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Posts
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Joined
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Quote:Don't forget Kin's Speed Boost, which is equal to Chrono Shift's +RECH. Also, Increase Density gives Indomitable Will level Stun and Hold level protection, at the base slot (!) to your party. And of course the Trans pair isn't exactly a "buff" but they are still ridiculously good.Oh, and Kinetics is still amazing good. Even if it lacks high -Regen, it's +DMG steroid makes up for it in spades. It's definitely one of the best BUFFING sets, but it lacks debuffs so derp derp.
Kin's -regen and -dmg is laughable, but the other stuff surely makes it a great BUFF set.
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Quote:I questioned that too, what PBU actually affected. In MIDs it takes it from 15% to 29.75%, unslotted.If I recall correctly Power Build Up doesnt effect Cold's shields.
But to go with Buff and Debuff...
Cold Domination and Time Manipulation are my personal choices.
Also, text from Paragon wiki:
Powerboost
Powerboost is labeled as a +Special power, however there is no Special Attribute. What Powerboost does is provide a positive Attribute Modifier to a large list of Attributes. These attributes are: Stun Strength, Sleep Strength, Confuse Strength, Terrorize Strength, Immobilize Strength, Held Strength, RunSpeed Strength, FlySpeed Strength, Heal Strength (A positive Hit Point Attribute Modifier), ToHit Strength, Endurance Strength, Defense Strength (All).
Is powerboost the same as Power Build Up?
EDIT: Just curious, do you play them on Defenders or Corruptors?
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Looking for opinions on what you consider the "best debuffer" and the "best buffer" (1 of each). Now I realize these come in a variety of flavors:
http://wiki.cohtitan.com/wiki/Buffs_and_Debuffs
However, I'm looking for endgame performance. I don't care how long it takes to mature (e.g. Defender vs Controller sets). I don't care about exemping (anything below 50 is pretty easy IMO). I also am seeing as more incarnates cometh, normal spawns are vaporized pretty easily given any decent PUG. I'm more concerned about taking down tough(er) spawns and AVs. Example: I was in a CoP recently and the AVs health wasn't moving..hey, we had umpteen scrappers and brute but no legit debuffs.. that made me a sad panda. So, given that it seems that the following are most valuable in terms of debuffs:
Debuffs: -res, -regen, and to a little lesser extent -dmg
The way the AV resists work, they seem to resist pretty much anything except these qualities.
The best thing on paper I can come up with is Cold/Sonic defender
-RES = -120% (sleet = -30%, HL = -30%, and assume 3 attacks from sonic will be stacked at any given time, is this unreasonable to assume? Where my /Sonics at to verify?)
-REGEN = -500% (equivalent to Lingering Radiation on controller secondary)
-DMG = -100% (Infrigidate = -37.5%, Benumb = -62.5%)
Also, if you take /Power APP, power boosted shields give +30% DEF, to all but psi.. and that is unslotted! So, obviously Cold/ is pretty good at buffing too, not to mention Heat Loss.
Now for a few questions:
-What rivals this? I feel Traps is a legit contender (more -regen, less -res and -dmg), perhaps Rad (much more -regen, much less -res and -dmg). I think /Sonic rules the secondary simply for -RES though.. perhaps the "best debuffer" is not a Defender at all.. ?
-I never play pure "buff" sets like Emp or FF.. anyone have any recommednations? Perhaps Time or Thermal? I guess a better question would be, what do people consider the most important buffs?
Best,
MT -
My best ST attack is simply to have the pets all focused on one target. My approach is that, the faster you wipe out everything else, the faster they will concentrate on the hard target. That said, it would be nice to swap out Frenzy for Longfang, and most likely Super Jump for Aim or Arctic Breath (for the -RES) or something. It needs a few tweaks after the recent changes (can take some powers earlier, etc), but I use this build now and it's pretty powerful.
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Quote:Time out. Fear now causes containment? Spooky just got even better...Short answer on Containment: Anything that is already controlled in some fashion (held, immob, sleep, fear, stun) takes double damage from further Controller powers.
So, if you have an attack that does 50 damage, but your target is held, the power will do 100 damage total to it.
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Before, yes. The more "invincible" you can make yourself via DEF or RES, the "tougher" your pets become as well (assuming the damage is channeled through you)
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Quote:+1. Skip...trip... mine? Huh? When your main traps are laid you should be Trip Mine'ing.. this is a huge source of AoE damage and the best "attack" your /traps MM can get..pretty much regardless of what Primary you have.I would skip detonator before trip mine every single time.
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Quote:+1. I find once you're all DEF'ed up, you don't need to run BG as much. I try to do everything I can to keep the damage off of my pets, that involves using Provoke as part of my "attack chain"I will also use provoke to keep the harder hitting mobs directed at me so they aren't 1-shotting my ninjas. It does tend to work, since, again, I operate with a lot of defenses that pretty much negate incoming damage. In fact, I run aggressive more than defensive.
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What cap(s) are you shooting for? Personally, I went for all positional caps on my Crab (M/R/AoE). You're way over the cap on Range, but fall short on the other two, basically, you want to adjust sets so you have more M and AoE DEF, there are various options but most power choices are to your personal taste.
Here's my build if you're curious:
Capped positionals, pretty much perma pets, etc
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Hi guys,
This is my take on a end-game SS/FA/Soul build. It was compiled from a few builds here, ultrawatt's and one other one.. forget who..but the character name is "Meteorite"
Anyway, this build is NOT meant for farming. It is meant for endgame/incarnate content. I also don't care about exemping (c'mon, the lower stuff is really easy).
Build highlights:
-Softcapped S/L (not incarnate cap though)
-1 purple away from softcapped N/E
Just looking for opinions on how you would think this would perform in iTrials, thanks!
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Quote:Um, their ST damage is pretty good with Blind-SW-Blast-SW. The AoE damage is what is lacking, hence why I took /Fire epic.How do Ill/Rad controllers do it, their ST dmg is pitiful in comparison to most characters, The magic of debuffs
Quote:Ill/Cold if you want to focus on mainly hard target. Can do +4/8, but I doubt by anyones definition of quickly
SS/Fire Brute if large spawns are more important for you. Hard targets will take a little more time.
Fire/Traps Corr is almost middle of the road between them imo.
Quote:I take it u havent met my brute. He can solo GMs without using lore and takes care of 1 and 3 easily.
But lore is there, not taking it into account is stupid. Unfortunately it means soloing a GM is no longer impressive...at all, since anyone can do it.
Best,
MT -
They form their own rule of 5 since they are global IOs and not set bonuses. So you can have 5 from sets and 5 LOTG 7.5%
MT -
+1 more for the Kin/Sonic.. almost to the point where I kinda want to make one now haha
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I took both Aid Other and Repair on my Bots/Traps. If in the rare chance I'm not doing anything and a bot could use a heal, I hit Aid Other. If things are going south and a bot takes a lot of damage, hit repair. Aid Other should be your "go to" heal and Repair is a "panic button"
My two cents.
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Same as it has been for years now.. the Stone epic. Get softcapped S/L, simply run in, hit Cages, FS and then go SMASH with Fissure and Seismic Smash. Proc out Hot Feet if you're fast enough to keep ~10ish FS on you at all times (because any more will beyond damage cap).
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This. I made one for giggles but holy crap does it tear through (non-farming) content without even blinking. Makes my namesake scrapper look like a complete waste of space. FA really isn't that squishy if built right and /Dark makes for further survivability. Unreal amount of damage potential.
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Quote:I have 10 50s, and with all of them I do every single TF/SF/Trial. That is the content I enjoy in this game so that's what I play with everythingIf you're looking at a good TF runner, my suggestions would be...
Time Manipulation
Cold Domination
Dark Miasma
All around good buffs/debuffs and good defense for you in the long run.
That said, BrandX is right on point.. if I were to make one toon right now to run through everything.. I would make an Ill/Cold, for sure. Buffs/Debuffs are the most sought after in high level content, from what I've seen.. and Cold can do both very well.
Perhaps Fire/Cold if you want more offense, but if you want a teaming toon, go with the Ill/Cold. Perma PA + perma HL + perma Benumb = yes please!
EDIT: I was also going to say the same stuff as the above posters in terms of "damage" and "Tank".. it doesn't really matter too much if debuffs/buffs are taken care of. Solid advice for sure.
Best,
MT -
Quote:Under Keyword box, hit the dropdown and click "Search Titles Only". Then search for "DM/Regen" (include the " "). That will find ONLY that search and not (something)/Regen or DM/(something). Search is great... Much better ya?Search-fu is pretty useless. put in DM/Regen and the first post you get back is about a Time/Fire build >.<
MT -
Here ya go:
For the pets, I use all 4 uniques (2 DEF and 2 RES) for maximum survivability of the pets (10% def and 20% res is not bad!). Right now, Spiderlings are perma, Disruptors are perma (4 seconds gap), but swapping one of the RES in the PPP for a 50 Rechage IO, you can get basically perma on that too (3 seconds or so gap). I don't mind the small gap because if you recast the power and the current pets are active, the power will just go into cooldown mode and do nothing..so that small gap prevents you from "wasting" it. (This may have changed recently, not sure.. but I doubt it) You also could use a few purple sets if you like..not sure what your budget is, and keep the RES IO.
Also, since the latest issue, I would drop SJ for Aim (I use Jetpack, hoverboard and ninja run for travel now), and drop Wolf Spider Armour for Longfang, or TT:Assault.
Build is a bit end heavy, but manageable (a single Rad, Kin, Cold, or any Destiny buffs make it a non issue). Not too great on single target, but hey.. it's a capped positional crab with perma pets
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The power summons 2 pets. It summons as a targetted AoE, much like Rain of Fire, etc. If you summon them near you, they will linger near you (and follow you around). If you summon them near (or on) enemies, they will aggro to them and get attacked, and eventually explode or detonate on the enemy. Each drone does -20% DMG and -7.5% to hit debuff, AoE. So that's -40% DMG (which AVs do not resist) and a decent to hit debuff.
They also do a small amount of damaage and have 25% chance to stun (which can stack with other stuns).
The best use for them is to summon them right in front of a spawn, and let them take the alpha. I generally run in right after I summon them, or shortly after (which one is usually dead), and start trapping away. The pets come right behind and start blasting away in relative safety. A pseudo-tank, if you will. Great power
Best,
MT -
Easily one of the best powers in /Traps, second to seekers IMO. Open with Seekers to negate the alpha strike, rush in and drop PGT. Everything is debuffed, vomiting, and possibly held (due to Lockdown proc, which is VERY effective). And then.. come the pets
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Quote:This is very possible. You can cap all 3 positions and have perma pets (Spiderlings and Disruptors) and I have about ~10 second or so gap on my PPP pet (Leviathan). This is without Spiritual Alpha and no purple sets (I think I slotted 2 Soulbound in one of the pets).I don't know if you can have perma pets with a defense cap crab unless your slotting 5 purple sets I think.
MT