Looking for Build help - Defense on a Fire/Mental
If you want to survive, you have to at least off-tank. You're strength will be in high recharge near-perma Drain Psyche combined with defenses (defense and resist) strong enough to allow you to stay at PBAoE range.
- If you're not on a team with another alpha breaker, then you will be the one up close and personal with the targets.
- If you are on a team with another alpha breaker, let them go in first, wait 3 to 5 seconds, and follow. If they're good at their job you won't need to eat your candy. If not, you'll have to eat your candy and step up.
- If you're on a steamroller killing spawns in 10 seconds or less, you're gonna have to leapfrog with the other alpha breakers. So again, eat your candy and step up.
A) Soft Cap SL Defense
B) 32.5 Melee/Ranged/AoE and (Candy/Buffs/Vengeance/Kinetic Dampners/etc) for softcap to all vectors.
I think I prefer the latter. One good buffer on the team and you're as solid as the average scrapper, perhaps more solid.
There are builds for both from several sources in my archives in my sig.
I honestly think you're looking for "not a blaster".
Yes, you can make a high-Defense blaster. Most builds I've seen do this one of two ways:
1) Wait till the late 30's, heavily slot about nine powers.
2) Wait till the late 30's. Build for 32.5% Defense, carry a lot of small purples.
There are a lot of threads here about "So, is there anything we can do to keep Blasters, as played by normal humans, from dying all the time?"
Fire/Mental has a couple of relatively good tricks: you've got that cone in Mental which slows recharge, so if you survive the alpha you live twice as long. You've got an outbound alpha that can get rid of all the minions (as long as you're playing at +1 or even.) But still... blasters aren't safe. They can be made safer but they're not safe.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
It's not going to be cheap.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(13), Thundr-Acc/Dmg/EndRdx:31(13), Thundr-Dmg/EndRdx/Rchg:31(19)
Level 1: Subdual -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(21), Thundr-Dmg/Rchg:31(21), Thundr-Acc/Dmg/Rchg:31(23), Thundr-Acc/Dmg/EndRdx:31(27), Thundr-Dmg/EndRdx/Rchg:31(27)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(29), Ragnrk-Acc/Rchg:50(31), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Knock%:50(33)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(5), KntkC'bat-Dmg/Rchg:31(5), KntkC'bat-Dmg/EndRdx/Rchg:31(7), HO:Nucle(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(34)
Level 8: Fire Breath -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(9), Posi-Dmg/Rng:31(9), Posi-Acc/Dmg/EndRdx:31(11), Posi-Dam%:31(11)
Level 10: Super Speed -- Zephyr-ResKB:10(A)
Level 12: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(34)
Level 14: Psychic Scream -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(15), SBlastersW-Acc/Dmg/Rchg:31(15), SBlastersW-Acc/Dmg/EndRdx:31(17), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(17), SBlastersW-Rchg/Dmg%:31(19)
Level 16: Concentration -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(34)
Level 18: Blaze -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(36), Thundr-Dmg/Rchg:31(37), Thundr-Acc/Dmg/Rchg:31(37), Thundr-Acc/Dmg/EndRdx:31(37), Thundr-Dmg/EndRdx/Rchg:31(40)
Level 20: Drain Psyche -- Efficacy-EndMod/Acc/Rchg:31(A), Efficacy-Acc/Rchg:31(40), P'Shift-EndMod/Acc/Rchg:50(43), Nictus-Heal/HP/Regen/Rchg:31(46), Nictus-Acc/EndRdx/Rchg:31(48)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 24: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(25), HO:Cyto(25)
Level 26: Kick -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(33), ExStrk-Dam%:20(40)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:31(29)
Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(31), HO:Cyto(31)
Level 32: Assault -- EndRdx-I:50(A)
Level 35: Scorpion Shield -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(36), HO:Cyto(36)
Level 38: Psychic Shockwave -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Armgdn-Acc/Dmg/Rchg:50(39)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:31(A), Enf'dOp-EndRdx/Immob:31(42), Enf'dOp-Acc/EndRdx:31(42), Enf'dOp-Immob/Rng:31(42), Enf'dOp-Acc/Immob/Rchg:31(43), Enf'dOp-Acc/Immob:31(43)
Level 44: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(45), CoPers-Acc/Conf/Rchg:50(45), CoPers-Acc/Rchg:50(45), CoPers-Conf/EndRdx:50(46), CoPers-Conf%:50(46)
Level 47: Summon Spiderlings -- ExRmnt-Acc/Rchg:31(A), ExRmnt-Acc/Dmg:31(48), ExRmnt-Dmg/EndRdx:31(48), ExRmnt-Acc/Dmg/Rchg:31(50), ExRmnt-EndRdx/Dmg/Rchg:31(50), ExRmnt-+Res(Pets):31(50)
Level 49: Vengeance -- LkGmblr-Rchg+:31(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:20(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Thanks for the responses. The suggestions here have given me some things to think about. It seems pretty clear that I want to achieve even moderate defenses, sacrifices will have to be made. I'm not sure that I'm willing to go all the way to reach the soft cap--I have a dark/psi dom that only has 20% ranged defense (of course, he also has control...and +52% damage).
At any rate I'm sure these suggestions will help me come up with my build; I didn't expect it to be easy. If anyone else has any more suggestions though I'd be happy to hear them.
If I can still hit it, I'm not getting enough xp!
The build I gave you has perma hasten, softcapped s/l/e/range defense and drain psyche with a 1 sec downtime when you factor in the spiritual alpha. What sacrifices are you talking about other than a financial one?
From what Ive seen there are 2 schools of thought, damage mitagation via death, and damage mitigation via take in on the chin. I am more of the former then latter. Granted if I have to take alpha I need a candy store. But for team play Hoarfrost and Hibernation seem to work well enough to get through most fights without candy - also damage mitigation via running bout like a chicken with your head cut off helps a lot also (smile).
The build I gave you has perma hasten, softcapped s/l/e/range defense and drain psyche with a 1 sec downtime when you factor in the spiritual alpha. What sacrifices are you talking about other than a financial one?
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When I play, Hasten doesn't have to be perma, just use it when its up. While being soft caped is impressive, I wasn't planing to do the tanking. I just wanted to find some ways to survive longer. I'm still a blaster and I'm not going to win any contests for longevity (without using your build), but if I have a bit of defense, say 35% to S/L and 22% Aoe I can play knowing I wont die instantly. Add some purple pills or +Def skills from a friend or two and its just as good as soft caped. And If I don't have any...kill them first?
If we're pretending that a budget doesn't matter (and for all I play, it basically doesn't, now that purples and pvps can be gotten via alignment merits and trials), then what about this build? Not softcaped, but with a purple or a friend with Bubbles or Barrier, it's just as good. I might just take Barrier myself. It doesn't have as much defense as yours, but allows for greater offense. It also allows for two full purple sets for ideal enhancement values, and sprinkles in some +Max HP. The only problem I can see with it is End use, and Cardiac Alpha could cover that.
Anyway here's the build...
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If I can still hit it, I'm not getting enough xp!
Now with rain of fire, still softcapped to s/l/e/ranged, you can even put hover in place of CJ if you prefer that. You even have a mass immob to help you get the most out of RoF, it's better than snow storm.
The fact that you are softcapped to s/l/e/ranged means you can wade into a mob and use drain psyche with less trepidation about getting killed. If you learn how to joust PbAoEs are even less of an issue and you can use them at will without fear of getting stuck in melee.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(13), Thundr-Acc/Dmg/EndRdx:31(13), Thundr-Dmg/EndRdx/Rchg:31(19)
Level 1: Subdual -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(21), Thundr-Dmg/Rchg:31(21), Thundr-Acc/Dmg/Rchg:31(23), Thundr-Acc/Dmg/EndRdx:31(27), Thundr-Dmg/EndRdx/Rchg:31(27)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(29), Ragnrk-Acc/Rchg:50(31), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Knock%:50(33)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(5), KntkC'bat-Dmg/Rchg:31(5), KntkC'bat-Dmg/EndRdx/Rchg:31(7), HO:Nucle(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(34)
Level 8: Fire Breath -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(9), Posi-Dmg/Rng:31(9), Posi-Acc/Dmg/EndRdx:31(11), Posi-Dam%:31(11)
Level 10: Super Speed -- Zephyr-ResKB:10(A), Zephyr-Travel/EndRdx:31(39)
Level 12: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(34)
Level 14: Psychic Scream -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(15), SBlastersW-Acc/Dmg/Rchg:31(15), SBlastersW-Acc/Dmg/EndRdx:31(17), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(17), SBlastersW-Rchg/Dmg%:31(19)
Level 16: Concentration -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(34)
Level 18: Blaze -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(36), Thundr-Dmg/Rchg:31(37), Thundr-Acc/Dmg/Rchg:31(37), Thundr-Acc/Dmg/EndRdx:31(37), Thundr-Dmg/EndRdx/Rchg:31(40)
Level 20: Drain Psyche -- Efficacy-EndMod/Acc/Rchg:31(A), Efficacy-Acc/Rchg:31(40), P'Shift-EndMod/Acc/Rchg:50(43), Nictus-Heal/HP/Regen/Rchg:31(46), Nictus-Acc/EndRdx/Rchg:31(48)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 24: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(25), HO:Cyto(25)
Level 26: Kick -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(33), ExStrk-Dam%:20(40)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:31(29)
Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(31), HO:Cyto(31)
Level 32: Assault -- EndRdx-I:50(A)
Level 35: Scorpion Shield -- LkGmblr-Rchg+:31(A), LkGmblr-Def:50(36), HO:Cyto(36)
Level 38: Rain of Fire -- JavVoll-Acc/Dmg/End/Rech:50(A), Posi-Acc/Dmg/EndRdx:50(39), Dmg-I:50(39)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:31(A), Enf'dOp-EndRdx/Immob:31(42), Enf'dOp-Acc/EndRdx:31(42), Enf'dOp-Immob/Rng:31(42), Enf'dOp-Acc/Immob/Rchg:31(43), Enf'dOp-Acc/Immob:31(43)
Level 44: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(45), CoPers-Acc/Conf/Rchg:50(45), CoPers-Acc/Rchg:50(45), CoPers-Conf/EndRdx:50(46), CoPers-Conf%:50(46)
Level 47: Summon Spiderlings -- ExRmnt-Acc/Rchg:31(A), ExRmnt-Acc/Dmg:31(48), ExRmnt-Dmg/EndRdx:31(48), ExRmnt-Acc/Dmg/Rchg:31(50), ExRmnt-EndRdx/Dmg/Rchg:31(50), ExRmnt-+Res(Pets):31(50)
Level 49: Vengeance -- LkGmblr-Rchg+:31(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:20(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Not a bad build Nemu. I tinkered around with it, and I think that I'll use a slight variation. It's basically your build, but with Hover and Fly in place of Combat Jumping and Super Speed. I also took the liberty to change some of the enhancements and move a few slots around, most notably on Drain Psyche--the move is just not for me. Running all the defense tools, the build is still soft caped to Smashing, Lethal, Energy and Ranged, although I probably won't be running Hover that much since I dislike the perspective shift. However, with Agility Alpha, I can still soft cap S/L/E and be less then 1% short of soft capping ranged while also getting in some recharge, not as much as spiritual but getting some end recovery in the process.
Heres the build
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If I can still hit it, I'm not getting enough xp!
Actually, I just logged back into Mids to review the build I posted and found that I could make it better by moving a slot from Scorpion Shield to Weave and change the Spiderlings from Expedient Reinforcements to Blood Mandate. Now the build reaches S/L/E/R softcap without hover. Aoe defense is increased as well. New build:
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If I can still hit it, I'm not getting enough xp!
I may have been making different assumptions than you about HOW you're going to play this blaster. I do a lot of mid30's content in general and so I consider "how it looks at level 50" to be a small subclass of "how it looks". Many, maybe most, people here think quite the opposite.
Are you ever going to exemp down? Are you going to be playing all 50 all the time? Dark Astoria?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
You build also doesn't give any extra slots to health or stamina. I'm also not a huge fan of Drain Psyche--say what you will about it, but I've played it on a dom and a blaster, and never saw the point. Its radius is so small that I have to run up and hug my enemies, putting myself at risk in the processes, and it needs accuracy in it to hit anything above my level to provide me any benefit..
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DP is REALLY that good. If you aren't getting mileage out of it, it has more to do with your play style than the strength of the power. It is just flat out stupidly good.
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Hew in drag baby
I don't remember the exact numbers... I think drain psyche gives you "so much end you can't burn it" and is also better than 3-slotted Health even if you only hit one guy. I'm not at my home computer to check it, though.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
At this point whichever build you go with, mine or your tweaked version, gives you more than enough survivability to accommodate your current hover blasting playstyle.
If you want to be a better blaster/player though, ditch the "avoid melee at all costs" mentality and learn how to use all the tools at your disposal.
Playstyle differences aside, Nemu is pretty awesome at making builds.
Making them on a budget is another matter.
Drainpsyche is...so good, that if I ever come across a */mm blaster without it, I will lump them in a class with ill/* controllers without PA and fire tankers without burn.
It is incredibly awesome - especially once you level up.
Learning is a process though. I find playing an elec dom to be totally horrible, even with nemu's 4 billion inf build. And it's more because I want the baddies to melt away much, much faster than they do. I do not have this issue with the fire/MM.
Why, oh why, did I wait so long to try the MM secondary? The time I wasted with */energy! I could strangle myself, it makes me so mad.
Like you, Raverex, I tinkered with builds, and I learn a little bit each time.
Here's my build. I absolutely loathe redside and get irked at nemu for assuming everyone wants to go through those seemingly endless tip missions for the patron powers. (Why Nemu? Why must all your builds have patron powers? What's wrong with Frozen armor? Nothing!)
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Molten Heat: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
Level 1: Subdual -- HO:Endo(A)
Level 2: Fire Ball -- SBlastersW-Acc/Dmg:50(A), SBlastersW-Dmg/Rchg:50(3), SBlastersW-Acc/Dmg/Rchg:50(3), SBlastersW-Acc/Dmg/EndRdx:50(5), SBlastersW-Acc/Dmg/EndRdx/Rchg:50(5), SBlastersW-Rchg/Dmg%:50(7)
Level 4: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(15)
Level 6: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(37), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/Rchg:50(39), Thundr-Dmg/EndRdx:50(42)
Level 8: Mind Probe -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(15), Mako-Dmg/Rchg:50(17), Mako-Acc/EndRdx/Rchg:50(17), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Dam%:50(23)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(48)
Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Dmg/Rchg:50(21), Thundr-Dmg/EndRdx/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(34)
Level 20: Drain Psyche -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(25), Panac-Heal/Rchg:50(25), Panac-Heal/EndRedux/Rchg:50(27), Panac-Heal:50(27)
Level 22: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx/Rchg:50(29), Mantic-Acc/ActRdx/Rng:50(31), Mantic-Dmg/ActRdx/Rchg:50(31), Mantic-Dmg/EndRdx:50(31)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(29)
Level 30: Weave -- LkGmblr-Rchg+:50(A)
Level 32: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(33), CoPers-Acc/Conf/Rchg:50(33), CoPers-Acc/Rchg:50(33), CoPers-Conf/EndRdx:50(34), CoPers-Conf%:50(34)
Level 35: Flash Freeze -- Empty(A)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-%Dam:50(39), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(42)
Level 41: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
Level 44: Hoarfrost -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(45), Panac-Heal/Rchg:50(45), Panac-Heal/EndRedux/Rchg:50(45), Panac-Heal:50(46)
Level 47: Telekinetic Thrust -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 49: Rain of Fire -- HO:Nucle(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clrty-Stlth:50(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:40(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(7)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
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"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
I'm falling in love with a Fire/Mental Blaster I'm running Red side, but to complete this love I need to find a way to dramatically increase his survivability. I love the damage I can deal with this guy and the bad-*** vibes his costume and powers seem to give him, but when hes in danger of flooring after 30 seconds of combat, I just cant find satisfaction in playing him. Is there anyone out there who could help me come up with a build to get some serious survivability on this guy so his life span is as impressive as his damage? Fire offers enough damage that I'm willing forgo excessive additional damage for added survivability, but like any self-respecting blaster would like to keep an eye to maximize my already incredible damage once a respectable longevity is reached.
I'm not very familiar with what kind of options are available to blasters for defense/survivability and so far am basically running no defense at all. I know that Mace Mastery offers scorpion shield, but was really hoping to take Cold Mastery for Snow Storm. I don't mind taking Fighting for Tough/Weave or finding the ench slots to make it worthwhile (in fact I pretty much figure I'll have to take and slot these if I'm serious about surviving). Beyond that, the only real thing I'm concerned about is fitting hasten in. I'm not planing to tank with this guy, I just want enough survivability to not lose half my health anytime I don't kill something before it attacks me. This doesn't have to be pure defense either, I'd look at +Resist and +Max HP if it works. Again I'm not planing to tank with a blaster, I just need to be relevant in a fight. Thanks!
If I can still hit it, I'm not getting enough xp!