Incarnate powers that dont work right


Agent White

 

Posted

Heres my list...

Spectral interface immobilize proc - never immobilizes.

Hybrid damage radial - Does not work for pets unless you summon your pets after you use the hybrid. Then it works normal throughout the mission map. Even if you have to resummon all your pets and dont use hybrid, the next time you use hybrid it still works. Just the initial summon.

Hybrid control core - With spectral interface immobilize. The mag 1 hold never takes effect, prolly because the immobilize never works.


 

Posted

Which Tier of the interface are you using? I've got spectral on my ill/rad and I can guarantee you it goes off. You'll see a kind of dark black hole looking swirl under their feet when it happens.

And Hybrid won't affect it. Nothing affects procs unless they overlap, like 2 knockdown procs (as seen with the Ragnarock chance for knockdown adding with the Overwhelming force proc to cause knock back) Hybrid will only boost the mag of your active controls, any kind of mezz you have to actively click. Nothing will boost the immob proc mag strength from interface or any other proc mezz like the Lockdown proc.

As for pets, I believe it's a known issue a lot of the Hybrids aren't working correctly with them.


 

Posted

Quote:
Originally Posted by Agent White View Post
Which Tier of the interface are you using? I've got spectral on my ill/rad and I can guarantee you it goes off. You'll see a kind of dark black hole looking swirl under their feet when it happens.

And Hybrid won't affect it. Nothing affects procs unless they overlap, like 2 knockdown procs (as seen with the Ragnarock chance for knockdown adding with the Overwhelming force proc to cause knock back) Hybrid will only boost the mag of your active controls, any kind of mezz you have to actively click. Nothing will boost the immob proc mag strength from interface or any other proc mezz like the Lockdown proc.

As for pets, I believe it's a known issue a lot of the Hybrids aren't working correctly with them.
Tier 4. Using it with pets. I do see the dark circle under alot of enemies running around... however they never stay put.

also http://paragonwiki.com/wiki/Hybrid_Slot_Abilities

Control

The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".
Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun


 

Posted

Yes, I know what control does. I'm not sure what you're expecting it to do when you say 'the mag 1 hold never takes effect'. The T4 Core does 2 things. It has a 75% chance to hit mezzed enemies with a psychic damage proc and has a 75% chance to increase a mezz magnitude by 1. If you can hit an enemy in the 4 second window they're immobilized with the interface you can do Waylay damage. The +1 magnitude will not affect the interface proc in any way.


 

Posted

Perhaps i dont fully understand the +mag. But when i see...

Toggle: Chance for +1 Mag to Controls, Chance for Psionic damage to Controlled enemies. This ability gives a 75% chance for its effects to occur when their conditions are met. Equipping this Hybrid power grants a passive boost to Status Resistance at all times.

Adds an immobilization proc (25% chance) and a moderate Negative damage over time proc (25% chance) to most damaging attacks.

Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun

seems to me, they shouldnt keep running around.


 

Posted

It's a very low mag immobilization, I think just mag 2? So it's just going to stop minions unless you can stack it up quickly on lieutenants and bosses. Even then, it's only 4 seconds, so even if you manage to stack it, it might be just 1-2 seconds, which is a very 'blink and you miss it' time frame.

As for Control, no, the +1 Magnitude does not affect the interface proc. What the +1 mag means is that any time you have a click mezz power, it has a proc to increase its magnitude. For example, flash is a mag 3 hold. When you've activated your Core Control toggle, it now has a chance to become a mag 4 hold. Or say Chillblain is a mag 3 immobilize. With control, it has a chance to be a mag 4.

But the two don't interact. The interface gives you a 25% chance to affect a target with an immobilize. Control gives you a chance to increase the magnitude of a mezz you're using.

So say you've got both running. If you use a non-mezz power, let's say Spectral Wounds, then only Interface is going to have a chance to go off, because Spectral Wounds is not a mezz and therefore can't have it's magnitude increased. Now in a mezz power, say Blind, both interface and control will have a chance to proc. The interface proc will hit the target with the immobilize, the control proc will increase the magnitude of the hold.

Now, if you want the two to interact it's going to have to be in a damaging immobilization power, like chillblain or roots. When you've got control running, it can all stack. So the magnitude 3 immob can become a mag 4 from Control and it will stack with the mag 2 immob from spectral, so for 4 seconds you'll have an effective mag 6 immobilize effect on the target, which will immobilize any boss.

But that's all the plus magnitude stuff. The other component of Control -should- be working on immobilized targets, that is dealing Waylay damage to them because they count as mezzed targets. But again the spectral immobilization is mag 2 and only 4 seconds so it's mostly going to be affecting minions the full time, everything else will be blink and you miss it and the proc chance to hit mezzed enemies with the waylay damage caps out at 75% so it won't always happen. Basically you're looking at a very narrow window if you're trying to use explicitly control core and spectral interface together.


 

Posted

spectral interface only applies i think mag 2 mez so it will not affect anything higher than minion unless it procs twice, and unless you go for the tree which has a 25% chance of the immob you wont see it very often

as a note to agent white the swirling thing around the baddies feet will always show as that is the "graphical" effect for spectral even if it is doing just DoT

back to the OP, you can make sure you can see the immob is firing by using the RWZ dummies and a power analyzer, im pretty sure the mag of the immob is low enough that it has to stack 2+ times for it to actually start affecting the baddies


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post

as a note to agent white the swirling thing around the baddies feet will always show as that is the "graphical" effect for spectral even if it is doing just DoT
Really? Ok, didn't know that! I assumed all of the DoTs just showed up as extra damage pings, didn't think any of them had graphical effects. That does make sense though since I have seen, like the OP, folks with the swirl that were still moving.


 

Posted

Im using robots mastermind.

With resilient radial tier 4, Increases Damage Resistance and To Hit Buff effects by 20%, Taunt Duration, Immobilize Duration, Intangible Duration, and Stun Duration by 33%.

And interface core tier 4 and control core tier 4.

With the immobilize proc on all damaging attacks. All attacks from the henchmen should be controling powers, imo. But your saying interface doesnt effect control hybrid. Why not? when in the control hybrid description hints it should. So where does it say it does not?

With all the AOE, plus the protector bots proton grenades. I see the circles everywhere on moving enemies. If this really is the case that they dont effect each other im pretty dissapointed.

As for just the immobilize from interface. Why are the enemies running with black circles under them? Minions. Is it just a graphics delay?


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
as a note to agent white the swirling thing around the baddies feet will always show as that is the "graphical" effect for spectral even if it is doing just DoT
that explains the circles then. And the low time of the interface proc just makes it feel really weak i guess.


 

Posted

Quote:
Originally Posted by Agent White View Post
Really? Ok, didn't know that! I assumed all of the DoTs just showed up as extra damage pings, didn't think any of them had graphical effects. That does make sense though since I have seen, like the OP, folks with the swirl that were still moving.
all of the interfaces have very small graphical effects associated with them, i dont know of all of them off the top of my head though


as per the OP the mez portion of the power i think is mag 2 and only lasts for like 8 sec or so, so you would have to get it to proc 2-3 times within that 8 sec to actually affect baddies above minion, it is nice for stacking with other immobs but i wouldnt count on it to lock anything down, thats why i pretty much only stick with reactive/degenerative for my interfaces


 

Posted

Quote:
Originally Posted by atomicdeath View Post

With resilient radial tier 4, Increases Damage Resistance and To Hit Buff effects by 20%, Taunt Duration, Immobilize Duration, Intangible Duration, and Stun Duration by 33%.

And interface core tier 4 and control core tier 4.

With the immobilize proc on all damaging attacks. All attacks from the henchmen should be controling powers, imo. But your saying interface doesnt effect control hybrid. Why not? when in the control hybrid description hints it should. So where does it say it does not?
Having a proc to mezz something doesn't make that power a mezz power, it makes it a damaging power with a proc chance to mezz.

Procs are distinct, separate effects that are only triggered by their associated power. Nothing you can do changes what a proc will do, either it's damage, duration, etc. You cannot change procs.

Alpha, set bonuses, etc, none of them will change the procs. The interface "2 Mag Immobilize for 4 seconds" is ALWAYS going to be that, nothing you have change change it's duration, it's magnitude or anything, it's a separate, distinct effect that has a chance of happening when you use a power that triggers the chance to proc.

Stuff like the alpha and mezz bonuses only affect powers that come directly from -you-. A proc doesn't come from you, it's a separate effect triggered by you. All you can do is trigger it or not trigger it when you use the power associated with it.


 

Posted

Think of it this way:

For the most part, Incarnate powers that add properties to OTHER powers will only do so on powers that can accept enhancements. (Though there are a few effects that boost Judgement, Destiny and Lore powers.)

No Incarnate powers will affect Interface powers. No Incarnate powers will affect Hybrid powers. Therefore, Hybrid and Interface powers will not affect each other, ever. Both Hybrid and Interface bonuses can be applied to the same attack power, but they do not affect one another; they each enhance a power separately.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

That kinda sucks. Would be alot more interesting if you could mix and match the powers to create new effects.

Guess ill just have to go back to stacking damage.

And hope a hybrid fix is comming.