and made some fights easy, but every third spawn or so things go wrong. Lucky hits, def failures, lucky stun gets in and detoggles me, etc. This is really turning into a horrible slog to stay alive. Ah well, I want to get LRM missle for this guy it fits his concept.....

45-47.8 OMG this is such a slog. Character started this range of lvl forever ago, and has been parked there for months and months now. I think billions of influence would salvage him, but I dont want to spend that on a character that really isnt all that fun due to the inherent mechanics and shortcomings of the AT.


Thats what I did with mine. He didnt die much from 1-20. Mind you, he didnt get IO's till the 30's because they werent around yet, and from 1-15 was before ED, so he has been through a lot of changes and respecs what with defiance 1.0, then 2.0, then IO's etc. Each change I adjusted tactics and builds etc(though like I mentioned I never spent a gazzilion INF on him) but each adjustment still left him lacking compared to other combos within the AT.

3 things with this combo:
1- ST dmg isnt really the forte of the set, but the aoe can be very tricky to use, especially between the powersets. Lots of inspiration use!
2- I never played this character in a total war /fire aoe rampage style for very long even after adjusting him for each new change to the game over the years. it is devestating to the foes, but in turn it is also devestating to your character more oft then not. Lots of inspirations are key. or spend a lot of money on a def build. Did I mention soloing efficiently requires a crapload of inspiration use?
3- a team, and sometimes even a really good/well complimenting partner can make a massive difference. my buddy played a mind/empath troller in the late 30's/early 40's with my blaster, and it was crazy. Still had some defeats, but the ability to push the character to the limits was more then worth it. I would say adding his buffs and control safety was worth at least 5x kill rate compared to solo, and that is conservative.

Anyway, I am curious to see where you go with your build. I dare you to solo it with SO's to 50. j/k, i wouldnt wish that on anyone after what I went through up until the last few respecs. I think success for you will depend on what you feel is acceptable amount of inspiration use, and what your expectation of leveling speed is. This combo fell short for both of those areas for me.


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Eldagore lvl 50 Inv/ss, co-founder of The Legion of Smash
3.5 servers of alts....I need help.

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Posted

Quote:
Originally Posted by Eldagore View Post
Are you playing this character solo?
I'm running a mix of solo and teams, as suggested here. I try to get a decent mix in each 5 level range and I am trying to get all the TFs in. I have to run Sister yet on the blaster and I hit 25 already, so I'll be EXing. I really want to run the Freaklympics arc, although Freaks are hell on a blaster, IME. The scrapper just got to level 23. She needs Posi 1 and Sister still, plus I want to run her through Peebles as well.

If you ever really want to watch grass grow, I am recording most of my activity on both the Energy / Fire blaster and the Staff / Invuln scrapper.

Quote:
Originally Posted by Eldagore View Post
Anyway, I am curious to see where you go with your build. I dare you to solo it with SO's to 50. j/k, i wouldnt wish that on anyone after what I went through up until the last few respecs. I think success for you will depend on what you feel is acceptable amount of inspiration use, and what your expectation of leveling speed is. This combo fell short for both of those areas for me.
I am interested on how long I can last without getting the Miracle +recovery on both characters. It is shiny and pretty and I wants it, my precious.

My main problem with running the blaster up to 50 will be the same issue I ran into with the last Nrg/Fire blaster I had. I'll get into the 30s and start thinking... Hmmm, I love /Fire, but I'd rather play one of my Fire/Fire blasters instead. However, this time, I have this project and special projects like this can help keep me interested. Really, the scrapper has the same problem as I'll likely end up thinking, I really like this character, but I could be playing my Kat/Invuln.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Zeh_Masteh View Post
Okay: as long as the people who didn't care still don't care, and those that cared still do, I'll keep going
That's probably never going to change.


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