Mr_Morbid

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  1. Bugs Bunny is the best. Ain't he a stinker?
  2. Quote:
    Originally Posted by Atilla_The_Pun View Post

    Oh, wait. Spandex has a weight limit...
    I've seen some people putting that limit to the test. /shudder
  3. Quote:
    Originally Posted by Roderick View Post
    How do the Trial badges work? I've never really pay attention, so all I know is I get some extra salvage occasionally; I don't know if certain rarities are tied to certain badges, or if it's completely random.

    If earning the badges gets me a few extra uncommon or better salvage, then I'm all for it. If it's just going to get me more commons (or a roll on the end of arc table, which is mostly commons), then no thanks, I get more than I can use of those already.
    When you earn a badge in the itrials you receive a random piece of uncommon incarnate salvage. Each time you meet the requirements for that badge afterwards you receive an extral astral merit. When you get the "Master of" badge you receive a random piece of rare salvage.

    That aside, I do think each time you complete one of the three harder badge requirements n the DA arcs (Time Saver, Knows no Fear, and Lone Wolf) there should be some extra reward. Either an astral merit or a reward table with better odds of getting rare/very rare salvage at the end of the arc would be nice.
  4. Quote:
    Originally Posted by Kierthos View Post
    Not to side-track from what is sure to be a cavalcade of bad jokes, but I really hope that when Staff Fighting goes live, there are some extra animations...
    As long as they aren't overly long and/or silly looking. /glares at dual pistols.
  5. I recommend seeing a doctor if you have a problem with staff leaking.
  6. Quote:
    Originally Posted by Necrotech_Master View Post
    i usually also do it for the quick and easy lvl
    Same here. I can be setting up my power trays the way I want them during the dull parts.
  7. Quote:
    Originally Posted by Stone Daemon View Post
    See, the problem with that is that if they gave you something worth your time for destroying monster class enemies in a normal mission, people would find a way to farm it.
    The Kraken tentacles con as Monsters, but they're really Boss class as far as their health and status protections (at least.) They're also completely immobile and either don't have ranged attacks or have very small aggro radii.

    And this is hardly the first instance of getting no rewards for tough opponents. There are plenty of missions (mostly in tips) where a boss class mob will 'surrender' just before being defeated. Even though the player has defeated the mob for all practical purposes, no defeat experience or rewards are given.
  8. Quote:
    Originally Posted by Aggelakis View Post
    Check your setting in options for "disable blinking" for status window, group window, and pet window.
    Aggelakis is Aggelakis.
  9. Quote:
    Originally Posted by Coyote_Seven View Post
    Mot was also a Goa'uld underlord who served the System Lord Ba'al, until he was killed by SG-1.

    So... yeah!
    And Marcus Cole gave his life to save Susan Ivanova.
  10. Quote:
    Originally Posted by Necrotech_Master View Post
    i must be one of the few poeple who likes the graphics for ice armor lol

    in terms of builds though most of my mm go with mace mastery cause i can get the shield with only 1 power pick and it also gives energy defense and toxic resist which ice armor has neither

    however on my doms i frequently pick ice mastery because it has so many good powers in the set
    I like the frozen armor graphics just fine on my ice tanker. After all, that character is ice themed. But on characters where I'm grabbing it from an AP just to get some defense I'd prefer something less intrusive. I'd also really like to be able to recolor the AP/PP since some of the res/def toggles have colors that really clash with some costumes.
  11. Quote:
    Originally Posted by VoodooCompany View Post
    I was informed this was taken from Mental's myspace page.
    I can neither confirm nor deny that.
  12. Quote:
    Originally Posted by CactusBrawler View Post
    One too many wolves, the tier three should of been a gorilla or bear, otherwise remove the lions and just call it wolf mastery.
    Top tier should definitely have been a grizzly.

    Or a giant panda (they're more dangerous than they look.)

    http://www.youtube.com/watch?v=ubZimS4E3F0
  13. Quote:
    Originally Posted by Oliphantino View Post
    ... i think it should be a policy that in advertisements for items sold in the Paragon Market to make it a point to describe all the REQUIREMENTS to use each item...
    All the requirements:

    Access to the Mastermind AT.
    An active CoH account.
    A computer capable of running CoH (please look elsewhere for further details on what that requires.)
    A broadband internet connection.
    Electricity.
    Ability to walk and chew gum at the same time.
  14. Quote:
    Originally Posted by Satanic_Hamster View Post
    WHILE DRINKING.
  15. Quote:
    Originally Posted by EmperorSteele View Post
    The holds that come in secondaries usually don't offer any damage and their hold time is about half to 2/3rds that found in a Controller's primary. Also, I don't know if the holds in a secondary have the chance to "Overpower"... i THINK they do, but not certain.
    The real drawback to the secondary set holds is that they have much longer recharge times than the primaries. Poison and time have 16 second recharge times while trick arrow's is 18 seconds.
  16. Quote:
    Originally Posted by Steelclaw View Post
    * Wade completes his deal with the dwellers of the Shadow Shard and they invade Earth... suddenly every where you look there are Rularuu... everyone gets very upset about it for about a week... then... being apathetic Americans... we get used to it and go back to complaining about the economy...
    Unless they go to Arizona, where they'll contstantly be asked to show their IDs.
  17. Just a quick point: The superior ATO proc in Blazing Arrow should have an 83% proc chance, making it a no-brainer to keep.
  18. Quote:
    Originally Posted by Mental_Giant View Post

    I'm still the same MG everyone knows and loves.
    And that's why we knew you'd be buying an Irish midget.
  19. Quote:
    Originally Posted by Satanic_Hamster View Post
    No; salt is good for you!
    That's why I have a tablespoon of it every morning to start the day out right.
  20. Quote:
    Originally Posted by Diellan_ View Post
    For reasons that are too complicated to get into, Mids is going to have to treat them the same as IOs. I looked into overhauling the enhancement database so that it could handle attuned enhancements and so forth, but it's way too complicated to do in a reasonable amount of time, so no go there.

    Luckily, it won't ever refer to them as Archetype Enhancements or some abbreviation thereof anyway, so I'm safe.
    I don't think you need to explain anything. Adding a new enhancement origin type that is functionally the same as an invention set (the market bought versions of IO's are attuned as well) isn't something that's worth a lot of work. And thank you for all the work that you and the other Titan crew do.

    Quote:
    Originally Posted by Diellan_ View Post

    My bathroom is being renovated next week, which means I'm out of the house for about 10 days, hence the pressure is on -!
    I bet the pressure is REALLY on after 10 days without a bathroom.
  21. Quote:
    Originally Posted by Mental_Giant View Post
    If it's unkillable than it's basically a perma 10% inf buff. Mr. MP does have a point about kills not being a major source of inf generation, but what about the Double XP Weekend coming up? Wouldn't that effectively be a 20% boost?

    /wheels turning

    If I wanted inf so much, I'd just spend the 800 pts on super packs and sell the ATOs and use the merits to buy stuff to sell. It would take a long time for a 10% bonus just on inf earned to beat that out.
  22. Quote:
    Originally Posted by MaestroMavius View Post
    Worst power I ever heard was the guy whose 'gift' was the ability to change the color of any object.

    Anything he touched, he could change the color to anything else.

    That's it, just the color, not the material itself. So no Gold from lead or anything.
    There was a character mentioned in one of the early Xanth books whose talent was the ability to urinate in different colors.
  23. Quote:
    Originally Posted by Black Zot View Post
    Making it immortal *might* make it worth 200-300 PP. 800 is a ripoff even at 10x the buff.

    Especially considering no hero or villain that wants to be taken seriously is going to let, as another poster put it, the Mayor of Munchkinland follow him around.
    That's what killed it for me. I don't think I have a single character whose style would be enhanced by a little green sidekick.
  24. Quote:
    Originally Posted by _r0y_ View Post
    Was chatting with Obs about this when Victory decided to take a dump (and Liberty as well, I'm told). Anyway...
    It just took another one. Must have been eating too much curry.
  25. Quote:
    Originally Posted by PoisonHeart View Post
    the concentrated strikes damage was cut in half and all the other attacks for kinetic melee was lowered by 10-20points, im a pvper and ever since i22 came out KM has been a joke in pvp zones, if in the future the developoers do something like this again to another powerset then the players who put their enhancement boosters on that toon will probably want to scrap that toon for another, i dont want other players to go through what i did
    I understand now why I hadn't noticed, I don't pvp much and the concentrated strike change was pvp only (and it was a bug correction.)