Necrotech_Master

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  1. i use an ill/cold and one of my fav toons, but i agree with localman that illusion works well with any secondary

    from what i seen with nature it will prolly be similar to an ill/emp but have more variety of buff and debuff, the debuff toggle provides a constant -150% regen and is autohit and you have some -resist in form of the tier 1 power

    most of the other powers in nature are of buff variety that will not be able to help anything but yourself and the phantasm (although it does also have a choking cloud clone to help with crowd control)

    ive been messing around with nature affinity on a fire control/nature affinity controller and so far its been pretty amazing
  2. Quote:
    Originally Posted by SuperOz View Post
    That Queensland spider isn't really that big. I live in the state in question and the tree spiders (completely harmless and non-aggressive and non-venomous) are bigger than that. Besides, the local geckos kill all the smaller ones anyways.


    S.
    true, the estimated size of that spider was maybe 5-6 inches across where there are some which can get to 12 inches across like the goliath bird eating spider lol

    and yeah when it comes to poison size doesnt matter lol
  3. Quote:
    Originally Posted by Ironik View Post
    spider looks cool but nothing to indicate size


    Quote:
    Originally Posted by Tormentoso View Post
    now that is one effing huge spider lol
  4. so far i find this set enjoying and like how they decided to trim down some of the effects from what they originally were
  5. hover is fine as long as you remain close enough to the ground for poeple to still see the patches

    but i agree the death patches can get kind of annoying
  6. Quote:
    Originally Posted by Agent White View Post
    I thought the break down was 70% lethal and 30% exotic?

    And my experience with them is just that Toxic really doesn't do much mitigation without other -DMG or +Res effects and the Cold Slows just... don't do much, be nice to slap in a bit of -Recharge speed (Or +.. whicever slows their recharge).
    at least with the cold dmg you could shoot out a fire lol
  7. Quote:
    Originally Posted by Doctor Roswell View Post
    Because there's also a bullet lodged in their flesh.

    Because there's also a bullet lodged in their flesh.
    that wont do more fire or cold dmg like hes suggesting it does, thats why its 60% lethal dmg and 40% exotic dmg lol
  8. swap ammo already technically does that

    no other blaster set has access to toxic dmg nor -dmg debuff in the primary (chilling embrace has some but thats only 1 power which is a pbaoe)

    the ice and fire ones are sort of repeats but it still gives the set a lot more versatility in terms of dmg, say your fighting infernal one mish then next mish your fighting a lot of DE you got cold dmg for the infernal mish and fire dmg for the DE mish

    as it currently is i dont see a reason to change it, why would an ice bullet slow someone more than a direct blast of ice or frost breath? or why would a incindiery round do more than being blasted by straight fire?
  9. 2 months might be a little necropost but not too bad lol

    they did fix the dmg badges to count accolade and other hp bonuses i believe within the last issue or 2

    as for something faster? no you prolly wont find anything much faster, when toons only have ~1000-3000 hp and you need to take 100 mil dmg its gonna be a bit slow lol
  10. would work for me, only toon i worry about badges on is my main but he already has all of the anniversary badges that i am able to get, but i know this will be handy

    also while your at it any way you think they could fix/deal with the yearly badges like "1 year vet" ect? since they are essentially broken indefinitely in their current form
  11. looks like im passing on this weeks market items again

    npc costume toggles are waste IMO, IO sets meh, and the rest i have already
  12. well, this sounds very disapointing, i mean i do enjoy beating down GMs and whatnot, but no rewards whatsoever coupled with no badges is basically just begging me NOT to show up
  13. cause we had no new powersets to play with during 2xp i actually didnt bother logging in on friday, and was only on for about 6 hours saturday mostly PLing friends lol

    atm i have nothing i really want to superspeed through a lvl and even without 2xp i can get a toon to 50 in a week so, meh lol
  14. Necrotech_Master

    So DFB is Co-Op?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    That's even weirder, maybe they changed it without telling us? I was definitely able to join it on a Rogue and the team definitely contained Heroes.
    the DiB is not co op but a rogue can join a heros team if said team starts from a heroside zone (and vice versa for vigilantes), trying to start in a co op zone will not work but starting either in a hero or villain zone can allow rogues or vigilantes to the opposite sides trial

    from the sound of it, the DFB works the same way in that if the team starts from a hero zone then it can still allow rogues since they are treated as heroes while "visiting" (and again vice versa for vigilantes)
  15. when i first saw this thread i was like wth? claws and a snipe? then i realized you were talking about the epic pool snipes and i completely forgot about them lol
  16. Quote:
    Originally Posted by Alpha_XBS View Post
    Yeah, they did last time too.

    I think the only place where they don't stack is AE.
    xp boosters have always worked in AE

    the only xp-increasing type of thing that doesnt work in AE is patrol xp
  17. the reward merits were converted to the paragon rewards

    the free character slot i think might still be handed out but i am not sure

    the badges have been basically declared unfixable by the devs and many players advocated removing them if they are gonna be permanently broken
  18. Quote:
    Originally Posted by Jade Ivy View Post
    In terms of server resources, the pet is treated like a player, so it will get sequestered. If it is held, you can drop a breakfree over the pet or hit it with enforce morale or similar un-mez power. I've noticed that I can sometimes free a player from a sequester by 1-3 hits of enforce morale or clarity. If you have recall friend, you can move the pet to a safer place until the hold wears off.
    break frees wont break a sequester, the sequestration is a mag 1000 hold i believe
  19. most of the time the AVs wont focus the sequester directly on the pets, but the pets can and will be affected by it if they are too close to the person who gets sequestered

    the only pets that are immune to the sequestration are illusions PA and support lore pets which are untouchable
  20. all of this is looking fantastic so far, cant wait for this to be out
  21. Quote:
    Originally Posted by Agent White View Post
    Really? Ok, didn't know that! I assumed all of the DoTs just showed up as extra damage pings, didn't think any of them had graphical effects. That does make sense though since I have seen, like the OP, folks with the swirl that were still moving.
    all of the interfaces have very small graphical effects associated with them, i dont know of all of them off the top of my head though


    as per the OP the mez portion of the power i think is mag 2 and only lasts for like 8 sec or so, so you would have to get it to proc 2-3 times within that 8 sec to actually affect baddies above minion, it is nice for stacking with other immobs but i wouldnt count on it to lock anything down, thats why i pretty much only stick with reactive/degenerative for my interfaces
  22. spectral interface only applies i think mag 2 mez so it will not affect anything higher than minion unless it procs twice, and unless you go for the tree which has a 25% chance of the immob you wont see it very often

    as a note to agent white the swirling thing around the baddies feet will always show as that is the "graphical" effect for spectral even if it is doing just DoT

    back to the OP, you can make sure you can see the immob is firing by using the RWZ dummies and a power analyzer, im pretty sure the mag of the immob is low enough that it has to stack 2+ times for it to actually start affecting the baddies
  23. i think i ran close to 100 event trials in the first 1.5-2 weeks, then completely stopped doing it cause it was burning me out lol, i have prolly about 5-7 complete sets of the enhances to show for it though
  24. Necrotech_Master

    Genesis?

    Quote:
    Originally Posted by DarkGob View Post
    Presumably by making it a perma-toggle, which as Kangstor acknowledged will not happen because the power is working as intended. Some people just have no concept of balance.
    working as intended doesnt mean that it doesnt suck

    as mentioned the ONLY hybrid which even really works for a mm is support, ALL of the hybrids are underpowered because of this BS click toggle stuff just makes it a nuisance to use

    right now IMO its the worst incarnate power we can get, i literally only have it unlocked on 2 toons and thats because 1 was to get the badge for unlocking it and the other was just cause i ended up running enough magi trials with the toon, hybrid is NOT worth the time/effort to unlock unless it gets changed to be a perma toggle, i wouldnt care of the effects were reduced slightly, having a power i could just toggle up and more or less forget about would be worth it
  25. what ive heard is the tree with doublehit adds significant DPS while the tree with the stackable dmg bonuses adds almost negligible amounts of DPS